mirror of
https://github.com/DragonMinded/jubeatmenu.git
synced 2024-11-13 18:00:47 +01:00
Add sliding animation when changing pages.
This commit is contained in:
parent
e8d967723d
commit
42c8ae4b00
66
JubeatMenu/Animation.cpp
Normal file
66
JubeatMenu/Animation.cpp
Normal file
@ -0,0 +1,66 @@
|
||||
#include <windows.h>
|
||||
#include "Animation.h"
|
||||
|
||||
Animation::Animation()
|
||||
{
|
||||
distance = 0;
|
||||
speed = 0.0;
|
||||
lastMilliseconds = 0;
|
||||
location = 0.0;
|
||||
offset = 0;
|
||||
isAnimating = false;
|
||||
}
|
||||
|
||||
Animation::~Animation()
|
||||
{
|
||||
// Empty
|
||||
}
|
||||
|
||||
void Animation::Animate(int animationOffset, int animationDistance, double pixelsPerSecond)
|
||||
{
|
||||
if (isAnimating) { return; }
|
||||
|
||||
distance = animationDistance;
|
||||
location = 0.0;
|
||||
offset = animationOffset;
|
||||
speed = pixelsPerSecond / (1000.0);
|
||||
isAnimating = true;
|
||||
lastMilliseconds = CurrentMilliseconds();
|
||||
}
|
||||
|
||||
bool Animation::IsAnimating()
|
||||
{
|
||||
return isAnimating;
|
||||
}
|
||||
|
||||
int Animation::Position()
|
||||
{
|
||||
int position = (unsigned int)location;
|
||||
if (distance < 0) { position = -position; }
|
||||
return position + offset;
|
||||
}
|
||||
|
||||
LONG Animation::CurrentMilliseconds()
|
||||
{
|
||||
SYSTEMTIME time;
|
||||
GetSystemTime(&time);
|
||||
return (time.wSecond * 1000) + time.wMilliseconds;
|
||||
}
|
||||
|
||||
void Animation::Tick()
|
||||
{
|
||||
LONG currentMilliseconds = CurrentMilliseconds();
|
||||
if (currentMilliseconds - lastMilliseconds > 0)
|
||||
{
|
||||
// Calculate how much we should have moved
|
||||
location += speed * (double)(currentMilliseconds - lastMilliseconds);
|
||||
if (location >= abs(distance))
|
||||
{
|
||||
location = abs(distance);
|
||||
isAnimating = false;
|
||||
}
|
||||
|
||||
// Remeber we moved
|
||||
lastMilliseconds = currentMilliseconds;
|
||||
}
|
||||
}
|
22
JubeatMenu/Animation.h
Normal file
22
JubeatMenu/Animation.h
Normal file
@ -0,0 +1,22 @@
|
||||
#pragma once
|
||||
|
||||
class Animation
|
||||
{
|
||||
public:
|
||||
Animation();
|
||||
~Animation();
|
||||
|
||||
void Animate(int animationOffset, int animationDistance, double pixelsPerSecond);
|
||||
bool IsAnimating();
|
||||
void Tick();
|
||||
int Position();
|
||||
private:
|
||||
LONG CurrentMilliseconds();
|
||||
|
||||
bool isAnimating;
|
||||
int distance;
|
||||
double location;
|
||||
int offset;
|
||||
double speed;
|
||||
LONG lastMilliseconds;
|
||||
};
|
@ -2,6 +2,7 @@
|
||||
#include <windows.h>
|
||||
|
||||
#include "Display.h"
|
||||
#include "Animation.h"
|
||||
|
||||
static Menu *globalMenu;
|
||||
static bool globalQuit;
|
||||
@ -9,280 +10,315 @@ static unsigned int globalButtonsHeld;
|
||||
static unsigned int globalSelected;
|
||||
static unsigned int globalPage;
|
||||
static unsigned int globalSeconds;
|
||||
static Animation *globalAnimation;
|
||||
|
||||
static const unsigned int SELECTION_MAPPING[12] = {
|
||||
0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11
|
||||
0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11
|
||||
};
|
||||
|
||||
static const unsigned int DRAW_MAPPING[15] = {
|
||||
0, 3, 6, 9, 12, 1, 4, 7, 10, 13, 2, 5, 8, 11, 14
|
||||
};
|
||||
|
||||
static const unsigned int HIGHLIGHT_MAPPING[15] = {
|
||||
0, 1, 2, 3, 16, 4, 5, 6, 7, 16, 8, 9, 10, 11, 16
|
||||
};
|
||||
|
||||
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (uMsg)
|
||||
{
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hwnd);
|
||||
globalQuit = true;
|
||||
return 0;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
globalQuit = true;
|
||||
return 0;
|
||||
case WM_QUIT:
|
||||
globalQuit = true;
|
||||
return 0;
|
||||
case WM_PAINT:
|
||||
/* Grab the maximum number of menu items */
|
||||
unsigned int maxEntries = globalMenu->NumberOfEntries();
|
||||
case WM_CLOSE:
|
||||
DestroyWindow(hwnd);
|
||||
globalQuit = true;
|
||||
return 0;
|
||||
case WM_DESTROY:
|
||||
PostQuitMessage(0);
|
||||
globalQuit = true;
|
||||
return 0;
|
||||
case WM_QUIT:
|
||||
globalQuit = true;
|
||||
return 0;
|
||||
case WM_ERASEBKGND:
|
||||
return 1;
|
||||
case WM_PAINT:
|
||||
/* Grab the maximum number of menu items */
|
||||
unsigned int maxEntries = globalMenu->NumberOfEntries();
|
||||
|
||||
/* Start patinting */
|
||||
PAINTSTRUCT ps;
|
||||
HDC hdc = BeginPaint(hwnd, &ps);
|
||||
/* Set up double buffer */
|
||||
PAINTSTRUCT ps;
|
||||
HDC windowHdc = BeginPaint(hwnd, &ps);
|
||||
HDC hdc = CreateCompatibleDC(windowHdc);
|
||||
HBITMAP Membitmap = CreateCompatibleBitmap(windowHdc, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
SelectObject(hdc, Membitmap);
|
||||
|
||||
/* Paint the window background */
|
||||
HBRUSH background = CreateSolidBrush(RGB(0,0,0));
|
||||
FillRect(hdc, &ps.rcPaint, background);
|
||||
DeleteObject(background);
|
||||
/* Paint the window background */
|
||||
HBRUSH background = CreateSolidBrush(RGB(0,0,0));
|
||||
FillRect(hdc, &ps.rcPaint, background);
|
||||
DeleteObject(background);
|
||||
|
||||
/* Set up text display */
|
||||
SetTextColor(hdc, RGB(240, 240, 240));
|
||||
SetBkMode(hdc, TRANSPARENT);
|
||||
HFONT hItemFont = CreateFont(ITEM_FONT_SIZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, L"Verdana");
|
||||
HFONT hInstructionsFont = CreateFont(INSTRUCTIONS_FONT_SIZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, L"Verdana");
|
||||
HFONT hArrowFont = CreateFont(ARROW_FONT_SIZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, L"Verdana");
|
||||
/* Set up text display */
|
||||
SetTextColor(hdc, RGB(240, 240, 240));
|
||||
SetBkMode(hdc, TRANSPARENT);
|
||||
HFONT hItemFont = CreateFont(ITEM_FONT_SIZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, L"Verdana");
|
||||
HFONT hInstructionsFont = CreateFont(INSTRUCTIONS_FONT_SIZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, L"Verdana");
|
||||
HFONT hArrowFont = CreateFont(ARROW_FONT_SIZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, L"Verdana");
|
||||
|
||||
/* Draw top instructions */
|
||||
{
|
||||
RECT rect;
|
||||
rect.top = VIEWPORT_TOP + TEXT_PADDING;
|
||||
rect.bottom = VIEWPORT_BOTTOM - TEXT_PADDING;
|
||||
rect.left = TEXT_PADDING;
|
||||
rect.right = SCREEN_WIDTH - TEXT_PADDING;
|
||||
/* Set up rectangle display */
|
||||
HPEN redPen = CreatePen(PS_SOLID, 2, RGB(255,0,0));
|
||||
HPEN whitePen = CreatePen(PS_SOLID, 2, RGB(255,255,255));
|
||||
|
||||
char instruction_text[1024];
|
||||
sprintf_s(
|
||||
instruction_text,
|
||||
1024,
|
||||
"Select a game by tapping its panel.\n"
|
||||
"Start %s by tapping the Start Game panel.\n"
|
||||
"The selected game will auto-start in %d seconds.",
|
||||
globalMenu->GetEntryName(globalSelected),
|
||||
globalSeconds
|
||||
);
|
||||
/* Draw top instructions */
|
||||
{
|
||||
RECT rect;
|
||||
rect.top = VIEWPORT_TOP + TEXT_PADDING;
|
||||
rect.bottom = VIEWPORT_BOTTOM - TEXT_PADDING;
|
||||
rect.left = TEXT_PADDING;
|
||||
rect.right = SCREEN_WIDTH - TEXT_PADDING;
|
||||
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, instruction_text, -1, wString, 4096);
|
||||
SelectObject(hdc, hInstructionsFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_LEFT | DT_TOP | DT_WORDBREAK);
|
||||
delete wString;
|
||||
}
|
||||
char instruction_text[1024];
|
||||
sprintf_s(
|
||||
instruction_text,
|
||||
1024,
|
||||
"Select a game by tapping its panel.\n"
|
||||
"Start %s by tapping the Start Game panel.\n"
|
||||
"The selected game will auto-start in %d seconds.",
|
||||
globalMenu->GetEntryName(globalSelected),
|
||||
globalSeconds
|
||||
);
|
||||
|
||||
/* Draw hover icons for every square, regardless of whether we put graphics in them */
|
||||
for( unsigned int position = 0; position < 15; position++ )
|
||||
{
|
||||
unsigned int xPos = position % 4;
|
||||
unsigned int yPos = position / 4;
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, instruction_text, -1, wString, 4096);
|
||||
SelectObject(hdc, hInstructionsFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_LEFT | DT_TOP | DT_WORDBREAK);
|
||||
delete wString;
|
||||
}
|
||||
|
||||
/* There is an extra pixel of bump for the second half of the squares */
|
||||
unsigned int xBump = xPos >= 2 ? 1 : 0;
|
||||
unsigned int yBump = yPos >= 2 ? 1 : 0;
|
||||
/* Draw hover icons for every square, regardless of whether we put graphics in them */
|
||||
{
|
||||
/* Set up background colors */
|
||||
SelectObject(hdc, GetStockObject(DC_BRUSH));
|
||||
SetDCBrushColor(hdc, RGB(0,0,0));
|
||||
|
||||
unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * yPos) + yBump;
|
||||
unsigned int bottom = top + BUTTON_WIDTH;
|
||||
unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * xPos) + xBump;
|
||||
unsigned int right = left + BUTTON_HEIGHT;
|
||||
|
||||
/* Set up background colors */
|
||||
SelectObject(hdc, GetStockObject(DC_BRUSH));
|
||||
SetDCBrushColor(hdc, RGB(0,0,0));
|
||||
/* Set up border color to show current held buttons */
|
||||
SelectObject(hdc, redPen);
|
||||
|
||||
// Set up border color to show current held buttons
|
||||
SelectObject(hdc, GetStockObject(DC_PEN));
|
||||
if ((globalButtonsHeld >> position) & 1)
|
||||
{
|
||||
SetDCPenColor(hdc, RGB(255,0,0));
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Draw bounding rectangle
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
}
|
||||
/* Intentionally skip button 16 because pressing it will always
|
||||
insta-launch the selected game, so we will never need to show
|
||||
a hover square. */
|
||||
for( unsigned int position = 0; position < 15; position++ )
|
||||
{
|
||||
if (!((globalButtonsHeld >> position) & 1))
|
||||
{
|
||||
// This button isn't being held, no need to show a held box.
|
||||
continue;
|
||||
}
|
||||
if (globalAnimation->IsAnimating() && position < 12)
|
||||
{
|
||||
// Don't show hover while moving selection panels.
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Draw selection button */
|
||||
{
|
||||
unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * 3) + 1;
|
||||
unsigned int bottom = top + BUTTON_WIDTH;
|
||||
unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 3) + 1;
|
||||
unsigned int right = left + BUTTON_HEIGHT;
|
||||
unsigned int xPos = position % 4;
|
||||
unsigned int yPos = position / 4;
|
||||
|
||||
SelectObject(hdc, GetStockObject(DC_BRUSH));
|
||||
SetDCBrushColor(hdc, RGB(24,24,24));
|
||||
SetDCPenColor(hdc, RGB(255,255,255));
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
|
||||
RECT rect;
|
||||
rect.top = top + TEXT_PADDING;
|
||||
rect.bottom = bottom - TEXT_PADDING;
|
||||
rect.left = left + TEXT_PADDING;
|
||||
rect.right = right - TEXT_PADDING;
|
||||
/* There is an extra pixel of bump for the second half of the squares */
|
||||
unsigned int xBump = xPos >= 2 ? 1 : 0;
|
||||
unsigned int yBump = yPos >= 2 ? 1 : 0;
|
||||
|
||||
char start_text[64];
|
||||
sprintf_s(start_text, 64, "Start Game\n\n%d seconds left", globalSeconds);
|
||||
unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * yPos) + yBump;
|
||||
unsigned int bottom = top + BUTTON_WIDTH;
|
||||
unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * xPos) + xBump;
|
||||
unsigned int right = left + BUTTON_HEIGHT;
|
||||
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, start_text, -1, wString, 4096);
|
||||
SelectObject(hdc, hItemFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_TOP);
|
||||
delete wString;
|
||||
}
|
||||
// Draw bounding rectangle
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
}
|
||||
}
|
||||
|
||||
/* Draw previous/next page buttons */
|
||||
if (maxEntries > GAMES_PER_PAGE)
|
||||
{
|
||||
unsigned int max_pages = ((maxEntries - GAMES_PER_PAGE) + 2) / 3;
|
||||
|
||||
/* Scroll left button */
|
||||
if (globalPage < max_pages)
|
||||
{
|
||||
unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * 3) + 1;
|
||||
unsigned int bottom = top + BUTTON_WIDTH;
|
||||
unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 0) + 1;
|
||||
unsigned int right = left + BUTTON_HEIGHT;
|
||||
/* Draw selection button */
|
||||
{
|
||||
unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * 3) + 1;
|
||||
unsigned int bottom = top + BUTTON_WIDTH;
|
||||
unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 3) + 1;
|
||||
unsigned int right = left + BUTTON_HEIGHT;
|
||||
|
||||
SelectObject(hdc, GetStockObject(DC_BRUSH));
|
||||
SetDCBrushColor(hdc, RGB(24,24,24));
|
||||
if ((globalButtonsHeld >> 12) & 1)
|
||||
{
|
||||
SetDCPenColor(hdc, RGB(255,0,0));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDCPenColor(hdc, RGB(255,255,255));
|
||||
}
|
||||
SelectObject(hdc, GetStockObject(DC_BRUSH));
|
||||
SetDCBrushColor(hdc, RGB(24,24,24));
|
||||
SelectObject(hdc, whitePen);
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
|
||||
// Draw bounding rectangle
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
|
||||
// Draw text
|
||||
RECT rect;
|
||||
rect.top = top + TEXT_PADDING;
|
||||
rect.bottom = bottom - TEXT_PADDING;
|
||||
rect.left = left + TEXT_PADDING;
|
||||
rect.right = right - TEXT_PADDING;
|
||||
RECT rect;
|
||||
rect.top = top + TEXT_PADDING;
|
||||
rect.bottom = bottom - TEXT_PADDING;
|
||||
rect.left = left + TEXT_PADDING;
|
||||
rect.right = right - TEXT_PADDING;
|
||||
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, "<<", -1, wString, 4096);
|
||||
SelectObject(hdc, hArrowFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
delete wString;
|
||||
}
|
||||
char start_text[64];
|
||||
sprintf_s(start_text, 64, "Start Game\n\n%d seconds left", globalSeconds);
|
||||
|
||||
/* Scroll right button */
|
||||
if (globalPage > 0)
|
||||
{
|
||||
unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * 3) + 1;
|
||||
unsigned int bottom = top + BUTTON_WIDTH;
|
||||
unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 1) + 1;
|
||||
unsigned int right = left + BUTTON_HEIGHT;
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, start_text, -1, wString, 4096);
|
||||
SelectObject(hdc, hItemFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_TOP);
|
||||
delete wString;
|
||||
}
|
||||
|
||||
SelectObject(hdc, GetStockObject(DC_BRUSH));
|
||||
SetDCBrushColor(hdc, RGB(24,24,24));
|
||||
if ((globalButtonsHeld >> 13) & 1)
|
||||
{
|
||||
SetDCPenColor(hdc, RGB(255,0,0));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDCPenColor(hdc, RGB(255,255,255));
|
||||
}
|
||||
/* Draw previous/next page buttons */
|
||||
if (maxEntries > GAMES_PER_PAGE)
|
||||
{
|
||||
unsigned int max_pages = ((maxEntries - GAMES_PER_PAGE) + 2) / 3;
|
||||
|
||||
// Draw bounding rectangle
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
|
||||
// Draw text
|
||||
RECT rect;
|
||||
rect.top = top + TEXT_PADDING;
|
||||
rect.bottom = bottom - TEXT_PADDING;
|
||||
rect.left = left + TEXT_PADDING;
|
||||
rect.right = right - TEXT_PADDING;
|
||||
SelectObject(hdc, GetStockObject(DC_BRUSH));
|
||||
SetDCBrushColor(hdc, RGB(24,24,24));
|
||||
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, ">>", -1, wString, 4096);
|
||||
SelectObject(hdc, hArrowFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
delete wString;
|
||||
}
|
||||
}
|
||||
|
||||
/* Draw each menu item */
|
||||
for( unsigned int position = 0; position < 12; position++ ) {
|
||||
unsigned int xPos = position % 4;
|
||||
unsigned int yPos = position / 4;
|
||||
/* Scroll left button */
|
||||
if (globalPage < max_pages)
|
||||
{
|
||||
unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * 3) + 1;
|
||||
unsigned int bottom = top + BUTTON_WIDTH;
|
||||
unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 0) + 1;
|
||||
unsigned int right = left + BUTTON_HEIGHT;
|
||||
|
||||
/* Look up the actual item at this position */
|
||||
unsigned int item = SELECTION_MAPPING[position] + (globalPage * 3);
|
||||
if (item >= maxEntries) { continue; }
|
||||
if ((globalButtonsHeld >> 12) & 1)
|
||||
{
|
||||
SelectObject(hdc, redPen);
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectObject(hdc, whitePen);
|
||||
}
|
||||
|
||||
/* There is an extra pixel of bump for the second half of the squares */
|
||||
unsigned int xBump = xPos >= 2 ? 1 : 0;
|
||||
unsigned int yBump = yPos >= 2 ? 1 : 0;
|
||||
// Draw bounding rectangle
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
|
||||
unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * yPos) + yBump;
|
||||
unsigned int bottom = top + BUTTON_WIDTH;
|
||||
unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * xPos) + xBump;
|
||||
unsigned int right = left + BUTTON_HEIGHT;
|
||||
|
||||
/* Set up background colors */
|
||||
SelectObject(hdc, GetStockObject(DC_BRUSH));
|
||||
if (globalSelected == item)
|
||||
{
|
||||
SetDCBrushColor(hdc, RGB(96,96,96));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDCBrushColor(hdc, RGB(24,24,24));
|
||||
}
|
||||
// Draw text
|
||||
RECT rect;
|
||||
rect.top = top + TEXT_PADDING;
|
||||
rect.bottom = bottom - TEXT_PADDING;
|
||||
rect.left = left + TEXT_PADDING;
|
||||
rect.right = right - TEXT_PADDING;
|
||||
|
||||
// Set up border color to show current held buttons
|
||||
SelectObject(hdc, GetStockObject(DC_PEN));
|
||||
if ((globalButtonsHeld >> position) & 1)
|
||||
{
|
||||
SetDCPenColor(hdc, RGB(255,0,0));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDCPenColor(hdc, RGB(255,255,255));
|
||||
}
|
||||
|
||||
// Draw bounding rectangle
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, "<<", -1, wString, 4096);
|
||||
SelectObject(hdc, hArrowFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
delete wString;
|
||||
}
|
||||
|
||||
// Set text color
|
||||
SelectObject(hdc, GetStockObject(DC_PEN));
|
||||
SetDCPenColor(hdc, RGB(255,255,255));
|
||||
/* Scroll right button */
|
||||
if (globalPage > 0)
|
||||
{
|
||||
unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * 3) + 1;
|
||||
unsigned int bottom = top + BUTTON_WIDTH;
|
||||
unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 1) + 1;
|
||||
unsigned int right = left + BUTTON_HEIGHT;
|
||||
|
||||
// Draw text
|
||||
RECT rect;
|
||||
rect.top = top + TEXT_PADDING;
|
||||
rect.bottom = bottom - TEXT_PADDING;
|
||||
rect.left = left + TEXT_PADDING;
|
||||
rect.right = right - TEXT_PADDING;
|
||||
if ((globalButtonsHeld >> 13) & 1)
|
||||
{
|
||||
SelectObject(hdc, redPen);
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectObject(hdc, whitePen);
|
||||
}
|
||||
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, globalMenu->GetEntryName(item), -1, wString, 4096);
|
||||
SelectObject(hdc, hItemFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_TOP | DT_WORDBREAK);
|
||||
delete wString;
|
||||
}
|
||||
// Draw bounding rectangle
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
|
||||
DeleteObject(hItemFont);
|
||||
DeleteObject(hInstructionsFont);
|
||||
DeleteObject(hArrowFont);
|
||||
|
||||
EndPaint(hwnd, &ps);
|
||||
return 0;
|
||||
}
|
||||
// Draw text
|
||||
RECT rect;
|
||||
rect.top = top + TEXT_PADDING;
|
||||
rect.bottom = bottom - TEXT_PADDING;
|
||||
rect.left = left + TEXT_PADDING;
|
||||
rect.right = right - TEXT_PADDING;
|
||||
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, ">>", -1, wString, 4096);
|
||||
SelectObject(hdc, hArrowFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_VCENTER | DT_SINGLELINE);
|
||||
delete wString;
|
||||
}
|
||||
}
|
||||
|
||||
/* Draw each menu item */
|
||||
for( unsigned int position = 0; position < 15; position++ )
|
||||
{
|
||||
/* Leave room for animating left/right swipe */
|
||||
unsigned int xPos = position % 5;
|
||||
unsigned int yPos = position / 5;
|
||||
|
||||
/* Look up the actual item at this position */
|
||||
unsigned int item = DRAW_MAPPING[position] + (globalPage * 3);
|
||||
if (item >= maxEntries) { continue; }
|
||||
|
||||
/* There is an extra pixel of bump for the second half of the squares */
|
||||
unsigned int xBump = xPos >= 2 ? 1 : 0;
|
||||
unsigned int yBump = yPos >= 2 ? 1 : 0;
|
||||
|
||||
/* Adjust position for animations */
|
||||
int animationBump = 0;
|
||||
if (globalAnimation->IsAnimating())
|
||||
{
|
||||
animationBump = globalAnimation->Position();
|
||||
}
|
||||
|
||||
int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * yPos) + yBump;
|
||||
int bottom = top + BUTTON_WIDTH;
|
||||
int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * xPos) + xBump + animationBump;
|
||||
int right = left + BUTTON_HEIGHT;
|
||||
|
||||
/* Set up background colors */
|
||||
SelectObject(hdc, GetStockObject(DC_BRUSH));
|
||||
if (globalSelected == item)
|
||||
{
|
||||
SetDCBrushColor(hdc, RGB(96,96,96));
|
||||
}
|
||||
else
|
||||
{
|
||||
SetDCBrushColor(hdc, RGB(24,24,24));
|
||||
}
|
||||
|
||||
// Set up border color to show current held buttons
|
||||
if (!globalAnimation->IsAnimating() && ((globalButtonsHeld >> HIGHLIGHT_MAPPING[position]) & 1))
|
||||
{
|
||||
SelectObject(hdc, redPen);
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectObject(hdc, whitePen);
|
||||
}
|
||||
|
||||
// Draw bounding rectangle
|
||||
Rectangle(hdc, left, top, right, bottom);
|
||||
|
||||
// Draw text
|
||||
RECT rect;
|
||||
rect.top = top + TEXT_PADDING;
|
||||
rect.bottom = bottom - TEXT_PADDING;
|
||||
rect.left = left + TEXT_PADDING;
|
||||
rect.right = right - TEXT_PADDING;
|
||||
|
||||
wchar_t* wString = new wchar_t[4096];
|
||||
MultiByteToWideChar(CP_ACP, 0, globalMenu->GetEntryName(item), -1, wString, 4096);
|
||||
SelectObject(hdc, hItemFont);
|
||||
DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_TOP | DT_WORDBREAK);
|
||||
delete wString;
|
||||
}
|
||||
|
||||
DeleteObject(hItemFont);
|
||||
DeleteObject(hInstructionsFont);
|
||||
DeleteObject(hArrowFont);
|
||||
|
||||
/* Copy double-buffer over */
|
||||
BitBlt(windowHdc, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, hdc, 0, 0, SRCCOPY);
|
||||
DeleteObject(Membitmap);
|
||||
DeleteDC(hdc);
|
||||
DeleteDC(windowHdc);
|
||||
|
||||
EndPaint(hwnd, &ps);
|
||||
return 0;
|
||||
}
|
||||
|
||||
return DefWindowProc(hwnd, uMsg, wParam, lParam);
|
||||
}
|
||||
@ -290,138 +326,183 @@ LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||
|
||||
Display::Display(HINSTANCE hInstance, IO *ioInst, Menu *mInst)
|
||||
{
|
||||
inst = hInstance;
|
||||
globalMenu = mInst;
|
||||
io = ioInst;
|
||||
menu = mInst;
|
||||
page = 0;
|
||||
selected = 0;
|
||||
globalAnimation = new Animation();
|
||||
inst = hInstance;
|
||||
globalMenu = mInst;
|
||||
io = ioInst;
|
||||
menu = mInst;
|
||||
page = 0;
|
||||
selected = 0;
|
||||
newPage = -1;
|
||||
lastLocation = 0;
|
||||
|
||||
// Register the callback
|
||||
// Register the callback
|
||||
WNDCLASS wc = { };
|
||||
wc.lpfnWndProc = WindowProc;
|
||||
wc.hInstance = inst;
|
||||
wc.lpszClassName = CLASS_NAME;
|
||||
RegisterClass(&wc);
|
||||
globalQuit = false;
|
||||
globalButtonsHeld = 0;
|
||||
globalSelected = selected;
|
||||
globalPage = page;
|
||||
globalSeconds = menu->SecondsLeft();
|
||||
globalQuit = false;
|
||||
globalButtonsHeld = 0;
|
||||
globalSelected = selected;
|
||||
globalPage = page;
|
||||
globalSeconds = menu->SecondsLeft();
|
||||
|
||||
// Create an empty window
|
||||
hwnd = CreateWindow(CLASS_NAME, 0, WS_BORDER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL, inst, NULL);
|
||||
LONG lStyle = GetWindowLong(hwnd, GWL_STYLE);
|
||||
lStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU);
|
||||
SetWindowLong(hwnd, GWL_STYLE, lStyle);
|
||||
LONG lExStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
|
||||
lExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);
|
||||
SetWindowLong(hwnd, GWL_EXSTYLE, lExStyle);
|
||||
// Create an empty window
|
||||
hwnd = CreateWindow(CLASS_NAME, 0, WS_BORDER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL, inst, NULL);
|
||||
LONG lStyle = GetWindowLong(hwnd, GWL_STYLE);
|
||||
lStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU);
|
||||
SetWindowLong(hwnd, GWL_STYLE, lStyle);
|
||||
LONG lExStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
|
||||
lExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);
|
||||
SetWindowLong(hwnd, GWL_EXSTYLE, lExStyle);
|
||||
|
||||
/* Display it */
|
||||
SetWindowPos(hwnd, NULL, 0,0,0,0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
ShowWindow(hwnd, SW_SHOW);
|
||||
/* Display it */
|
||||
SetWindowPos(hwnd, NULL, 0,0,0,0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
|
||||
ShowWindow(hwnd, SW_SHOW);
|
||||
UpdateWindow(hwnd);
|
||||
ShowCursor(false);
|
||||
ShowCursor(false);
|
||||
}
|
||||
|
||||
Display::~Display(void)
|
||||
Display::~Display()
|
||||
{
|
||||
ShowCursor(true);
|
||||
DestroyWindow(hwnd);
|
||||
UnregisterClass(CLASS_NAME, inst);
|
||||
ShowCursor(true);
|
||||
DestroyWindow(hwnd);
|
||||
UnregisterClass(CLASS_NAME, inst);
|
||||
delete globalAnimation;
|
||||
}
|
||||
|
||||
void Display::Tick(void)
|
||||
{
|
||||
/* Handle windows message pump */
|
||||
/* Handle windows message pump */
|
||||
MSG msg = { };
|
||||
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
}
|
||||
|
||||
/* Grab the currently held buttons, calculate newly pressed */
|
||||
bool moved = false;
|
||||
unsigned int buttonsHeld = io->ButtonsHeld();
|
||||
/* Don't handle input while animating */
|
||||
unsigned int buttonsHeld = io->ButtonsHeld();
|
||||
globalAnimation->Tick();
|
||||
if (globalAnimation->IsAnimating())
|
||||
{
|
||||
bool update = false;
|
||||
|
||||
/* Figure out actions */
|
||||
if (menu->NumberOfEntries() > GAMES_PER_PAGE)
|
||||
{
|
||||
unsigned int max_pages = ((menu->NumberOfEntries() - GAMES_PER_PAGE) + 2) / 3;
|
||||
if (globalButtonsHeld != buttonsHeld)
|
||||
{
|
||||
globalButtonsHeld = buttonsHeld;
|
||||
update = true;
|
||||
}
|
||||
|
||||
/* Activate page left/right buttons */
|
||||
if (io->ButtonPressed(BUTTON_13))
|
||||
{
|
||||
/* Scroll left */
|
||||
if (page < max_pages)
|
||||
{
|
||||
page++;
|
||||
moved = true;
|
||||
}
|
||||
}
|
||||
if (lastLocation != globalAnimation->Position())
|
||||
{
|
||||
lastLocation = globalAnimation->Position();
|
||||
update = true;
|
||||
}
|
||||
|
||||
if (io->ButtonPressed(BUTTON_14))
|
||||
{
|
||||
/* Scroll right */
|
||||
if (page > 0)
|
||||
{
|
||||
page--;
|
||||
moved = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (update)
|
||||
{
|
||||
InvalidateRect(hwnd, NULL, FALSE);
|
||||
UpdateWindow(hwnd);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (!moved) {
|
||||
/* Allow button presses to make selections */
|
||||
for (unsigned int btn = 0; btn < 12; btn++) {
|
||||
if (io->ButtonPressed(1 << btn)) {
|
||||
unsigned int item = SELECTION_MAPPING[btn] + (globalPage * 3);
|
||||
if (item < menu->NumberOfEntries())
|
||||
{
|
||||
selected = item;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* See if we need to update the page after finishing animation */
|
||||
if (newPage >= 0)
|
||||
{
|
||||
page = newPage;
|
||||
globalPage = page;
|
||||
newPage = -1;
|
||||
globalButtonsHeld = buttonsHeld;
|
||||
InvalidateRect(hwnd, NULL, FALSE);
|
||||
UpdateWindow(hwnd);
|
||||
return;
|
||||
}
|
||||
|
||||
/* Update the screen to show any button presses or selection
|
||||
changes. */
|
||||
bool update = false;
|
||||
if (globalButtonsHeld != buttonsHeld)
|
||||
{
|
||||
globalButtonsHeld = buttonsHeld;
|
||||
update = true;
|
||||
}
|
||||
if (globalSelected != selected)
|
||||
{
|
||||
globalSelected = selected;
|
||||
update = true;
|
||||
}
|
||||
if (globalPage != page)
|
||||
{
|
||||
globalPage = page;
|
||||
update = true;
|
||||
}
|
||||
if (globalSeconds != menu->SecondsLeft()) {
|
||||
globalSeconds = menu->SecondsLeft();
|
||||
update = true;
|
||||
}
|
||||
/* Grab the currently held buttons, calculate newly pressed */
|
||||
bool moved = false;
|
||||
|
||||
if (update)
|
||||
{
|
||||
InvalidateRect(hwnd, NULL, NULL);
|
||||
UpdateWindow(hwnd);
|
||||
}
|
||||
/* Figure out actions */
|
||||
if (menu->NumberOfEntries() > GAMES_PER_PAGE)
|
||||
{
|
||||
unsigned int max_pages = ((menu->NumberOfEntries() - GAMES_PER_PAGE) + 2) / 3;
|
||||
|
||||
/* Activate page left/right buttons */
|
||||
if (io->ButtonPressed(BUTTON_13))
|
||||
{
|
||||
/* Scroll left */
|
||||
if (page < max_pages)
|
||||
{
|
||||
globalAnimation->Animate(0, -BUTTON_HORIZONTAL_STRIDE, ANIMATION_SPEED);
|
||||
lastLocation = globalAnimation->Position();
|
||||
newPage = page + 1;
|
||||
moved = true;
|
||||
}
|
||||
} else if (io->ButtonPressed(BUTTON_14))
|
||||
{
|
||||
/* Scroll right */
|
||||
if (page > 0)
|
||||
{
|
||||
globalAnimation->Animate(-BUTTON_HORIZONTAL_STRIDE, BUTTON_HORIZONTAL_STRIDE, ANIMATION_SPEED);
|
||||
lastLocation = globalAnimation->Position();
|
||||
page--;
|
||||
moved = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!moved)
|
||||
{
|
||||
/* Allow button presses to make selections */
|
||||
for (unsigned int btn = 0; btn < 12; btn++) {
|
||||
if (io->ButtonPressed(1 << btn)) {
|
||||
unsigned int item = SELECTION_MAPPING[btn] + (globalPage * 3);
|
||||
if (item < menu->NumberOfEntries())
|
||||
{
|
||||
selected = item;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Update the screen to show any button presses or selection
|
||||
changes. */
|
||||
bool update = false;
|
||||
if (globalButtonsHeld != buttonsHeld)
|
||||
{
|
||||
globalButtonsHeld = buttonsHeld;
|
||||
update = true;
|
||||
}
|
||||
if (globalSelected != selected)
|
||||
{
|
||||
globalSelected = selected;
|
||||
update = true;
|
||||
}
|
||||
if (globalPage != page)
|
||||
{
|
||||
globalPage = page;
|
||||
update = true;
|
||||
}
|
||||
if (globalSeconds != menu->SecondsLeft()) {
|
||||
globalSeconds = menu->SecondsLeft();
|
||||
update = true;
|
||||
}
|
||||
|
||||
if (update)
|
||||
{
|
||||
InvalidateRect(hwnd, NULL, FALSE);
|
||||
UpdateWindow(hwnd);
|
||||
}
|
||||
}
|
||||
|
||||
bool Display::WasClosed()
|
||||
{
|
||||
return globalQuit;
|
||||
return globalQuit;
|
||||
}
|
||||
|
||||
unsigned int Display::GetSelectedItem()
|
||||
{
|
||||
return selected;
|
||||
return selected;
|
||||
}
|
@ -27,30 +27,34 @@
|
||||
|
||||
#define TEXT_PADDING 10
|
||||
|
||||
#define ANIMATION_SPEED 1000
|
||||
|
||||
/* Number of games to display on one screen */
|
||||
#define GAMES_PER_PAGE 12
|
||||
|
||||
class Display
|
||||
{
|
||||
public:
|
||||
Display(HINSTANCE hInstance, IO *ioInst, Menu *mInst);
|
||||
~Display(void);
|
||||
public:
|
||||
Display(HINSTANCE hInstance, IO *ioInst, Menu *mInst);
|
||||
~Display();
|
||||
|
||||
void Tick();
|
||||
bool WasClosed();
|
||||
void Tick();
|
||||
bool WasClosed();
|
||||
|
||||
void ButtonPress(int button);
|
||||
void ButtonRelease(int button);
|
||||
void ButtonPress(int button);
|
||||
void ButtonRelease(int button);
|
||||
|
||||
unsigned int GetSelectedItem();
|
||||
unsigned int GetSelectedItem();
|
||||
|
||||
private:
|
||||
HINSTANCE inst;
|
||||
HWND hwnd;
|
||||
private:
|
||||
HINSTANCE inst;
|
||||
HWND hwnd;
|
||||
|
||||
Menu *menu;
|
||||
IO *io;
|
||||
Menu *menu;
|
||||
IO *io;
|
||||
|
||||
unsigned int page;
|
||||
unsigned int selected;
|
||||
int newPage;
|
||||
unsigned int page;
|
||||
unsigned int selected;
|
||||
int lastLocation;
|
||||
};
|
||||
|
@ -2,147 +2,147 @@
|
||||
|
||||
IO::IO()
|
||||
{
|
||||
/* Start with not being ready */
|
||||
is_ready = false;
|
||||
/* Start with not being ready */
|
||||
is_ready = false;
|
||||
|
||||
/* Load the log function so we can output debugging */
|
||||
log_function = NULL;
|
||||
core = GetModuleHandleA("avs2-core.dll");
|
||||
if (core != NULL) {
|
||||
log_function = (log_func)GetProcAddress(core, "XCgsqzn000017c");
|
||||
} else {
|
||||
core = GetModuleHandleA("libavs-win32.dll");
|
||||
if (core != NULL) {
|
||||
log_function = (log_func)GetProcAddress(core, "XCd229cc000018");
|
||||
}
|
||||
}
|
||||
/* Load the log function so we can output debugging */
|
||||
log_function = NULL;
|
||||
core = GetModuleHandleA("avs2-core.dll");
|
||||
if (core != NULL) {
|
||||
log_function = (log_func)GetProcAddress(core, "XCgsqzn000017c");
|
||||
} else {
|
||||
core = GetModuleHandleA("libavs-win32.dll");
|
||||
if (core != NULL) {
|
||||
log_function = (log_func)GetProcAddress(core, "XCd229cc000018");
|
||||
}
|
||||
}
|
||||
|
||||
debug("Initializing device.dll");
|
||||
debug("Initializing device.dll");
|
||||
|
||||
device = GetModuleHandleA("device.dll");
|
||||
device = GetModuleHandleA("device.dll");
|
||||
|
||||
if (device == NULL) {
|
||||
debug("Missing device.dll. Did you run this from the right directory?");
|
||||
return;
|
||||
}
|
||||
if (device == NULL) {
|
||||
debug("Missing device.dll. Did you run this from the right directory?");
|
||||
return;
|
||||
}
|
||||
|
||||
device_initialize = (INT_RET_ONE_ARG) GetProcAddress(device, "device_initialize");
|
||||
device_is_initialized = (INT_RET_NO_ARGS) GetProcAddress(device, "device_is_initialized");
|
||||
device_get_status = (INT_RET_NO_ARGS) GetProcAddress(device, "device_get_status");
|
||||
device_set_panel_mode = (INT_RET_ONE_ARG) GetProcAddress(device, "device_set_panel_mode");
|
||||
device_get_panel_trg_on = (INT_RET_THREE_ARGS) GetProcAddress(device, "device_get_panel_trg_on");
|
||||
device_get_panel_trg_off = (INT_RET_THREE_ARGS) GetProcAddress(device, "device_get_panel_trg_off");
|
||||
device_get_panel_trg_short_on = (INT_RET_THREE_ARGS) GetProcAddress(device, "device_get_panel_trg_short_on");
|
||||
device_update = (INT_RET_NO_ARGS) GetProcAddress(device, "device_update");
|
||||
device_finalize = (INT_RET_NO_ARGS) GetProcAddress(device, "device_finalize");
|
||||
device_initialize = (INT_RET_ONE_ARG) GetProcAddress(device, "device_initialize");
|
||||
device_is_initialized = (INT_RET_NO_ARGS) GetProcAddress(device, "device_is_initialized");
|
||||
device_get_status = (INT_RET_NO_ARGS) GetProcAddress(device, "device_get_status");
|
||||
device_set_panel_mode = (INT_RET_ONE_ARG) GetProcAddress(device, "device_set_panel_mode");
|
||||
device_get_panel_trg_on = (INT_RET_THREE_ARGS) GetProcAddress(device, "device_get_panel_trg_on");
|
||||
device_get_panel_trg_off = (INT_RET_THREE_ARGS) GetProcAddress(device, "device_get_panel_trg_off");
|
||||
device_get_panel_trg_short_on = (INT_RET_THREE_ARGS) GetProcAddress(device, "device_get_panel_trg_short_on");
|
||||
device_update = (INT_RET_NO_ARGS) GetProcAddress(device, "device_update");
|
||||
device_finalize = (INT_RET_NO_ARGS) GetProcAddress(device, "device_finalize");
|
||||
|
||||
if (
|
||||
device_initialize == NULL ||
|
||||
device_is_initialized == NULL ||
|
||||
device_get_status == NULL ||
|
||||
device_set_panel_mode == NULL ||
|
||||
device_update == NULL ||
|
||||
device_get_panel_trg_on == NULL ||
|
||||
device_get_panel_trg_off == NULL ||
|
||||
device_get_panel_trg_short_on == NULL ||
|
||||
device_finalize == NULL
|
||||
) {
|
||||
debug("Couldn't find correct functions to call! Did you use the right DLLs?");
|
||||
FreeLibrary(device);
|
||||
return;
|
||||
}
|
||||
if (
|
||||
device_initialize == NULL ||
|
||||
device_is_initialized == NULL ||
|
||||
device_get_status == NULL ||
|
||||
device_set_panel_mode == NULL ||
|
||||
device_update == NULL ||
|
||||
device_get_panel_trg_on == NULL ||
|
||||
device_get_panel_trg_off == NULL ||
|
||||
device_get_panel_trg_short_on == NULL ||
|
||||
device_finalize == NULL
|
||||
) {
|
||||
debug("Couldn't find correct functions to call! Did you use the right DLLs?");
|
||||
FreeLibrary(device);
|
||||
return;
|
||||
}
|
||||
|
||||
// First, initialize and verify.
|
||||
debug("Initializing P4IO device");
|
||||
device_initialize(0);
|
||||
|
||||
if (!device_is_initialized()) {
|
||||
debug("Couldn't initialize P4IO device");
|
||||
FreeLibrary(device);
|
||||
return;
|
||||
}
|
||||
|
||||
if (device_get_status() < 0) {
|
||||
debug("P4IO device status returns error!");
|
||||
FreeLibrary(device);
|
||||
return;
|
||||
}
|
||||
// First, initialize and verify.
|
||||
debug("Initializing P4IO device");
|
||||
device_initialize(0);
|
||||
|
||||
// Configure to read panels
|
||||
debug("Configuring P4IO driver");
|
||||
device_set_panel_mode(0);
|
||||
if (!device_is_initialized()) {
|
||||
debug("Couldn't initialize P4IO device");
|
||||
FreeLibrary(device);
|
||||
return;
|
||||
}
|
||||
|
||||
// We're ready to roll
|
||||
debug("P4IO driver ready for input");
|
||||
is_ready = true;
|
||||
buttons = 0;
|
||||
lastButtons = 0;
|
||||
if (device_get_status() < 0) {
|
||||
debug("P4IO device status returns error!");
|
||||
FreeLibrary(device);
|
||||
return;
|
||||
}
|
||||
|
||||
// Configure to read panels
|
||||
debug("Configuring P4IO driver");
|
||||
device_set_panel_mode(0);
|
||||
|
||||
// We're ready to roll
|
||||
debug("P4IO driver ready for input");
|
||||
is_ready = true;
|
||||
buttons = 0;
|
||||
lastButtons = 0;
|
||||
}
|
||||
|
||||
IO::~IO(void)
|
||||
IO::~IO()
|
||||
{
|
||||
if (!is_ready) { return; }
|
||||
if (!is_ready) { return; }
|
||||
|
||||
debug("Finalizing P4IO driver");
|
||||
device_finalize();
|
||||
FreeLibrary(device);
|
||||
debug("Finalizing P4IO driver");
|
||||
device_finalize();
|
||||
FreeLibrary(device);
|
||||
}
|
||||
|
||||
bool IO::Ready()
|
||||
{
|
||||
return is_ready;
|
||||
return is_ready;
|
||||
}
|
||||
|
||||
void IO::ErrorMessage(char *msg)
|
||||
{
|
||||
debug(msg);
|
||||
debug(msg);
|
||||
}
|
||||
|
||||
void IO::Tick()
|
||||
{
|
||||
if (!is_ready) { return; }
|
||||
if (!is_ready) { return; }
|
||||
|
||||
if(device_is_initialized()) {
|
||||
device_update();
|
||||
}
|
||||
if(device_is_initialized()) {
|
||||
device_update();
|
||||
}
|
||||
|
||||
// Remember last buttons so we can calculate newly
|
||||
// pressed buttons.
|
||||
lastButtons = buttons;
|
||||
// Remember last buttons so we can calculate newly
|
||||
// pressed buttons.
|
||||
lastButtons = buttons;
|
||||
|
||||
for (int panel = 0; panel < 16; panel++) {
|
||||
int output[2] = { 0 };
|
||||
for (int panel = 0; panel < 16; panel++) {
|
||||
int output[2] = { 0 };
|
||||
|
||||
device_get_panel_trg_on(panel % 4, panel / 4, output);
|
||||
if (output[0] != 0) {
|
||||
// Track the button release
|
||||
buttons &= ~(1 << panel);
|
||||
}
|
||||
|
||||
device_get_panel_trg_off(panel % 4, panel / 4, output);
|
||||
if (output[0] != 0) {
|
||||
// Track the button press
|
||||
buttons |= (1 << panel);
|
||||
}
|
||||
}
|
||||
device_get_panel_trg_on(panel % 4, panel / 4, output);
|
||||
if (output[0] != 0) {
|
||||
// Track the button release
|
||||
buttons &= ~(1 << panel);
|
||||
}
|
||||
|
||||
device_get_panel_trg_off(panel % 4, panel / 4, output);
|
||||
if (output[0] != 0) {
|
||||
// Track the button press
|
||||
buttons |= (1 << panel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int IO::ButtonsHeld()
|
||||
{
|
||||
return buttons;
|
||||
return buttons;
|
||||
}
|
||||
|
||||
bool IO::ButtonHeld(unsigned int button)
|
||||
{
|
||||
return (ButtonsHeld() & button) != 0;
|
||||
return (ButtonsHeld() & button) != 0;
|
||||
}
|
||||
|
||||
unsigned int IO::ButtonsPressed()
|
||||
{
|
||||
return buttons & (~lastButtons);
|
||||
return buttons & (~lastButtons);
|
||||
}
|
||||
|
||||
bool IO::ButtonPressed(unsigned int button)
|
||||
{
|
||||
return (ButtonsPressed() & button) != 0;
|
||||
return (ButtonsPressed() & button) != 0;
|
||||
}
|
@ -34,34 +34,34 @@ typedef int(*INT_RET_THREE_ARGS)(int x, int y, int *out);
|
||||
|
||||
class IO
|
||||
{
|
||||
public:
|
||||
IO();
|
||||
~IO(void);
|
||||
public:
|
||||
IO();
|
||||
~IO();
|
||||
|
||||
bool Ready();
|
||||
void Tick();
|
||||
void ErrorMessage(char *msg);
|
||||
unsigned int ButtonsHeld();
|
||||
unsigned int ButtonsPressed();
|
||||
bool ButtonHeld(unsigned int button);
|
||||
bool ButtonPressed(unsigned int button);
|
||||
private:
|
||||
HMODULE core;
|
||||
HMODULE device;
|
||||
bool Ready();
|
||||
void Tick();
|
||||
void ErrorMessage(char *msg);
|
||||
unsigned int ButtonsHeld();
|
||||
unsigned int ButtonsPressed();
|
||||
bool ButtonHeld(unsigned int button);
|
||||
bool ButtonPressed(unsigned int button);
|
||||
private:
|
||||
HMODULE core;
|
||||
HMODULE device;
|
||||
|
||||
INT_RET_ONE_ARG device_initialize;
|
||||
INT_RET_NO_ARGS device_is_initialized;
|
||||
INT_RET_NO_ARGS device_get_status;
|
||||
INT_RET_ONE_ARG device_set_panel_mode;
|
||||
INT_RET_THREE_ARGS device_get_panel_trg_on;
|
||||
INT_RET_THREE_ARGS device_get_panel_trg_off;
|
||||
INT_RET_THREE_ARGS device_get_panel_trg_short_on;
|
||||
INT_RET_NO_ARGS device_update;
|
||||
INT_RET_NO_ARGS device_finalize;
|
||||
INT_RET_ONE_ARG device_initialize;
|
||||
INT_RET_NO_ARGS device_is_initialized;
|
||||
INT_RET_NO_ARGS device_get_status;
|
||||
INT_RET_ONE_ARG device_set_panel_mode;
|
||||
INT_RET_THREE_ARGS device_get_panel_trg_on;
|
||||
INT_RET_THREE_ARGS device_get_panel_trg_off;
|
||||
INT_RET_THREE_ARGS device_get_panel_trg_short_on;
|
||||
INT_RET_NO_ARGS device_update;
|
||||
INT_RET_NO_ARGS device_finalize;
|
||||
|
||||
log_func log_function;
|
||||
log_func log_function;
|
||||
|
||||
bool is_ready;
|
||||
unsigned int buttons;
|
||||
unsigned int lastButtons;
|
||||
bool is_ready;
|
||||
unsigned int buttons;
|
||||
unsigned int lastButtons;
|
||||
};
|
@ -12,105 +12,105 @@ static Menu *globalMenu = NULL;
|
||||
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
||||
{
|
||||
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
/* Remember our own instance*/
|
||||
globalModule = hModule;
|
||||
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
|
||||
{
|
||||
/* Remember our own instance*/
|
||||
globalModule = hModule;
|
||||
|
||||
/* Load the original DLL to force dependencies to load.
|
||||
This must be done BEFORE calling dll_entry_init or
|
||||
this menu can't be run with a hook DLL. */
|
||||
LoadLibraryA("jubeat.dll");
|
||||
|
||||
/* Initialize the menu before any hooks run so our
|
||||
file operations don't get intercepted. */
|
||||
globalMenu = new Menu(L"games.ini");
|
||||
}
|
||||
/* Load the original DLL to force dependencies to load.
|
||||
This must be done BEFORE calling dll_entry_init or
|
||||
this menu can't be run with a hook DLL. */
|
||||
LoadLibraryA("jubeat.dll");
|
||||
|
||||
return TRUE;
|
||||
/* Initialize the menu before any hooks run so our
|
||||
file operations don't get intercepted. */
|
||||
globalMenu = new Menu(L"games.ini");
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) int __cdecl dll_entry_init(int a1, int a2)
|
||||
{
|
||||
// Initialize the IO
|
||||
IO *io = new IO();
|
||||
if (!io->Ready())
|
||||
{
|
||||
// Failed to initialize, give up
|
||||
ExitProcess(0);
|
||||
return 0;
|
||||
}
|
||||
// Initialize the IO
|
||||
IO *io = new IO();
|
||||
if (!io->Ready())
|
||||
{
|
||||
// Failed to initialize, give up
|
||||
ExitProcess(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Initialize the menu
|
||||
Menu *menu = globalMenu;
|
||||
if( menu->NumberOfEntries() < 1 )
|
||||
{
|
||||
io->ErrorMessage("No games configured to launch in games.ini!");
|
||||
// Initialize the menu
|
||||
Menu *menu = globalMenu;
|
||||
if( menu->NumberOfEntries() < 1 )
|
||||
{
|
||||
io->ErrorMessage("No games configured to launch in games.ini!");
|
||||
|
||||
delete menu;
|
||||
delete io;
|
||||
delete menu;
|
||||
delete io;
|
||||
|
||||
ExitProcess(0);
|
||||
return 0;
|
||||
}
|
||||
ExitProcess(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Create menu screen
|
||||
Display *display = new Display(globalModule, io, menu);
|
||||
// Create menu screen
|
||||
Display *display = new Display(globalModule, io, menu);
|
||||
|
||||
/* Actual game to load */
|
||||
char *path = NULL;
|
||||
|
||||
/* It may have taken a long time to init */
|
||||
menu->ResetTimeout();
|
||||
/* Actual game to load */
|
||||
char *path = NULL;
|
||||
|
||||
// Input loop
|
||||
while(true) {
|
||||
io->Tick();
|
||||
menu->Tick();
|
||||
display->Tick();
|
||||
|
||||
/* See if somebody killed the display window */
|
||||
if (display->WasClosed())
|
||||
{
|
||||
io->ErrorMessage("Main window closed, exiting!");
|
||||
break;
|
||||
}
|
||||
/* It may have taken a long time to init */
|
||||
menu->ResetTimeout();
|
||||
|
||||
/* Check to see if we ran out of time waiting for input */
|
||||
if (menu->ShouldBootDefault())
|
||||
{
|
||||
io->ErrorMessage("Ran out of time, booting current selection!");
|
||||
int entry = display->GetSelectedItem();
|
||||
path = menu->GetEntryPath(entry);
|
||||
break;
|
||||
}
|
||||
// Input loop
|
||||
while(true) {
|
||||
io->Tick();
|
||||
menu->Tick();
|
||||
display->Tick();
|
||||
|
||||
/* Check to see if the user confirmed a selection */
|
||||
if (io->ButtonPressed(BUTTON_16)) {
|
||||
int entry = display->GetSelectedItem();
|
||||
path = menu->GetEntryPath(entry);
|
||||
break;
|
||||
}
|
||||
}
|
||||
/* See if somebody killed the display window */
|
||||
if (display->WasClosed())
|
||||
{
|
||||
io->ErrorMessage("Main window closed, exiting!");
|
||||
break;
|
||||
}
|
||||
|
||||
// Close and free libraries
|
||||
delete display;
|
||||
delete menu;
|
||||
delete io;
|
||||
/* Check to see if we ran out of time waiting for input */
|
||||
if (menu->ShouldBootDefault())
|
||||
{
|
||||
io->ErrorMessage("Ran out of time, booting current selection!");
|
||||
int entry = display->GetSelectedItem();
|
||||
path = menu->GetEntryPath(entry);
|
||||
break;
|
||||
}
|
||||
|
||||
if (path != NULL)
|
||||
{
|
||||
/* Launch actual game */
|
||||
system(path);
|
||||
}
|
||||
/* Check to see if the user confirmed a selection */
|
||||
if (io->ButtonPressed(BUTTON_16)) {
|
||||
int entry = display->GetSelectedItem();
|
||||
path = menu->GetEntryPath(entry);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Return failure so launcher.exe doesn't attempt to
|
||||
// further initialize other threads such as the net thread.
|
||||
ExitProcess(0);
|
||||
return 0;
|
||||
// Close and free libraries
|
||||
delete display;
|
||||
delete menu;
|
||||
delete io;
|
||||
|
||||
if (path != NULL)
|
||||
{
|
||||
/* Launch actual game */
|
||||
system(path);
|
||||
}
|
||||
|
||||
// Return failure so launcher.exe doesn't attempt to
|
||||
// further initialize other threads such as the net thread.
|
||||
ExitProcess(0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
extern "C" __declspec(dllexport) int __cdecl dll_entry_main()
|
||||
{
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
@ -170,6 +170,10 @@
|
||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Animation.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Display.cpp"
|
||||
>
|
||||
@ -192,6 +196,10 @@
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Animation.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Display.h"
|
||||
>
|
||||
|
@ -5,151 +5,151 @@
|
||||
|
||||
Menu::Menu(_TCHAR *inifile)
|
||||
{
|
||||
/* Read settings */
|
||||
settings = LoadSettings( inifile, &num_programs );
|
||||
/* Read settings */
|
||||
settings = LoadSettings( inifile, &num_programs );
|
||||
|
||||
/* For exiting on defaults */
|
||||
ftime(&beginning);
|
||||
/* For exiting on defaults */
|
||||
ftime(&beginning);
|
||||
}
|
||||
|
||||
Menu::~Menu(void)
|
||||
Menu::~Menu()
|
||||
{
|
||||
}
|
||||
|
||||
void Menu::ResetTimeout()
|
||||
{
|
||||
ftime(&beginning);
|
||||
ftime(&beginning);
|
||||
}
|
||||
|
||||
void Menu::Tick()
|
||||
{
|
||||
ftime(¤t);
|
||||
ftime(¤t);
|
||||
}
|
||||
|
||||
bool Menu::ShouldBootDefault()
|
||||
{
|
||||
ftime(¤t);
|
||||
return (current.time - beginning.time) > TIMEOUT_SECONDS;
|
||||
ftime(¤t);
|
||||
return (current.time - beginning.time) > TIMEOUT_SECONDS;
|
||||
}
|
||||
|
||||
unsigned int Menu::SecondsLeft()
|
||||
{
|
||||
ftime(¤t);
|
||||
int seconds = (int)(TIMEOUT_SECONDS - (current.time - beginning.time));
|
||||
return seconds >= 0 ? seconds : 0;
|
||||
ftime(¤t);
|
||||
int seconds = (int)(TIMEOUT_SECONDS - (current.time - beginning.time));
|
||||
return seconds >= 0 ? seconds : 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads an INI file with the following format:
|
||||
*
|
||||
* [Name of game to launch]
|
||||
* launch=<location of batch/executable>
|
||||
*/
|
||||
* Loads an INI file with the following format:
|
||||
*
|
||||
* [Name of game to launch]
|
||||
* launch=<location of batch/executable>
|
||||
*/
|
||||
launcher_program_t *Menu::LoadSettings( _TCHAR *ini_file, unsigned int *final_length )
|
||||
{
|
||||
launcher_program_t *progs = 0;
|
||||
*final_length = 0;
|
||||
unsigned int got_name = 0;
|
||||
launcher_program_t temp;
|
||||
launcher_program_t *progs = 0;
|
||||
*final_length = 0;
|
||||
unsigned int got_name = 0;
|
||||
launcher_program_t temp;
|
||||
|
||||
// Open the file
|
||||
HANDLE hFile = CreateFile(ini_file, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
|
||||
char buffer[16384];
|
||||
unsigned int eof = 0;
|
||||
unsigned int eol = 0;
|
||||
unsigned int buflen = 0;
|
||||
// Open the file
|
||||
HANDLE hFile = CreateFile(ini_file, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, 0);
|
||||
char buffer[16384];
|
||||
unsigned int eof = 0;
|
||||
unsigned int eol = 0;
|
||||
unsigned int buflen = 0;
|
||||
|
||||
if (hFile == 0)
|
||||
{
|
||||
return progs;
|
||||
}
|
||||
if (hFile == 0)
|
||||
{
|
||||
return progs;
|
||||
}
|
||||
|
||||
memset( &temp, 0, sizeof(temp) );
|
||||
memset( buffer, 0, sizeof(buffer) );
|
||||
memset( &temp, 0, sizeof(temp) );
|
||||
memset( buffer, 0, sizeof(buffer) );
|
||||
|
||||
while( !eof )
|
||||
{
|
||||
DWORD length;
|
||||
ReadFile( hFile, buffer + buflen, 1, &length, 0 );
|
||||
if (length == 0)
|
||||
{
|
||||
eof = 1;
|
||||
eol = 1;
|
||||
}
|
||||
else if( *(buffer + buflen) == '\r' )
|
||||
{
|
||||
/* Ignore \r completely */
|
||||
*(buffer + buflen) = 0;
|
||||
}
|
||||
else if( *(buffer + buflen) == '\n' )
|
||||
{
|
||||
/* End of line */
|
||||
*(buffer + buflen) = 0;
|
||||
eol = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Valid thing */
|
||||
buflen++;
|
||||
}
|
||||
while( !eof )
|
||||
{
|
||||
DWORD length;
|
||||
ReadFile( hFile, buffer + buflen, 1, &length, 0 );
|
||||
if (length == 0)
|
||||
{
|
||||
eof = 1;
|
||||
eol = 1;
|
||||
}
|
||||
else if( *(buffer + buflen) == '\r' )
|
||||
{
|
||||
/* Ignore \r completely */
|
||||
*(buffer + buflen) = 0;
|
||||
}
|
||||
else if( *(buffer + buflen) == '\n' )
|
||||
{
|
||||
/* End of line */
|
||||
*(buffer + buflen) = 0;
|
||||
eol = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* Valid thing */
|
||||
buflen++;
|
||||
}
|
||||
|
||||
if ( eol == 1 )
|
||||
{
|
||||
/* Process line */
|
||||
if (buffer[0] == '[' && buffer[buflen - 1] == ']' && buflen > 2)
|
||||
{
|
||||
buffer[buflen - 1] = 0;
|
||||
char *game = buffer + 1;
|
||||
if ( eol == 1 )
|
||||
{
|
||||
/* Process line */
|
||||
if (buffer[0] == '[' && buffer[buflen - 1] == ']' && buflen > 2)
|
||||
{
|
||||
buffer[buflen - 1] = 0;
|
||||
char *game = buffer + 1;
|
||||
|
||||
/* Copy this into temp structure */
|
||||
strcpy_s( temp.name, MAX_GAME_NAME_LENGTH, game );
|
||||
got_name = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (strncmp(buffer, "launch", 6) == 0) {
|
||||
unsigned int loc = 6;
|
||||
// Find equals sign after space
|
||||
while (loc < buflen && (buffer[loc] == ' ' || buffer[loc] == '\t')) { loc++; }
|
||||
if (loc < buflen)
|
||||
{
|
||||
if (buffer[loc] == '=')
|
||||
{
|
||||
loc++;
|
||||
while (loc < buflen && (buffer[loc] == ' ' || buffer[loc] == '\t')) { loc++; }
|
||||
if (loc < buflen)
|
||||
{
|
||||
char *launch = buffer + loc;
|
||||
/* Copy this into temp structure */
|
||||
strcpy_s( temp.name, MAX_GAME_NAME_LENGTH, game );
|
||||
got_name = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (strncmp(buffer, "launch", 6) == 0) {
|
||||
unsigned int loc = 6;
|
||||
// Find equals sign after space
|
||||
while (loc < buflen && (buffer[loc] == ' ' || buffer[loc] == '\t')) { loc++; }
|
||||
if (loc < buflen)
|
||||
{
|
||||
if (buffer[loc] == '=')
|
||||
{
|
||||
loc++;
|
||||
while (loc < buflen && (buffer[loc] == ' ' || buffer[loc] == '\t')) { loc++; }
|
||||
if (loc < buflen)
|
||||
{
|
||||
char *launch = buffer + loc;
|
||||
|
||||
if( got_name == 1 )
|
||||
{
|
||||
/* We have a name to associate with this */
|
||||
strcpy_s( temp.location, MAX_GAME_LOCATION_LENGTH, launch );
|
||||
got_name = 0;
|
||||
if( got_name == 1 )
|
||||
{
|
||||
/* We have a name to associate with this */
|
||||
strcpy_s( temp.location, MAX_GAME_LOCATION_LENGTH, launch );
|
||||
got_name = 0;
|
||||
|
||||
/* Make a new spot for this, copy in */
|
||||
(*final_length)++;
|
||||
progs = (launcher_program_t *)realloc( progs, sizeof(launcher_program_t) * (*final_length) );
|
||||
memcpy( progs + ((*final_length) - 1), &temp, sizeof(launcher_program_t) );
|
||||
memset( &temp, 0, sizeof(temp) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/* Make a new spot for this, copy in */
|
||||
(*final_length)++;
|
||||
progs = (launcher_program_t *)realloc( progs, sizeof(launcher_program_t) * (*final_length) );
|
||||
memcpy( progs + ((*final_length) - 1), &temp, sizeof(launcher_program_t) );
|
||||
memset( &temp, 0, sizeof(temp) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Reset buffer */
|
||||
if (buflen > 0)
|
||||
{
|
||||
memset( buffer, 0, sizeof(buffer) );
|
||||
buflen = 0;
|
||||
}
|
||||
/* Reset buffer */
|
||||
if (buflen > 0)
|
||||
{
|
||||
memset( buffer, 0, sizeof(buffer) );
|
||||
buflen = 0;
|
||||
}
|
||||
|
||||
/* Not end of line anymore */
|
||||
eol = 0;
|
||||
}
|
||||
}
|
||||
/* Not end of line anymore */
|
||||
eol = 0;
|
||||
}
|
||||
}
|
||||
|
||||
return progs;
|
||||
return progs;
|
||||
}
|
@ -12,29 +12,29 @@
|
||||
|
||||
typedef struct
|
||||
{
|
||||
char location[MAX_GAME_LOCATION_LENGTH + 1];
|
||||
char name[MAX_GAME_NAME_LENGTH + 1];
|
||||
char location[MAX_GAME_LOCATION_LENGTH + 1];
|
||||
char name[MAX_GAME_NAME_LENGTH + 1];
|
||||
} launcher_program_t;
|
||||
|
||||
class Menu
|
||||
{
|
||||
public:
|
||||
Menu(_TCHAR *inifile);
|
||||
~Menu(void);
|
||||
public:
|
||||
Menu(_TCHAR *inifile);
|
||||
~Menu();
|
||||
|
||||
unsigned int NumberOfEntries() { return num_programs; }
|
||||
char *GetEntryName(unsigned int game) { return settings[game].name; }
|
||||
char *GetEntryPath(unsigned int game) { return settings[game].location; }
|
||||
unsigned int NumberOfEntries() { return num_programs; }
|
||||
char *GetEntryName(unsigned int game) { return settings[game].name; }
|
||||
char *GetEntryPath(unsigned int game) { return settings[game].location; }
|
||||
|
||||
void Tick();
|
||||
void ResetTimeout();
|
||||
bool ShouldBootDefault();
|
||||
unsigned int SecondsLeft();
|
||||
private:
|
||||
unsigned int num_programs;
|
||||
launcher_program_t *settings;
|
||||
struct timeb beginning;
|
||||
struct timeb current;
|
||||
void Tick();
|
||||
void ResetTimeout();
|
||||
bool ShouldBootDefault();
|
||||
unsigned int SecondsLeft();
|
||||
private:
|
||||
unsigned int num_programs;
|
||||
launcher_program_t *settings;
|
||||
struct timeb beginning;
|
||||
struct timeb current;
|
||||
|
||||
launcher_program_t *LoadSettings( _TCHAR *ini_file, unsigned int *final_length );
|
||||
launcher_program_t *LoadSettings( _TCHAR *ini_file, unsigned int *final_length );
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user