mirror of
https://github.com/DragonMinded/jubeatmenu.git
synced 2024-12-18 00:35:52 +01:00
Add a readme file explaining how to use JubeatMenu.
This commit is contained in:
parent
c6fa4d43b1
commit
db153fc03a
24
README.md
Normal file
24
README.md
Normal file
@ -0,0 +1,24 @@
|
||||
# JubeatMenu
|
||||
|
||||
A launcher menu for Jubeat that uses the 16-button panel to select games.
|
||||
|
||||
Includes a Visual Studio 2008 solution that compiles to a static DLL which runs with launcher.exe on XPE, suitable for use on a Jubeat cabinet.
|
||||
|
||||
The ini file format is simple. For each game, there should be a section which is the game name. For each section, there should be a "launch" key which points to the full path of the executable or batch file to execute when selecting this option. An example is below:
|
||||
|
||||
```
|
||||
[Saucer]
|
||||
launch=D:\L44-saucer\contents\gamestart.bat
|
||||
|
||||
[Saucer Fulfill]
|
||||
launch=D:\L44-saucer-fulfill\contents\gamestart.bat
|
||||
|
||||
[Prop]
|
||||
launch=D:\L44-prop\contents\gamestart.bat
|
||||
```
|
||||
|
||||
To correctly execute the built code, run the DLL with the game launcher.exe. It will load games from `games.ini` in the same directory as the DLL. This DLL makes use of the original game's driver code to read inputs, so it should be run from a directory containing a working installation. An example invocation is as follows:
|
||||
|
||||
```
|
||||
launcher.exe JubeatMenu.dll
|
||||
```
|
Loading…
Reference in New Issue
Block a user