mirror of
https://github.com/DragonMinded/jubeatmenu.git
synced 2024-11-14 18:27:35 +01:00
92c034ec91
Tweak button vertical location to look slightly better on real hardware. Vertically center text in all of the buttons, not just left/right buttons.
599 lines
19 KiB
C++
599 lines
19 KiB
C++
#include <stdio.h>
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#include <windows.h>
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#include "Display.h"
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#include "Animation.h"
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static Menu *globalMenu;
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static bool globalQuit;
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static unsigned int globalButtonsHeld;
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static unsigned int globalSelected;
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static unsigned int globalPage;
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static unsigned int globalSeconds;
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static Animation *globalAnimation;
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static const unsigned int SELECTION_MAPPING[12] = {
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0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11
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};
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static const unsigned int DRAW_MAPPING[15] = {
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0, 3, 6, 9, 12, 1, 4, 7, 10, 13, 2, 5, 8, 11, 14
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};
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static const unsigned int HIGHLIGHT_MAPPING[15] = {
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0, 1, 2, 3, 16, 4, 5, 6, 7, 16, 8, 9, 10, 11, 16
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};
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void MessageHandler()
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{
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/* Handle windows message pump */
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MSG msg = { };
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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}
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void DrawCenteredText(HDC hdc, RECT rect, wchar_t *text)
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{
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/* Save original specs */
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int top = rect.top;
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int bottom = rect.bottom;
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int left = rect.left;
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int right = rect.right;
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/* Draw text, get the height, clip it, and then later draw a rectangle over it to erase. */
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int buttonHeight = bottom - top + 1;
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int textHeight = DrawText(hdc, text, -1, &rect, DT_HIDEPREFIX | DT_WORDBREAK | DT_CALCRECT);
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if (textHeight > buttonHeight)
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{
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textHeight = buttonHeight;
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}
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/* Now, draw text vertically centered in rectangle */
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rect.top = top + (buttonHeight - textHeight) / 2;
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rect.bottom = bottom;
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rect.left = left;
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rect.right = right;
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DrawText(hdc, text, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_TOP | DT_WORDBREAK);
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}
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LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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switch (uMsg)
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{
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case WM_CLOSE:
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DestroyWindow(hwnd);
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globalQuit = true;
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return 0;
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case WM_DESTROY:
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PostQuitMessage(0);
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globalQuit = true;
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return 0;
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case WM_QUIT:
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globalQuit = true;
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return 0;
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case WM_PAINT:
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/* Grab the maximum number of menu items */
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unsigned int maxEntries = globalMenu->NumberOfEntries();
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/* Set up double buffer */
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PAINTSTRUCT ps;
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HDC windowHdc = BeginPaint(hwnd, &ps);
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HDC hdc = CreateCompatibleDC(windowHdc);
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HBITMAP Membitmap = CreateCompatibleBitmap(windowHdc, SCREEN_WIDTH, SCREEN_HEIGHT);
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SelectObject(hdc, Membitmap);
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/* Paint the window background */
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HBRUSH background = CreateSolidBrush(RGB(0,0,0));
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FillRect(hdc, &ps.rcPaint, background);
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DeleteObject(background);
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/* Set up text display */
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SetTextColor(hdc, RGB(240, 240, 240));
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SetBkMode(hdc, TRANSPARENT);
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HFONT hItemFont = CreateFont(ITEM_FONT_SIZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, L"Verdana");
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HFONT hInstructionsFont = CreateFont(INSTRUCTIONS_FONT_SIZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, L"Verdana");
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HFONT hArrowFont = CreateFont(ARROW_FONT_SIZE, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, L"Verdana");
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/* Set up rectangle display */
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HPEN redPen = CreatePen(PS_SOLID | PS_INSIDEFRAME, 2, RGB(255,0,0));
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HPEN whitePen = CreatePen(PS_SOLID | PS_INSIDEFRAME, 2, RGB(255,255,255));
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HPEN noPen = CreatePen(PS_NULL, 0, RGB(0, 0, 0));
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/* Draw top instructions */
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{
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SelectObject(hdc, GetStockObject(DC_BRUSH));
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SetDCBrushColor(hdc, RGB(24,24,24));
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SelectObject(hdc, noPen);
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Rectangle(hdc, 0, VIEWPORT_TOP, SCREEN_WIDTH + 1, VIEWPORT_BOTTOM + 1);
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RECT rect;
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rect.top = VIEWPORT_TOP + TEXT_PADDING;
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rect.bottom = VIEWPORT_BOTTOM - TEXT_PADDING;
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rect.left = TEXT_PADDING;
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rect.right = SCREEN_WIDTH - TEXT_PADDING;
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char instruction_text[1024];
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sprintf_s(
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instruction_text,
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1024,
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"Select a game by tapping its panel.\n"
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"Start %s by tapping the Start Game panel.\n"
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"The selected game will auto-start in %d seconds.",
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globalMenu->GetEntryName(globalSelected),
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globalSeconds
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);
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wchar_t* wString = new wchar_t[4096];
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MultiByteToWideChar(CP_ACP, 0, instruction_text, -1, wString, 4096);
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SelectObject(hdc, hInstructionsFont);
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DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_LEFT | DT_TOP | DT_WORDBREAK);
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delete wString;
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}
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/* Draw hover icons for every square, regardless of whether we put graphics in them */
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{
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/* Set up background colors */
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SelectObject(hdc, GetStockObject(DC_BRUSH));
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SetDCBrushColor(hdc, RGB(24,24,24));
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/* Intentionally skip button 16 because pressing it will always
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insta-launch the selected game, so we will never need to show
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a hover square. */
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for( unsigned int position = 12; position < 15; position++ )
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{
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/* Set up border color to show current held buttons */
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if (!((globalButtonsHeld >> position) & 1))
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{
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// Don't show hover when not being pressed
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SelectObject(hdc, noPen);
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}
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else
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{
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// Held and not animating, show hover.
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SelectObject(hdc, redPen);
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}
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unsigned int xPos = position % 4;
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unsigned int yPos = position / 4;
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/* There is an extra pixel of bump for the second half of the squares */
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unsigned int xBump = xPos >= 2 ? 1 : 0;
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unsigned int yBump = yPos >= 2 ? 1 : 0;
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unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * yPos) + yBump;
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unsigned int bottom = top + BUTTON_WIDTH;
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unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * xPos) + xBump;
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unsigned int right = left + BUTTON_HEIGHT;
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// Draw bounding rectangle
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Rectangle(hdc, left, top, right, bottom);
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}
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}
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/* Draw selection button */
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{
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unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * 3) + 1;
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unsigned int bottom = top + BUTTON_WIDTH;
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unsigned int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 3) + 1;
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unsigned int right = left + BUTTON_HEIGHT;
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SelectObject(hdc, GetStockObject(DC_BRUSH));
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SetDCBrushColor(hdc, RGB(24,24,24));
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SelectObject(hdc, whitePen);
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Rectangle(hdc, left, top, right, bottom);
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RECT rect;
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rect.top = top + TEXT_PADDING;
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rect.bottom = bottom - TEXT_PADDING;
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rect.left = left + TEXT_PADDING;
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rect.right = right - TEXT_PADDING;
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char start_text[64];
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sprintf_s(start_text, 64, "Start Game\n\n%d seconds left", globalSeconds);
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wchar_t* wString = new wchar_t[4096];
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MultiByteToWideChar(CP_ACP, 0, start_text, -1, wString, 4096);
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SelectObject(hdc, hItemFont);
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DrawCenteredText(hdc, rect, wString);
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delete wString;
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}
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/* Draw previous/next page buttons */
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if (maxEntries > GAMES_PER_PAGE)
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{
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unsigned int max_pages = ((maxEntries - GAMES_PER_PAGE) + 2) / 3;
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SelectObject(hdc, GetStockObject(DC_BRUSH));
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SetDCBrushColor(hdc, RGB(24,24,24));
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/* Scroll left button */
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if (globalPage < max_pages)
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{
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unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * 3) + 1;
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unsigned int bottom = top + BUTTON_WIDTH;
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unsigned int left = BUTTON_LEFT;
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unsigned int right = left + BUTTON_HEIGHT;
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if ((globalButtonsHeld >> 12) & 1)
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{
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SelectObject(hdc, redPen);
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}
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else
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{
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SelectObject(hdc, whitePen);
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}
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// Draw bounding rectangle
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Rectangle(hdc, left, top, right, bottom);
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// Draw text
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RECT rect;
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rect.top = top + TEXT_PADDING;
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rect.bottom = bottom - TEXT_PADDING;
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rect.left = left + TEXT_PADDING;
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rect.right = right - TEXT_PADDING;
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wchar_t* wString = new wchar_t[4096];
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MultiByteToWideChar(CP_ACP, 0, "<<", -1, wString, 4096);
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SelectObject(hdc, hArrowFont);
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DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_VCENTER | DT_SINGLELINE);
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delete wString;
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}
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/* Scroll right button */
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if (globalPage > 0)
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{
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unsigned int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * 3) + 1;
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unsigned int bottom = top + BUTTON_WIDTH;
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unsigned int left = BUTTON_LEFT + BUTTON_HORIZONTAL_STRIDE;
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unsigned int right = left + BUTTON_HEIGHT;
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if ((globalButtonsHeld >> 13) & 1)
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{
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SelectObject(hdc, redPen);
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}
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else
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{
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SelectObject(hdc, whitePen);
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}
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// Draw bounding rectangle
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Rectangle(hdc, left, top, right, bottom);
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// Draw text
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RECT rect;
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rect.top = top + TEXT_PADDING;
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rect.bottom = bottom - TEXT_PADDING;
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rect.left = left + TEXT_PADDING;
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rect.right = right - TEXT_PADDING;
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wchar_t* wString = new wchar_t[4096];
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MultiByteToWideChar(CP_ACP, 0, ">>", -1, wString, 4096);
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SelectObject(hdc, hArrowFont);
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DrawText(hdc, wString, -1, &rect, DT_HIDEPREFIX | DT_CENTER | DT_VCENTER | DT_SINGLELINE);
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delete wString;
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}
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}
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/* Draw each menu item */
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for( unsigned int position = 0; position < 15; position++ )
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{
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/* Leave room for animating left/right swipe */
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unsigned int xPos = position % 5;
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unsigned int yPos = position / 5;
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/* Look up the actual item at this position */
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unsigned int item = DRAW_MAPPING[position] + (globalPage * 3);
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/* There is an extra pixel of bump for the second half of the squares */
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unsigned int xBump = xPos >= 2 ? 1 : 0;
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unsigned int yBump = yPos >= 2 ? 1 : 0;
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/* Adjust position for animations */
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int animationBump = 0;
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if (globalAnimation->IsAnimating())
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{
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animationBump = globalAnimation->Position();
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}
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int top = BUTTON_TOP + (BUTTON_VERTICAL_STRIDE * yPos) + yBump;
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int bottom = top + BUTTON_WIDTH;
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int left = BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * xPos) + xBump + animationBump;
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int right = left + BUTTON_HEIGHT;
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/* Set up background colors */
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SelectObject(hdc, GetStockObject(DC_BRUSH));
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if (globalSelected == item)
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{
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SetDCBrushColor(hdc, RGB(96,96,96));
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}
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else
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{
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SetDCBrushColor(hdc, RGB(24,24,24));
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}
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// Set up border color to show current held buttons
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if (!globalAnimation->IsAnimating() && ((globalButtonsHeld >> HIGHLIGHT_MAPPING[position]) & 1))
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{
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SelectObject(hdc, redPen);
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}
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else if (item >= maxEntries)
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{
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SelectObject(hdc, noPen);
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}
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else
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{
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SelectObject(hdc, whitePen);
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}
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/* Draw bounding rectangle */
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Rectangle(hdc, left, top, right, bottom);
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if (item >= maxEntries) { continue; }
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/* Draw text */
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RECT rect;
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rect.top = top + TEXT_PADDING;
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rect.bottom = bottom - TEXT_PADDING;
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rect.left = left + TEXT_PADDING;
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rect.right = right - TEXT_PADDING;
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wchar_t* wString = new wchar_t[4096];
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MultiByteToWideChar(CP_ACP, 0, globalMenu->GetEntryName(item), -1, wString, 4096);
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SelectObject(hdc, hItemFont);
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DrawCenteredText(hdc, rect, wString);
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delete wString;
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}
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/* Finally, draw black bars around sections that shouldn't have graphics. */
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{
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SelectObject(hdc, GetStockObject(DC_BRUSH));
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SetDCBrushColor(hdc, RGB(0,0,0));
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SelectObject(hdc, noPen);
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/* Outside edges */
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Rectangle(hdc, 0, BUTTON_TOP, BUTTON_LEFT, SCREEN_HEIGHT + 1);
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Rectangle(hdc, BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 3) + BUTTON_WIDTH + 1, BUTTON_TOP, SCREEN_WIDTH + 1, SCREEN_HEIGHT + 1);
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/* In between buttons */
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Rectangle(hdc, BUTTON_LEFT + BUTTON_WIDTH, BUTTON_TOP, BUTTON_LEFT + BUTTON_HORIZONTAL_STRIDE, SCREEN_HEIGHT + 1);
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Rectangle(hdc, BUTTON_LEFT + BUTTON_HORIZONTAL_STRIDE + BUTTON_WIDTH, BUTTON_TOP, BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 2) + 1, SCREEN_HEIGHT + 1);
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Rectangle(hdc, BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 2) + BUTTON_WIDTH + 1, BUTTON_TOP, BUTTON_LEFT + (BUTTON_HORIZONTAL_STRIDE * 3) + 1, SCREEN_HEIGHT + 1);
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}
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DeleteObject(hItemFont);
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DeleteObject(hInstructionsFont);
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DeleteObject(hArrowFont);
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/* Copy double-buffer over */
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BitBlt(windowHdc, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, hdc, 0, 0, SRCCOPY);
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DeleteObject(Membitmap);
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DeleteDC(hdc);
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DeleteDC(windowHdc);
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EndPaint(hwnd, &ps);
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return 0;
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}
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return DefWindowProc(hwnd, uMsg, wParam, lParam);
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}
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Display::Display(HINSTANCE hInstance, IO *ioInst, Menu *mInst)
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{
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globalAnimation = new Animation();
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inst = hInstance;
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globalMenu = mInst;
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io = ioInst;
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menu = mInst;
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page = 0;
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selected = 0;
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newPage = -1;
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lastLocation = 0;
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leftPresses = 0;
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rightPresses = 0;
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// Register the callback
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WNDCLASS wc = { };
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wc.lpfnWndProc = WindowProc;
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wc.hInstance = inst;
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wc.lpszClassName = CLASS_NAME;
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RegisterClass(&wc);
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globalQuit = false;
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globalButtonsHeld = 0;
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globalSelected = selected;
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globalPage = page;
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globalSeconds = menu->SecondsLeft();
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// Create an empty window
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hwnd = CreateWindow(CLASS_NAME, 0, WS_BORDER, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, NULL, NULL, inst, NULL);
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LONG lStyle = GetWindowLong(hwnd, GWL_STYLE);
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lStyle &= ~(WS_CAPTION | WS_THICKFRAME | WS_MINIMIZE | WS_MAXIMIZE | WS_SYSMENU);
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SetWindowLong(hwnd, GWL_STYLE, lStyle);
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LONG lExStyle = GetWindowLong(hwnd, GWL_EXSTYLE);
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lExStyle &= ~(WS_EX_DLGMODALFRAME | WS_EX_CLIENTEDGE | WS_EX_STATICEDGE);
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SetWindowLong(hwnd, GWL_EXSTYLE, lExStyle);
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/* Display it */
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SetWindowPos(hwnd, NULL, 0,0,0,0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOOWNERZORDER);
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ShowWindow(hwnd, SW_SHOW);
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UpdateWindow(hwnd);
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ShowCursor(false);
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}
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Display::~Display()
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{
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ShowCursor(true);
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DestroyWindow(hwnd);
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UnregisterClass(CLASS_NAME, inst);
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delete globalAnimation;
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}
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void Display::InvalidateOnUpdates()
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{
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unsigned int buttonsHeld = io->ButtonsHeld();
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bool update = false;
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if (globalButtonsHeld != buttonsHeld)
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{
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globalButtonsHeld = buttonsHeld;
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update = true;
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}
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if (globalSelected != selected)
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{
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globalSelected = selected;
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update = true;
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}
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if (lastLocation != globalAnimation->Position())
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{
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lastLocation = globalAnimation->Position();
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update = true;
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}
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if (globalPage != page)
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{
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globalPage = page;
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update = true;
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}
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if (globalSeconds != menu->SecondsLeft())
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{
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globalSeconds = menu->SecondsLeft();
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update = true;
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}
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if (update)
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{
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InvalidateRect(hwnd, NULL, FALSE);
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UpdateWindow(hwnd);
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}
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}
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void Display::Tick(void)
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{
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/* Make sure animations happen */
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globalAnimation->Tick();
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/* Make sure we respect multiple inputs while animating */
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unsigned int max_pages = ((menu->NumberOfEntries() - GAMES_PER_PAGE) + 2) / 3;
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if (io->ButtonPressed(BUTTON_13))
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{
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leftPresses ++;
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if (page < (max_pages - 1))
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{
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/* We're not at the last page, so quick-scroll the current animation */
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globalAnimation->CancelDeceleration();
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}
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}
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if (io->ButtonPressed(BUTTON_14))
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{
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rightPresses ++;
|
|
if (page > 0)
|
|
{
|
|
/* We're not at the last page, so quick-scroll the current animation */
|
|
globalAnimation->CancelDeceleration();
|
|
}
|
|
}
|
|
|
|
/* Don't handle game select input while animating */
|
|
if (globalAnimation->IsAnimating())
|
|
{
|
|
InvalidateOnUpdates();
|
|
MessageHandler();
|
|
return;
|
|
}
|
|
|
|
/* See if we need to update the page after finishing animation */
|
|
if (newPage >= 0)
|
|
{
|
|
page = newPage;
|
|
newPage = -1;
|
|
|
|
InvalidateOnUpdates();
|
|
MessageHandler();
|
|
return;
|
|
}
|
|
|
|
/* Grab the currently held buttons, calculate newly pressed */
|
|
bool moved = false;
|
|
|
|
/* Figure out actions */
|
|
if (menu->NumberOfEntries() > GAMES_PER_PAGE)
|
|
{
|
|
/* Activate page left/right buttons */
|
|
if (leftPresses > 0)
|
|
{
|
|
/* Scroll left */
|
|
if (page < (max_pages - 1))
|
|
{
|
|
/* We have more pages we can animate scrolling to */
|
|
leftPresses --;
|
|
}
|
|
else
|
|
{
|
|
/* Next page is the end, we should decelerate */
|
|
leftPresses = 0;
|
|
}
|
|
|
|
if (page < max_pages)
|
|
{
|
|
globalAnimation->Animate(0, -BUTTON_HORIZONTAL_STRIDE, ANIMATION_SPEED, leftPresses == 0);
|
|
lastLocation = globalAnimation->Position();
|
|
newPage = page + 1;
|
|
moved = true;
|
|
}
|
|
}
|
|
else if (rightPresses > 0)
|
|
{
|
|
/* Scroll right */
|
|
if (page > 1)
|
|
{
|
|
/* We have more pages we can animate scrolling to */
|
|
rightPresses --;
|
|
}
|
|
else
|
|
{
|
|
/* Next page is the end, we should decelerate */
|
|
rightPresses = 0;
|
|
}
|
|
|
|
if (page > 0)
|
|
{
|
|
globalAnimation->Animate(-BUTTON_HORIZONTAL_STRIDE, BUTTON_HORIZONTAL_STRIDE, ANIMATION_SPEED, rightPresses == 0);
|
|
lastLocation = globalAnimation->Position();
|
|
page--;
|
|
newPage = page;
|
|
moved = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!moved)
|
|
{
|
|
/* Allow button presses to make selections */
|
|
for (unsigned int btn = 0; btn < 12; btn++) {
|
|
if (io->ButtonPressed(1 << btn)) {
|
|
unsigned int item = SELECTION_MAPPING[btn] + (globalPage * 3);
|
|
if (item < menu->NumberOfEntries())
|
|
{
|
|
selected = item;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Update the screen to show any button presses or selection
|
|
changes. */
|
|
InvalidateOnUpdates();
|
|
MessageHandler();
|
|
}
|
|
|
|
bool Display::WasClosed()
|
|
{
|
|
return globalQuit;
|
|
}
|
|
|
|
unsigned int Display::GetSelectedItem()
|
|
{
|
|
return selected;
|
|
} |