Add VF5R REVG
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71f9c966d0
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@ -264,6 +264,7 @@ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
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case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB_6000:
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case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVB_6000:
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case VIRTUA_FIGHTER_5_R:
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case VIRTUA_FIGHTER_5_R:
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case VIRTUA_FIGHTER_5_R_REVD:
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case VIRTUA_FIGHTER_5_R_REVD:
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case VIRTUA_FIGHTER_5_R_REVG:
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{
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{
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if (width == vf5FSwidth)
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if (width == vf5FSwidth)
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{
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{
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@ -1499,6 +1500,17 @@ int initResolutionPatches()
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setVariable(0x08822b2c, getConfig()->width);
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setVariable(0x08822b2c, getConfig()->width);
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setVariable(0x08822b30, getConfig()->height);
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setVariable(0x08822b30, getConfig()->height);
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}
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}
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break;
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case VIRTUA_FIGHTER_5_R_REVG:
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{
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patchMemory(0x0805436a, "01"); // Enable Anti Alias
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patchMemory(0x0805577c, "b80a000000"); // Skips resolution set by the Dip Switches.
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vf5FSwidth = (getConfig()->height * 5) / 3;
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setVariable(0x0887d4d8, vf5FSwidth);
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setVariable(0x0887d4dc, getConfig()->height);
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setVariable(0x0887d4ec, getConfig()->width);
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setVariable(0x0887d4f0, getConfig()->height);
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}
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break;
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break;
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case LETS_GO_JUNGLE_REVA:
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case LETS_GO_JUNGLE_REVA:
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{
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{
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