Add LGJA patch
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3b40a50578
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@ -565,11 +565,11 @@ int initPatch()
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detourFunction(0x084e9fbc, amDongleInit);
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detourFunction(0x084ea378, amDongleIsAvailable);
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detourFunction(0x084ea29c, amDongleUpdate);
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// patchMemory(0x0807b76a, "9090"); // Patch initializeArcadeBackup
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patchMemory(0x0807b86a, "9090"); // Patch initializeArcadeBackup
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// Fixes
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detourFunction(0x084e9ef2, amDipswGetData);
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detourFunction(0x084e9f6a, stubRetZero); // Stub amDipswSetLed
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// patchMemory(0x0840d858, "9090"); // No more Full Screen from the Game
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patchMemory(0x0840d858, "9090"); // No more Full Screen from the Game
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}
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case LETS_GO_JUNGLE:
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@ -599,7 +599,7 @@ int initPatch()
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// Fixes
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detourFunction(0x084e500e, amDipswGetData);
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detourFunction(0x084e5086, stubRetZero); // Stub amDipswSetLed
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patchMemory(0x0840d858, "9090"); // No more Full Screen from the Game
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patchMemory(0x084125f0, "9090"); // No more Full Screen from the Game
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// Set Resolution
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// setVariable(0x082E006b, 0x00000780); // Set ResX
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// setVariable(0x082E0078, 0x00000438); // Set ResY
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