Add rideboard emulation
This commit is contained in:
parent
eca46a9fc7
commit
4ead43e0f7
@ -1,5 +1,6 @@
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#include <GL/freeglut.h>
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#include <GL/glx.h>
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#include <X11/extensions/xf86vmode.h>
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#include <dlfcn.h>
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#include <stdio.h>
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#include <string.h>
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@ -108,7 +109,10 @@ int XDefineCursor(Display *display, Window w, Cursor cursor)
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int XStoreName(Display *display, Window w, const char *window_name)
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{
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int (*_XStoreName)(Display * display, Window w, const char *window_name) = dlsym(RTLD_NEXT, "XStoreName");
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return _XStoreName(display, w, getGameName());
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char gameTitle[256] = {0};
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strcat(gameTitle, getGameName());
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strcat(gameTitle, " (X11)");
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return _XStoreName(display, w, gameTitle);
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}
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int XNextEvent(Display *display, XEvent *event_return)
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@ -118,32 +122,51 @@ int XNextEvent(Display *display, XEvent *event_return)
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int returnValue = _XNextEvent(display, event_return);
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switch (event_return->type)
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{
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case KeyPress:
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switch (event_return->xkey.keycode)
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{
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case 28:
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securityBoardSetSwitch(BUTTON_TEST, 1);
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break;
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case 39:
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securityBoardSetSwitch(BUTTON_SERVICE, 1);
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break;
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default:
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break;
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}
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break;
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case KeyRelease:
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case KeyPress:
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{
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switch (event_return->xkey.keycode)
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{
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case 28:
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securityBoardSetSwitch(BUTTON_TEST, 0);
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securityBoardSetSwitch(BUTTON_TEST, event_return->type == KeyPress);
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break;
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case 39:
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securityBoardSetSwitch(BUTTON_SERVICE, 0);
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securityBoardSetSwitch(BUTTON_SERVICE, event_return->type == KeyPress);
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break;
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case 14:
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incrementCoin(PLAYER_1, event_return->type == KeyPress);
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break;
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case 15:
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incrementCoin(PLAYER_2, event_return->type == KeyPress);
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break;
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case 111:
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setSwitch(PLAYER_1, BUTTON_UP, event_return->type == KeyPress);
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break;
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case 116:
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setSwitch(PLAYER_1, BUTTON_DOWN, event_return->type == KeyPress);
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break;
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case 113:
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setSwitch(PLAYER_1, BUTTON_LEFT, event_return->type == KeyPress);
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break;
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case 114:
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setSwitch(PLAYER_1, BUTTON_RIGHT, event_return->type == KeyPress);
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break;
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case 10:
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setSwitch(PLAYER_1, BUTTON_START, event_return->type == KeyPress);
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break;
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default:
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break;
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}
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break;
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}
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break;
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case MotionNotify:
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{
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setAnalogue(ANALOGUE_1, ((double)event_return->xmotion.x / (double)getConfig()->width) * 255.0);
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setAnalogue(ANALOGUE_2, ((double)event_return->xmotion.y / (double)getConfig()->height) * 255.0);
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}
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break;
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}
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return returnValue;
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@ -157,3 +180,8 @@ int XSetStandardProperties(Display *display, Window window, const char *window_n
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strcat(gameTitle, " (X11)");
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return _XSetStandardProperties(display, window, gameTitle, icon_name, icon_pixmap, argv, argc, hints);
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}
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Bool XF86VidModeSwitchToMode(Display *display, int screen, XF86VidModeModeInfo *modeline)
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{
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return 0;
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}
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@ -94,7 +94,7 @@ static void handleSegfault(int signal, siginfo_t *info, void *ptr)
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default:
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printf("Warning: Skipping SEGFAULT %X\n", *code);
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ctx->uc_mcontext.gregs[REG_EIP]++;
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//abort();
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// abort();
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}
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}
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@ -128,6 +128,12 @@ void __attribute__((constructor)) hook_init()
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exit(1);
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}
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if (getConfig()->emulateRideboard)
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{
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if (initRideboard() != 0)
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exit(1);
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}
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securityBoardSetDipResolution(getConfig()->width, getConfig()->height);
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printf("Loader init success\n");
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@ -222,7 +228,7 @@ ssize_t read(int fd, void *buf, size_t count)
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return baseboardRead(fd, buf, count);
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}
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if (fd == hooks[SERIAL1] && getConfig()->emulateRideboard)
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if (fd == hooks[SERIAL0] && getConfig()->emulateRideboard)
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{
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return rideboardRead(fd, buf, count);
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}
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@ -244,7 +250,7 @@ ssize_t write(int fd, const void *buf, size_t count)
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return baseboardWrite(fd, buf, count);
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}
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if (fd == hooks[SERIAL1] && getConfig()->emulateRideboard)
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if (fd == hooks[SERIAL0] && getConfig()->emulateRideboard)
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{
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return rideboardWrite(fd, buf, count);
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}
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@ -2,13 +2,391 @@
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#include <sys/types.h>
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#include <stdint.h>
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#include <fcntl.h>
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#include <linux/serial.h>
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#include <signal.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/ioctl.h>
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#include <termios.h>
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#include <unistd.h>
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#include "rideboard.h"
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ssize_t rideboardRead(int fd, void *buf, size_t count) {
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RideState rideState = {0};
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/**
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* SEGA Ride Board Emulator,
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* for use with the following Lindbergh games:
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*
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* Let's Go Jungle Special!
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* The House Of The Dead 4 Special
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*
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* Author: bobbydilley
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* Thanks to: doozer, ags, harm
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*/
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/* Buffer packet sizes */
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#define OUTPUT_PACKET_SIZE 22
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#define INPUT_PACKET_SIZE 7
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/* How long to wait for data before timing out */
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#define READ_TIMEOUT 500
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/* Enums to represent the different states of the MotionSelectSwitch */
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#define MOTION_OFF 0
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#define MOTION_MILD 1
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#define MOTION_NORMAL 2
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/**
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* Process the input packet from the lindbergh into usable data
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*
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* Take the information encoded in the input packet, and set the
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* state of the emulators virtual ride accordingly.
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*
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* @param packet The input packet to read from
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* @param state The ride state to write to
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* @returns 1 on success and 0 on failure
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*/
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int processInputPacket(char *packet, RideState *state)
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{
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/* Check the checksum is correct */
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char checksum = 0;
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for (int i = 1; i < INPUT_PACKET_SIZE - 1; i++)
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checksum ^= packet[i];
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if (checksum != packet[INPUT_PACKET_SIZE - 1])
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{
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printf("Error: Input checksum failed\n");
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return 0;
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}
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/* Command Packet */
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state->Command = packet[1];
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/* Seat Command Packet */
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state->SeatCommand = packet[2];
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/* Gun Reaction / Blowers */
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state->PlayerOneBlowFront = (packet[3] & 0b00000001) > 0;
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state->PlayerTwoBlowFront = (packet[3] & 0b00000010) > 0;
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state->PlayerOneBlowBack = (packet[3] & 0b00000100) > 0;
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state->PlayerTwoBlowBack = (packet[3] & 0b00001000) > 0;
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state->PlayerOneGunReaction = (packet[3] & 0b00010000) > 0;
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state->PlayerTwoGunReaction = (packet[3] & 0b00100000) > 0;
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/* Billboard Lamp */
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if (packet[4] & 0b10000000)
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{
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if (packet[4] & 0b00000001)
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state->BillboardLamp = LAMP_GREEN;
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else if (packet[4] & 0b00000010)
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state->BillboardLamp = LAMP_BLUE;
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else
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state->BillboardLamp = LAMP_RED;
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}
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else
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{
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state->BillboardLamp = LAMP_OFF;
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}
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/* Other Lamp outputs */
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state->ResetLamp = (packet[5] & 0b00000001) > 0;
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state->ErrorLamp = (packet[5] & 0b00000010) > 0;
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state->SafetyLamp = (packet[5] & 0b00000100) > 0;
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state->GameStopLamp = (packet[5] & 0b00001000) > 0;
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state->FloorLamp = (packet[5] & 0b00010000) > 0;
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state->SpotLamp = (packet[5] & 0b00100000) > 0;
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return 1;
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}
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/**
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* Get the output packet ready for sending to the Lindbergh
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*
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* Create the correct output packet from the ride state, taking
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* into account button positions and chair reports.
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*
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* @param packet The output packet to fill up
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* @param state The ride state to read from
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* @returns 1 on success and 0 on failure
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*/
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int processOutputPacket(char *packet, RideState *state)
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{
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/* Put the sync packet in byte 0 */
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packet[0] = 0xC0;
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/* Unknown Packet */
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packet[1] = 0x00;
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/* Unknown Packet */
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packet[2] = state->CommandReply; // Byte 0x30 (0xFF UPDATE MODE) (0x00 SERIAL CHECKING) (0x1A RIDE STOP)
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/* Ride turn Test Enable */
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packet[3] = state->SeatCommandReply; // Byte 0x31
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/* Packet 4 contains some buttons */
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packet[4] = 0x00;
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if (state->TowerGameStopButton)
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packet[4] = packet[4] | 0b00000001;
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if (state->MotionSelectSwitch == MOTION_NORMAL)
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packet[4] = packet[4] | 0b00000010;
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if (state->ResetButton)
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packet[4] = packet[4] | 0b00000100;
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if (state->RideGameStopButton)
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packet[4] = packet[4] | 0b00001000;
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if (state->InitButton)
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packet[4] = packet[4] | 0b00010000;
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if (state->RearFootSensor)
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packet[4] = packet[4] | 0b00100000;
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if (state->LeftFootSensor)
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packet[4] = packet[4] | 0b01000000;
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/* Packet 5 contains some more buttons */
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packet[5] = 0x00;
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if (state->RightFootSensor)
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packet[5] = packet[5] | 0b00000001;
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if (state->FrontFootSensor)
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packet[5] = packet[5] | 0b00000010;
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if (state->RightDoorSensor)
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packet[5] = packet[5] | 0b00000100;
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if (state->ArmrestSensor)
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packet[5] = packet[5] | 0b00001000;
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if (state->PlayerOneSeatbeltSensor)
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packet[5] = packet[5] | 0b00010000;
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if (state->PlayerTwoSeatbeltSensor)
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packet[5] = packet[5] | 0b00100000;
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if (state->FrontPositionSensor)
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packet[5] = packet[5] | 0b01000000;
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if (state->LeftDoorSensor)
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packet[5] = packet[5] | 0b10000000;
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/* Packet 6 contains some more buttons */
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packet[6] = 0x00;
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if (state->RearPositionSensor)
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packet[6] = packet[6] | 0b00000001;
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if (state->CWLimitSensor)
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packet[6] = packet[6] | 0b00000100;
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if (state->CCWLimitSensor)
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packet[6] = packet[6] | 0b00001000;
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if (state->MotorPower)
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packet[6] = packet[6] | 0b00010000;
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if (state->MotionSelectSwitch == MOTION_MILD)
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packet[6] = packet[6] | 0b01000000;
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if (state->MotionSelectSwitch == MOTION_OFF)
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packet[6] = packet[6] | 0b10000000;
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/* Unknown Packet */
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packet[7] = 0x00; // Unknown
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/* Used for the USB Update */
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packet[8] = 0x00; // 2ND BOOT (0 = Ignore, 1 = Update Success, 2 = Update Failed, 3 = Unknown)
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packet[9] = 0x00; // USB LOADER (0 = Ignore, 1 = Update Success, 2 = Update Failed, 3 = Unknown)
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packet[10] = 0x00; // Application (0 = Ignore, 1 = Update Success, 2 = Update Failed, 3 = Unknown)
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packet[11] = 0x00; // 2ND BOOT SUM
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packet[12] = 0x00; // USB LOADER SUM
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packet[13] = 0x00; // Application SUM
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packet[14] = 0x00; // 2ND BOOT Major
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packet[15] = 0x00; // 2ND BOOT Minor
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packet[16] = 0x00; // USB LOADER Major
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packet[17] = 0x00; // USB LOADER Minor
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packet[18] = 0x00; // Application Major
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packet[19] = 0x00; // Application Minor
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/* Unknown Packet */
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packet[20] = 0x00; // Unknown
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/* Calculate the checksum and place in the last space */
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char checksum = 0;
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for (int i = 1; i < OUTPUT_PACKET_SIZE - 1; i++)
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checksum ^= packet[i];
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packet[OUTPUT_PACKET_SIZE - 1] = checksum;
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return 1;
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}
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/**
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* Process any physical emulation that should be done
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*
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* Process the input and output states and decide
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* what should be done on each cycle
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*
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* @param state The ride state to read from and write to
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* @returns 1 on success and 0 on failure
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*/
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int processEmulation(RideState *state)
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{
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// Respond with the correct response command
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switch (state->Command)
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{
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case 0x01: // Boot
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state->CommandReply = 0x01; // 0xFF to show update screen
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break;
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case 0x02: // Init check
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state->CommandReply = 0x03;
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break;
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case 0x03: // Reset to defaults confirmation
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state->RearFootSensor = 0;
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state->LeftFootSensor = 0;
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state->FrontFootSensor = 0;
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state->RightFootSensor = 0;
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state->ArmrestSensor = 0;
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state->PlayerOneSeatbeltSensor = 0;
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state->PlayerTwoSeatbeltSensor = 0;
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break;
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case 0x04: // Reset Success
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state->CommandReply = 0x05;
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break;
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case 0x19: // Work out what ADF means?
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state->CommandReply = 0x06;
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case 0x05: // Coin play, not coined up
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state->CommandReply = 0x05;
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break;
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case 0x06: // Ticket play, waiting for init by attendant (Not sure if this is correct)
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state->CommandReply = 0x08;
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break;
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case 0x08: // Kate Green talking about AMS
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state->CommandReply = 0x0A;
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break;
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case 0x0A: // Intro Video Playing (toggle seatbelts)
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state->CommandReply = 0x0A;
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state->PlayerOneSeatbeltSensor = !state->PlayerOneSeatbeltSensor;
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state->PlayerTwoSeatbeltSensor = !state->PlayerTwoSeatbeltSensor;
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break;
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case 0x0D: // Passed attract mode
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state->CommandReply = 0x0D;
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state->PlayerOneSeatbeltSensor = 0;
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state->PlayerTwoSeatbeltSensor = 0;
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break;
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case 0x11: // After game over get out! (Speed up?)
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case 0x13: // Test mode
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case 0x1A: // Emergency Stop
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case 0xFF: // USB Update
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default:
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state->CommandReply = state->Command;
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}
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// Respond with the correct seat response
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switch (state->SeatCommand)
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{
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case 0x01:
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state->SeatCommandReply = 1;
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break;
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case 0x11:
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state->SeatCommandReply = 1;
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break;
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case 0x21:
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state->SeatCommandReply = 3;
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break;
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case 0x31:
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state->SeatCommandReply = 5;
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break;
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case 0x41:
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state->SeatCommandReply = 7;
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break;
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case 0x51:
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state->SeatCommandReply = 9;
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break;
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case 0x61:
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state->SeatCommandReply = 11;
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break;
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default:
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break;
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}
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return 1;
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}
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void printStatus(RideState *state)
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{
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int end = 0;
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if (state->PlayerOneGunReaction && ++end)
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printf("PLAYER_ONE_GUN_REACTION ");
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if (state->PlayerTwoGunReaction && ++end)
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printf("PLAYER_TWO_GUN_REACTION ");
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if (state->PlayerOneBlowBack && ++end)
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printf("PLAYER_ONE_BLOW_BACK ");
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if (state->PlayerTwoBlowBack && ++end)
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printf("PLAYER_TWO_BLOW_BACK ");
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if (state->PlayerOneBlowFront && ++end)
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printf("PLAYER_ONE_BLOW_FRONT ");
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if (state->PlayerTwoBlowFront && ++end)
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printf("PLAYER_TWO_BLOW_FRONT ");
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if (state->GameStopLamp && ++end)
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printf("GAME_STOP_LAMP ");
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if (state->ResetLamp && ++end)
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printf("RESET_LAMP ");
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if (state->ErrorLamp && ++end)
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printf("ERROR_LAMP ");
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if (state->SafetyLamp && ++end)
|
||||
printf("SAFETY_LAMP ");
|
||||
if (state->FloorLamp && ++end)
|
||||
printf("FLOOR_LAMP ");
|
||||
if (state->SpotLamp && ++end)
|
||||
printf("SPOT_LAMP ");
|
||||
if (state->BillboardLamp != LAMP_OFF && ++end)
|
||||
{
|
||||
switch (state->BillboardLamp)
|
||||
{
|
||||
case LAMP_RED:
|
||||
printf("BILLBOARD_LAMP_RED ");
|
||||
break;
|
||||
case LAMP_GREEN:
|
||||
printf("BILLBOARD_LAMP_GREEN ");
|
||||
break;
|
||||
case LAMP_BLUE:
|
||||
printf("BILLBOARD_LAMP_BLUE ");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (end)
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
/**
|
||||
* Pretend to be the ride from SEGA's Special games.
|
||||
*
|
||||
* Communicate with a SEGA Lindbergh via serial to
|
||||
* emulate the inner working of a Special ride.
|
||||
*/
|
||||
int initRideboard()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ssize_t rideboardWrite(int fd, const void *buf, size_t count) {
|
||||
return 0;
|
||||
ssize_t rideboardRead(int fd, void *buf, size_t count)
|
||||
{
|
||||
processOutputPacket((char *)buf, &rideState);
|
||||
return OUTPUT_PACKET_SIZE;
|
||||
}
|
||||
|
||||
ssize_t rideboardWrite(int fd, const void *buf, size_t count)
|
||||
{
|
||||
processInputPacket((char *)buf, &rideState);
|
||||
processEmulation(&rideState);
|
||||
return count;
|
||||
}
|
||||
|
@ -1,4 +1,64 @@
|
||||
#include <stdio.h>
|
||||
|
||||
/* Enum to define the colour of the billboard lamp */
|
||||
typedef enum
|
||||
{
|
||||
LAMP_OFF = 0,
|
||||
LAMP_GREEN,
|
||||
LAMP_BLUE,
|
||||
LAMP_RED
|
||||
} LampState;
|
||||
|
||||
/* Enums to represent the different states of the MotionSelectSwitch */
|
||||
#define MOTION_OFF 0
|
||||
#define MOTION_MILD 1
|
||||
#define MOTION_NORMAL 2
|
||||
|
||||
/* Struct to hold the internal state of the ride */
|
||||
typedef struct
|
||||
{
|
||||
/* COMMANDS */
|
||||
int Command;
|
||||
int CommandReply;
|
||||
int SeatCommand;
|
||||
int SeatCommandReply;
|
||||
/* OUTPUTS */
|
||||
int PlayerOneBlowFront;
|
||||
int PlayerOneBlowBack;
|
||||
int PlayerTwoBlowFront;
|
||||
int PlayerTwoBlowBack;
|
||||
int PlayerOneGunReaction;
|
||||
int PlayerTwoGunReaction;
|
||||
int ResetLamp;
|
||||
int ErrorLamp;
|
||||
int SafetyLamp;
|
||||
int GameStopLamp;
|
||||
int FloorLamp;
|
||||
int SpotLamp;
|
||||
LampState BillboardLamp;
|
||||
/* INPUTS */
|
||||
int InitButton;
|
||||
int ResetButton;
|
||||
int MotionSelectSwitch; // 0 Motion Off, 1 Motion Gentle, 2 Motion Normal
|
||||
int TowerGameStopButton;
|
||||
int RideGameStopButton;
|
||||
int RearFootSensor;
|
||||
int LeftFootSensor;
|
||||
int FrontFootSensor;
|
||||
int RightFootSensor;
|
||||
int RightDoorSensor;
|
||||
int LeftDoorSensor;
|
||||
int ArmrestSensor;
|
||||
int PlayerOneSeatbeltSensor;
|
||||
int PlayerTwoSeatbeltSensor;
|
||||
int RearPositionSensor;
|
||||
int FrontPositionSensor;
|
||||
int CCWLimitSensor;
|
||||
int CWLimitSensor;
|
||||
int MotorPower;
|
||||
} RideState;
|
||||
|
||||
int initRideboard();
|
||||
|
||||
ssize_t rideboardRead(int fd, void *buf, size_t count);
|
||||
ssize_t rideboardWrite(int fd, const void *buf, size_t count);
|
||||
|
Loading…
Reference in New Issue
Block a user