Add more game entires
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@ -102,6 +102,8 @@ static int detectGame(uint32_t elf_crc)
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case OUTRUN_2_SP_SDX_REVA_TEST:
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case OUTRUN_2_SP_SDX_REVA_TEST:
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{
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{
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config.gameTitle = "Outrun 2 SP SDX";
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config.gameTitle = "Outrun 2 SP SDX";
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config.gameDVP = "DVP-0015A";
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config.gameID = "SBMB";
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config.emulateDriveboard = 1;
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config.emulateDriveboard = 1;
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config.emulateMotionboard = 1;
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config.emulateMotionboard = 1;
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config.gameStatus = WORKING;
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config.gameStatus = WORKING;
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@ -118,6 +120,23 @@ static int detectGame(uint32_t elf_crc)
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}
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}
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break;
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break;
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case VIRTUA_FIGHTER_5_R:
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{
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config.gameTitle = "Virtua Fighter 5 R";
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config.gameDVP = "DVP-XXXX";
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config.gameID = "SBQU";
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config.gameStatus = NOT_WORKING;
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return 0;
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}
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case VIRTUA_FIGHTER_5_FINAL_SHOWDOWN:
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{
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config.gameTitle = "Virtua Fighter 5 Final Showdown";
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config.gameDVP = "DVP-SBUV";
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config.gameID = "SBUV";
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return 0;
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}
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case LETS_GO_JUNGLE:
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case LETS_GO_JUNGLE:
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{
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{
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config.gameTitle = "Let's Go Jungle! Lost on the Island of Spice!";
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config.gameTitle = "Let's Go Jungle! Lost on the Island of Spice!";
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@ -44,9 +44,9 @@
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#define TOO_SPICY 0x4c768eb4
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#define TOO_SPICY 0x4c768eb4
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#define UNKNOWN 0xFFFFFFFF
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#define UNKNOWN 0xFFFFFFFF
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#define VIRTUA_FIGHTER_5 0x0042
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#define VIRTUA_FIGHTER_5 0x0042
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#define VIRTUA_FIGHTER_5_FINAL_SHOWDOWN 0x0043
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#define VIRTUA_FIGHTER_5_FINAL_SHOWDOWN 0x2B475B88
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#define VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVA 0x0044
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#define VIRTUA_FIGHTER_5_FINAL_SHOWDOWN_REVA 0x0044
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#define VIRTUA_FIGHTER_5_R 0x0045
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#define VIRTUA_FIGHTER_5_R 0x12D9D038
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#define VIRTUA_FIGHTER_5_REVA 0x0046
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#define VIRTUA_FIGHTER_5_REVA 0x0046
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#define VIRTUA_FIGHTER_5_REVB 0x0047
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#define VIRTUA_FIGHTER_5_REVB 0x0047
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#define VIRTUA_FIGHTER_5_REVC 0x1bf1b627
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#define VIRTUA_FIGHTER_5_REVC 0x1bf1b627
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