getenv
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@ -43,6 +43,7 @@
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int hooks[5] = {-1, -1, -1, -1};
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FILE *fileHooks[3] = {NULL, NULL, NULL};
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int fileRead[3] = {0, 0, 0};
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char envpath[100];
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uint32_t elf_crc = 0;
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cpuvendor cpu_vendor = {0};
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@ -131,13 +132,12 @@ static void handleSegfault(int signal, siginfo_t *info, void *ptr)
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}
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}
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void __attribute__((constructor)) hook_init()
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{
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printf("SEGA Lindbergh Loader\nRobert Dilley 2022\nNot for public consumption\n\n");
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// Get offsets of the Game's ELF and calculate CRC32.
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// Get offsets of the Game's ELF and calculate CRC32.
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dl_iterate_phdr(callback, NULL);
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// Get CPU ID
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// Get CPU ID
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getCPUID();
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// Implement SIGSEGV handler
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@ -148,7 +148,7 @@ void __attribute__((constructor)) hook_init()
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initConfig();
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if(initPatch() != 0)
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if (initPatch() != 0)
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exit(1);
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if (initEeprom() != 0)
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@ -178,7 +178,7 @@ void __attribute__((constructor)) hook_init()
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securityBoardSetDipResolution(getConfig()->width, getConfig()->height);
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printf("Now emulating %s", getGameName());
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if(getConfig()->gameStatus == WORKING)
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if (getConfig()->gameStatus == WORKING)
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{
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printf((" - Game is in working state.\n"));
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}
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@ -290,7 +290,7 @@ FILE *fopen(const char *restrict pathname, const char *restrict mode)
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if (strcmp(pathname, "/proc/bus/pci/00/1f.0") == 0)
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{
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fileRead[PCI_CARD_1F0] = 0;
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fileHooks[PCI_CARD_1F0] = _fopen(HOOK_FILE_NAME, mode);
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fileHooks[PCI_CARD_1F0] = _fopen(HOOK_FILE_NAME, mode);
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return fileHooks[PCI_CARD_1F0];
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}
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return _fopen(pathname, mode);
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@ -334,10 +334,10 @@ FILE *fopen64(const char *pathname, const char *mode)
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int fclose(FILE *stream)
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{
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int (*_fclose)(FILE * stream) = dlsym(RTLD_NEXT, "fclose");
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int (*_fclose)(FILE *stream) = dlsym(RTLD_NEXT, "fclose");
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for (int i = 0; i < 3; i++)
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{
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if(fileHooks[i] == stream)
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if (fileHooks[i] == stream)
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{
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int r = _fclose(stream);
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fileHooks[i] = NULL;
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@ -440,8 +440,8 @@ ssize_t read(int fd, void *buf, size_t count)
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size_t fread(void *buf, size_t size, size_t count, FILE *stream)
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{
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size_t (*_fread)(void *buf, size_t size, size_t count, FILE *stream) = dlsym(RTLD_NEXT, "fread");
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if(stream == fileHooks[PCI_CARD_1F0])
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if (stream == fileHooks[PCI_CARD_1F0])
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{
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memcpy(buf, pcidata, 68);
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return 68;
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@ -610,31 +610,34 @@ int connect(int sockfd, const struct sockaddr *addr, socklen_t addrlen)
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/**
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* Function to calculate CRC32 checksum in memory.
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*/
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uint32_t get_crc32(const char *s,size_t n)
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*/
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uint32_t get_crc32(const char *s, size_t n)
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{
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uint32_t crc=0xFFFFFFFF;
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uint32_t crc = 0xFFFFFFFF;
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for(size_t i=0;i<n;i++) {
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char ch=s[i];
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for(size_t j=0;j<8;j++) {
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uint32_t b=(ch^crc)&1;
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crc>>=1;
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if(b) crc=crc^0xEDB88320;
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ch>>=1;
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}
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for (size_t i = 0; i < n; i++)
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{
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char ch = s[i];
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for (size_t j = 0; j < 8; j++)
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{
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uint32_t b = (ch ^ crc) & 1;
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crc >>= 1;
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if (b)
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crc = crc ^ 0xEDB88320;
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ch >>= 1;
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}
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}
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return ~crc;
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}
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/**
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* Callback function to get the offset and size of the execution program in memory of the ELF we hook to.
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*/
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static int callback(struct dl_phdr_info *info, size_t size, void *data)
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*/
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static int callback(struct dl_phdr_info *info, size_t size, void *data)
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{
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if((info->dlpi_phnum >= 3) && (info->dlpi_phdr[2].p_type == PT_LOAD) && (info->dlpi_phdr[2].p_flags == 5))
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if ((info->dlpi_phnum >= 3) && (info->dlpi_phdr[2].p_type == PT_LOAD) && (info->dlpi_phdr[2].p_flags == 5))
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{
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elf_crc = get_crc32((void *)(info->dlpi_addr + info->dlpi_phdr[2].p_vaddr+10),128);
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elf_crc = get_crc32((void *)(info->dlpi_addr + info->dlpi_phdr[2].p_vaddr + 10), 128);
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}
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return 1;
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}
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@ -644,7 +647,7 @@ void getCPUID()
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unsigned eax;
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eax = 0;
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__get_cpuid(0, &eax, &cpu_vendor.ebx, &cpu_vendor.ecx, &cpu_vendor.edx);
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printf("CPU Vendor: %.4s%.4s%.4s\n", (const char*)&cpu_vendor.ebx,(const char*)&cpu_vendor.edx,(const char*)&cpu_vendor.ecx);
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printf("CPU Vendor: %.4s%.4s%.4s\n", (const char *)&cpu_vendor.ebx, (const char *)&cpu_vendor.edx, (const char *)&cpu_vendor.ecx);
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}
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/**
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@ -662,6 +665,33 @@ int setenv(const char *name, const char *value, int overwrite)
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return _setenv(name, value, overwrite);
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}
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/**
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* Fake the TEA_DIR environment variable to games that require it to run
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*/
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char *getenv(const char *name)
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{
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char *(*_getenv)(const char *name) = dlsym(RTLD_NEXT, "getenv");
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if ((strcmp(name, "TEA_DIR") == 0) && getConfig()->game == VT3)
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{
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if (getcwd(envpath, 100) == NULL)
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return "";
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char *ptr = strrchr(envpath, '/');
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if (ptr == NULL)
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return "";
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*ptr = '\0';
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return envpath;
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}
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else if (strcmp(name, "TEA_DIR") == 0)
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{
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if (getcwd(envpath, 100) == NULL)
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return "";
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return envpath;
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}
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return _getenv(name);
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}
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/**
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* Stop the game unsetting the DISPLAY environment variable
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*/
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detourFunction(0x0831c99e, amDongleUpdate);
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detourFunction(0x0831c5d7, amDipswGetData);
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detourFunction(0x0831c64f, stub0);
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setVariable(0x0827ae1b, 0x34891beb); //Disable Fullscreen
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}
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break;
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default:
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