Update queue logic
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7f8d38d034
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@ -37,6 +37,8 @@ const GUID EAXPROPERTYID_EAX40_FXSlot1;
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const GUID EAXPROPERTYID_EAX40_FXSlot2;
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const GUID EAXPROPERTYID_EAX40_FXSlot3;
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#define BUFFER_SIZE 8
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typedef struct
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{
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// SEGA API Parts
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@ -56,8 +58,9 @@ typedef struct
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bool paused;
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// OpenAL Parts
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ALuint alBuffer;
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ALuint alSource;
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ALuint alBuffer[BUFFER_SIZE];
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int buffersUsed;
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// TinySoundFont Parts
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tsf *synth;
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@ -143,23 +146,6 @@ static unsigned int bufferSampleSize(SEGAContext *context)
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return context->channels * ((context->sampleFormat == HASF_SIGNED_16PCM) ? 2 : 1);
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}
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static void updateBufferLoop(SEGAContext *context)
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{
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return;
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if (context == NULL)
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return;
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unsigned int sampleSize = bufferSampleSize(context);
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alSourcei(context->alSource, AL_BUFFER, AL_NONE);
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/*
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FIXME: Re-enable, only crashed before - so fix this too..
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ALint loopPoints[] = { buffer->startLoop / sampleSize, buffer->endLoop / sampleSize };
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alBufferiv(buffer->alBuffer,AL_LOOP_POINTS_SOFT,loopPoints);
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CHECK();
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*/
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}
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static void updateBufferData(SEGAContext *context, unsigned int offset, size_t length)
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{
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@ -210,27 +196,33 @@ static void updateBufferData(SEGAContext *context, unsigned int offset, size_t l
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abort();
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}
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if (offset != -1)
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unsigned int sampleSize = bufferSampleSize(context);
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ALuint buffer;
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// Fill up all the buffers first
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if (context->buffersUsed < BUFFER_SIZE)
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{
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buffer = context->alBuffer[context->buffersUsed++];
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}
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else
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{
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ALint processed;
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alGetSourcei(context->alSource, AL_BUFFERS_PROCESSED, &processed);
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unsigned int sampleSize = bufferSampleSize(context);
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if (processed == 0)
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{
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printf("ERROR: BUUFFER UNDERRUN!\n");
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abort();
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}
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ALint position;
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alGetSourcei(context->alSource, AL_SAMPLE_OFFSET, &position);
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alSourcei(context->alSource, AL_BUFFER, AL_NONE);
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// alBufferData(context->alBuffer, alFormat, context->data + (offset / sampleSize), FramesToBytes(context->size / bufferSampleSize(context), alChannels, alType), context->sampleRate);
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alBufferData(context->alBuffer, alFormat, context->data, FramesToBytes(context->size / bufferSampleSize(context), alChannels, alType), context->sampleRate);
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alSourcei(context->alSource, AL_BUFFER, context->alBuffer);
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alSourcei(context->alSource, AL_SAMPLE_OFFSET, position);
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return;
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alSourceUnqueueBuffers(context->alSource, 1, &buffer);
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}
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alSourcei(context->alSource, AL_BUFFER, AL_NONE);
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alBufferData(context->alBuffer, alFormat, context->data, FramesToBytes(context->size / bufferSampleSize(context), alChannels, alType), context->sampleRate);
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alSourcei(context->alSource, AL_BUFFER, context->alBuffer);
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// updateBufferLoop(context);
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alBufferData(buffer, alFormat, context->data + (offset / sampleSize), FramesToBytes(length / bufferSampleSize(context), alChannels, alType), context->sampleRate);
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alSourceQueueBuffers(context->alSource, 1, &buffer);
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}
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static void resetBuffer(SEGAContext *context)
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@ -271,6 +263,7 @@ static void resetBuffer(SEGAContext *context)
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region->ampenv.sustain = 0;
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context->region = region;
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context->buffersUsed = 0;
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// * - Buffer is in the stop state.
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// * - Play position is set to 0.
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@ -287,7 +280,8 @@ int SEGAAPI_Play(void *hHandle)
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// alSourcei(context->alSource, AL_LOOPING, context->loop ? AL_TRUE : AL_FALSE);
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alSourcei(context->alSource, AL_LOOPING, AL_FALSE);
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alSourcei(context->alSource, AL_BUFFER, context->alBuffer);
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alSourceRewind(context->alSource);
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alSourcei(context->alSource, AL_BUFFER, 0);
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alSourcePlay(context->alSource);
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return SEGA_SUCCESS;
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}
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@ -318,13 +312,7 @@ int SEGAAPI_Stop(void *hHandle)
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int SEGAAPI_PlayWithSetup(void *hHandle)
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{
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dbgPrint("SEGAAPI_PlayWithSetup() 0x%x", hHandle);
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SEGAContext *context = hHandle;
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if (context == NULL)
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return SEGAERR_BAD_PARAM;
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alSourcei(context->alSource, AL_LOOPING, context->loop ? AL_TRUE : AL_FALSE);
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alSourcei(context->alSource, AL_BUFFER, context->alBuffer);
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alSourcePlay(context->alSource);
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return SEGAERR_UNSUPPORTED;
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return SEGAAPI_Play(hHandle);
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}
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PlaybackStatus SEGAAPI_GetPlaybackStatus(void *hHandle)
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@ -511,7 +499,7 @@ int SEGAAPI_SetStartLoopOffset(void *hHandle, unsigned int dwOffset)
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SEGAContext *context = hHandle;
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context->startLoop = dwOffset;
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updateBufferLoop(context);
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// updateBufferLoop(context);
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return SEGA_SUCCESS;
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}
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@ -535,7 +523,7 @@ int SEGAAPI_SetEndLoopOffset(void *hHandle, unsigned int dwOffset)
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SEGAContext *context = hHandle;
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context->endLoop = dwOffset;
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updateBufferLoop(context);
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// updateBufferLoop(context);
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return SEGA_SUCCESS;
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}
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@ -766,8 +754,9 @@ int SEGAAPI_CreateBuffer(HAWOSEBUFFERCONFIG *pConfig, HAWOSEGABUFFERCALLBACK pCa
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pConfig->mapData.hBufferHdr = context->data;
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alGenBuffers(1, &context->alBuffer);
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alGenSources(1, &context->alSource);
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alGenBuffers(BUFFER_SIZE, context->alBuffer);
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context->buffersUsed = 0;
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/*
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TODO:
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