Simplify the initial output of the loader
Simply output of the loader, we can add in a more complex ./lindbergh --debug or something in future.
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@ -219,29 +219,12 @@ void __attribute__((constructor)) hook_init()
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securityBoardSetDipResolution(getConfig()->width, getConfig()->height);
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securityBoardSetDipResolution(getConfig()->width, getConfig()->height);
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printf("\nSEGA Lindbergh Emulator\nBy the Lindbergh Development Team 2024-2025\n\n");
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printf("\nSEGA Lindbergh Emulator\nBy the Lindbergh Development Team 2025\n\n");
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printf(" # GAME INFOS ##################### \n");
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printf(" GAME: %s\n", getGameName());
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printf(" GAME: %s\n", getGameName());
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printf(" GAME ID: %s\n", getGameID());
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printf(" GAME ID: %s\n", getGameID());
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printf(" DVP: %s\n", getDVPName());
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printf(" DVP: %s\n", getDVPName());
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printf(" HARDWARE: %s\n", getLindberghColourString(getGameLindberghColour()));
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printf(" RELEASE: %s\n", getGameReleaseYear());
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printf(" NATIVE RES.: %s\n", getGameNativeResolutions());
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printf(" STATUS: %s\n", getConfig()->gameStatus == WORKING ? "WORKING" : "NOT WORKING");
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printf("\n # HARDWARE INFOS ################# \n");
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printf(" GPU VENDOR: %s\n", getConfig()->GPUVendorString);
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printf(" GPU VENDOR: %s\n", getConfig()->GPUVendorString);
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printf("\n # CONFIGURATION INFOS ############ \n");
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printf(" HARDWARE: %s\n", getLindberghColourString(getConfig()->lindberghColour));
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printf(" REGION: %s\n", getGameRegionString(getConfig()->region));
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printf(" GPU: %s\n", getGpuTypeString(getConfig()->configGPUVendor));
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printf(" RESOLUTION: %ix%i\n", getConfig()->width, getConfig()->height);
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for (int i = 0; i < controllers.count; i++)
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for (int i = 0; i < controllers.count; i++)
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{
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{
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if (controllers.controller[i].inUse)
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if (controllers.controller[i].inUse)
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