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mirror of synced 2025-02-28 06:30:23 +01:00

Simplify the initial output of the loader

Simply output of the loader, we can add in a more complex ./lindbergh --debug or something in future.
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Bobby Dilley 2025-01-02 09:17:26 +00:00 committed by GitHub
parent 047336826b
commit d4b6955604
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@ -219,29 +219,12 @@ void __attribute__((constructor)) hook_init()
securityBoardSetDipResolution(getConfig()->width, getConfig()->height); securityBoardSetDipResolution(getConfig()->width, getConfig()->height);
printf("\nSEGA Lindbergh Emulator\nBy the Lindbergh Development Team 2024-2025\n\n"); printf("\nSEGA Lindbergh Emulator\nBy the Lindbergh Development Team 2025\n\n");
printf(" # GAME INFOS ##################### \n");
printf(" GAME: %s\n", getGameName()); printf(" GAME: %s\n", getGameName());
printf(" GAME ID: %s\n", getGameID()); printf(" GAME ID: %s\n", getGameID());
printf(" DVP: %s\n", getDVPName()); printf(" DVP: %s\n", getDVPName());
printf(" HARDWARE: %s\n", getLindberghColourString(getGameLindberghColour()));
printf(" RELEASE: %s\n", getGameReleaseYear());
printf(" NATIVE RES.: %s\n", getGameNativeResolutions());
printf(" STATUS: %s\n", getConfig()->gameStatus == WORKING ? "WORKING" : "NOT WORKING");
printf("\n # HARDWARE INFOS ################# \n");
printf(" GPU VENDOR: %s\n", getConfig()->GPUVendorString); printf(" GPU VENDOR: %s\n", getConfig()->GPUVendorString);
printf("\n # CONFIGURATION INFOS ############ \n");
printf(" HARDWARE: %s\n", getLindberghColourString(getConfig()->lindberghColour));
printf(" REGION: %s\n", getGameRegionString(getConfig()->region));
printf(" GPU: %s\n", getGpuTypeString(getConfig()->configGPUVendor));
printf(" RESOLUTION: %ix%i\n", getConfig()->width, getConfig()->height);
for (int i = 0; i < controllers.count; i++) for (int i = 0; i < controllers.count; i++)
{ {
if (controllers.controller[i].inUse) if (controllers.controller[i].inUse)