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mirror of synced 2024-11-28 03:20:48 +01:00

Update libsegaapi and graphics

This commit is contained in:
Bobby Dilley 2022-10-05 14:20:36 +01:00
parent 7fb47dc43d
commit e9352c051a
4 changed files with 59 additions and 1498 deletions

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@ -60,3 +60,17 @@ This is an emulation of the driver that games use to route sound out of the Crea
## Config
A default configuration file is provided in `docs/lindbergh.conf`. It should be placed in the same folder as the game is run from. If no config file is present a default setting will be used.
## Installation
1. Make sure you have the nvidia drivers
```
sudo dpkg --add-architecture i386
sudo apt-get install gcc-multilib
sudo apt-get install freeglut3:i386 freeglut3-dev:i386 libglew-dev
sudo apt-get install xorg-dev
sudo apt-get install libopenal1 libopenal-dev
sudo apt-get install libxmu6:i386
sudo apt-get install libstdc++5:i386
```

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@ -31,20 +31,6 @@
//#define DUMP_WAV
//#define DUMP_BUFFER
#define CHECK() \
{ \
printf("%s %d\n", __func__, __LINE__); \
unsigned int err; \
if ((err = alGetError()) != AL_NO_ERROR) \
{ \
printf("%s %d\n", __func__, __LINE__); \
dbgPrint(":%i AL Error: 0x%08X\n", __LINE__, err); \
exit(2); \
} \
}
int g_LastStatus = SEGA_SUCCESS;
// outrun2 will complain if these aren't present
const GUID EAX_NULL_GUID;
// DEFINE_GUID(EAX_NULL_GUID, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
@ -70,6 +56,7 @@ const GUID EAXPROPERTYID_EAX40_FXSlot3;
typedef struct
{
// SEGA API Parts
void *userData;
HAWOSEGABUFFERCALLBACK callback;
bool synthesizer;
@ -84,19 +71,16 @@ typedef struct
size_t size;
bool playing;
bool paused;
bool playWithSetup;
// OpenAL Parts
ALuint alBuffer;
ALuint alSource;
// TinySoundFont Parts
tsf *synth;
struct tsf_region *region;
} segaapiContext_t;
// LPALBUFFERSAMPLESSOFT alBufferSamplesSOFT = NULL;
// LPALBUFFERSUBSAMPLESSOFT alBufferSubSamplesSOFT = NULL;
// LPALGETBUFFERSAMPLESSOFT alGetBufferSamplesSOFT = NULL;
#ifdef DEBUG_OUTPUT
void dbgPrint(const char *format, ...)
{
@ -113,106 +97,6 @@ void dbgPrint(const char *format, ...)
}
#endif
#ifdef DUMP_BUFFER
static void dumpBuffer(const char *path, void *data, size_t size)
{
FILE *soundFile = NULL;
soundFile = fopen(path, "wb");
fwrite(data, size, 1, soundFile);
fclose(soundFile);
}
#endif
#ifdef DUMP_WAV
static void dumpWaveBuffer(const char *path, unsigned int channels, unsigned int sampleRate, unsigned int sampleBits, void *data, size_t size)
{
struct RIFF_Header
{
char chunkID[4];
long chunkSize; // size not including chunkSize or chunkID
char format[4];
};
struct WAVE_Format
{
char subChunkID[4];
long subChunkSize;
short audioFormat;
short numChannels;
long sampleRate;
long byteRate;
short blockAlign;
short bitsPerSample;
};
struct WAVE_Data
{
char subChunkID[4]; // should contain the word data
long subChunk2Size; // Stores the size of the data block
};
// Local Declarations
FILE *soundFile = NULL;
struct WAVE_Format wave_format;
struct RIFF_Header riff_header;
struct WAVE_Data wave_data;
soundFile = fopen(path, "wb");
// check for RIFF and WAVE tag in memeory
riff_header.chunkID[0] = 'R';
riff_header.chunkID[1] = 'I';
riff_header.chunkID[2] = 'F';
riff_header.chunkID[3] = 'F';
riff_header.format[0] = 'W';
riff_header.format[1] = 'A';
riff_header.format[2] = 'V';
riff_header.format[3] = 'E';
// Read in the first chunk into the struct
fwrite(&riff_header, sizeof(struct RIFF_Header), 1, soundFile);
// check for fmt tag in memory
wave_format.subChunkID[0] = 'f';
wave_format.subChunkID[1] = 'm';
wave_format.subChunkID[2] = 't';
wave_format.subChunkID[3] = ' ';
wave_format.audioFormat = 1;
wave_format.sampleRate = sampleRate;
wave_format.numChannels = channels;
wave_format.bitsPerSample = sampleBits;
wave_format.byteRate = (sampleRate * sampleBits * channels) / 8;
wave_format.blockAlign = (sampleBits * channels) / 8;
wave_format.subChunkSize = 16;
// Read in the 2nd chunk for the wave info
fwrite(&wave_format, sizeof(struct WAVE_Format), 1, soundFile);
// Read in the the last byte of data before the sound file
// check for data tag in memory
wave_data.subChunkID[0] = 'd';
wave_data.subChunkID[1] = 'a';
wave_data.subChunkID[2] = 't';
wave_data.subChunkID[3] = 'a';
wave_data.subChunk2Size = size;
fwrite(&wave_data, sizeof(struct WAVE_Data), 1, soundFile);
// Read in the sound data into the soundData variable
fwrite(data, wave_data.subChunk2Size, 1, soundFile);
// clean up and return true if successful
fclose(soundFile);
return;
}
#endif
ALsizei FramesToBytes(ALsizei size, ALenum channels, ALenum type)
{
switch (channels)
@ -272,34 +156,29 @@ ALsizei FramesToBytes(ALsizei size, ALenum channels, ALenum type)
}
static unsigned int bufferSampleSize(segaapiContext_t *context)
{ // printf("%s %d\n", __func__, __LINE__);
{
return context->channels * ((context->sampleFormat == HASF_SIGNED_16PCM) ? 2 : 1);
}
static void updateBufferLoop(segaapiContext_t *context)
{ // printf("%s %d\n", __func__, __LINE__);
{
if (context == NULL)
return;
unsigned int sampleSize = bufferSampleSize(context);
alSourcei(context->alSource, AL_BUFFER, AL_NONE);
// CHECK();
/*
FIXME: Re-enable, only crashed before - so fix this too..
ALint loopPoints[] = { buffer->startLoop / sampleSize, buffer->endLoop / sampleSize };
alBufferiv(buffer->alBuffer,AL_LOOP_POINTS_SOFT,loopPoints);
CHECK();
*/
return;
}
void AL_APIENTRY alBufferSamplesSOFT(ALuint buffer, ALuint samplerate, ALenum internalformat, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data)
{
alBufferData(buffer, internalformat, data, FramesToBytes(samples, channels, type), samplerate);
}
AL_API void AL_APIENTRY alBufferSubSamplesSOFT(ALuint buffer, ALsizei offset, ALsizei samples, ALenum channels, ALenum type, const ALvoid *data, ALuint samplerate, ALenum internalformat)
{
ALsizei FrameSize = FramesToBytes(samples, channels, type);
offset *= FrameSize;
@ -350,63 +229,44 @@ static void updateBufferData(segaapiContext_t *context, unsigned int offset, siz
default:
break;
}
if (alFormat == -1)
{
dbgPrint("Unknown format! 0x%X with %u channels!\n", context->sampleFormat, context->channels);
abort();
}
ALint position;
alGetSourcei(context->alSource, AL_SAMPLE_OFFSET, &position); // TODO: Patch if looping is active
// CHECK();
ALint unsafe[2];
alGetSourceiv(context->alSource, AL_BYTE_RW_OFFSETS_SOFT, unsafe); // AL_BYTE_OFFSET
// CHECK();
// We should update the playing buffer
// OpenAL doesn't want to let us do this!!
if (offset != -1)
{
alBufferSubSamplesSOFT(context->alBuffer, offset / bufferSampleSize(context), length / bufferSampleSize(context), alChannels, alType, &context->data[offset], context->sampleRate, alFormat);
// CHECK();
// alBufferSubSamplesSOFT(context->alBuffer, offset / bufferSampleSize(context), length / bufferSampleSize(context), alChannels, alType, &context->data[offset], context->sampleRate, alFormat);
dbgPrint("Soft update in buffer %X at %u (%u bytes) - buffer playing at %u, unsafe region is %u to %u\n", (uintptr_t)context, offset, length, position, unsafe[0], unsafe[1]);
}
else
{
ALint position;
alGetSourcei(context->alSource, AL_BYTE_OFFSET, &position);
alSourcei(context->alSource, AL_BUFFER, AL_NONE);
// CHECK();
alBufferSamplesSOFT(context->alBuffer, context->sampleRate, alFormat, context->size / bufferSampleSize(context), alChannels, alType, context->data);
// CHECK();
alBufferData(context->alBuffer, alFormat, context->data, FramesToBytes(context->size / bufferSampleSize(context), alChannels, alType), context->sampleRate);
alSourcei(context->alSource, AL_BUFFER, context->alBuffer);
// CHECK();
updateBufferLoop(context);
dbgPrint("Hard update in buffer %X (%u bytes) - buffer playing at %u, unsafe region is %u to %u\n", (uintptr_t)context, context->size, position, unsafe[0], unsafe[1]);
alSourcei(context->alSource, AL_BYTE_OFFSET, position);
return;
}
#ifdef DUMP_WAV
// This dumps the buffer
if (context->data != NULL)
{
uint8_t *nonZero = context->data;
while (*nonZero++ == 0x00)
;
if ((nonZero - (uint8_t *)context->data) < context->size)
{
printf("%s %d\n", __func__, __LINE__);
char buf[1000];
sprintf(buf, "SAMPLE-%X-%i-%04X-%u.wav", (uintptr_t)context, context->channels, context->sampleFormat, context->sampleRate);
dbgPrint("Writing: %s (%i)", buf, context->size);
void *tmp = malloc(context->size);
if (tmp != NULL)
{
alGetBufferSamplesSOFT(context->alBuffer, 0, context->size / bufferSampleSize(context), alChannels, alType, tmp);
// CHECK();
dumpWaveBuffer(buf, context->channels, context->sampleRate, (context->sampleFormat == HASF_SIGNED_16PCM) ? 16 : 8, tmp, context->size);
free(tmp);
}
}
}
#endif
return;
// Clear the buffer and write again
alSourcei(context->alSource, AL_BUFFER, AL_NONE);
alBufferData(context->alBuffer, alFormat, context->data, FramesToBytes(context->size / bufferSampleSize(context), alChannels, alType), context->sampleRate);
alSourcei(context->alSource, AL_BUFFER, context->alBuffer);
// updateBufferLoop(context);
dbgPrint("Hard update in buffer %X (%u bytes) - buffer playing at %u, unsafe region is %u to %u\n", (uintptr_t)context, context->size, position, unsafe[0], unsafe[1]);
}
static void resetBuffer(segaapiContext_t *context)
@ -425,7 +285,6 @@ static void resetBuffer(segaapiContext_t *context)
// * - No loop.
context->loop = false;
context->paused = false;
context->playWithSetup = false;
tsf *res = (tsf *)TSF_MALLOC(sizeof(tsf));
TSF_MEMSET(res, 0, sizeof(tsf));
@ -456,24 +315,10 @@ static void resetBuffer(segaapiContext_t *context)
int SEGAAPI_Play(void *hHandle)
{
dbgPrint("SEGAAPI_Play() 0x%x", hHandle);
segaapiContext_t *context = hHandle;
if (context == NULL)
return SEGAERR_BAD_PARAM;
#ifdef DUMP_BUFFER
if (context->data != NULL)
{
if (context->synthesizer)
{
if (context->data)
{
char filename[1000];
sprintf(filename, "SYNTH-%X-%i-%04X-%u.bin", (uintptr_t)context, context->channels, context->sampleFormat, context->sampleRate);
dbgPrint("Writing: %s (%i)", filename, context->size);
dumpBuffer(filename, context->data, context->size);
}
}
}
#endif
alSourcei(context->alSource, AL_LOOPING, context->loop ? AL_TRUE : AL_FALSE);
alSourcei(context->alSource, AL_BUFFER, context->alBuffer);
@ -554,10 +399,10 @@ int SEGAAPI_GetFormat(void *hHandle, HAWOSEFORMAT *pFormat)
int SEGAAPI_SetSampleRate(void *hHandle, unsigned int dwSampleRate)
{
dbgPrint("SEGAAPI_SetSampleRate() 0x%x 0x%x", hHandle, dwSampleRate);
if (hHandle == NULL)
{ // Not sure if this is correct here, but ABC currently tries to call this with a null pointer..
return SEGAERR_BAD_HANDLE;
}
segaapiContext_t *context = hHandle;
context->sampleRate = dwSampleRate;
updateBufferData(context, -1, -1);
@ -926,16 +771,17 @@ int SEGAAPI_CreateBuffer(HAWOSEBUFFERCONFIG *pConfig, HAWOSEGABUFFERCALLBACK pCa
dbgPrint("SEGAAPI_CreateBuffer() 0x%x 0x%x 0x%x 0x%x", pConfig, pCallback, dwFlags, phHandle);
if ((phHandle == NULL) || (pConfig == NULL))
{
g_LastStatus = SEGAERR_BAD_POINTER;
dbgPrint("SEGAAPI_CreateBuffer() SEGAERR_BAD_POINTER");
return SEGAERR_BAD_POINTER;
}
segaapiContext_t *context = malloc(sizeof(segaapiContext_t));
if (context == NULL)
{
dbgPrint("SEGAAPI_CreateBuffer() SEGAERR_OUT_OF_MEMORY");
return SEGAERR_OUT_OF_MEMORY;
}
// dbgPrint("SEGAAPI_CreateBuffer() allocated %i bytes",sizeof(segaapiContext_t));
context->playing = false;
context->callback = pCallback;
@ -1131,38 +977,14 @@ int SEGAAPI_Init(void)
{
dbgPrint("SEGAAPI_Init()");
int res = alutInit(NULL, NULL);
if (res == AL_FALSE)
if (alutInit(NULL, NULL) == AL_FALSE)
{
dbgPrint("SEGAAPI_Init() alutInit failed");
dbgPrint("SEGAAPI_Init() alutInit() failed!");
return SEGAERR_FAIL;
}
/*
alBufferSamplesSOFT = alGetProcAddress("alBufferSamplesSOFT");
if (alBufferSamplesSOFT == NULL)
{
dbgPrint("Warning: Could not resolve AL extension!\n");
// exit(1);
}
alBufferSubSamplesSOFT = alGetProcAddress("alBufferSubSamplesSOFT");
if (alBufferSubSamplesSOFT == NULL)
{
dbgPrint("Warning: Could not resolve AL extension!\n");
// exit(1);
}
alGetBufferSamplesSOFT = alGetProcAddress("alGetBufferSamplesSOFT");
if (alGetBufferSamplesSOFT == NULL)
{
dbgPrint("Warning: Could not resolve AL extension!\n");
// exit(1);
}
*/
SEGAAPI_SetGlobalEAXProperty((GUID *)&EAXPROPERTYID_EAX40_FXSlot2, 0, (void *)&EAX_NULL_GUID, 16);
SEGAAPI_SetSPDIFOutChannelRouting(0, 0);
SEGAAPI_SetSPDIFOutChannelRouting(1, 1);
SEGAAPI_SetSPDIFOutSampleRate(1);
return SEGA_SUCCESS;
}

File diff suppressed because it is too large Load Diff

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@ -76,6 +76,9 @@ Window XCreateWindow(Display *display, Window parent, int x, int y, unsigned int
width = getConfig()->width;
height = getConfig()->height;
width = 10;
height = 10;
// Ensure that the windows will respond with keyboard and mouse events
attributes->event_mask = attributes->event_mask | KeyPressMask | KeyReleaseMask | PointerMotionMask;
attributes->override_redirect = 0;