# Changelog All notable changes to this project will be documented in this file. ## [2.0.3] ### Added - Display a warning when loading an Elf that is not clean. - Added to the lib folder, common libraries that are usually missing. ### Fixed - Missing patch in HOD-EX. - Alows to run a game that does not support Card reader if option enabled in conf file. ## [2.0.2] 2025-01-27 ### Added - InitialD 5 SBRY added. - HOD4 SP CPU Frequency fix. ### Fixed - Fixed a bug when a game uses GLUT and the conf was set to NO_SDL 1 - Fixed a bug in Let's go Jungle when GPU was nVidia and Mesa was set as shader patches. - Exclude resolution patches when the resolution is the game's original resolution. - Reload with Right mouse click for Rambo and 2Spicy with SDL. ### [2.0.1] 2025-01-23 ### Added - HOD4 Custom crosshair. - HOD4 CPU frequency fix (Configurable via config file). - HOD4 New resolution patch that fixes Boss battle and scales from 1280x768 instead of the lower resolution. - Built in Logos and fonts (no more nee to use Lucida/SEGA_KakuGothic-DB-Roman_12 and logo.tga). - Outrun 2 Easy network config from the conf file (can set your IP address in the config file and the loader will set it in the eeprom for you). - Card Emulation for VT3 and R-tuned. - All the now games work inside an SDL window now, unless it is disabled in the conf file. ## [2.0] - 2024-12-24 ### Initial Release - First official public release. - Features of the loader: - Dynamic shader modification allowing games to work on Intel, nVidia and AMD - 5.1 Surround Sound Support - Dynamic resolution patching allowing most games to scale properly in HD - Original cabinet support with pass through of JVS and FFB - Network play - Both simple X11 and advanced evdev input system allowing for ready-to-play keyboard and mouse support or mapping of any controller