# SEGA Lindbergh Emulator Configuration File # Written by Bobby Dilley # Set the colour of the lindbergh to change the Segaboot logo # Possibly colours are: YELLOW and RED LINDBERGH_COLOUR YELLOW # Choice of resolutions # 640 x 480 # 800 x 600 # 1024 x 768 # 1280 x 1024 # 800 x 480 # 1024 x 600 # 1280 x 768 # 1360 x 768 # Set the requested dip switch width here WIDTH 640 # Set the requested dip switch height here HEIGHT 480 # Set if the emulator should emulate the rideboard used in the special games here # If this is set to 0, then the emulator will route the traffic to the serial device # defined in RIDEBOARD_PATH if it has been defined. # EMULATE_RIDEBOARD 0 # Set if the emulator should emulate the driveboard used in driving games here # If this is set to 0, then the emulator will route the traffic to the serial device # defined in DRIVEBOARD_PATH if it has been defined. # EMULATE_DRIVEBOARD 0 # Set if the emulator should emulate the motion board from Outrun 2 SP SDX here # If this is set to 0, then the emulator will route the traffic to the serial device # defined in MOTIONBOARD_PATH if it has been defined. # EMULATE_MOTIONBOARD 0 # Set if the emulator should emulate JVS and use the keyboard/mouse for controls. # If this is set to 0, then the emulator will route the traffic to the serial device # defined in RIDEBOARD_PATH if it has been defined. # EMULATE_JVS 1 # Define the path to pass the JVS packets to # JVS_PATH /dev/ttyUSB0 # Define the path to pass the rideboard packets to # RIDEBOARD_PATH /dev/ttyUSB0 # Define the path to pass the driveboard packets to # DRIVEBOARD_PATH /dev/ttyUSB0 # Define the path to pass the motionboard packets to # MOTIONBOARD_PATH /dev/ttyUSB0 # Set if the emulator should go full screen # FULLSCREEN 0 # Patches a function at an address to return a number # PATCH_RETURN A0000 1 # Patches a memory location to the following # PATCH A0000 909090