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lindbergh-loader/docs/lindbergh.conf
Rolel 42 aa28a20062
Correct setting documentation for the JVS_PATH
The correct setting for the COM port path is JVS_PATH.
2024-12-24 11:50:58 +01:00

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# SEGA Lindbergh Emulator Configuration File
# Written by Bobby Dilley
# All config options here are commented out by default.
# Uncomment them to enable that configuration override option.
# Set the requested dip switch width here
# WIDTH 1360
# Set the requested dip switch height here
# HEIGHT 768
# Set if the emulator should go full screen
# FULLSCREEN 0
# Sets the Input Mode
# Mode 0: will use both SDL/X11 and EVDEV inputs (default)
# Mode 1: will use SDL/X11 inputs only
# Mode 2: will use EVDEV raw inputs only, which should be configured at the bottom of the settings file
# INPUT_MODE 0
# Set to 1 if you want to disable SDL (Fixes SRTV boost bar)
# NO_SDL 1
# Set the Region ( JP/US/EX )
# REGION EX
# Set if you want the game to be Free Play
# FREEPLAY 1
# Set the different keys used to control the games.
# You can find out the key numbers by running `xev` on linux.
# TEST_KEY 28
# PLAYER_1_START_KEY 10
# PLAYER_1_SERVICE_KEY 39
# PLAYER_1_COIN_KEY 14
# PLAYER_1_UP_KEY 111
# PLAYER_1_DOWN_KEY 116
# PLAYER_1_LEFT_KEY 113
# PLAYER_1_RIGHT_KEY 114
# PLAYER_1_BUTTON_1_KEY 24
# PLAYER_1_BUTTON_2_KEY 25
# PLAYER_1_BUTTON_3_KEY 26
# PLAYER_1_BUTTON_4_KEY 27
# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in JVS_PATH if it has been defined.
# EMULATE_JVS 0
# Set if the emulator should emulate the rideboard used in the special games here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in RIDEBOARD_PATH if it has been defined.
# EMULATE_RIDEBOARD 1
# Set if the emulator should emulate the driveboard used in driving games here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in DRIVEBOARD_PATH if it has been defined.
# EMULATE_DRIVEBOARD 1
# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
# If this is set to 0, then the emulator will route the traffic to the serial device
# defined in MOTIONBOARD_PATH if it has been defined.
# EMULATE_MOTIONBOARD 1
# Define the path to pass the JVS packets to if JVS is not being emulated.
# JVS_PATH /dev/ttyUSB0
# Define the path to pass the first serial port to if it's not being emulated.
# SERIAL_1_PATH /dev/ttyUSB0
# Define the path to pass the second serial port to if it's not being emulated.
# SERIAL_2_PATH /dev/ttyUSB0
# Define the path to the sram.bin file
# SRAM_PATH sram.bin
# Define the path to the eeprom.bin file
# EEPROM_PATH eeprom.bin
# Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI(AMD-PRO) / 4 = Intel / 5 = Unknown)
# GPU_VENDOR 0
# Set if you want to see debug messages in the console
# DEBUG_MSGS 1
# Set to true if you experience flickering in hummer
# HUMMER_FLICKER_FIX 1
# Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt
# KEEP_ASPECT_RATIO 1
# Set to 0 if you want to disable the Glare effect in OutRun
# OUTRUN_LENS_GLARE_ENABLED 0
# Set to 1 if you want to limit the FPS in games that are not limited like OutRun2
# FPS_LIMITER_ENABLED 1
# Set the target FPS (will only work if FPS_LIMITER_ENABLED = 1)
# FPS_TARGET 60
# Set to 1 if you want to render LGJ using the mesa patches instead of nVidia (fixes some glitches)
# LGJ_RENDER_WITH_MESA 1
# Set the Primeval Hunt mode
# Mode 0: Leaves everything as default
# Mode 1: No touch screen (Default mode)
# Mode 2: Side by Side
# Mode 3: 3ds mode 1 (Touch screen to the right)
# Mode 4: 3ds mode 2 (Touch screen to the bottom)
# PRIMEVAL_HUNT_MODE 1
# Set the colour of the lindbergh to change the Segaboot logo
# Possible colours are: YELLOW and RED
# LINDBERGH_COLOUR YELLOW
# EVDEV MODE (Input Mode 2)
# To find the value pairs for these run ./lindbergh --list-controllers
# PLAYER_1_BUTTON_START AT_TRANSLATED_SET_2_KEYBOARD_KEY_1
# PLAYER_1_BUTTON_SERVICE AT_TRANSLATED_SET_2_KEYBOARD_KEY_S
# PLAYER_1_BUTTON_UP AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP
# PLAYER_1_BUTTON_DOWN AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN
# PLAYER_1_BUTTON_LEFT AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT
# PLAYER_1_BUTTON_RIGHT AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT
# PLAYER_1_BUTTON_1 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q
# PLAYER_1_BUTTON_2 AT_TRANSLATED_SET_2_KEYBOARD_KEY_W
# PLAYER_1_BUTTON_3 AT_TRANSLATED_SET_2_KEYBOARD_KEY_E
# PLAYER_1_BUTTON_4 AT_TRANSLATED_SET_2_KEYBOARD_KEY_R
# PLAYER_1_BUTTON_5 AT_TRANSLATED_SET_2_KEYBOARD_KEY_T
# PLAYER_1_BUTTON_6 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y
# PLAYER_1_BUTTON_7 AT_TRANSLATED_SET_2_KEYBOARD_KEY_I
# PLAYER_1_BUTTON_8 AT_TRANSLATED_SET_2_KEYBOARD_KEY_O
# PLAYER_2_BUTTON_START AT_TRANSLATED_SET_2_KEYBOARD_KEY_1
# PLAYER_2_BUTTON_SERVICE AT_TRANSLATED_SET_2_KEYBOARD_KEY_S
# PLAYER_2_BUTTON_UP AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP
# PLAYER_2_BUTTON_DOWN AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN
# PLAYER_2_BUTTON_LEFT AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT
# PLAYER_2_BUTTON_RIGHT AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT
# PLAYER_2_BUTTON_1 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q
# PLAYER_2_BUTTON_2 AT_TRANSLATED_SET_2_KEYBOARD_KEY_W
# PLAYER_2_BUTTON_3 AT_TRANSLATED_SET_2_KEYBOARD_KEY_E
# PLAYER_2_BUTTON_4 AT_TRANSLATED_SET_2_KEYBOARD_KEY_R
# PLAYER_2_BUTTON_5 AT_TRANSLATED_SET_2_KEYBOARD_KEY_T
# PLAYER_2_BUTTON_6 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y
# PLAYER_2_BUTTON_7 AT_TRANSLATED_SET_2_KEYBOARD_KEY_I
# PLAYER_2_BUTTON_8 AT_TRANSLATED_SET_2_KEYBOARD_KEY_O
# ANALOGUE_1 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_X
# ANALOGUE_2 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Y
# ANALOGUE_3 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Z
# ANALOGUE_4 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_RZ