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# Changelog
All notable changes to this project will be documented in this file.
## [2.0.3]
### Added
- Display a warning when loading an Elf that is not clean.
- Added to the lib folder, common libraries that are usually missing.
### Fixed
- Missing patch in HOD-EX.
- Alows to run a game that does not support Card reader if option enabled in conf file.
## [2.0.2] 2025-01-27
### Added
- InitialD 5 SBRY added.
- HOD4 SP CPU Frequency fix.
### Fixed
- Fixed a bug when a game uses GLUT and the conf was set to NO_SDL 1
- Fixed a bug in Let's go Jungle when GPU was nVidia and Mesa was set as shader patches.
- Exclude resolution patches when the resolution is the game's original resolution.
- Reload with Right mouse click for Rambo and 2Spicy with SDL.
### [2.0.1] 2025-01-23
### Added
- HOD4 Custom crosshair.
- HOD4 CPU frequency fix (Configurable via config file).
- HOD4 New resolution patch that fixes Boss battle and scales from 1280x768 instead of the lower resolution.
- Built in Logos and fonts (no more nee to use Lucida/SEGA_KakuGothic-DB-Roman_12 and logo.tga).
- Outrun 2 Easy network config from the conf file (can set your IP address in the config file and the loader will set it in the eeprom for you).
- Card Emulation for VT3 and R-tuned.
- All the now games work inside an SDL window now, unless it is disabled in the conf file.
## [2.0] - 2024-12-24
### Initial Release
- First official public release.
- Features of the loader:
- Dynamic shader modification allowing games to work on Intel, nVidia and AMD
- 5.1 Surround Sound Support
- Dynamic resolution patching allowing most games to scale properly in HD
- Original cabinet support with pass through of JVS and FFB
- Network play
- Both simple X11 and advanced evdev input system allowing for ready-to-play keyboard and mouse support or mapping of any controller