176 lines
6.1 KiB
Plaintext
176 lines
6.1 KiB
Plaintext
# SEGA Lindbergh Emulator Configuration File
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# By the Lindbergh Development Team
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# Set the requested dip switch width here
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WIDTH AUTO
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# Set the requested dip switch height here
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HEIGHT AUTO
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# Set if the emulator should go full screen
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FULLSCREEN 0
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# Sets the Input Mode
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# Mode 0: will use both SDL/X11 and EVDEV inputs (default)
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# Mode 1: will use SDL/X11 inputs only
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# Mode 2: will use EVDEV raw inputs only, which should be configured at the bottom of the settings file
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INPUT_MODE 0
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# Set to 1 if you want to disable SDL (Fixes SRTV boost bar)
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NO_SDL 0
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# Set the Region ( JP/US/EX )
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REGION EX
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# Set if you want the game to be Free Play
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FREEPLAY 1
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# Set if the emulator should emulate JVS and use the keyboard/mouse for controls.
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# If this is set to 0, then the emulator will route the traffic to the serial device
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# defined in JVS_PATH if it has been defined.
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EMULATE_JVS 1
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# Set if the emulator should emulate the rideboard used in the special games here
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# If this is set to 0, then the emulator will route the traffic to one of the serial ports
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EMULATE_RIDEBOARD AUTO
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# Set if the emulator should emulate the driveboard used in driving games here
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# If this is set to 0, then the emulator will route the traffic to one of the serial ports
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EMULATE_DRIVEBOARD AUTO
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# Set if the emulator should emulate the motion board from Outrun 2 SP SDX here
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# If this is set to 0, then the emulator will route the traffic to one of the serial ports
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EMULATE_MOTIONBOARD AUTO
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# Define the path to pass the JVS packets to if JVS is not being emulated.
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JVS_PATH /dev/ttyUSB0
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# Define the path to pass the first serial port to if it's not being emulated.
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SERIAL_1_PATH /dev/ttyUSB0
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# Define the path to pass the second serial port to if it's not being emulated.
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SERIAL_2_PATH /dev/ttyUSB0
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# Define the path to the sram.bin file
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SRAM_PATH sram.bin
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# Define the path to the eeprom.bin file
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EEPROM_PATH eeprom.bin
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# Set the GPU vendor (0 = Autodetect / 1 = NVidia / 2 = AMD / 3 = ATI(AMD-PRO) / 4 = Intel / 5 = Unknown)
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GPU_VENDOR 0
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# Set if you want to see debug messages in the console
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DEBUG_MSGS 0
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# Set if you'd like to add a border for optical light gun tracking
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BORDER_ENABLED 0
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# Set the thickness of the white border as a percentage of the width of the screen
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WHITE_BORDER_PERCENTAGE 2
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# Set the thickness of the black border which sits around the
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# white border as a percentage of the width of the screen
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BLACK_BORDER_PERCENTAGE 0
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# Set to true if you experience flickering in hummer
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HUMMER_FLICKER_FIX 0
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# Set to keep the aspect ratio (4:3) in games like Sega Race TV and Primeval Hunt
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KEEP_ASPECT_RATIO 0
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# Set to 0 if you want to disable the Glare effect in OutRun
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OUTRUN_LENS_GLARE_ENABLED 1
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# Set to 1 to bypass cabinet checks including drive board and tower in Outrun 2 SP SDX
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SKIP_OUTRUN_CABINET_CHECK 0
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# Set to 1 if you want to limit the FPS in games that are not limited like OutRun2
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FPS_LIMITER_ENABLED 0
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# Set the target FPS (will only work if FPS_LIMITER_ENABLED = 1)
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FPS_TARGET 60
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# Set to 1 if you want to render LGJ using the mesa patches instead of nVidia (fixes some glitches)
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LGJ_RENDER_WITH_MESA 1
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# Set the Primeval Hunt mode
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# Mode 0: Leaves everything as default
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# Mode 1: No touch screen (Default mode)
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# Mode 2: Side by Side
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# Mode 3: 3ds mode 1 (Touch screen to the right)
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# Mode 4: 3ds mode 2 (Touch screen to the bottom)
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PRIMEVAL_HUNT_MODE 1
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# Hacky way to make MJ4 work at prohibited times?
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# MJ4_ENABLED_ALL_THE_TIME 1
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# Set the colour of the lindbergh to change the Segaboot logo
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# Possible colours are: YELLOW, RED, BLUE, SILVER, REDEX
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LINDBERGH_COLOUR YELLOW
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# X11 MODE (Input Mode 1)
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# To find the value pairs for these run `xev` on linux
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TEST_KEY 28 # t
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PLAYER_1_START_KEY 10 # 1
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PLAYER_1_SERVICE_KEY 39 # s
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PLAYER_1_COIN_KEY 14 # 5
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PLAYER_1_UP_KEY 111 # Up
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PLAYER_1_DOWN_KEY 116 # Down
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PLAYER_1_LEFT_KEY 113 # Left
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PLAYER_1_RIGHT_KEY 114 # Right
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PLAYER_1_BUTTON_1_KEY 24 # q
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PLAYER_1_BUTTON_2_KEY 25 # w
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PLAYER_1_BUTTON_3_KEY 26 # e
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PLAYER_1_BUTTON_4_KEY 27 # r
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# EVDEV MODE (Input Mode 2)
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# To find the value pairs for these run ./lindbergh --list-controllers
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# TEST_BUTTON AT_TRANSLATED_SET_2_KEYBOARD_KEY_Z
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# PLAYER_1_BUTTON_START AT_TRANSLATED_SET_2_KEYBOARD_KEY_1
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# PLAYER_1_BUTTON_SERVICE AT_TRANSLATED_SET_2_KEYBOARD_KEY_S
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# PLAYER_1_BUTTON_UP AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP
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# PLAYER_1_BUTTON_DOWN AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN
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# PLAYER_1_BUTTON_LEFT AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT
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# PLAYER_1_BUTTON_RIGHT AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT
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# PLAYER_1_BUTTON_1 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q
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# PLAYER_1_BUTTON_2 AT_TRANSLATED_SET_2_KEYBOARD_KEY_W
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# PLAYER_1_BUTTON_3 AT_TRANSLATED_SET_2_KEYBOARD_KEY_E
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# PLAYER_1_BUTTON_4 AT_TRANSLATED_SET_2_KEYBOARD_KEY_R
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# PLAYER_1_BUTTON_5 AT_TRANSLATED_SET_2_KEYBOARD_KEY_T
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# PLAYER_1_BUTTON_6 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y
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# PLAYER_1_BUTTON_7 AT_TRANSLATED_SET_2_KEYBOARD_KEY_I
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# PLAYER_1_BUTTON_8 AT_TRANSLATED_SET_2_KEYBOARD_KEY_O
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# PLAYER_2_BUTTON_START AT_TRANSLATED_SET_2_KEYBOARD_KEY_1
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# PLAYER_2_BUTTON_SERVICE AT_TRANSLATED_SET_2_KEYBOARD_KEY_S
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# PLAYER_2_BUTTON_UP AT_TRANSLATED_SET_2_KEYBOARD_KEY_UP
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# PLAYER_2_BUTTON_DOWN AT_TRANSLATED_SET_2_KEYBOARD_KEY_DOWN
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# PLAYER_2_BUTTON_LEFT AT_TRANSLATED_SET_2_KEYBOARD_KEY_LEFT
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# PLAYER_2_BUTTON_RIGHT AT_TRANSLATED_SET_2_KEYBOARD_KEY_RIGHT
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# PLAYER_2_BUTTON_1 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Q
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# PLAYER_2_BUTTON_2 AT_TRANSLATED_SET_2_KEYBOARD_KEY_W
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# PLAYER_2_BUTTON_3 AT_TRANSLATED_SET_2_KEYBOARD_KEY_E
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# PLAYER_2_BUTTON_4 AT_TRANSLATED_SET_2_KEYBOARD_KEY_R
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# PLAYER_2_BUTTON_5 AT_TRANSLATED_SET_2_KEYBOARD_KEY_T
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# PLAYER_2_BUTTON_6 AT_TRANSLATED_SET_2_KEYBOARD_KEY_Y
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# PLAYER_2_BUTTON_7 AT_TRANSLATED_SET_2_KEYBOARD_KEY_I
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# PLAYER_2_BUTTON_8 AT_TRANSLATED_SET_2_KEYBOARD_KEY_O
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# ANALOGUE_1 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_X
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# ANALOGUE_2 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Y
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# ANALOGUE_3 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_Z
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# ANALOGUE_4 SYNPS_2_SYNAPTICS_TOUCHPAD_ABS_RZ
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# ANALOGUE_DEADZONE_1 0 0 0
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# ANALOGUE_DEADZONE_2 0 0 0
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# ANALOGUE_DEADZONE_3 0 0 0
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# ANALOGUE_DEADZONE_4 0 0 0
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# ANALOGUE_DEADZONE_5 0 0 0
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# ANALOGUE_DEADZONE_6 0 0 0
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# ANALOGUE_DEADZONE_7 0 0 0
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# ANALOGUE_DEADZONE_8 0 0 0
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