mirror of
https://github.com/pumpitupdev/pumptools.git
synced 2024-11-24 07:00:09 +01:00
407 lines
11 KiB
Plaintext
407 lines
11 KiB
Plaintext
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#!/usr/bin/env bash
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###
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# Pump It Up Environment Bootstrap (piueb)
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#
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# This script sets up an environment to run all (MK5/6) Linux based PIU games as well as the MK3 linux ports.
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# It takes care of the following tasks:
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# - Check if all necessary files and directories are available
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# - Verify that local dependencies for the game are used
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# - Force the game into VSYNC
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# - Bootstrap the application executable with:
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# - A a subset of local libs or even a private ld-linux to ensure highest compatibility accross distros
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# - A pumptools hook.so
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#
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# Therefore, this script expects the following folder structure and naming (!) to run the game:
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# - game: The game folder with vanilla assets
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# - lib: All (additional) dependencies the game needs to run
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# - (save): Depending on your hook configuration, this can be located somewhere else, too
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# - hook.conf: Configuration file with hook specific settings
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# - hook.so: The game specific hook library compiled from pumptools
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# - piu: The game's executable
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# - piueb: This script
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#
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# To get usage/help output from piueb:
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# ./piueb help
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#
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# To run the game, simply run this script with the "run" command:
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# ./piueb run
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#
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# Additional arguments to hook.so are also supported:
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# ./piueb run arg1 arg2
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#
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# For example, to get help/usage output from the hook library:
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# ./piueb run -h
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#
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# For debugging purpose, a log file (piueb.log) is written to the folder this script is in.
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###
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readonly VERSION="1.0"
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readonly LOG_LEVEL_ERROR="E"
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readonly LOG_LEVEL_WARN="W"
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readonly LOG_LEVEL_INFO="I"
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readonly LOG_LEVEL_DEBUG="M"
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##################################################################################
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SELF_DIR="$(dirname "$(readlink -f "$0")")"
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LOG_FILE="$SELF_DIR/piueb.log"
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GAME_EXEC="$SELF_DIR/piu"
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GAME_DIR="$SELF_DIR/game"
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LIBS_DIR="$SELF_DIR/lib"
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HOOK_FILE="$SELF_DIR/hook.so"
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HOOK_CONFIG_FILE="$SELF_DIR/hook.conf"
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LIBS_LINKER="$SELF_DIR/lib/ld-linux.so.2"
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##################################################################################
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log_init()
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{
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rm -f "$LOG_FILE"
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}
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log()
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{
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local level="$1"
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local msg="$2"
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local timestamp="$(date "+%Y/%m/%d-%H:%M:%S:%3N")"
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local color=""
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case $level in
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$LOG_LEVEL_ERROR)
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color="\e[1m\e[31m"
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;;
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$LOG_LEVEL_WARN)
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color="\e[33m"
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;;
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$LOG_LEVEL_INFO)
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color="\e[34m"
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;;
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$LOG_LEVEL_DEBUG)
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color="\e[37m"
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;;
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esac
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echo -e "${color}[$level]\e[0m[$timestamp] ${msg}"
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echo "[$level][$timestamp] ${msg}" >> "$LOG_FILE"
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}
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log_error()
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{
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log "$LOG_LEVEL_ERROR" "$@"
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}
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log_warn()
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{
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log "$LOG_LEVEL_WARN" "$@"
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}
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log_info()
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{
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log "$LOG_LEVEL_INFO" "$@"
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}
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log_debug()
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{
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log "$LOG_LEVEL_DEBUG" "$@"
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}
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verify_running_as_root()
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{
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log_debug "Verify running as root user/with sudo..."
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if [ "$EUID" -ne 0 ]; then
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log_error "Running as non-root user, game likely to crash!"
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fi
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}
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verify_file_exists()
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{
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local file_path="$1"
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local warn_only="$2"
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log_debug "Verify file/dir exists $file_path..."
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if [ ! -e "$file_path" ]; then
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if [ "$warn_only" ]; then
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log_warn "Missing file \"$file_path\""
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else
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log_error "Missing required file \"$file_path\""
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exit 1
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fi
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fi
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}
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verify_dir_not_empty()
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{
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local dir_path="$1"
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if [ -z "$(ls -A $dir_path)" ]; then
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log_error "Directory empty: $dir_path"
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exit 1
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fi
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}
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verify_deps_all_local()
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{
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local exec_path="$1"
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local lib_path="$2"
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local ldd_output="$(ldd $exec_path >&1)"
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log_debug "Verify dependencies all local..."
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log_debug "ldd output for $exec_path:\\n$ldd_output"
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while read -r line; do
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# Skip any additional output/error messages that are not part of the library listing
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if [[ "$line:0:1" != "\t" ]]; then
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continue
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fi
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local libname="$(echo "$line" | cut -d '.' -f 1)"
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local libpath="$(echo "$line" | cut -d ' ' -f 3)"
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# Skip a bunch of libs that are kernel specific like bound to GPU drivers
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case $libname in
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"linux-gate") ;& # fallthrough
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"libGL") ;& # fallthrough
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"libGLX") ;& # fallthrough
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"libGLdispatch") ;& # fallthrough
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# That will still point to the current machine's linker
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# but we will use our own further down to bootstrap the elf
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"ld-linux") ;& # fallthrough
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"/lib/ld-linux")
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log_debug "Skipping $libname"
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continue
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;;
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*)
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;;
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esac
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log_debug "Checking $libname: $libpath..."
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if [[ $libpath != $LIBS_DIR* ]]; then
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log_warn "$libname is not local to the game, path $libpath"
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fi
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done <<< "$ldd_output"
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}
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verify_game_executable()
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{
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local exec_path="$1"
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log_debug "Verifying that game is executable: $exec_path..."
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if [ ! -x "$exec_path" ]; then
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log_warn "Game exec $exec_path not executable, fixing..."
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chmod +x "$exec_path"
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fi
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}
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print_usage()
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{
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echo "Pump It Up Environment Bootstrap (piueb), version $VERSION"
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echo "Easily bootstrap linux based Pump games using pumptools."
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echo "Usage: piueb <cmd> ..."
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echo "Commands:"
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echo " run - Run the game located next to this script"
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echo " strace - Run the game with local libraries and strace attached for debugging"
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echo " debug - Run the game with local libraries and a GDB debugger server attached for debugging"
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echo " help - Print this usage message"
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}
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# Supports native mk6 linux games as well as the mk3 linux ports using mk3hook
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cmd_run()
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{
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local mode="$1"
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log_init
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log_info "Pump It Up Environment Bootstrap (piueb), version $VERSION"
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verify_running_as_root
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log_info "Current path: $SELF_DIR"
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log_debug "File and path verification..."
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# Some file and folder verfication
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verify_file_exists "$GAME_EXEC"
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verify_file_exists "$GAME_DIR"
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verify_dir_not_empty "$GAME_DIR"
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verify_file_exists "$LIBS_DIR"
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verify_dir_not_empty "$LIBS_DIR"
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verify_file_exists "$HOOK_FILE"
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# Only warn to allow creating of default hook.conf if no file exists
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verify_file_exists "$HOOK_CONFIG_FILE" 1
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# Support two modes of setting up the runtime environment with the game's
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# dependencies:
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# 1. Using a separate linker application which might be necessary when having
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# to run the application with different libc (and/or other library) versions.
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# This avoids incompatibilities with newer libc runtime and ld-linux versions
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# (see f2-crashing-on-modern-linux-post-mortem.md).
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#
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# 2. Use only a subset of local libraries and take everything else from the
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# current system. Your typical LD_LIBRARY_PATH method.
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local lib_mode=""
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if [ -e "$LIBS_LINKER" ]; then
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lib_mode="ld"
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else
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lib_mode="local"
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fi
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log_info "Resolving dependencies mode: $lib_mode"
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# LD_LIBRARY_PATH setup to use local libraries instead of system ones
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if [ -z "$LD_LIBRARY_PATH" ]; then
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LD_LIBRARY_PATH="$LIBS_DIR"
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else
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LD_LIBRARY_PATH="$LIBS_DIR:$LD_LIBRARY_PATH"
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fi
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log_debug "LD_LIBRARY_PATH: $LD_LIBRARY_PATH"
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# Required that ldd shows us the correct paths
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export LD_LIBRARY_PATH
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# Check if all dependencies used are actually bundled with the game
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verify_deps_all_local "$GAME_EXEC" "$LIBS_DIR"
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local LD_PRELOAD="$HOOK_FILE"
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local ldd_output_hook="$(ldd $HOOK_FILE >&1)"
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log_debug "ldd output for $HOOK_FILE:\\n$ldd_output_hook"
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if [ "${*:1}" ]; then
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log_info "Additional cmd arguments provided: ${*:1}"
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fi
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log_info "Executing game $GAME_EXEC, mode $mode, lib_mode $lib_mode...\n=============================================================================================================================="
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# Because people forget this when setting up the data manually
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chmod +x "$GAME_EXEC"
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# Force the game to run to vsync blank interval for nvidia cards: __GL_SYNC_TO_VBLANK=1
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if [ "$mode" = "normal" ] && [ "$lib_mode" = "ld" ]; then
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# / after GAME_DIR required
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# Use private linker to avoid platform incompatibility issues (see above)
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exec \
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env __GL_SYNC_TO_VBLANK=1 \
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env LD_PRELOAD="$LD_PRELOAD" \
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"$LIBS_LINKER" \
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--library-path "$LD_LIBRARY_PATH" \
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"$GAME_EXEC" \
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"${GAME_DIR}/" \
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"--options" "$HOOK_CONFIG_FILE" \
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"${@:2}"
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elif [ "$mode" = "normal" ] && [ "$lib_mode" = "local" ]; then
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# / after GAME_DIR required
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exec \
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env __GL_SYNC_TO_VBLANK=1 \
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env LD_LIBRARY_PATH="$LD_LIBRARY_PATH" \
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env LD_PRELOAD="$LD_PRELOAD" \
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"$GAME_EXEC" \
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"${GAME_DIR}/" \
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"--options" "$HOOK_CONFIG_FILE" \
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"${@:2}"
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elif [ "$mode" = "debug" ] && [ "$lib_mode" = "ld" ]; then
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log_error "debug mode with lib type ld not supported"
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elif [ "$mode" = "debug" ] && [ "$lib_mode" = "local" ]; then
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gdbserver \
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--wrapper \
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env \
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__GL_SYNC_TO_VBLANK=1 \
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LD_LIBRARY_PATH="$LD_LIBRARY_PATH" \
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LD_PRELOAD="$LD_PRELOAD" \
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-- 0.0.0.0:1234 \
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"$GAME_EXEC" \
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"${GAME_DIR}/" \
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"--options" "$HOOK_CONFIG_FILE" \
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"${@:2}"
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elif [ "$mode" = "strace" ] && [ "$lib_mode" = "ld" ]; then
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log_error "strace mode with lib type ld not supported"
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elif [ "$mode" = "strace" ] && [ "$lib_mode" = "local" ]; then
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strace \
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-E __GL_SYNC_TO_VBLANK=1 \
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-E LD_LIBRARY_PATH="$LD_LIBRARY_PATH" \
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-E LD_PRELOAD="$LD_PRELOAD" \
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"$GAME_EXEC" \
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"${GAME_DIR}/" \
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"--options" "$HOOK_CONFIG_FILE" \
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"${@:2}"
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elif [ "$mode" = "valgrind" ] && [ "$lib_mode" = "ld" ]; then
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log_error "valgrind mode with lib type ld not supported"
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elif [ "$mode" = "valgrind" ] && [ "$lib_mode" = "local" ]; then
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valgrind \
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--trace-children=yes \
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env \
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__GL_SYNC_TO_VBLANK=1 \
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LD_LIBRARY_PATH="$LD_LIBRARY_PATH" \
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LD_PRELOAD="$LD_PRELOAD" \
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"$GAME_EXEC" \
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"${GAME_DIR}/" \
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"--options" "$HOOK_CONFIG_FILE" \
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"${@:2}"
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else
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log_error "Unsupported mode ($mode) or lib_mode (($lib_mode)"
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fi
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}
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cmd_help()
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{
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print_usage
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}
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##################################################################################
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CMD="$1"
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case $CMD in
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"")
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echo "Insufficient arguments."
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print_usage
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exit 1
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;;
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"help")
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cmd_help
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exit 0
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;;
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"run")
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cmd_run "normal" "${@:2}"
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exit 0
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;;
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"debug")
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cmd_run "debug" "${@:2}"
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exit 0
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;;
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"strace")
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cmd_run "strace" "${@:2}"
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exit 0
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;;
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"valgrind")
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cmd_run "valgrind" "${@:2}"
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exit 0
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;;
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*)
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echo "Invalid command."
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print_usage
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exit 1
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;;
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esac
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