2020-10-03 20:56:55 +02:00
|
|
|
# Pumptool's hook libraries
|
|
|
|
A collection of libraries that need to be pre-loaded when running vanilla dumps of Pump It Up games. These hooks allow
|
|
|
|
you to run any of the supported games on any* Linux distribution and hardware.
|
|
|
|
|
|
|
|
Each game might require a different hook library as the software evolved as well as the hardware and original
|
|
|
|
operating system changed a few times as well.
|
|
|
|
|
|
|
|
## General features
|
|
|
|
A few notable features:
|
|
|
|
|
|
|
|
* Run any supported gam on recent kernel versions thanks to various fixes
|
|
|
|
* Run any supported game on 32-bit and 64-bit distros (64-bit distros require additional 32-bit libs to be installed)
|
|
|
|
* Full dongle emulation
|
|
|
|
* Remove HDD checks to run this on "non legit" drives
|
|
|
|
* Full IO hardware emulation: MK6 PIUIO, Pro Button board (PIUBTN)
|
|
|
|
* Real IO passthrough
|
|
|
|
* API: Implement support for your own custom IO
|
|
|
|
|
|
|
|
## Supported games and versions
|
|
|
|
Check each of the dedicated hook readmes which games and versions are supported.
|
|
|
|
|
2020-10-25 16:19:42 +01:00
|
|
|
## Dependencies of hook libraries
|
|
|
|
Pumptool's hook libraries aim for having no dependencies other than what is already required by the
|
|
|
|
different games to run.
|
|
|
|
|
|
|
|
However, there are some exceptions that require additional libraries in order to allow the following
|
|
|
|
features to work correctly:
|
|
|
|
* Hook libraries, e.g. `nx2hook` that support network features, e.g. usb profiles with pumpnet
|
|
|
|
* IO API implementations that support real devices, e.g. real PIUIO, which use libusb-1.0
|
|
|
|
|
|
|
|
Taken from [the Dockerfile for building pumptools](../../Dockerfile), the following commands install
|
|
|
|
the dependencies that you need on an Ubuntu-based system:
|
|
|
|
|
|
|
|
```bash
|
|
|
|
dpkg --add-architecture i386
|
|
|
|
apt-get update && apt-get install -y \
|
|
|
|
g++-multilib \
|
|
|
|
gcc-multilib \
|
|
|
|
libc6-dev-i386 \
|
|
|
|
libusb-1.0-0:i386 \
|
|
|
|
libusb:i386 \
|
|
|
|
libasound2:i386 \
|
|
|
|
libconfig++:i386 \
|
|
|
|
libx11:i386 \
|
|
|
|
libcurl4-gnutls:i386
|
|
|
|
```
|
|
|
|
|
|
|
|
Further game version specific dependencies and how to set these up is outlined in
|
|
|
|
[its own section](#dependencies-of-games).
|
|
|
|
|
2020-10-03 20:56:55 +02:00
|
|
|
## Hardware, operating system and environment
|
|
|
|
A general outline is given by [this readme](os.md) if you want to setup something yourself. Otherwise, you should
|
|
|
|
checkout the `pumpos` project in a repository nearby which takes care of installing a fully configured OS to a physical
|
|
|
|
disk to run the games on dedicated hardware for cabinets.
|
|
|
|
|
|
|
|
## Quick start: how to run (official release)
|
|
|
|
The following steps apply to any game of the "officially" supported release data.
|
|
|
|
|
|
|
|
1. Install the required dependencies which can vary per game. Check the section "required dependencies" in the dedicated
|
|
|
|
readme files of each hook.
|
|
|
|
1. Unpack `game.zip` and `lib-local.zip` to a folder of your choice.
|
|
|
|
1. Your folder should contain the following files and folders: `game`, `lib`, `piu`, `version`
|
|
|
|
1. Unpack the hook which supports the game you have chosen, e.g. for Exceed use `exchook.zip`, from the
|
|
|
|
`pumptools-X.XX.zip` release package next to the `piu` executable
|
|
|
|
1. Unpack the `piuio.zip` from the `pumptools-X.XX.zip` release package next to the `piu` executable
|
|
|
|
1. Rename the hook library, e.g. for Exceed `exchook.so`, to `hook.so` and the hook configuration file, e.g. for
|
|
|
|
Exceed `exchook.conf`, to `hook.conf`
|
|
|
|
1. Open `hook.conf` with a text editor and set the `patch.piuio.emu_lib` property accordingly:
|
|
|
|
* For keyboard usage: `patch.piuio.emu_lib=./ptapi-io-piuio-keyboard.so` and
|
|
|
|
`patch_hook_main_loop.x11_input_handler=./ptapi-io-piuio-keyboard.so"`
|
|
|
|
* Configure your keyboard mappings using `./ptapi-io-piuio-keyboard-conf`
|
|
|
|
* For USB PIUIO usage: Do not set the `patch.piuio.emu_lib` property and have the hardware plugged in.
|
|
|
|
1. Run the game as logged in root user: `./piueb run` or if you have `sudo` installed and configured: `sudo ./piueb run`
|
|
|
|
|
|
|
|
Details to specific games are given in the hook read files dedicated to each supported version. Further general
|
|
|
|
configuration and technical details as well as troubleshooting known issues are described in following sections.
|
|
|
|
|
2020-10-25 16:19:42 +01:00
|
|
|
## Dependencies of games
|
2020-10-03 20:56:55 +02:00
|
|
|
A list of dependencies is provided in the dedicated hook readme files for each game. The following is a general guide
|
|
|
|
on how dependencies of the games can be resolved to run them.
|
|
|
|
|
|
|
|
Right now, there are two methods for resolving the dependencies and which dependencies to use for the game:
|
|
|
|
* __Method 1__: Install as many dependencies as possible using the package manager of your distribution. Usually, you want
|
|
|
|
to go for method 1 and if the game runs, you don't have to bother with method 2. A few less common libraries are
|
|
|
|
provided with the official data release and are loaded from the local `lib` folder instead.
|
|
|
|
* __Method 2__: Provide **all** libraries except GPU related ones and a dedicated ld-linux loader with the game
|
|
|
|
independent from your system. Theoretically, this gives you full distribution independence but it is more complicated
|
|
|
|
and comes with a few unresolved issues so far. If method 1 doesn't work for you, try this method. For details, see the
|
|
|
|
[following section](#local-data-folder).
|
|
|
|
|
|
|
|
## Data setup
|
|
|
|
You are expected to get a clean set of data from a pristine drive. Ensure that the game is supported by one of the
|
|
|
|
hook libraries coming with pumptools and the game's version is on the list supported versions.
|
|
|
|
|
|
|
|
You are not required to have the pulled data in the same locations as on the original drive as the hook library can
|
|
|
|
be configured to have everything in a single local folder. These settings can be found and tweaked in the `hook.conf`
|
|
|
|
file which is created after you started the game once.
|
|
|
|
|
|
|
|
### Local data folder
|
|
|
|
Your local data folder must contain the following folders and files:
|
|
|
|
* `game`: The `game` asset folder from the HDD. Filename casing depends on the games and is relevant on case-sensitive
|
|
|
|
file systems. Exact requirements are explained in the readme files of each hook. Otherwise, the game crashes because of
|
|
|
|
files/folders it cannot find. Furthermore, put any additional files/folders that are game assets and not located in
|
|
|
|
the original `game` folder into the `game` folder, e.g. `mission.txt`, `SCRIPT` folder etc. which are located in
|
|
|
|
the cramfs on some games.
|
|
|
|
* `lib`: Put any libraries (especially older versions of libraries that can't be installed anymore using the package
|
|
|
|
manager) the game uses and aren't installed on your system in here. Using piueb, you have two options with potential
|
|
|
|
different (in-)compatibility issues:
|
|
|
|
1. Have **all** libraries the game requires to run (except GPU driver specific libs) with compatible version in that
|
|
|
|
folder including a dedicated `ld-linux.so`. See [piueb script header documentation](../../dist/piueb).
|
|
|
|
1. Have only additional libraries that are not common/available on with your package manager **without** a dedicated
|
|
|
|
`ld-linux.so`.
|
|
|
|
* `save`: Empty folder where the the game stores configuration. These files are created by the game automatically and
|
|
|
|
contain default values if missing.
|
|
|
|
* `piu`: The Linux port `piu` executable.
|
|
|
|
|
|
|
|
## Configure IO
|
|
|
|
The hooks allow you to hook any implementation of [pumptools's API](../api/api.md) to the game to drive any type of IO
|
|
|
|
hardware. See the [dedicated readme](../api/io/piuio.md) on how to configure the PIUIO with the different types
|
|
|
|
of implementations available, e.g. keyboard, joystick, ...
|
|
|
|
|
|
|
|
## Troubleshooting and FAQ
|
|
|
|
The following sub-sections apply to all hooks.
|
|
|
|
|
|
|
|
### USB 3.0 vs 2.0 issues with USB thumb drives/profiles
|
|
|
|
This affects *ALL* games that make use of USB thumb drives for storing player profile related data.
|
|
|
|
|
|
|
|
Due to how the Linux kernel treats bus-port mappings for USB 3.0 and USB 2.0 different, it is recommended to limit the
|
|
|
|
usage of USB thumb drives either to 3.0 or 2.0 drives only after having configured the port assignment for the affected
|
|
|
|
games.
|
|
|
|
|
|
|
|
For example, you use a USB 2.0 thumb drive to assign one physical USB ports on your machine to each player side using
|
|
|
|
NX2's operator menu configuration option. However, the configured assignment is only working for USB 2.0 drives. If
|
|
|
|
you repeat this configuration step with a USB 3.0 drive (if your mainboard supports them because it has a USB 3.0
|
|
|
|
host controller), you will get different `bus:port` values shown on the configuration screen. Keep this in mind when
|
|
|
|
setting up the game, assigning the ports and using USB thumb drives with the games.
|
|
|
|
|
|
|
|
### My USB thumb drive is not detected by the game at all
|
|
|
|
Which means you cannot use it to even map the USB ports in the test menu.
|
|
|
|
|
|
|
|
Make sure to try at least another one by a different brand. There have been reports of some thumb drives simply not
|
|
|
|
working, e.g. a fairly old Kingston 1GB. In general, everything that gets detected fine by Linux should work.
|
|
|
|
|
|
|
|
### My USB thumb drive works when mapping the ports in the test menu but is not recognized on the game login screen
|
|
|
|
Might be the same issue as [here](#my-usb-thumb-drive-is-not-detected-by-the-game-at-all). Try out different USB thumb
|
|
|
|
drives. Be aware of the [USB 3.0 vs 2.0 issue](#usb-30-vs-20-issues-with-usb-thumb-drivesprofiles) as well.
|
|
|
|
|
|
|
|
### The game enters the operator menu when I start it
|
|
|
|
This is known to happen consistently on NX but was observed on other versions like Exceed 2 and Zero in the past. The
|
|
|
|
cause for this is unknown so far. Even with all usb emulation layers removed from pumptools and a real MK6 PIUIO
|
|
|
|
attached this still happens. If the game is run without the PIUIO attached, everything's fine. Therefore, we suspect
|
|
|
|
this is a bug within the game's PIUIO driver, likely some uninitialized buffers (due to the randomness of this bug
|
|
|
|
being triggered).
|
|
|
|
|
|
|
|
### How to I generate a fresh configuration file with default values
|
|
|
|
If you deleted your `hook.conf` file or you just want a clean start with default values, the hook creates a clean
|
|
|
|
`hook.conf` file if none exists once you run `piueb`.
|
|
|
|
|
|
|
|
### What are the command line arguments supported by the hook
|
|
|
|
Just run `piueb run -h` to get help output from the hook library. This also provides you with shortened command line
|
|
|
|
parameters for all options available from the configuration file.
|
|
|
|
|
|
|
|
### How do I provide command line arguments to quickly change configuration settings for the game
|
|
|
|
Just run `piueb run` with the shortened command line parameter, e.g. `piueb run -w`.
|
|
|
|
|
|
|
|
### The game's music plays too fast, too slow, or sounds weird
|
|
|
|
Depending on the game version you play, the audio subsystem is set to either render to an output device with a
|
|
|
|
frequency of 44100hz or 48000hz in SE16_LE format. Alsa needs to be configured accordingly to play back the audio
|
|
|
|
data at the right sample rate to make it sound right.
|
|
|
|
|
|
|
|
Games and audio settings required:
|
|
|
|
* 44100hz: MK3 Linux ports 1st to Prex 3, Exceed (1), Pro 1 and Pro 2
|
|
|
|
* 48000hz: Exceed 2 and newer
|
|
|
|
|
|
|
|
One possibility to fix that is change the values in your config, e.g. `/usr/share/alsa/pcm/dmix.conf` when using the
|
|
|
|
`dmix` device (the location and config can differ depending on your setup). In case you have to set them to 48000hz,
|
|
|
|
search for the following configuration values and replace them with these values:
|
|
|
|
```
|
|
|
|
format S16_LE
|
|
|
|
rate 48000
|
|
|
|
```
|
|
|
|
|
|
|
|
If the contents of the files are just variables, check `/usr/share/alsa/alsa.conf` something similar like this:
|
|
|
|
```text
|
|
|
|
defaults.pcm.dmix.rate 44100
|
|
|
|
defaults.pcm.dmix.format "S16_LE"
|
|
|
|
```
|
|
|
|
|
|
|
|
The same method applies to replacing 44100hz with 48000hz.
|
|
|
|
|
|
|
|
### How do I figure out which sound device to select
|
|
|
|
You can list the currently connected devices/sound cards using the following command:
|
|
|
|
```shell script
|
|
|
|
cat /proc/asound/cards
|
|
|
|
```
|
|
|
|
|
|
|
|
Example output:
|
|
|
|
```text
|
|
|
|
0 [PCH ]: HDA-Intel - HDA Intel PCH
|
|
|
|
HDA Intel PCH at 0xfb610000 irq 51
|
|
|
|
1 [NVidia ]: HDA-Intel - HDA NVidia
|
|
|
|
HDA NVidia at 0xfb080000 irq 52
|
|
|
|
```
|
|
|
|
|
|
|
|
You can see two audio devices available: `0` being the built-in sound chip and `1` the audio output on the installed
|
|
|
|
GPU (i.e. HDMI audio out).
|
|
|
|
|
|
|
|
To route the audio to the device of your choice, e.g. device `0`, add the number to the `hw:` path: `hw:0` for device
|
|
|
|
`0`. Set `hw:0` in the configuration file:
|
|
|
|
|
|
|
|
```text
|
|
|
|
patch.sound.device=hw:0
|
|
|
|
```
|
|
|
|
|
|
|
|
### The game plays/renders too fast
|
|
|
|
The game relies on vsync to lock to the target framerate of 60 FPS. Ensure vsync is turned on in your GPU settings.
|
|
|
|
|
|
|
|
### libGL.so.1: cannot open shared object file: No such file or directory
|
|
|
|
Install your GPU drivers. This library depends on the GPU driver and is not included with the distributed data.
|
|
|
|
|
|
|
|
### There's no sound at all, even with the correct sound device selected
|
|
|
|
On certain setups, the sound output only seems to work after already having attempted to use the sound device once.
|
|
|
|
In a shell, try running the following command twice:
|
|
|
|
|
|
|
|
```shell script
|
|
|
|
aplay -q /usr/share/sounds/alsa/Front_Center.wav
|
|
|
|
```
|
|
|
|
|
|
|
|
If after a fresh boot the sound plays after the second attempt, your setup suffers from this issue.
|
|
|
|
Simply putting the above command once in a boot script will make sure the sound device is activated.
|