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95 lines
4.0 KiB
Markdown
95 lines
4.0 KiB
Markdown
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# Pump it Up NX Absolute
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This document collects various information about the game itself.
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## Trivia
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* Release: December 2008
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* USB player profiles from NX2 can be carried over and are extended by the game on first load. NXA
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USB profiles are not backwards compatible with NX2.
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* The original game only allows special brand of usb thumb drives. Other drives are not accepted by
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the game. Profiles were managed and uploaded by the player using a proprietary software called
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"PUMBI" which is no longer supported.
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# Game modes
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* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
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Freestyle, Nightmare
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* New Tunes
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* Banya
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* K-Pop
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* Pop
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* Training Station
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* Brain Shower: Solve puzzles/quiz questions while playing a song
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* Special Station: Full versions, remixes and another step (charts)
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* World Max: Clear missions to unlock further locked missions and content in Special Station
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## World max guide and unlocks
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Either take a look at the `missions.txt` file which is either located on the compressed file system
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of an original drive or in the `game` data folder of some data release, or use
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[blood618's guide](guide/nxa.pdf) which was published on ph-online back in the days.
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### Missions.txt
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Take a look at the `missions.txt` file which should easily reveal a bunch of useful information
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already like mission conditions.
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### blood618's guide
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See [here](guide/nxa.pdf).
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### Unlocks sourced from disassembly (icex2)
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Sourced from the disassembly of the 1.10 build.
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The game takes any saves from NX2 and converts them to NXA saves. Internally, this is done by
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simply appending new data to the existing NX2 save file format. However, this does not keep the
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format (backwards) compatible at all, as some missions have changed as well as how unlock flags
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are processsed by the game, e.g. barrier unlock flags are entirely re-mapped.
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#### Barriers
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*EFxxx* identifiers are the official "mission step" identifiers used in the game's code and
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assets. You can use these to search for the mission entries in the `mission.txt` file.
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Total of 10 barriers to unlock. IDs denote game internal identifiers for each barrier.
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* Yellow (Barrier ID 7)
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* Clear (nearly) all missions in Ladania
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* Mission step IDs: EF450 (Beat the Step / Ladania) to EF464 (Devil Castle / Ladania) without EF458 (NXSB / Ladania)
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* Dark Green (Barrier ID 5)
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* Clear (nearly) all missions "on earth" which includes missions of the lands Caelum, Luman Ocean, Ladania, Pandonus and Arowahi
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* Mission step IDs: EF400 (Arriving / Caelum) to EF487 (More-Powerful 2 / Arowahi) without EF432 (* Yasangma 2-2 / Luman Ocean)
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* ??? (Barrier ID 10)
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* Clear all missions in Caelum
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* Mission step IDs: EF400 (Arriving / Caelum) to EF424: Appear / Caelum
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* ??? (Barrier ID 8)
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* Clear Turn Turn Turn! / Pandonus (EF445)
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* ??? (Barrier ID 13)
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* Clear She Likes D / Pandonus (EF440)
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* Clear Lighthouse / Arowahi (EF483)
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* ??? (Barrier ID 11)
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* Clear Wook! / Arowahi (EF466)
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* Clear Turn Turn Turn! / Pandonus (EF445)
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* Total world max clear percentage > ~61% (the math in the code is super weird resulting in a non-rounded floating point value)
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* ??? (Barrier ID 6)
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* Clear More-Powerful 8 / Evgeneia Geist (EF599)
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* Clear WormHole / Dream's Kyma (EF598)
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* Clear WormHole / Stella's Maya (EF597)
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* Clear Galaxy / Infiniti Musica (EF596)
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* Clear * Ehne 2 / Infiniti Musica (EF595)
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* Clear ForWamm / Infiniti Musica (EF594)
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* ??? (Barrier ID 4)
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* Clear Remember Me 4" / Parafora Psychi (EF631)
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* Clear Space City 2 / Parafora Psychi (EF632)
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* Clear WormHole / Stella's Maya (EF636)
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* Clear Dead End 2 / Cosmos Spatium (EF637)
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* ??? (Barrier ID 12)
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* Either have it already unlocked + some unknown condition
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* Or get more than 19% on World Max
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* ??? (Barrier ID 9)
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* Accumulated clear percentages (see profile overview on USB load) of World Max, Arcade Station,
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Brain Shower and Special Zone >= 40%
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* Which means that achieving >= 40% on one station alone, e.g. World Max, also works
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