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pumptools/doc/game/19-pro.md

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# Pump it Up PRO
This document collects various information about the game itself.
## Trivia
* Release: August 2007
* Cross-over gameplay elements from In The Groove: Mines and rolls
* Save scores and load step-edits from USB thumb drive
# Game modes
* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
## Modifiers
Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
on the song select screen and a modifier menu appears.
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## Content Unlock codes
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All codes need to be entered on any song result screen using the pad.
Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
the same time, e.g. jumps.
### VVV
Stand on the following arrows and keep them activated:
![](image/arrow/dl.png)
![](image/arrow/dr.png)
Then, press the following sequence (likely using your hands):
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
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Code as text from game data:
```text
1+3+7 1+3+9 1+3+5 1+3+9 1+3+7 1+3+9 (stand on 13, press 795979)
```
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### Solitary 2
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
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Code as text from game data:
```text
5 7+9 5 7+9 5 7+9 1+3
```
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### Take Me Back (re-edit)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
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Code as text from game data:
```text
159159 1+9 1+9 7+3 1+9
```
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### Infection
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
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Code as text from game data:
```text
13591353
```
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### Chimera
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
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Code as text from game data:
```text
513979535
```
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### FAEP 2-2
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
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Code as text from game data:
```text
7+9 5 1+3 5 1+7 5 3+9 5
```
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### We Goin' Fly Remix
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
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Code as text from game data:
```text
77 7+9 7+3 7+5 7
```
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### Darkly We Wander
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
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Code as text from game data:
```text
357951355
```
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### Up & Down
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
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Code as text from game data:
```text
7171717193939393
```
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### Victory
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
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Code as text from game data:
```text
7+9 1+7 7+9 9+3 7+9 1+3 7+9
```
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### Warp 8XM
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/.png)
![](image/arrow/.png)
![](image/arrow/.png)
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Code as text from game data:
```text
15795135
```
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### Understand
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
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![](image/arrow/ul.png)
Code as text from game data:
```text
795973537
```
## Easter Egg Codes
All codes need to be entered on any song result screen using the pad.
Note: Codes that are split across lines require to hit arrows that are on the same line at
the same time, e.g. jumps.
These codes play sounds on the result screen.
### Toasty
Code as text from game data:
```text
315797513
```
### Brb
Code as text from game data:
```text
957957957
```
### Break It
Code as text from game data:
```text
1+3+5+7+9
```
### Cry
Code as text from game data:
```text
531795
```
### Evil Laugh
Code as text from game data:
```text
1+7 1+5 1+3 5+3 9+3
```
### Ruler
Code as text from game data:
```text
3557553
```
### Stop'n Go
Code as text from game data:
```text
1133595
```
### Wierd Growl
Code as text from game data:
```text
9575153
```
### Xuxa
Code as text from game data:
```text
1151313
```
### Hey Get Up And Dance
Code as text from game data:
```text
759535157
```
### Hit Me
Code as text from game data:
```text
555555555
```
### Ignition
Code as text from game data:
```text
7+9 9+7 7+9 9+7
```
### No Way
Code as text from game data:
```text
791379137913
```
### Oh God
Code as text from game data:
```text
9+3 9+3 9+3 9+3 9+3
```
### Yeah I Know You Can
Code as text from game data:
```text
5315795
```