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https://github.com/pumpitupdev/pumptools.git
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59 lines
3.2 KiB
Markdown
59 lines
3.2 KiB
Markdown
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# Hardware
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Everything runs on original hardware MK6 and up. However, newer games might be slightly more demanding and will not
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run smoothly on the old MK6 anymore.
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As for custom hardware, everything that's at least of MK6 specs should do the job. GPU-wise you are not bound to nVidia
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cards. Though, the card of your choice has to support at least the OpenGL 2.0 standard.
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However, not that we have seen graphical glitches on AMD and Intel GPUs with NX2 which we haven't seen on older pump
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versions. The game starts and runs but after some time you might encounter graphical glitches.
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You can also run the games in a VM. Recommended settings: 2 vCPUs, 2 GB RAM, OpenGL 2.0 hardware acceleration enabled
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(requires installing drivers/kernel modules on your guest).
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# Operating system and environment setup
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This document outlines common stuff that is required to run any of the games supported by pumptools. Make sure to follow
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these properly and have your system prepared for the hooks before you continue with their dedicated readme files.
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## Linux distributions supported
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If you have the required knowledge, you should be able to get this to run on any distribution available. However, there
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are a few things to consider:
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* The game is a 32-bit binary, you need to be able to run 32-bit binaries
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* Naturally, the game requires 32-bit versions of the libraries it depends on
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* The game is built with glibc. You might have a hard time on distributions not shipping with them by default, e.g.
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Alpine Linux
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* Kernel-wise, the latest kernels and everything that's not pre 2.6 should work. Due to various hook sub-modules, many
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quirks in different games have been fixed to run all games on the latest upstream kernel versions of Linux.
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Recommendation: Use a 64-bit Linux distribution of your choice. You can also use a 32-bit distribution as this is the
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arch these games were built for but it does not come with any benefits. Prepare yourself to upgrade to 64-bit once any
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of the newer games (finally) moves to that target architecture.
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## Dependencies
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Each game and hook comes with a list of dependencies you might have to install. This depends on which type of dependency
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resolution you pick.
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When running this on a 64-bit Ubuntu, all packages must be installed as lib32 packages! When you are on Debian/Ubuntu
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(based) distros and you are using apt, you have to enable multiarch support first:
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```shell script
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sudo dpkg --add-architecture i386
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apt update
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```
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Then, install the 32-bit packages like this where `<pkgname>` must be replaced accordingly:
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```shell script
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apt install pkgname:i386
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```
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Note: The `:386` postfix does not apply to packages like `gccmultilib` as this already covers the i386 part.
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## GPU drivers
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For `libGL`, you need to install a GPU driver and have hardware acceleration enabled. The `libGL` library provided also
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needs to be 32-bit compatible.
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To check if everything's installed and HW acceleration is working, just run `glxgears`. If that doesn't error and you
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see the rendered gears spinning, you should be fine.
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## Sound drivers
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Naturally, you also have to have sound stuff installed. Having alsa with its libraries available is sufficient. Pulse
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and similar audio systems are not required, e.g. when running on a cabinet.
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