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62 lines
1.4 KiB
C
62 lines
1.4 KiB
C
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/**
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* Example implementation of the piubtn API. This doesn't really implement anything but rather provides a stub file that
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* helps anyone to get started with API development/prototyping.
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*
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* A simple setup for a quick start:
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* 1. Ensure that the API folders with the headers are located next to this file, specifically ptapi/io/piubtn.h.
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* 2. Compile using: gcc -I. -m32 -shared -fPIC -o ptapi-io-piubtn-stub.so ptapi-io-piubtn-stub.c
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* 3. Follow the steps in the readme to configure it for the game of your choice.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include "ptapi/io/piubtn.h"
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const char* ptapi_io_piubtn_ident(void)
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{
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return "stub";
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}
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bool ptapi_io_piubtn_open(void)
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{
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printf("piubtn-stub: ptapi_io_piubtn_open\n");
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return true;
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}
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void ptapi_io_piubtn_close(void)
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{
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printf("piubtn-stub: ptapi_io_piubtn_close\n");
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}
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bool ptapi_io_piubtn_recv(void)
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{
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return true;
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}
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bool ptapi_io_piubtn_send(void)
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{
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return true;
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}
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void ptapi_io_piubtn_get_input(uint8_t player, struct ptapi_io_piubtn_inputs* inputs)
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{
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// Set all inputs to off
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if (player == 0) {
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inputs->left = false;
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inputs->right = false;
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inputs->start = false;
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inputs->back = false;
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} else {
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inputs->left = false;
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inputs->right = false;
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inputs->start = false;
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inputs->back = false;
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}
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}
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void ptapi_io_piubtn_set_output(uint8_t player, const struct ptapi_io_piubtn_outputs* outputs)
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{
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}
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