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mirror of https://github.com/pumpitupdev/pumptools.git synced 2024-11-30 17:24:30 +01:00

hook/zero: Remove non working window mode option

This commit is contained in:
icex2 2021-03-19 16:28:15 +01:00
parent 81bdf49af2
commit 078a382ba6
4 changed files with 0 additions and 21 deletions

View File

@ -4,9 +4,6 @@ game.force_unlock=0
# [str]: Path to game settings (SETTINGS) folder
game.settings=./save
# [bool (0/1)]: Force game into window mode
patch.gfx.windowed=0
# [bool (0/1)]: Enable file call monitoring
patch.hook_mon.file=0

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@ -143,10 +143,6 @@ static void zerohook_patch_gfx_init(struct zerohook_options *options)
log_assert(options);
patch_gfx_init();
if (options->patch.gfx.windowed) {
patch_gfx_force_window_mode();
}
}
static void zerohook_patch_game_init(struct zerohook_options *options)

View File

@ -4,7 +4,6 @@
#define ZEROHOOK_OPTIONS_STR_GAME_FORCE_UNLOCK "game.force_unlock"
#define ZEROHOOK_OPTIONS_STR_GAME_SETTINGS "game.settings"
#define ZEROHOOK_OPTIONS_STR_PATCH_GFX_WINDOWED "patch.gfx.windowed"
#define ZEROHOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE "patch.hook_mon.file"
#define ZEROHOOK_OPTIONS_STR_PATCH_HOOK_MON_FS "patch.hook_mon.fs"
#define ZEROHOOK_OPTIONS_STR_PATCH_HOOK_MON_IO "patch.hook_mon.io"
@ -39,13 +38,6 @@ static const struct util_options_def zerohook_options_def[] = {
.type = UTIL_OPTIONS_TYPE_STR,
.default_value.str = "./save",
},
{
.name = ZEROHOOK_OPTIONS_STR_PATCH_GFX_WINDOWED,
.description = "Force game into window mode",
.param = 'w',
.type = UTIL_OPTIONS_TYPE_BOOL,
.default_value.b = false,
},
{
.name = ZEROHOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE,
.description = "Enable file call monitoring",
@ -171,8 +163,6 @@ bool zerohook_options_init(
options_opt, ZEROHOOK_OPTIONS_STR_GAME_FORCE_UNLOCK);
options->game.settings =
util_options_get_str(options_opt, ZEROHOOK_OPTIONS_STR_GAME_SETTINGS);
options->patch.gfx.windowed = util_options_get_bool(
options_opt, ZEROHOOK_OPTIONS_STR_PATCH_GFX_WINDOWED);
options->patch.hook_mon.file = util_options_get_bool(
options_opt, ZEROHOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE);
options->patch.hook_mon.fs = util_options_get_bool(

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@ -13,10 +13,6 @@ struct zerohook_options {
} game;
struct patch {
struct gfx {
bool windowed;
} gfx;
struct hook_mon {
bool file;
bool fs;