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mirror of https://github.com/pumpitupdev/pumptools.git synced 2024-11-12 01:30:48 +01:00

hook/fst: Remove non working window mode option

This commit is contained in:
icex2 2021-03-19 16:26:55 +01:00
parent eb54cd96e3
commit 09586bc574
4 changed files with 0 additions and 21 deletions

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@ -1,9 +1,6 @@
# [str]: Path to game settings (SETTINGS) folder
game.settings=./save
# [bool (0/1)]: Force game into window mode
patch.gfx.windowed=0
# [bool (0/1)]: Enable file call monitoring
patch.hook_mon.file=0

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@ -137,10 +137,6 @@ static void fsthook_patch_gfx_init(struct fsthook_options *options)
log_assert(options);
patch_gfx_init();
if (options->patch.gfx.windowed) {
patch_gfx_force_window_mode();
}
}
static void fsthook_patch_main_loop_init(struct fsthook_options *options)

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@ -3,7 +3,6 @@
#include "util/options.h"
#define FSTHOOK_OPTIONS_STR_GAME_SETTINGS "game.settings"
#define FSTHOOK_OPTIONS_STR_PATCH_GFX_WINDOWED "patch.gfx.windowed"
#define FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE "patch.hook_mon.file"
#define FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_FS "patch.hook_mon.fs"
#define FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_IO "patch.hook_mon.io"
@ -33,13 +32,6 @@ const struct util_options_def fsthook_options_def[] = {
.type = UTIL_OPTIONS_TYPE_STR,
.default_value.str = "./save",
},
{
.name = FSTHOOK_OPTIONS_STR_PATCH_GFX_WINDOWED,
.description = "Force game into window mode",
.param = 'w',
.type = UTIL_OPTIONS_TYPE_BOOL,
.default_value.b = false,
},
{
.name = FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE,
.description = "Enable file call monitoring",
@ -178,8 +170,6 @@ bool fsthook_options_init(
options->game.settings =
util_options_get_str(options_opt, FSTHOOK_OPTIONS_STR_GAME_SETTINGS);
options->patch.gfx.windowed = util_options_get_bool(
options_opt, FSTHOOK_OPTIONS_STR_PATCH_GFX_WINDOWED);
options->patch.hook_mon.file = util_options_get_bool(
options_opt, FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE);
options->patch.hook_mon.fs =

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@ -12,10 +12,6 @@ struct fsthook_options {
} game;
struct patch {
struct gfx {
bool windowed;
} gfx;
struct hook_mon {
bool file;
bool fs;