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synced 2024-11-12 01:30:48 +01:00
hook/fst: Remove non working window mode option
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parent
eb54cd96e3
commit
09586bc574
3
dist/conf/fsthook.conf
vendored
3
dist/conf/fsthook.conf
vendored
@ -1,9 +1,6 @@
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# [str]: Path to game settings (SETTINGS) folder
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game.settings=./save
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# [bool (0/1)]: Force game into window mode
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patch.gfx.windowed=0
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# [bool (0/1)]: Enable file call monitoring
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patch.hook_mon.file=0
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@ -137,10 +137,6 @@ static void fsthook_patch_gfx_init(struct fsthook_options *options)
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log_assert(options);
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patch_gfx_init();
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if (options->patch.gfx.windowed) {
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patch_gfx_force_window_mode();
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}
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}
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static void fsthook_patch_main_loop_init(struct fsthook_options *options)
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@ -3,7 +3,6 @@
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#include "util/options.h"
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#define FSTHOOK_OPTIONS_STR_GAME_SETTINGS "game.settings"
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#define FSTHOOK_OPTIONS_STR_PATCH_GFX_WINDOWED "patch.gfx.windowed"
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#define FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE "patch.hook_mon.file"
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#define FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_FS "patch.hook_mon.fs"
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#define FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_IO "patch.hook_mon.io"
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@ -33,13 +32,6 @@ const struct util_options_def fsthook_options_def[] = {
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.type = UTIL_OPTIONS_TYPE_STR,
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.default_value.str = "./save",
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},
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{
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.name = FSTHOOK_OPTIONS_STR_PATCH_GFX_WINDOWED,
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.description = "Force game into window mode",
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.param = 'w',
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.type = UTIL_OPTIONS_TYPE_BOOL,
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.default_value.b = false,
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},
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{
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.name = FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE,
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.description = "Enable file call monitoring",
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@ -178,8 +170,6 @@ bool fsthook_options_init(
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options->game.settings =
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util_options_get_str(options_opt, FSTHOOK_OPTIONS_STR_GAME_SETTINGS);
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options->patch.gfx.windowed = util_options_get_bool(
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options_opt, FSTHOOK_OPTIONS_STR_PATCH_GFX_WINDOWED);
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options->patch.hook_mon.file = util_options_get_bool(
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options_opt, FSTHOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE);
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options->patch.hook_mon.fs =
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@ -12,10 +12,6 @@ struct fsthook_options {
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} game;
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struct patch {
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struct gfx {
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bool windowed;
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} gfx;
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struct hook_mon {
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bool file;
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bool fs;
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