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hook/nxa: Setup pumpnet for nxahook
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parent
e84a5ee652
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@ -16,6 +16,7 @@
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#include "hook/patch/main-loop.h"
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#include "hook/patch/microdog40.h"
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#include "hook/patch/mounts.h"
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#include "hook/patch/net-profile.h"
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#include "hook/patch/piuio.h"
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#include "hook/patch/piuio-exit.h"
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#include "hook/patch/redir.h"
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@ -264,6 +265,18 @@ static void nxahook_patch_profile()
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nxahook_profile_gen_init();
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}
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static void nxahook_patch_pumpnet(struct nxahook_options* options)
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{
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if (options->patch.net.server && options->patch.net.machine_id != 0) {
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patch_net_profile_init(
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ASSET_GAME_VERSION_NXA,
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options->patch.net.server,
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options->patch.net.machine_id,
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options->patch.net.cert_dir_path,
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options->patch.net.verbose_log_output);
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}
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}
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void nxahook_constructor(void)
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{
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/* Nothing here */
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@ -293,6 +306,10 @@ void nxahook_trap_before_main(int argc, char** argv)
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nxahook_patch_dongle_init();
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nxahook_patch_hdd_check_init();
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nxahook_patch_piuio_init(&options);
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// Init order of pumpnet and auto profile generating important: pumpnet hook, if active, needs to be applied before
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// the auto gen profile hook. Otherwise, the game detects that no profile is available and auto generates one even
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// it should take the pumpnet route to grab a profile from a remote server
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nxahook_patch_pumpnet(&options);
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nxahook_patch_profile();
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free(game_data_path);
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