1
0
mirror of https://github.com/pumpitupdev/pumptools.git synced 2025-02-22 12:49:58 +01:00

hook/x2: Remove non working window mode option

This commit is contained in:
icex2 2021-03-19 16:28:03 +01:00
parent 672622ecbc
commit 81bdf49af2
4 changed files with 0 additions and 21 deletions

View File

@ -4,9 +4,6 @@ game.force_unlock=0
# [str]: Path to game settings (SETTINGS) folder # [str]: Path to game settings (SETTINGS) folder
game.settings=./save game.settings=./save
# [bool (0/1)]: Force game into window mode
patch.gfx.windowed=0
# [bool (0/1)]: Enable file call monitoring # [bool (0/1)]: Enable file call monitoring
patch.hook_mon.file=0 patch.hook_mon.file=0

View File

@ -141,10 +141,6 @@ static void x2hook_patch_gfx_init(struct x2hook_options *options)
log_assert(options); log_assert(options);
patch_gfx_init(); patch_gfx_init();
if (options->patch.gfx.windowed) {
patch_gfx_force_window_mode();
}
} }
static void x2hook_patch_game_init(struct x2hook_options *options) static void x2hook_patch_game_init(struct x2hook_options *options)

View File

@ -4,7 +4,6 @@
#define X2HOOK_OPTIONS_STR_GAME_FORCE_UNLOCK "game.force_unlock" #define X2HOOK_OPTIONS_STR_GAME_FORCE_UNLOCK "game.force_unlock"
#define X2HOOK_OPTIONS_STR_GAME_SETTINGS "game.settings" #define X2HOOK_OPTIONS_STR_GAME_SETTINGS "game.settings"
#define X2HOOK_OPTIONS_STR_PATCH_GFX_WINDOWED "patch.gfx.windowed"
#define X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE "patch.hook_mon.file" #define X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE "patch.hook_mon.file"
#define X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FS "patch.hook_mon.fs" #define X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FS "patch.hook_mon.fs"
#define X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_IO "patch.hook_mon.io" #define X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_IO "patch.hook_mon.io"
@ -39,13 +38,6 @@ static const struct util_options_def x2hook_options_def[] = {
.type = UTIL_OPTIONS_TYPE_STR, .type = UTIL_OPTIONS_TYPE_STR,
.default_value.str = "./save", .default_value.str = "./save",
}, },
{
.name = X2HOOK_OPTIONS_STR_PATCH_GFX_WINDOWED,
.description = "Force game into window mode",
.param = 'w',
.type = UTIL_OPTIONS_TYPE_BOOL,
.default_value.b = false,
},
{ {
.name = X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE, .name = X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE,
.description = "Enable file call monitoring", .description = "Enable file call monitoring",
@ -169,8 +161,6 @@ bool x2hook_options_init(int argc, char **argv, struct x2hook_options *options)
util_options_get_bool(options_opt, X2HOOK_OPTIONS_STR_GAME_FORCE_UNLOCK); util_options_get_bool(options_opt, X2HOOK_OPTIONS_STR_GAME_FORCE_UNLOCK);
options->game.settings = options->game.settings =
util_options_get_str(options_opt, X2HOOK_OPTIONS_STR_GAME_SETTINGS); util_options_get_str(options_opt, X2HOOK_OPTIONS_STR_GAME_SETTINGS);
options->patch.gfx.windowed =
util_options_get_bool(options_opt, X2HOOK_OPTIONS_STR_PATCH_GFX_WINDOWED);
options->patch.hook_mon.file = util_options_get_bool( options->patch.hook_mon.file = util_options_get_bool(
options_opt, X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE); options_opt, X2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE);
options->patch.hook_mon.fs = options->patch.hook_mon.fs =

View File

@ -13,10 +13,6 @@ struct x2hook_options {
} game; } game;
struct patch { struct patch {
struct gfx {
bool windowed;
} gfx;
struct hook_mon { struct hook_mon {
bool file; bool file;
bool fs; bool fs;