1
0
mirror of https://github.com/pumpitupdev/pumptools.git synced 2024-11-28 00:20:47 +01:00

Move game and hardware documentation out of this repository

- Hardware docs live with arcade-docs repo
- Game specific docs focused in dedicated repo

Links updated in root readme
This commit is contained in:
icex2 2022-07-19 20:57:06 +02:00
parent d8a745d6e3
commit 9265d08aa8
36 changed files with 2 additions and 4417 deletions

View File

@ -31,7 +31,8 @@ documentation also referenced from here:
* [pumptools api](doc/api/api.md) * [pumptools api](doc/api/api.md)
* [pumptools development](doc/development/development.md) * [pumptools development](doc/development/development.md)
* [pumptools's architecture](doc/development/architecture.md) * [pumptools's architecture](doc/development/architecture.md)
* [general game related stuff like pad codes, unlocks etc](doc/game/game.md) * [general game related stuff like pad codes, unlocks etc](https://github.com/pumpitupdev/piu-game-docs)
* [hardware: boards, cabinets, etc](https://github.com/Shizmob/arcade-docs)
* [game hook libraries](doc/hook/hook.md) * [game hook libraries](doc/hook/hook.md)
## Hook libraries ## Hook libraries

View File

@ -6,5 +6,4 @@ Index:
PIUIO, PIUBTN PIUIO, PIUBTN
* [development](development/development.md): Get started with developing for pumptools, development setup, architecture * [development](development/development.md): Get started with developing for pumptools, development setup, architecture
and notes about various efforts for future reference. and notes about various efforts for future reference.
* [game](game/game.md): Information about the games including trivia, pad codes, unlocks etc.
* [hook](hook/hook.md): How to setup and configure pumptools with the games supported. * [hook](hook/hook.md): How to setup and configure pumptools with the games supported.

View File

@ -1,134 +0,0 @@
# Pump it Up: The 1st Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: September 1999
* Korea exclusive
* First game in the series
* 15 songs
* 4 non-stop remixes
* 4 battle songs
## Game modes
* Easy
* Hard
* Double
* Non-stop remix
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
## Unlock and modifier codes
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When
a code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side
of the screen for player 1 and on the right side of the screen for player 2.
### Velocity 2x
Arrow scroll speed 2x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Velocity 4x
Arrow scroll speed 4x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Velocity 8x
Arrow scroll speed 8x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Synchro
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Couple
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Random step
Randomizes the step chart.
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)

View File

@ -1,188 +0,0 @@
# Pump it Up: The 2nd Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: December 1999
* Korea exclusive
* Only 4 songs and one remix taken over from previous version
* 17 new songs
* 6 new non-stop remixes
# Game modes
* Easy
* Hard
* Double
* Non-stop remix
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
* Non-stop remix double: Needs to be unlocked [using a code](###Non-stop remix double) which needs to be entered on the
non-stop remix screen.
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
instead of double.
## Unlock and modifier codes
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
the [non-stop remix double code](###Non-stop remix double). When a code was entered successfully, a sound effect is
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
the screen for player 2.
### Velocity 2x
Arrow scroll speed 2x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Velocity 4x
Arrow scroll speed 4x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Velocity 8x
Arrow scroll speed 8x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Synchro
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Couple
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Random step
Randomizes the step chart.
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Non-stop remix double
Must be entered on the non-step remix select screen.
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Union
???
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
### All Select
Enter this code on the select mode screen (easy, hard, double, non-stop). When entered correctly, the game transitions
automatically to a selection screen with all available songs.
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)

View File

@ -1,182 +0,0 @@
# Pump it Up The O.B.G: The 3rd Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: May 2000
* Korea exclusive
* 23 new songs but only 2 old songs taken over
# Game modes
* Easy
* Hard
* Double
* Non-stop remix
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
instead of double.
## Unlock and modifier codes
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When a
code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side of
the screen for player 1 and on the right side of the screen for player 2.
### Velocity 2x
Arrow scroll speed 2x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Velocity 4x
Arrow scroll speed 4x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Velocity 8x
Arrow scroll speed 8x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Synchro
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Couple
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Random step
Randomizes the step chart.
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Union
???
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
### Random Vanish
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Random Speed
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)

View File

@ -1,211 +0,0 @@
# Pump it Up The O.B.G: The Season Evolution Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: September 2000
* Korea exclusive
* First version to feature the `Crazy` game mode
* 14 new songs, 1 new remix
* First game to introduce a non-unlockable songwheel
# Game modes
* Easy
* Hard
* Crazy: Must be unlocked [using a code](#crazy-mode)
* Double
* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
non-stop remix screen.
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
instead of double.
## Unlock and modifier codes
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
the screen for player 2.
### Velocity 2x
Arrow scroll speed 2x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Velocity 4x
Arrow scroll speed 4x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Velocity 8x
Arrow scroll speed 8x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Synchro
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Couple
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Random step
Randomizes the step chart.
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Union
???
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
### Random Vanish
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Random Speed
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
### Non-stop remix double
Must be entered on the non-step remix select screen.
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Crazy mode
Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy".
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)

View File

@ -1,211 +0,0 @@
# Pump it Up: The Collection
This document collects various information about the game itself.
## Trivia
* Release: November 2000
* Korea exclusive
* As the name implies, this game is a collection of all the songs of the past versions except for the song "Kiss"
* Same interface as O.B.G SE
* A total of 66 songs and 18 non-stop remixes
# Game modes
* Easy
* Hard
* Crazy: Must be unlocked [using a code](#crazy-mode)
* Double
* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
non-stop remix screen.
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
instead of double.
## Unlock and modifier codes
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
the screen for player 2.
### Velocity 2x
Arrow scroll speed 2x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Velocity 4x
Arrow scroll speed 4x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Velocity 8x
Arrow scroll speed 8x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Synchro
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Couple
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Random step
Randomizes the step chart.
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Union
???
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
### Random Vanish
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Random Speed
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
### Non-stop remix double
Must be entered on the non-step remix select screen.
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Crazy mode
Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy".
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)

View File

@ -1,199 +0,0 @@
# Pump it Up: The Perfect Collection
This document collects various information about the game itself.
## Trivia
* Release: December 2000
* Korea exclusive
* As the name implies, this game extends the previous version "The Collection" by adding 17 new songs
* Game mode select re-designed to allow selecting `Crazy` mode without a code.
* A total of 83 songs and 18 non-stop remixes
# Game modes
* Easy
* Hard
* Crazy
* Double
* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
non-stop remix screen.
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
instead of double.
## Unlock and modifier codes
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
the screen for player 2.
### Velocity 2x
Arrow scroll speed 2x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Velocity 4x
Arrow scroll speed 4x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Velocity 8x
Arrow scroll speed 8x the BPM.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Synchro
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Couple
???
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Random step
Randomizes the step chart.
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Union
???
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
### Random Vanish
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Random Speed
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
### Non-stop remix double
Must be entered on the non-step remix select screen.
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)

View File

@ -1,183 +0,0 @@
# Pump it Up Extra
This document collects various information about the game itself.
## Trivia
* Release: February 2001
* Korea exclusive
* Crazy-mode was renamed to "Extra Expert" (XX)
* Introduction of hold/long arrows
* Double charts for Extra Expert and Non-stop Remix are available in the songwheel (no unlock code needed)
* New interface and pad navigation
* A game mode does not have to be selected prior selecting a song but can be switched on a per song basis
* This version of the game was produced by F2System, a partner of Andamiro. F2System also produced Techno Motion
* 58 songs and 9 non-stop remixes
# Game modes
* Normal
* Hard
* Extra Expert
* Double
* Non-stop remix
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
of the screen for player 2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Velocity 2x, 4x, 8x
Arrow scroll speed 2x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 4x,
three times for 8x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Synchro
???
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Random step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Speed
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Random Vanish
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Rush
???
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Noteskin select
Select a different noteskin. For the blank (second to last arrow), fill in one of the four directions to get a different
noteskin. There are two noteskin select codes.
#### Code 1
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/qm.png)
![](image/arrow/c.png)
For blank:<br>
![](image/arrow/dl.png): Star and moon<br>
![](image/arrow/dr.png): UFO<br>
![](image/arrow/ul.png): Snowman<br>
![](image/arrow/ur.png): Restroom sign and poop (yep, poop)<br>
#### Code 2:
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/qm.png)
![](image/arrow/c.png)
For blank:<br>
![](image/arrow/dl.png): Octopus and fish<br>
![](image/arrow/dr.png): Card<br>
![](image/arrow/ul.png): Pineapple <br>
![](image/arrow/ur.png): Disk jockey<br>

View File

@ -1,113 +0,0 @@
# Pump it Up The Premiere: The International Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: June 2001
* First official international release
* New interface
* 87 songs
# Game modes
* Normal
* Hard
* Crazy
* Double
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
of the screen for player 2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
### Change arrow scroll speed
Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random
Random changes the scroll speed during the song to any of the four speeds above.
#### Next/increase scroll speed
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
#### Previous/decrease scroll speed
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
### Vanish
The steps fade out about halfway to the target.
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Synchro
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
side. If this is not activated, no step chart is played for the second player.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Couple
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the
second player.
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Random Vanish
Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets.
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)

View File

@ -1,112 +0,0 @@
# Pump it Up The PREX: The International Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: November 2001
* PREX = The **PR**emiere and **EX**tra
* 87 songs
# Game modes
* Normal
* Hard
* Crazy
* Double
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
of the screen for player 2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
### Change arrow scroll speed
Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random
Random changes the scroll speed during the song to any of the four speeds above.
#### Next/increase scroll speed
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
#### Previous/decrease scroll speed
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
### Vanish
The steps fade out about halfway to the target.
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Synchro
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
side. If this is not activated, no step chart is played for the second player.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Couple
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the
second player.
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Random Vanish
Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets.
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)

View File

@ -1,92 +0,0 @@
# Pump it Up The Rebirth: The 8th Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: January 2002
* Korea exclusive version
* 87 songs
# Game modes
* Normal
* Hard
* Crazy
* Double
* Half-Double
* Division
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
of the screen for player 2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
#### Change arrow scroll speed: Next/increase scroll speed
Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x.
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
#### Random arrow scroll speed
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
#### Change difficulty
Allows you to change the difficulty on the song select screen.
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
### Vanish
The steps fade out about halfway to the target.
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
### Random step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)

View File

@ -1,92 +0,0 @@
# Pump it Up The Premiere 2: The International 2nd Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: March 2002
* International version of Rebirth
* 102 songs
# Game modes
* Normal
* Hard
* Crazy
* Double
* Half-Double
* Division
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
of the screen for player 2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
#### Change arrow scroll speed: Next/increase scroll speed
Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x.
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
#### Random arrow scroll speed
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
#### Change difficulty
Allows you to change the difficulty on the song select screen.
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
### Vanish
The steps fade out about halfway to the target.
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
### Mirror
All steps are mirrored along the "x axis", i.e. arrows <br>
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
<br>and<br>
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
<br> are switched.
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
### Random step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)

View File

@ -1,98 +0,0 @@
# Pump it Up The PREX 2
This document collects various information about the game itself.
## Trivia
* Release: November 2002
* 93 songs
# Game modes/difficulties
* Normal
* Hard
* Crazy
* Double
* Battle: Can be selected once player 2 joined the game
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
for player 2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Velocity 2x, 3x, 4x
Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
three times for 4x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random Step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Velocity
The arrow scroll speed changes randomly during the song.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)

View File

@ -1,99 +0,0 @@
# Pump it Up The Premiere 3: The International 3rd Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: May 2003
* 56 songs
# Game modes/difficulties
* Normal
* Hard
* Crazy
* Double
* Half-Double
* Battle: Can be selected once player 2 joined the game
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
for player 2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Velocity 2x, 3x, 4x
Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
three times for 4x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random Step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Velocity
The arrow scroll speed changes randomly during the song.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)

View File

@ -1,100 +0,0 @@
# Pump it Up The PREX 3: The International 4th Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: October 2003
* 77 songs
# Game modes/difficulties
* Normal
* Hard
* Crazy
* Freestyle
* Nightmare
* Half-Double
* Battle: Can be selected once player 2 joined the game
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
for player 2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Velocity 2x, 3x, 4x
Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
three times for 4x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random Step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Velocity
The arrow scroll speed changes randomly during the song.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)

View File

@ -1,145 +0,0 @@
# Pump it Up Exceed: The International 5th Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: April 2004
* First game to run on Linux and MK5 hardware
* 24 new songs
* 102 songs total
* Songs are separated into channels: Banya, Pop and K-Pop
* Three hidden songs that have to be [unlocked using a code](#hidden-songs-unlock)
# Game modes/difficulties
* Normal
* Hard
* Crazy
* Freestyle
* Nightmare
* Battle: Can be selected once player 2 joined the game
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
for player 2.
### Hidden songs unlock
This code unlocks the following songs:
* Monkey Fingers
* Oh Rosa (same song/steps on the select screen but music switchd to spanish version)
* First Love (same song/steps on the select screen but music switchd to spanish version)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Velocity 2x, 3x, 4x
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
three times for 4x and four times for 8x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random Step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Velocity
The arrow scroll speed changes randomly during the song.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Earthworm
Makes the arrows wave back and fourth as they scroll to the top.
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Exceed Mode
Arrows travel diagonally towards the top.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)

View File

@ -1,295 +0,0 @@
# Pump it Up Exceed 2: The International 6th Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: November 2004
* First game to run on Linux, MK6 hardware and the USB PIUIO
* 18 new songs
* 136 songs total
* Based on Exceed's interface
# Game modes/difficulties
* Normal
* Hard
* Crazy
* Freestyle
* Nightmare
* Battle: Can be selected once player 2 joined the game
* Remix Station
## Game play unlocks
The following songs are unlockable by fulfilling the described conditions.
### Arcade station: Canon-D, nightmare
Naturally, this only works as a single player. This unlock is not permanent.
1. Select arcade station
1. Play any two songs and get an A ranking on both
1. Play "I'll Give You All My Love" on crazy difficulty as your 3rd song and get an A ranking with less than 10 misses
1. You will receive a bonus stage and the nightmare difficulty on Canon-D is unlocked
### Remix station: 2nd Hidden Remix, nightmare
Naturally, this only works as a single player. This unlock is only temporary.
1. Select remix station
1. Play "Diva Remix" on freestyle difficult and get an S ranking
1. The nightmare difficulty on "2nd Hidden Remix" is unlocked
### Remix station: Raw, nightmare
Raw (as it's known) is the same song (and background movie) as the opening movie of Exceed 2. Auto-fail (Stage Break)
is not on during this song, and the game will not stop if you get a 50+ miss combo. This song is not a selectable song
(ever), and you cannot choose your modifiers or difficulties before this song, as the game will bleed into it after your
last remix song and will start automatically after giving you a greeting screen for the song. It is set on double mode.
This unlock is not permanent.
1. Select remix station
1. Play any remix songs and get an S ranking on all of them
1. The game automatically starts the song "Raw" as your last song
### Remix station: Banya Classic Remix, nightmare
Naturally, this only works as a single player. This unlock is only temporary.
1. Select remix station
1. Play "Deux Remix" on fresstyle and get an S ranking
1. The nightmare difficulty on "Banya Classic Remix" is unlocked
### Remix station: Dignity Remix, crazy
Naturally, this only works as a single player. This unlock is only temporary.
1. Select remix station
1. Play "Banya Classic Remix" on hard and get an S ranking with a full combo
1. The crazy difficulty on "Dignity Remix" is unlocked
### Remix station: Treme Vook of the War Another
Naturally, this only works as a single player. This unlock is only temporary.
1. Select remix station
1. Play "Treme Vook of the War" on crazy and get an A ranking
1. The songs "Treme Vook of the War Another" is unlocked
### Remix station: Turbo Remix, nightmare
Naturally, this only works as a single player. This unlock is only temporary.
1. Select remix station
1. Play "Diva Remix" on crazy and get an S ranking, without any goods or bads
1. The nightmare difficulty on "Turbo Remix" is unlocked
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
for player 2.
### Unlock: Solitary 2
This code unlocks the song "Solitary 2" and must be entered in the song select menu. When entered correctly, the song
appears immediately. This unlock is only temporary.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Unlock: Canon-D Full Mix
This code unlocks the song "Canon-D Full Mix" and must be entered on the select screen of the **Remix Station**. When
entered correctly. This unlock is permanent.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Velocity 2x, 3x, 4x, 8x
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
three times for 4x and four times for 8x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random Step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Velocity
The arrow scroll speed changes randomly during the song.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Earthworm
Makes the arrows wave back and fourth as they scroll to the top.
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Exceed Mode
Arrows travel diagonally towards the top.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Freedom
Stationary arrows at the top are invisible.
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Acceleration
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Deceleration
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Extra mix noteskin
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Flower card noteskin
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)

View File

@ -1,312 +0,0 @@
# Pump it Up Zero: International 7th Dance Floor
This document collects various information about the game itself.
## Trivia
* Release: February 2006
* Entirely new interface. First mix to feature BG video preview playback on the song select screen. Furthermore, when
playing with a second player, each player can select a different difficulty level.
* 130 songs total
# Game modes
* Arcade Station: Separated into 4 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, Freestyle,
Nightmare
* Banya
* K-Pop
* Pop
* Another: Many songs/charts of this channel must be unlocked, first.
* Easy Station
* Remix Station
* Mission Station: Clear missions to unlock content
## Game play unlocks
The game has an internal point system. Points are earned by simply playing the game, passing songs etc. A lot of
content can be unlocked using this point system. However, certain content is bound to specific missions and cannot be
unlocked by earning points.
### Point unlocks
These are either unlocked by just playing the game or once a certain mission becomes available.
* Eres Para Mi - Another Freestyle - unlocked upon unlock of Another station
* Final Audition 2 - Another Crazy - unlocked upon unlock of Another station
* Final Audition 3 U.F - Another Nightmare - unlocked upon unlock of Another station
* Mexi Mexi - Another Nightmare - unlocked upon unlock of Another station
* My Friend - Another Freestyle - unlocked upon unlock of Another station
* Solitary 2 - Another Crazy - unlocked upon unlock of Another station
* Extravaganza - Another Crazy - time/point-release unlock - after opening of mission 7
* Final Audition 2 - Another Nightmare - time/point-release unlock - after opening of mission 11
* Love is a Danger Zone 2 - Another Hard - time/point-release unlock - after opening of mission 13
* Love is a Danger Zone 2 - Another Crazy - time/point-release unlock - after opening of mission 13
* Love is a Danger Zone 2 - Another Nightmare - time/point-release unlock - after opening of mission 13
* Naissance 2 - Another Nightmare - time/point-release unlock - after opening of mission 15
* Final Audition - Another Nightmare - time/point-release unlock - after opening of mission 17
* Do it Yourself - Another Nightmare - time/point-release unlock - after opening of mission 19
* Solitary 2 - Another Nightmare - time/point-release unlock - after opening of mission 21
* Mr. Larpus - Another Nightmare - time/point-release unlock - after opening of mission 23
* Extravaganza - Another Nightmare - time/point-release unlock - after opening of mission 25
* Another Truth - Another Nightmare - time/point-release unlock - after opening of mission 27
* Witch Doctor - Another Nightmare - time/point-release unlock - after opening of mission 29
### Mission station unlocks
The following songs/step charts can only be unlocked by unlocking specific missions.
* [New arrow skin](#new-arrow-skin) - clear mission 9
* [Music note skin](#musical-note-skin) - clear mission 10
* [Extra mix skin](#extra-mix-skin) - clear mission 11
* [Grade reverse modifier](#grade-reverse) - clear mission 12
* Love is a Danger Zone - Another Freestyle - mission unlock (mission 16)
* Love is a Danger Zone - Another Nightmare - mission unlock (mission 16)
* Witch Doctor - Another Crazy - mission unlock (mission 17)
* [Canon-D eye skin](#canon-d-eye-skin) - clear mission 18
* Final Audition - Another Crazy - mission unlock (mission 19)
* Join The Party - Another Nightmare - mission unlock (mission 20)
* [Flower card skin](#flower-card-skin) - clear mission 24
* Circus Magic - Another Nightmare - mission unlock (mission 26), note: only mode playable for this song in the entire
game
* Vook - Another Freestyle - mission unlock (mission 27)
* Vook - Another Nightmare - mission unlock (mission 27)
* I'll Give You All My Love - Another Nightmare - mission unlock (mission 28)
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
icon on the left/right side of the screen indicates if the modifier is active for player 1/2.
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Velocity 2x, 3x, 4x, 8x
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
three times for 4x and four times for 8x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random Step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Velocity
The arrow scroll speed changes randomly during the song.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Earthworm
Makes the arrows wave back and fourth as they scroll to the top.
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Exceed Mode
Arrows travel diagonally towards the top.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Freedom
Stationary arrows at the top are invisible.
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Acceleration
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Deceleration
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Battle mode
In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
below actives battle mode and shows "1P VS. 2P mode" at the top left.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Grade reverse
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### New arrow skin
Requirement: Clear mission 9
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
### Musical note skin
Requirement: Clear mission 10
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
### Extra mix skin
Requirement: Clear mission 11
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Canon-D eye skin
Requirement: Clear mission 18
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
### Flower card skin
Requirement: Clear mission 24
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)

View File

@ -1,281 +0,0 @@
# Pump it Up NX: New Xenesis
This document collects various information about the game itself.
## Trivia
* Release: December 2006
# Game modes
* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
Freestyle, Nightmare
* New Tunes
* Banya
* K-Pop
* Pop
* Training Station
* Special Station: Full versions, remixes and another step (charts)
* World Tour: Clear missions to unlock further locked missions and content in Special Station
## Game play unlocks
The song *Final Audition Episode 2-2* is the only locked song in the whole game. This song can be unlocked by playing
the song *Final Audition Episode 2-1* 100 times. You do not have to pass the song, failing the song also counts
towards this play count.
Clearing missions in World Tour unlocks further missions and content in Special Zone. However, all locked content of
World Tour and Special Station is also unlocked when the total play count on the machine reaches about 20000 plays.
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work
on World Tour (Station).
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Velocity 2x, 3x, 4x, 8x
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
three times for 4x and four times for 8x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random Step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Velocity
The arrow scroll speed changes randomly during the song.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Earthworm
Makes the arrows wave back and fourth as they scroll to the top.
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Exceed Mode
Arrows travel diagonally towards the top.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Freedom
Stationary arrows at the top are invisible.
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Acceleration
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Deceleration
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Battle mode
In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
below actives battle mode and shows "1P VS. 2P mode" at the top left.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Under attack
Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area
positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Flash
Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### NX mode
Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant"
perspective.
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
### Grade reverse
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Extra mix skin
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Canon-D eye skin
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
### Flower card skin
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)

View File

@ -1,413 +0,0 @@
# Pump it Up PRO
This document collects various information about the game itself.
## Trivia
* Release: August 2007
* Cross-over gameplay elements from In The Groove: Mines and rolls
* Save scores and load step-edits from USB thumb drive
# Game modes
* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
## Modifiers
Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
on the song select screen and a modifier menu appears.
## Content Unlock codes
All codes need to be entered on any song result screen using the pad.
Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
the same time, e.g. jumps.
### VVV
Stand on the following arrows and keep them activated:
![](image/arrow/dl.png)
![](image/arrow/dr.png)
Then, press the following sequence (likely using your hands):
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
Code as text from game data:
```text
1+3+7 1+3+9 1+3+5 1+3+9 1+3+7 1+3+9 (stand on 13, press 795979)
```
### Solitary 2
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
Code as text from game data:
```text
5 7+9 5 7+9 5 7+9 1+3
```
### Take Me Back (re-edit)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
Code as text from game data:
```text
159159 1+9 1+9 7+3 1+9
```
### Infection
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
Code as text from game data:
```text
13591353
```
### Chimera
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
Code as text from game data:
```text
513979535
```
### FAEP 2-2
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
Code as text from game data:
```text
7+9 5 1+3 5 1+7 5 3+9 5
```
### We Goin' Fly Remix
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
Code as text from game data:
```text
77 7+9 7+3 7+5 7
```
### Darkly We Wander
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/c.png)
Code as text from game data:
```text
357951355
```
### Up & Down
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
Code as text from game data:
```text
7171717193939393
```
### Victory
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
Code as text from game data:
```text
7+9 1+7 7+9 9+3 7+9 1+3 7+9
```
### Warp 8XM
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/.png)
![](image/arrow/.png)
![](image/arrow/.png)
Code as text from game data:
```text
15795135
```
### Understand
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
Code as text from game data:
```text
795973537
```
## Easter Egg Codes
All codes need to be entered on any song result screen using the pad.
Note: Codes that are split across lines require to hit arrows that are on the same line at
the same time, e.g. jumps.
These codes play sounds on the result screen.
### Toasty
Code as text from game data:
```text
315797513
```
### Brb
Code as text from game data:
```text
957957957
```
### Break It
Code as text from game data:
```text
1+3+5+7+9
```
### Cry
Code as text from game data:
```text
531795
```
### Evil Laugh
Code as text from game data:
```text
1+7 1+5 1+3 5+3 9+3
```
### Ruler
Code as text from game data:
```text
3557553
```
### Stop'n Go
Code as text from game data:
```text
1133595
```
### Wierd Growl
Code as text from game data:
```text
9575153
```
### Xuxa
Code as text from game data:
```text
1151313
```
### Hey Get Up And Dance
Code as text from game data:
```text
759535157
```
### Hit Me
Code as text from game data:
```text
555555555
```
### Ignition
Code as text from game data:
```text
7+9 9+7 7+9 9+7
```
### No Way
Code as text from game data:
```text
791379137913
```
### Oh God
Code as text from game data:
```text
9+3 9+3 9+3 9+3 9+3
```
### Yeah I Know You Can
Code as text from game data:
```text
5315795
```

View File

@ -1,421 +0,0 @@
# Pump it Up NX2: Next Xenesis
This document collects various information about the game itself.
## Trivia
* Release: October 2007
* First version to allow storing player scores and unlock state on a usb thumb drive. The original game only allows
special brand of usb thumb drives. Other drives are not accepted by the game. Profiles were managed and uploaded by
the player using a proprietary software called "PUMBI" which is no longer supported.
# Game modes
* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
Freestyle, Nightmare
* New Tunes
* Banya
* K-Pop
* Pop
* Training Station
* Special Station: Full versions, remixes and another step (charts)
* World Max: Clear missions to unlock further locked missions and content in Special Station
## World max guide and unlocks
Either take a look at the `missions.txt` file in the `game` data folder or use [Turkeyslam's guide](guide/nx2.pdf) which
was published on ph-online back in the days.
### Missions.txt
Take a look at the `missions.txt` file which should easily reveal a bunch of useful information already like mission
conditions.
### Turkeyslam's guide
See [here](guide/nx2.pdf).
### Unlocks sourced from disassembly (icex2)
Sourced from the disassembly of the 1.54 build.
Code format is mapped to numpad on a keyboard, e.g. down left = 1, down right = 3, center = 5, up left = 7, up right = 9
#### Barriers
* White: See [Ice Castle Codes](#ice-castle)
* Red: Clear "Solitary 2 - Mir - Mirtain"
* Yellow
* Clear mission "Canon-D [Full Song] - D - Barharn"
* Clear mission "Mine Zone 7 - Harena"
* Light green (might be referred to as green)
* Clear mission "For You - Castle - Rootinia"
* Total worldmax progress >= 12%
* Green (might be referred to as dark green)
* Clear mission "U Inside My Dim Memory [Full Song] - Castle 2 - Shantomia"
* Clear mission "Witch Doctor #1 - Hidden Parts - Shantomia"
* Sky blue: See [Ice Castle Codes](#ice-castle)
* Blue: See [Mystery Box Codes](#mystery-box)
* Violet: See [Mystery Box Codes](#mystery-box)
* Pink
* Unlock warp field in "Mirtain"
* Unlock warp field in "Barharn"
* Grey
* Clear "Treme-Vook of the War - Factory - Morigin"
* At least 60% worldmax progress
* Black: Play with USB profile
* Dark yellow (might be referred to as orange)
* Unlock warp field in "Harena"
* Total worldmax progress >= 40%
#### Mystery Box
Per credit, you can enter a single code, only. Each code can only be entered once per profile.
##### Song unlocks
* ???: 15597553
* So - Another: 55755595
* Dance Vibrations - Another NM: 17933971
##### Extra mileage
* 200: 79797979
* 300: 55555135
* 400: 1311311131111
* 500: 11597533
* 600: 11997733
* 600: 7993995991999
* 700: 13391339
* 1000: 5153595713795
* 1000: 1751751751751
##### Barrier unlocks
* Violet: 3995557777555
* Blue: 7911197333555
#### Ice Castle
To be able to enter these, you have to clear the mission "Ice Castle - Cryomiston". Once the mission is cleared,
icicles appear on the various "Crystal" missions and the "B.P.M.". The following commands require you to start
on a specific location and follow a path by entering the given pad commands. If the command is entered
successfully, an animation will play.
##### Barrier unlocks
* White
* Move the mission marker on mission "Crystal S"
* Enter: 997711339713
* Path finishes on mission "Crystal S"
* Sky blue
* Move the mission marker on mission "Crystal S"
* Enter: 977931139797
* Path finishes on mission "Ice Castle"
##### Extra mileage
* 300
* Move the mission marker on mission "Crystal S"
* Enter: 799317793117
* Path finishes on mission "Crystal S"
* 400
* Move the mission marker on mission "Crystal S"
* Enter: 991773199131
* Path finishes on mission "Crystal S"
* 500
* Move the mission marker on mission "Crystal W"
* Enter: 933779337711
* Path finishes on mission "Crystal W"
* 500
* Move the mission marker on mission "Crystal WS"
* Enter: 991173379911
* Path finishes on mission "Crystal WS"
* 600
* Move the mission marker on mission "B.P.M."
* Enter: 931793177931
* Path finishes on mission "B.P.M."
* 700
* Move the mission marker on mission "Ice Castle"
* Enter: 113993117793
* Path finishes on mission "B.P.M."
* 700
* Move the mission marker on mission "Crystal S"
* Enter: 799317793117
* Path finishes on mission "Crystal S"
##### Song unlocks
* Ugle Dee - Another FS
* Move the mission marker on mission "Crystal WS"
* Enter: 931793177993
* Path finishes on mission "Crystal EN"
* ???
* Move the mission marker on mission "Crystal W"
* Enter: 939311799317
* Path finishes on mission "B.P.M."
* ???
* Move the mission marker on mission "Crystal S"
* Enter: 917917919913
* Path finishes on mission "B.P.M."
## Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work
on World Max (station).
### Cancel
Clear all modifiers previously enabled.
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
### Increase arrow scroll speed
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
three times for 4x and four times for 8x.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Decrease arrow scroll speed
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Vanish
The arrows vanish before reaching the target at the top.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Nonstep
Hide all steps.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Mirror
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Random Step
Randomizes the step chart.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)
### Random Velocity
The arrow scroll speed changes randomly during the song.
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Earthworm
Makes the arrows wave back and fourth as they scroll to the top.
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Exceed Mode
Arrows travel diagonally towards the top.
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Freedom
Stationary arrows at the top are invisible.
![](image/arrow/ul.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Acceleration
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Deceleration
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
arrows.
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Under attack
Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area
positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### Flash
Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
### NX mode
Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant"
perspective.
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
### Grade reverse
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/ur.png)
![](image/arrow/ul.png)
![](image/arrow/c.png)
### Extra mix skin
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
### Canon-D eye skin
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/c.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
### Flower card skin
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
### Playing card skin
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/ur.png)
### Random skin
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ul.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/ur.png)
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/dl.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/dr.png)
![](image/arrow/c.png)

View File

@ -1,94 +0,0 @@
# Pump it Up NX Absolute
This document collects various information about the game itself.
## Trivia
* Release: December 2008
* USB player profiles from NX2 can be carried over and are extended by the game on first load. NXA
USB profiles are not backwards compatible with NX2.
* The original game only allows special brand of usb thumb drives. Other drives are not accepted by
the game. Profiles were managed and uploaded by the player using a proprietary software called
"PUMBI" which is no longer supported.
# Game modes
* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
Freestyle, Nightmare
* New Tunes
* Banya
* K-Pop
* Pop
* Training Station
* Brain Shower: Solve puzzles/quiz questions while playing a song
* Special Station: Full versions, remixes and another step (charts)
* World Max: Clear missions to unlock further locked missions and content in Special Station
## World max guide and unlocks
Either take a look at the `missions.txt` file which is either located on the compressed file system
of an original drive or in the `game` data folder of some data release, or use
[blood618's guide](guide/nxa.pdf) which was published on ph-online back in the days.
### Missions.txt
Take a look at the `missions.txt` file which should easily reveal a bunch of useful information
already like mission conditions.
### blood618's guide
See [here](guide/nxa.pdf).
### Unlocks sourced from disassembly (icex2)
Sourced from the disassembly of the 1.10 build.
The game takes any saves from NX2 and converts them to NXA saves. Internally, this is done by
simply appending new data to the existing NX2 save file format. However, this does not keep the
format (backwards) compatible at all, as some missions have changed as well as how unlock flags
are processsed by the game, e.g. barrier unlock flags are entirely re-mapped.
#### Barriers
*EFxxx* identifiers are the official "mission step" identifiers used in the game's code and
assets. You can use these to search for the mission entries in the `mission.txt` file.
Total of 10 barriers to unlock. IDs denote game internal identifiers for each barrier.
* Yellow (Barrier ID 7)
* Clear (nearly) all missions in Ladania
* Mission step IDs: EF450 (Beat the Step / Ladania) to EF464 (Devil Castle / Ladania) without EF458 (NXSB / Ladania)
* Dark Green (Barrier ID 5)
* Clear (nearly) all missions "on earth" which includes missions of the lands Caelum, Luman Ocean, Ladania, Pandonus and Arowahi
* Mission step IDs: EF400 (Arriving / Caelum) to EF487 (More-Powerful 2 / Arowahi) without EF432 (* Yasangma 2-2 / Luman Ocean)
* ??? (Barrier ID 10)
* Clear all missions in Caelum
* Mission step IDs: EF400 (Arriving / Caelum) to EF424: Appear / Caelum
* ??? (Barrier ID 8)
* Clear Turn Turn Turn! / Pandonus (EF445)
* ??? (Barrier ID 13)
* Clear She Likes D / Pandonus (EF440)
* Clear Lighthouse / Arowahi (EF483)
* ??? (Barrier ID 11)
* Clear Wook! / Arowahi (EF466)
* Clear Turn Turn Turn! / Pandonus (EF445)
* Total world max clear percentage > ~61% (the math in the code is super weird resulting in a non-rounded floating point value)
* ??? (Barrier ID 6)
* Clear More-Powerful 8 / Evgeneia Geist (EF599)
* Clear WormHole / Dream's Kyma (EF598)
* Clear WormHole / Stella's Maya (EF597)
* Clear Galaxy / Infiniti Musica (EF596)
* Clear * Ehne 2 / Infiniti Musica (EF595)
* Clear ForWamm / Infiniti Musica (EF594)
* ??? (Barrier ID 4)
* Clear Remember Me 4" / Parafora Psychi (EF631)
* Clear Space City 2 / Parafora Psychi (EF632)
* Clear WormHole / Stella's Maya (EF636)
* Clear Dead End 2 / Cosmos Spatium (EF637)
* ??? (Barrier ID 12)
* Either have it already unlocked + some unknown condition
* Or get more than 19% on World Max
* ??? (Barrier ID 9)
* Accumulated clear percentages (see profile overview on USB load) of World Max, Arcade Station,
Brain Shower and Special Zone >= 40%
* Which means that achieving >= 40% on one station alone, e.g. World Max, also works

View File

@ -1,70 +0,0 @@
# Pump it Up: PRO 2
This document collects various information about the game itself.
## Trivia
* Release: February 2010
# Game modes
* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
* Gauntlet: Similar to Progressive mode, though the courses are more difficult. Some step charts are exclusive to this mode.
## Modifiers
Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
on the song select screen and a modifier menu appears.
## Content unlock codes
All codes need to be entered on any song result screen using the pad.
Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
the same time, e.g. jumps.
### Pro 1
All [unlock codes from Pro 1](19-pro.md#content-unlock-codes) are valid in Pro 2.
### Boulafacet
### Crowdpleaser
### Dabbi Doo
### Haven
### Playa D Embossa
### RUTNIO
### Shine
### Swing The House
### We Are Loud
## Easter Egg Codes
All codes need to be entered on any song result screen using the pad.
Note: Codes that are split across lines require to hit arrows that are on the same line at
the same time, e.g. jumps.
These codes play sounds on the result screen.
### Pro 1
All [unlock codes from Pro 1](19-pro.md#easter-egg-codes) are valid in Pro 2.
### Yes
Code as text from game data:
```text
79137913
```
### Maieye
Code as text from game data:
```text
111133331315
```

View File

@ -1,26 +0,0 @@
# Game Documentations
This kind of documentation provides various information about the game itself like some trivia, available features like
game modes, unlock and modifier codes etc.
* [The 1st Dance Floor](01-1st.md)
* [The 2nd Dance Floor](02-2nd.md)
* [The O.B.G: The 3rd Dance Floor](03-3rd.md)
* [The O.B.G: The Season Evolution Dance Floor](04-3se.md)
* [The Collection](05-tc.md)
* [The Perfect Collection](06-pc.md)
* [Extra](07-extra.md)
* [The Premiere: The International Dance Floor](08-prem1.md)
* [The PREX: The International Dance Floor](09-prex1.md)
* [The Rebirth: The 8th Dance Floor](10-reb.md)
* [The Premiere 2: The International 2nd Dance Floor](11-prem2.md)
* [The PREX 2](12-prex2.md)
* [The Premiere 3: The International 3rd Dance Floor](13-prem3.md)
* [The PREX 3: The International 4th Dance Floor](14-prex3.md)
* [Exceed: The International 5th Dance Floor](15-exc.md)
* [Exceed 2: The International 6th Dance Floor](16-exc2.md)
* [Pump it Up Zero: International 7th Dance Floor](17-zero.md)
* [Pump it Up NX: New Xenesis](18-nx.md)
* [Pump it Up: PRO](19-pro.md)
* [Pump it Up NX2: Next Xenesis](20-nx2.md)
* [Pump it Up NX Absolute](21-nxa.md)
* [Pump it Up: PRO 2](22-pro2.md)

Binary file not shown.

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 24 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.2 KiB

Binary file not shown.

Binary file not shown.

View File

@ -1,344 +0,0 @@
# Hardware
Documentation about hardware related stuff, e.g. cabinets, PCBs etc
## References
* Own hardware
* Hardware of other cabinet owners and group members
* [GameRepair.info](https://gamerepair.info/)
* [ArcadeOtaku](https://wiki.arcadeotaku.com/w/Pump_it_UP)
## Cabinet Types
### SD
* First generation cabinets released with 1st and 2nd (2nd was released shortly after 1st already)
* Similar look to original DDR cabinets
* Monitor
* 29" CRT
* 4:3 aspect ratio
* Curved surface
* VGA 640x480 native resolution
* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs
* First game version to ship in this cabinet type: [1st](../game/01-1st.md)
### SX
* First cabinet to be official sold to other regions than South Korea
* Most notable cabinet design differences
* Single subwoofer centered on cabinet main body
* Two coin doors, left and right of the subwoofer
* Monitor
* 29" CRT
* 4:3 aspect ratio
* Curved surface
* VGA 640x480 native resolution
* First game version to ship in this cabinet type: [Premiere 1](../game/08-prem1.md) and [Prex 1](../game/09-prex1.md)
### DX
* [Cabinet manual](manual/dx/cabinet.pdf)
* Deluxe version cabinet
* Monitor
* Samsung (?) APT51, [manual](manual/dx/monitor.pdf)
* 52" rear projection
* 4:3 aspect ratio
* VGA 640x480 native resolution
* Further supported resolutions: CGA, EGA
* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs
### GX
* [Cabinet manual](manual/gx/cabinet-curved-screen.pdf)
* Monitor
* 34" CRT
* Came in two variants
* Curved surface initial release
* Kortek KT-3414DF: Flat surface starting Zero
* [Monitor schematic](manual/gx/monitor-schematic.pdf)
* 4:3 aspect ratio
* VGA 640x480 native resolution
* Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA
* First game version to ship with this type
* Curved monitor surface: [Exceed](../game/15-exc.md)
* Flat monitor surface: [Zero](../game/17-zero.md)
### Mini
* Official
* Small bar-top style cabinet with push buttons to play the game with your hands
* Games that shipped with this type: [Exceed](../game/15-exc.md), [Exceed 2](../game/16-exc2.md), [NX](../game/18-nx.md)
### FX
* Cabinet manual
* [NX](manual/fx/cabinet-nx.pdf)
* [PRO](manual/fx/cabinet-pro.pdf)
* Monitor
* [Manual](manual/fx/monitor.pdf)
* 42" plasma
* WSVGA 1024x768 native resolution
* 16:9 aspect ratio
* Further supported resolutions: VGA, SVGA
* Shipped with [MK 6](#mk-6) and [MK 9](#mk-9) PCBs
* First game version to ship in this cabinet type: [NX](../game/18-nx.md)
### Jump
* [Cabinet manual](manual/jump/cabinet.pdf)
* Cabinet specially made for the game Pump It Up Jump!
* Shipped with [MK 9](#mk-9) PCBs
### SX2
* "Refreshed" version of the [SX](#sx) type cabinet. Though it resembles more the [GX](#gx) cabinet with a smaller monitor
* Monitor
* [Manual](manual/sx2/monitor.pdf)
* KT-2914DF
* 29" CRT
* Flat surface
* 4:3 aspect ratio
* VGA 640x480 native resolution
* Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA
* First game version to ship with this type: [NX2](../game/20-nx2.md)
### CX
* [Cabinet manual](manual/cx/cabinet.pdf)
* Monitor
* 42" LCD
* 16:9 aspect ratio
* Shipped with [MK 9](#mk-9) PCBs
* Cabinet buttons ("PRO button board") built-in
* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md)
### TX
* [Cabinet manual](manual/tx/cabinet.pdf)
* Monitor
* 50" LCD
* 16:9 aspect ratio
* Shipped with [MK 9](#mk-9) PCBs
* Cabinet buttons ("PRO button board") built-in
* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md)
### LX
* [Cabinet manual](manual/lx/cabinet.pdf)
* Monitor
* 55" LCD
* 16:9 aspect ratio
* Shipped with [MK X](#mk-x) PCBs
* First game version to ship in this cabinet type: [Prime 2](../game/28_pri2)
## Main Processing Unit
Aka PCB, (main) CPU, PC, etc.
### MK 1
The oldest piece of hardware we have seen was a MK3 board so far. But there are several hints that some piece of
hardware pre-dating the MK3 probably existed at some point:
* The first three games, 1st, 2nd and 3rd/OBG, are storing their music as actual CD audio, not MP3 files in the data
area of the discs
* MP3 hardware decoder chips were likely not cheap at that time. Furthermore, the total audio length of all songs still
fit onto the disc as CD audio
* The first three games did not use a lock-chip as a means for copy-protection. Possible, that this piece of hardware
wasn't available from the beginning and therefore not used
#### Compatible Games
* [1st](../game/01-1st.md)
* [2nd](../game/02-2nd.md)
* [3rd OBG](../game/03-3rd.md)
Anything newer might not have worked because of the above assumption that additional required hardware was missing.
### MK 3
#### General Specifications
* Custom PCB assembly with daughter boards stacked
* DOS OS stored on ROM chip
* Games stored and loaded from CD
* PIUIO interface connected via ISA Bus
* Hardware audio decoder chip for MP3 audio
* CAT702 ZN security "Lock chip" for copy-protection
* EEPROM to store game settings
#### System Configuration using DOS PC-Doctor
System configuration dump with DOS PC-Doctor. The HDD listed in the information below is part of the system that was
used to dump this information. The DVD drive is a replacement of a probably broken CD drive.
```text
SYSTEM CONFIGURATION=====================================================
Operating System - DOS 7.10 in HMA
CPU Type - 333 MHz Intel Celeron 333
CPUID - "GenuineIntel", Family 6, Model 6, Step 5
- MMX available
Coprocessor Type - 686
Expansion Bus Type - ISA, PCI
ROM BIOS Date - 04/20/99
ROM BIOS Copyright - COPYRIGHT Award Software Inc.
Additional ROM - C800[8kB]
Base Memory - 640 kB
Expanded Memory - N/A
Extended Memory - 64512 kB (CMOS Configuration)
XMS Memory - 62400 kB (XMS 3.00, Driver 3.95) A20=ON
Serial Ports - None Installed
Parallel Ports - None Installed
Video Adapter - VGA: 3Dfx Interactive, Inc.
- Total Memory : 8192 kB
Fixed Disk Drives - 42 MB
Floppy Disk Drives - 1 - 1=3.5"/1.44M
Mouse - No Mouse
Joysticks - None
Sound Card - N/A
CAS Fax/Modem Card - N/A
Disk Compression - N/A
CD-ROM Driver Version - MSCDEX V2.25, Drive: D:
Disk Cache - Smartdrive 5.02, Hits 76%, Size 2048 kB
Primary IDE Master - ATAPI: HL-DT-STDVD-ROM GDR8164B
Primary IDE Slave - IDE: QUANTUM FIREBALL_TM1280A, S/N:692708422782
Secondary IDE Master - No Drive
Secondary IDE Slave - No Drive
SCSI - N/A
Network - N/A
Power Management - APM V1.2, Power On
USB Port - Installed on IRQ 10
Chipset Type - Intel 440BX
L2 Cache Type - 128 kB
DRAM Row 0 - 64 MB
DRAM Row 1 - Empty
DRAM Row 2 - Empty
DRAM Row 3 - Empty
DRAM Row 4 - Empty
DRAM Row 5 - Empty
DRAM Row 6 - Empty
DRAM Row 7 - Empty
PC-DOCTOR DOS 3.0 Copyr 2004 PC-Doctor, Inc. 16:15 9/25/2000
```
#### On-board chips
* Audio related
* MAS 3507D MPEG 1/2 Layer 2/3 Audio Decoder
* DAC 3550A Stereo Audio DAC
* YMZ280B PCMD8 8-Channel PCM/ADPCM Decoder
* YAC516 DAC16-L Delta Sigma Modulation D/A Converter with 8 times Over-sampling Filter
* Security
* [CAT702 ZN security](https://github.com/svn2github/mameplus/blob/master/trunk/mamep/src/mame/machine/cat702.c)
#### Compatible Games
* [1st](../game/01-1st.md)
* [2nd](../game/02-2nd.md)
* [3rd OBG](../game/03-3rd.md)
* [OBG SE](../game/04-3se.md)
* [The Collection](../game/05-tc.md)
* [The Perfect Collection](../game/06-pc.md)
* [Extra](../game/07-extra.md)
* [Premiere 1](../game/08-prem1.md)
* [Prex 1](../game/09-prex1.md)
* [Rebirth](../game/10-reb.md)
* [Premiere 2](../game/11-prem2.md)
* [Prex 2](../game/12-prex2.md)
* [Premiere 3](../game/13-prem3.md)
* [Prex 3](../game/14-prex3.md)
### MK 5
#### General Specifications
* OS: Either Windows XP Embedded (revisions of Prem3/Prex3) or Linux (starting Exceed)
* Same IO as MK3 connected to the ISA bus
* CPU: Intel Celeron 1 GHZ
* RAM: 128 MB
* GPU: on-board Riva TNT 2, 32 MB
* Chipset: Nvidia NV11
* Disk media
* CDROM based for Prem3/Prex3
* DVD based for Exceed beta
* HDD based for Exceed (release) and newer
* EEPROM to store game settings and high scores. Size increased (doubled?) comapred to [MK 3](#mk-3)
#### Compatible Games
* [Premiere 3](../game/13-prem3.md)/[Prex 3](../game/14-prex3.md) (OS: Windows XP Embedded)
* [Exceed](../game/15-exc.md) (OS: Linux)
* [Exceed 2](../game/16-exc2.md) (supposed to need a RAM upgrade to 256 MB)
* [NX](../game/18-nx.md) (supposed to need a RAM upgrade to 256 MB)
### MK 6
#### General Specifications
* Introduces USB PIUIO interface for cabinet and pad inputs/outputs
* USB PIUIO: MPUG0PCB002
* PIUIO "JAMMA" (no, it is actually NOT JAMMA, just the same connector) connector board: MPUG0PCB002
* GPU: NVIDIA GeForce 5200 FX, 128 MB, AGP
* 256 MB RAM, e.g. PC3100 Samsung
* HDD based games only from this point
* Games compatible with this hardware, starting Exceed 2, are now protected by USB based dongles
#### Revision 1
* Started shipping with Exceed 2
* Motherboard
* Gigabyte GA-8IPE1000MK (rev. 1.x), Socket 478
* Gigabyte GA-8IG1000MK Rev 2.X, LGA775
* CPU
* For socket 478: Intel Celeron D, 2.53 GHZ/256/533
* Sound chip still compatible with Exceed 2 and Zero
#### Revision 2
* Started shipping later during the lifecycle of NX
* (Some/most?) FX cabs with NX still came with Revision 1
* Motherboard: GA-8I865GME-775-RH Rev 1.X, LGA775
* Sometimes referred to as "MK7"
* Sound chip not compatible with Exceed 2 and Zero
#### Compatible Games
* [Exceed 2](../game/16-exc2.md) (only Revision 1)
* [Zero](../game/17-zero.md) (only Revision 1)
* [NX](../game/18-nx.md)
* [PRO](../game/19-pro.md)
* [NX2](../game/20-nx2.md)
* [NXA](../game/21-nxa.md)
* [PRO 2](../game/22-pro2.md) (no 3D arrow skin)
* [Fiesta](../game/23-fst.md) (requires RAM upgrade to at least 512 MB)
* [FiestaEX](../game/24-fex.md) (requires RAM upgrade to at least 512 MB)
* [Fiesta 2](../game/26-f2.md) (requires RAM upgrade to at least 512 MB)
* [Prime](../game/27-pri.md) (requires RAM upgrade to at least 512 MB, SD mode only)
* [Prime 2](../game/28-pri2.md) (supposed to run somewhat with Revision 2 but not 1)
### MK 9
#### General Specifications
* Still USB PIUIO based IO interface
#### Revision 1
* Motherboard: Gigabyte GA-945GCM-S2L
* GPU: GeForce 7200GS
* Bundled with [NX2](../game/20-nx2.md) 1.54 and higher
* [NX2](../game/20-nx2.md) and lwoer doesn't work with this revision
* Shipped as upgrades and when buying a [FX cabinet](#tx) at that time
#### Revision 2
* Motherboard: Asrock G41M-S3
* GPU: GeForce 9300GS
* CPU: Intel Celeron 430
* RAM: 1 GB
* Hardware shipped with [Pump it Up Jump cabinets](#jump)
#### Revision 3
* Motherboard: Gigabyte G31M
* GPU: Nvidia GeForce 8400GS
* Bundled with Fiesta when buying a [TX cabinet](#tx) at that time
* GPU last compatible card with Fiesta OS
#### Revision 4
* Motherboard: Gigabyte G41M
* GPU: Nvidia GeForce GT210
* Bundled with Fiesta 2 when buying a [CX cabinet](#cx) at that time
* GPU last compatible card with Fiesta 2 OS
#### Compatible Games
* [PRO](../game/19-pro.md)
* [NX2](../game/20-nx2.md)
* [NXA](../game/21-nxa.md)
* Jump
* [PRO 2](../game/22-pro2.md)
* [Fiesta](../game/23-fst.md)
* [FiestaEX](../game/24-fex.md)
* [Fiesta 2](../game/26-f2.md)
* [Prime](../game/27-pri.md)
* [Prime 2](../game/28-pri2.md)
* [XX](../game/29-xx.md)
### MK X
* New PIUIO, entirely external board outside of PCB connected to USB
#### Compatible Games
* [XX](../game/29-xx.md)