mirror of
https://github.com/pumpitupdev/pumptools.git
synced 2024-11-24 07:00:09 +01:00
Move game and hardware documentation out of this repository
- Hardware docs live with arcade-docs repo - Game specific docs focused in dedicated repo Links updated in root readme
This commit is contained in:
parent
d8a745d6e3
commit
9265d08aa8
@ -31,7 +31,8 @@ documentation also referenced from here:
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* [pumptools api](doc/api/api.md)
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* [pumptools development](doc/development/development.md)
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* [pumptools's architecture](doc/development/architecture.md)
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* [general game related stuff like pad codes, unlocks etc](doc/game/game.md)
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* [general game related stuff like pad codes, unlocks etc](https://github.com/pumpitupdev/piu-game-docs)
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* [hardware: boards, cabinets, etc](https://github.com/Shizmob/arcade-docs)
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* [game hook libraries](doc/hook/hook.md)
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## Hook libraries
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@ -6,5 +6,4 @@ Index:
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PIUIO, PIUBTN
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* [development](development/development.md): Get started with developing for pumptools, development setup, architecture
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and notes about various efforts for future reference.
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* [game](game/game.md): Information about the games including trivia, pad codes, unlocks etc.
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* [hook](hook/hook.md): How to setup and configure pumptools with the games supported.
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@ -1,134 +0,0 @@
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# Pump it Up: The 1st Dance Floor
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This document collects various information about the game itself.
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## Trivia
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* Release: September 1999
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* Korea exclusive
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* First game in the series
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* 15 songs
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* 4 non-stop remixes
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* 4 battle songs
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## Game modes
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* Easy
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* Hard
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* Double
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* Non-stop remix
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* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
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## Unlock and modifier codes
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All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When
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a code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side
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of the screen for player 1 and on the right side of the screen for player 2.
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### Velocity 2x
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Arrow scroll speed 2x the BPM.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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### Velocity 4x
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Arrow scroll speed 4x the BPM.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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### Velocity 8x
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Arrow scroll speed 8x the BPM.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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### Vanish
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The arrows vanish before reaching the target at the top.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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### Mirror
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All steps are mirrored along the "x axis", i.e. arrows <br>
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![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
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<br>and<br>
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![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
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<br> are switched.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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### Synchro
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???
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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### Couple
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???
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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### Random step
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Randomizes the step chart.
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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### Cancel
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Clear all modifiers previously enabled.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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@ -1,188 +0,0 @@
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# Pump it Up: The 2nd Dance Floor
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This document collects various information about the game itself.
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## Trivia
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* Release: December 1999
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* Korea exclusive
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* Only 4 songs and one remix taken over from previous version
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* 17 new songs
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* 6 new non-stop remixes
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# Game modes
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* Easy
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* Hard
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* Double
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* Non-stop remix
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* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
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* Non-stop remix double: Needs to be unlocked [using a code](###Non-stop remix double) which needs to be entered on the
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non-stop remix screen.
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When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
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instead of double.
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## Unlock and modifier codes
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All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
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the [non-stop remix double code](###Non-stop remix double). When a code was entered successfully, a sound effect is
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played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
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the screen for player 2.
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### Velocity 2x
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Arrow scroll speed 2x the BPM.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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### Velocity 4x
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Arrow scroll speed 4x the BPM.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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### Velocity 8x
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Arrow scroll speed 8x the BPM.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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### Vanish
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The arrows vanish before reaching the target at the top.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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### Mirror
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All steps are mirrored along the "x axis", i.e. arrows <br>
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![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
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<br>and<br>
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![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
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<br> are switched.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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### Synchro
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???
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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### Couple
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???
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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![](image/arrow/ul.png)
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![](image/arrow/ur.png)
|
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![](image/arrow/ul.png)
|
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![](image/arrow/c.png)
|
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![](image/arrow/c.png)
|
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|
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### Random step
|
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Randomizes the step chart.
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|
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![](image/arrow/c.png)
|
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/dr.png)
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![](image/arrow/c.png)
|
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![](image/arrow/ur.png)
|
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![](image/arrow/c.png)
|
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![](image/arrow/ul.png)
|
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|
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### Cancel
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Clear all modifiers previously enabled.
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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![](image/arrow/c.png)
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### Non-stop remix double
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Must be entered on the non-step remix select screen.
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![](image/arrow/dl.png)
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![](image/arrow/ul.png)
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
|
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![](image/arrow/ur.png)
|
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![](image/arrow/dr.png)
|
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![](image/arrow/ur.png)
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![](image/arrow/c.png)
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|
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### Nonstep
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Hide all steps.
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|
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![](image/arrow/ul.png)
|
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![](image/arrow/ur.png)
|
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![](image/arrow/c.png)
|
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![](image/arrow/ul.png)
|
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![](image/arrow/ur.png)
|
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![](image/arrow/c.png)
|
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![](image/arrow/ul.png)
|
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![](image/arrow/ur.png)
|
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|
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### Union
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???
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|
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![](image/arrow/dl.png)
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![](image/arrow/dr.png)
|
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![](image/arrow/c.png)
|
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![](image/arrow/ul.png)
|
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![](image/arrow/dr.png)
|
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![](image/arrow/dl.png)
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![](image/arrow/c.png)
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![](image/arrow/ur.png)
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### All Select
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Enter this code on the select mode screen (easy, hard, double, non-stop). When entered correctly, the game transitions
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automatically to a selection screen with all available songs.
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|
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![](image/arrow/ur.png)
|
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![](image/arrow/c.png)
|
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![](image/arrow/dl.png)
|
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![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
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![](image/arrow/c.png)
|
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![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
@ -1,182 +0,0 @@
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# Pump it Up The O.B.G: The 3rd Dance Floor
|
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This document collects various information about the game itself.
|
||||
|
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## Trivia
|
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* Release: May 2000
|
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* Korea exclusive
|
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* 23 new songs but only 2 old songs taken over
|
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|
||||
# Game modes
|
||||
* Easy
|
||||
* Hard
|
||||
* Double
|
||||
* Non-stop remix
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
|
||||
instead of double.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle). When a
|
||||
code was entered successfully, a sound effect is played. For some modifiers, an icon is also displayed on left side of
|
||||
the screen for player 1 and on the right side of the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
|
||||
<br>and<br>
|
||||
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
|
||||
<br> are switched.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Union
|
||||
???
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
@ -1,211 +0,0 @@
|
||||
# Pump it Up The O.B.G: The Season Evolution Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: September 2000
|
||||
* Korea exclusive
|
||||
* First version to feature the `Crazy` game mode
|
||||
* 14 new songs, 1 new remix
|
||||
* First game to introduce a non-unlockable songwheel
|
||||
|
||||
# Game modes
|
||||
* Easy
|
||||
* Hard
|
||||
* Crazy: Must be unlocked [using a code](#crazy-mode)
|
||||
* Double
|
||||
* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
|
||||
non-stop remix screen.
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
|
||||
instead of double.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
|
||||
the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
|
||||
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
|
||||
the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
|
||||
<br>and<br>
|
||||
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
|
||||
<br> are switched.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Union
|
||||
???
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
### Non-stop remix double
|
||||
Must be entered on the non-step remix select screen.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Crazy mode
|
||||
Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy".
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
@ -1,211 +0,0 @@
|
||||
# Pump it Up: The Collection
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: November 2000
|
||||
* Korea exclusive
|
||||
* As the name implies, this game is a collection of all the songs of the past versions except for the song "Kiss"
|
||||
* Same interface as O.B.G SE
|
||||
* A total of 66 songs and 18 non-stop remixes
|
||||
|
||||
# Game modes
|
||||
* Easy
|
||||
* Hard
|
||||
* Crazy: Must be unlocked [using a code](#crazy-mode)
|
||||
* Double
|
||||
* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
|
||||
non-stop remix screen.
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
|
||||
instead of double.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
|
||||
the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
|
||||
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
|
||||
the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
|
||||
<br>and<br>
|
||||
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
|
||||
<br> are switched.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Union
|
||||
???
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
### Non-stop remix double
|
||||
Must be entered on the non-step remix select screen.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Crazy mode
|
||||
Must be entered on the mode select screen. When entered successful, the "Non-stop remix" panel is replaced with "Crazy".
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
@ -1,199 +0,0 @@
|
||||
# Pump it Up: The Perfect Collection
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: December 2000
|
||||
* Korea exclusive
|
||||
* As the name implies, this game extends the previous version "The Collection" by adding 17 new songs
|
||||
* Game mode select re-designed to allow selecting `Crazy` mode without a code.
|
||||
* A total of 83 songs and 18 non-stop remixes
|
||||
|
||||
# Game modes
|
||||
* Easy
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Non-stop remix double: Needs to be unlocked [using a code](#non-stop-remix-double) which needs to be entered on the
|
||||
non-stop remix screen.
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
When the second player joined by also pressing the center panel, battle modes is available on the mode select screen
|
||||
instead of double.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu (after selecting easy, hard, double, non-stop remix or battle) except
|
||||
the [non-stop remix double code](#non-stop-remix-double). When a code was entered successfully, a sound effect is
|
||||
played. For some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of
|
||||
the screen for player 2.
|
||||
|
||||
### Velocity 2x
|
||||
Arrow scroll speed 2x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Velocity 4x
|
||||
Arrow scroll speed 4x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Velocity 8x
|
||||
Arrow scroll speed 8x the BPM.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
|
||||
<br>and<br>
|
||||
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
|
||||
<br> are switched.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Couple
|
||||
???
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Union
|
||||
???
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
### Non-stop remix double
|
||||
Must be entered on the non-step remix select screen.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
@ -1,183 +0,0 @@
|
||||
# Pump it Up Extra
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: February 2001
|
||||
* Korea exclusive
|
||||
* Crazy-mode was renamed to "Extra Expert" (XX)
|
||||
* Introduction of hold/long arrows
|
||||
* Double charts for Extra Expert and Non-stop Remix are available in the songwheel (no unlock code needed)
|
||||
* New interface and pad navigation
|
||||
* A game mode does not have to be selected prior selecting a song but can be switched on a per song basis
|
||||
* This version of the game was produced by F2System, a partner of Andamiro. F2System also produced Techno Motion
|
||||
* 58 songs and 9 non-stop remixes
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Extra Expert
|
||||
* Double
|
||||
* Non-stop remix
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Velocity 2x, 4x, 8x
|
||||
Arrow scroll speed 2x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 4x,
|
||||
three times for 8x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Synchro
|
||||
???
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Speed
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Vanish
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Rush
|
||||
???
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Noteskin select
|
||||
Select a different noteskin. For the blank (second to last arrow), fill in one of the four directions to get a different
|
||||
noteskin. There are two noteskin select codes.
|
||||
|
||||
#### Code 1
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/qm.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
For blank:<br>
|
||||
![](image/arrow/dl.png): Star and moon<br>
|
||||
![](image/arrow/dr.png): UFO<br>
|
||||
![](image/arrow/ul.png): Snowman<br>
|
||||
![](image/arrow/ur.png): Restroom sign and poop (yep, poop)<br>
|
||||
|
||||
#### Code 2:
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/qm.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
For blank:<br>
|
||||
![](image/arrow/dl.png): Octopus and fish<br>
|
||||
![](image/arrow/dr.png): Card<br>
|
||||
![](image/arrow/ul.png): Pineapple <br>
|
||||
![](image/arrow/ur.png): Disk jockey<br>
|
@ -1,113 +0,0 @@
|
||||
# Pump it Up The Premiere: The International Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: June 2001
|
||||
* First official international release
|
||||
* New interface
|
||||
* 87 songs
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
### Change arrow scroll speed
|
||||
Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random
|
||||
Random changes the scroll speed during the song to any of the four speeds above.
|
||||
|
||||
#### Next/increase scroll speed
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
#### Previous/decrease scroll speed
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Vanish
|
||||
The steps fade out about halfway to the target.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
|
||||
<br>and<br>
|
||||
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
|
||||
<br> are switched.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Synchro
|
||||
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
|
||||
side. If this is not activated, no step chart is played for the second player.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Couple
|
||||
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
|
||||
side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the
|
||||
second player.
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Vanish
|
||||
Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
@ -1,112 +0,0 @@
|
||||
# Pump it Up The PREX: The International Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: November 2001
|
||||
* PREX = The **PR**emiere and **EX**tra
|
||||
* 87 songs
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
### Change arrow scroll speed
|
||||
Using the two codes below, you cycle through the following scroll speeds: off (1x), 2x, 4x, 8x, random
|
||||
Random changes the scroll speed during the song to any of the four speeds above.
|
||||
|
||||
#### Next/increase scroll speed
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
#### Previous/decrease scroll speed
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Vanish
|
||||
The steps fade out about halfway to the target.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
|
||||
<br>and<br>
|
||||
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
|
||||
<br> are switched.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Synchro
|
||||
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
|
||||
side. If this is not activated, no step chart is played for the second player.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Couple
|
||||
When choosing a single player game mode and a second player joins, this plays the same step chart on the other players
|
||||
side by mirrored along the "y axis". If this or [synchro](#synchro) is not activated, no step chart is played for the
|
||||
second player.
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Vanish
|
||||
Steps are visible at the bottom of the screen, disappear midfield and re-appear before hitting the targets.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
@ -1,92 +0,0 @@
|
||||
# Pump it Up The Rebirth: The 8th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: January 2002
|
||||
* Korea exclusive version
|
||||
* 87 songs
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Half-Double
|
||||
* Division
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
#### Change arrow scroll speed: Next/increase scroll speed
|
||||
Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
#### Random arrow scroll speed
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
#### Change difficulty
|
||||
Allows you to change the difficulty on the song select screen.
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Vanish
|
||||
The steps fade out about halfway to the target.
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
|
||||
<br>and<br>
|
||||
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
|
||||
<br> are switched.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
@ -1,92 +0,0 @@
|
||||
# Pump it Up The Premiere 2: The International 2nd Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: March 2002
|
||||
* International version of Rebirth
|
||||
* 102 songs
|
||||
|
||||
# Game modes
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Half-Double
|
||||
* Division
|
||||
* Battle: When player 2 joins in the mode select screen, battle mode becomes visible by replacing double mode.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. When
|
||||
a modifier was activated, an icon is displayed either on the left side of the screen for player 1 and on the right side
|
||||
of the screen for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
#### Change arrow scroll speed: Next/increase scroll speed
|
||||
Using this code to cycle through the following scroll speeds: off (1x), 2x, 3x, 4x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
#### Random arrow scroll speed
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
#### Change difficulty
|
||||
Allows you to change the difficulty on the song select screen.
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Vanish
|
||||
The steps fade out about halfway to the target.
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
### Mirror
|
||||
All steps are mirrored along the "x axis", i.e. arrows <br>
|
||||
![](image/arrow/ul.png) <-> ![](image/arrow/ur.png)
|
||||
<br>and<br>
|
||||
![](image/arrow/dl.png) <-> ![](image/arrow/dr.png)
|
||||
<br> are switched.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Random step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
@ -1,98 +0,0 @@
|
||||
# Pump it Up The PREX 2
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: November 2002
|
||||
* 93 songs
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Velocity 2x, 3x, 4x
|
||||
Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
|
||||
three times for 4x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
@ -1,99 +0,0 @@
|
||||
# Pump it Up The Premiere 3: The International 3rd Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: May 2003
|
||||
* 56 songs
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Double
|
||||
* Half-Double
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Velocity 2x, 3x, 4x
|
||||
Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
|
||||
three times for 4x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
@ -1,100 +0,0 @@
|
||||
# Pump it Up The PREX 3: The International 4th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: October 2003
|
||||
* 77 songs
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Freestyle
|
||||
* Nightmare
|
||||
* Half-Double
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Velocity 2x, 3x, 4x
|
||||
Arrow scroll speed 2x, 3x or 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x and
|
||||
three times for 4x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
@ -1,145 +0,0 @@
|
||||
# Pump it Up Exceed: The International 5th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: April 2004
|
||||
* First game to run on Linux and MK5 hardware
|
||||
* 24 new songs
|
||||
* 102 songs total
|
||||
* Songs are separated into channels: Banya, Pop and K-Pop
|
||||
* Three hidden songs that have to be [unlocked using a code](#hidden-songs-unlock)
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Freestyle
|
||||
* Nightmare
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Hidden songs unlock
|
||||
This code unlocks the following songs:
|
||||
* Monkey Fingers
|
||||
* Oh Rosa (same song/steps on the select screen but music switchd to spanish version)
|
||||
* First Love (same song/steps on the select screen but music switchd to spanish version)
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Velocity 2x, 3x, 4x
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
@ -1,295 +0,0 @@
|
||||
# Pump it Up Exceed 2: The International 6th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: November 2004
|
||||
* First game to run on Linux, MK6 hardware and the USB PIUIO
|
||||
* 18 new songs
|
||||
* 136 songs total
|
||||
* Based on Exceed's interface
|
||||
|
||||
# Game modes/difficulties
|
||||
* Normal
|
||||
* Hard
|
||||
* Crazy
|
||||
* Freestyle
|
||||
* Nightmare
|
||||
* Battle: Can be selected once player 2 joined the game
|
||||
* Remix Station
|
||||
|
||||
## Game play unlocks
|
||||
The following songs are unlockable by fulfilling the described conditions.
|
||||
|
||||
### Arcade station: Canon-D, nightmare
|
||||
Naturally, this only works as a single player. This unlock is not permanent.
|
||||
|
||||
1. Select arcade station
|
||||
1. Play any two songs and get an A ranking on both
|
||||
1. Play "I'll Give You All My Love" on crazy difficulty as your 3rd song and get an A ranking with less than 10 misses
|
||||
1. You will receive a bonus stage and the nightmare difficulty on Canon-D is unlocked
|
||||
|
||||
### Remix station: 2nd Hidden Remix, nightmare
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Diva Remix" on freestyle difficult and get an S ranking
|
||||
1. The nightmare difficulty on "2nd Hidden Remix" is unlocked
|
||||
|
||||
### Remix station: Raw, nightmare
|
||||
Raw (as it's known) is the same song (and background movie) as the opening movie of Exceed 2. Auto-fail (Stage Break)
|
||||
is not on during this song, and the game will not stop if you get a 50+ miss combo. This song is not a selectable song
|
||||
(ever), and you cannot choose your modifiers or difficulties before this song, as the game will bleed into it after your
|
||||
last remix song and will start automatically after giving you a greeting screen for the song. It is set on double mode.
|
||||
|
||||
This unlock is not permanent.
|
||||
|
||||
1. Select remix station
|
||||
1. Play any remix songs and get an S ranking on all of them
|
||||
1. The game automatically starts the song "Raw" as your last song
|
||||
|
||||
### Remix station: Banya Classic Remix, nightmare
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Deux Remix" on fresstyle and get an S ranking
|
||||
1. The nightmare difficulty on "Banya Classic Remix" is unlocked
|
||||
|
||||
### Remix station: Dignity Remix, crazy
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Banya Classic Remix" on hard and get an S ranking with a full combo
|
||||
1. The crazy difficulty on "Dignity Remix" is unlocked
|
||||
|
||||
### Remix station: Treme Vook of the War Another
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Treme Vook of the War" on crazy and get an A ranking
|
||||
1. The songs "Treme Vook of the War Another" is unlocked
|
||||
|
||||
### Remix station: Turbo Remix, nightmare
|
||||
Naturally, this only works as a single player. This unlock is only temporary.
|
||||
|
||||
1. Select remix station
|
||||
1. Play "Diva Remix" on crazy and get an S ranking, without any goods or bads
|
||||
1. The nightmare difficulty on "Turbo Remix" is unlocked
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. For
|
||||
some modifiers, an icon is also displayed on left side of the screen for player 1 and on the right side of the screen
|
||||
for player 2.
|
||||
|
||||
### Unlock: Solitary 2
|
||||
This code unlocks the song "Solitary 2" and must be entered in the song select menu. When entered correctly, the song
|
||||
appears immediately. This unlock is only temporary.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Unlock: Canon-D Full Mix
|
||||
This code unlocks the song "Canon-D Full Mix" and must be entered on the select screen of the **Remix Station**. When
|
||||
entered correctly. This unlock is permanent.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Velocity 2x, 3x, 4x, 8x
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Freedom
|
||||
Stationary arrows at the top are invisible.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Acceleration
|
||||
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Deceleration
|
||||
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Extra mix noteskin
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Flower card noteskin
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
@ -1,312 +0,0 @@
|
||||
# Pump it Up Zero: International 7th Dance Floor
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: February 2006
|
||||
* Entirely new interface. First mix to feature BG video preview playback on the song select screen. Furthermore, when
|
||||
playing with a second player, each player can select a different difficulty level.
|
||||
* 130 songs total
|
||||
|
||||
# Game modes
|
||||
* Arcade Station: Separated into 4 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, Freestyle,
|
||||
Nightmare
|
||||
* Banya
|
||||
* K-Pop
|
||||
* Pop
|
||||
* Another: Many songs/charts of this channel must be unlocked, first.
|
||||
* Easy Station
|
||||
* Remix Station
|
||||
* Mission Station: Clear missions to unlock content
|
||||
|
||||
## Game play unlocks
|
||||
The game has an internal point system. Points are earned by simply playing the game, passing songs etc. A lot of
|
||||
content can be unlocked using this point system. However, certain content is bound to specific missions and cannot be
|
||||
unlocked by earning points.
|
||||
|
||||
### Point unlocks
|
||||
These are either unlocked by just playing the game or once a certain mission becomes available.
|
||||
|
||||
* Eres Para Mi - Another Freestyle - unlocked upon unlock of Another station
|
||||
* Final Audition 2 - Another Crazy - unlocked upon unlock of Another station
|
||||
* Final Audition 3 U.F - Another Nightmare - unlocked upon unlock of Another station
|
||||
* Mexi Mexi - Another Nightmare - unlocked upon unlock of Another station
|
||||
* My Friend - Another Freestyle - unlocked upon unlock of Another station
|
||||
* Solitary 2 - Another Crazy - unlocked upon unlock of Another station
|
||||
* Extravaganza - Another Crazy - time/point-release unlock - after opening of mission 7
|
||||
* Final Audition 2 - Another Nightmare - time/point-release unlock - after opening of mission 11
|
||||
* Love is a Danger Zone 2 - Another Hard - time/point-release unlock - after opening of mission 13
|
||||
* Love is a Danger Zone 2 - Another Crazy - time/point-release unlock - after opening of mission 13
|
||||
* Love is a Danger Zone 2 - Another Nightmare - time/point-release unlock - after opening of mission 13
|
||||
* Naissance 2 - Another Nightmare - time/point-release unlock - after opening of mission 15
|
||||
* Final Audition - Another Nightmare - time/point-release unlock - after opening of mission 17
|
||||
* Do it Yourself - Another Nightmare - time/point-release unlock - after opening of mission 19
|
||||
* Solitary 2 - Another Nightmare - time/point-release unlock - after opening of mission 21
|
||||
* Mr. Larpus - Another Nightmare - time/point-release unlock - after opening of mission 23
|
||||
* Extravaganza - Another Nightmare - time/point-release unlock - after opening of mission 25
|
||||
* Another Truth - Another Nightmare - time/point-release unlock - after opening of mission 27
|
||||
* Witch Doctor - Another Nightmare - time/point-release unlock - after opening of mission 29
|
||||
|
||||
### Mission station unlocks
|
||||
The following songs/step charts can only be unlocked by unlocking specific missions.
|
||||
|
||||
* [New arrow skin](#new-arrow-skin) - clear mission 9
|
||||
* [Music note skin](#musical-note-skin) - clear mission 10
|
||||
* [Extra mix skin](#extra-mix-skin) - clear mission 11
|
||||
* [Grade reverse modifier](#grade-reverse) - clear mission 12
|
||||
* Love is a Danger Zone - Another Freestyle - mission unlock (mission 16)
|
||||
* Love is a Danger Zone - Another Nightmare - mission unlock (mission 16)
|
||||
* Witch Doctor - Another Crazy - mission unlock (mission 17)
|
||||
* [Canon-D eye skin](#canon-d-eye-skin) - clear mission 18
|
||||
* Final Audition - Another Crazy - mission unlock (mission 19)
|
||||
* Join The Party - Another Nightmare - mission unlock (mission 20)
|
||||
* [Flower card skin](#flower-card-skin) - clear mission 24
|
||||
* Circus Magic - Another Nightmare - mission unlock (mission 26), note: only mode playable for this song in the entire
|
||||
game
|
||||
* Vook - Another Freestyle - mission unlock (mission 27)
|
||||
* Vook - Another Nightmare - mission unlock (mission 27)
|
||||
* I'll Give You All My Love - Another Nightmare - mission unlock (mission 28)
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
|
||||
icon on the left/right side of the screen indicates if the modifier is active for player 1/2.
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Velocity 2x, 3x, 4x, 8x
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Freedom
|
||||
Stationary arrows at the top are invisible.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Acceleration
|
||||
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Deceleration
|
||||
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Battle mode
|
||||
In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
|
||||
below actives battle mode and shows "1P VS. 2P mode" at the top left.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Grade reverse
|
||||
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### New arrow skin
|
||||
Requirement: Clear mission 9
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
### Musical note skin
|
||||
Requirement: Clear mission 10
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Extra mix skin
|
||||
Requirement: Clear mission 11
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Canon-D eye skin
|
||||
Requirement: Clear mission 18
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Flower card skin
|
||||
Requirement: Clear mission 24
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
@ -1,281 +0,0 @@
|
||||
# Pump it Up NX: New Xenesis
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: December 2006
|
||||
|
||||
# Game modes
|
||||
* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
|
||||
Freestyle, Nightmare
|
||||
* New Tunes
|
||||
* Banya
|
||||
* K-Pop
|
||||
* Pop
|
||||
* Training Station
|
||||
* Special Station: Full versions, remixes and another step (charts)
|
||||
* World Tour: Clear missions to unlock further locked missions and content in Special Station
|
||||
|
||||
## Game play unlocks
|
||||
The song *Final Audition Episode 2-2* is the only locked song in the whole game. This song can be unlocked by playing
|
||||
the song *Final Audition Episode 2-1* 100 times. You do not have to pass the song, failing the song also counts
|
||||
towards this play count.
|
||||
|
||||
Clearing missions in World Tour unlocks further missions and content in Special Zone. However, all locked content of
|
||||
World Tour and Special Station is also unlocked when the total play count on the machine reaches about 20000 plays.
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
|
||||
icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work
|
||||
on World Tour (Station).
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Velocity 2x, 3x, 4x, 8x
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Freedom
|
||||
Stationary arrows at the top are invisible.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Acceleration
|
||||
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Deceleration
|
||||
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Battle mode
|
||||
In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code
|
||||
below actives battle mode and shows "1P VS. 2P mode" at the top left.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Under attack
|
||||
Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area
|
||||
positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Flash
|
||||
Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### NX mode
|
||||
Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant"
|
||||
perspective.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Grade reverse
|
||||
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
|
||||
### Extra mix skin
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Canon-D eye skin
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Flower card skin
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
@ -1,413 +0,0 @@
|
||||
# Pump it Up PRO
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: August 2007
|
||||
* Cross-over gameplay elements from In The Groove: Mines and rolls
|
||||
* Save scores and load step-edits from USB thumb drive
|
||||
|
||||
# Game modes
|
||||
* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
|
||||
* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
|
||||
|
||||
## Modifiers
|
||||
Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
|
||||
on the song select screen and a modifier menu appears.
|
||||
|
||||
## Content Unlock codes
|
||||
All codes need to be entered on any song result screen using the pad.
|
||||
|
||||
Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
|
||||
the same time, e.g. jumps.
|
||||
|
||||
### VVV
|
||||
Stand on the following arrows and keep them activated:
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
Then, press the following sequence (likely using your hands):
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1+3+7 1+3+9 1+3+5 1+3+9 1+3+7 1+3+9 (stand on 13, press 795979)
|
||||
```
|
||||
|
||||
### Solitary 2
|
||||
![](image/arrow/c.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/c.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/c.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
5 7+9 5 7+9 5 7+9 1+3
|
||||
```
|
||||
|
||||
### Take Me Back (re-edit)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
![](image/arrow/c.png)
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
![](image/arrow/c.png)
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
159159 1+9 1+9 7+3 1+9
|
||||
```
|
||||
|
||||
### Infection
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
13591353
|
||||
```
|
||||
|
||||
### Chimera
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
513979535
|
||||
```
|
||||
|
||||
### FAEP 2-2
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/c.png)
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
![](image/arrow/c.png)
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
![](image/arrow/c.png)
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/c.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
7+9 5 1+3 5 1+7 5 3+9 5
|
||||
```
|
||||
|
||||
### We Goin' Fly Remix
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
77 7+9 7+3 7+5 7
|
||||
```
|
||||
|
||||
### Darkly We Wander
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
357951355
|
||||
```
|
||||
|
||||
### Up & Down
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
7171717193939393
|
||||
```
|
||||
|
||||
### Victory
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
7+9 1+7 7+9 9+3 7+9 1+3 7+9
|
||||
```
|
||||
|
||||
### Warp 8XM
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/.png)
|
||||
![](image/arrow/.png)
|
||||
![](image/arrow/.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
15795135
|
||||
```
|
||||
|
||||
### Understand
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
795973537
|
||||
```
|
||||
|
||||
## Easter Egg Codes
|
||||
All codes need to be entered on any song result screen using the pad.
|
||||
|
||||
Note: Codes that are split across lines require to hit arrows that are on the same line at
|
||||
the same time, e.g. jumps.
|
||||
|
||||
These codes play sounds on the result screen.
|
||||
|
||||
### Toasty
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
315797513
|
||||
```
|
||||
|
||||
### Brb
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
957957957
|
||||
```
|
||||
|
||||
### Break It
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1+3+5+7+9
|
||||
```
|
||||
|
||||
### Cry
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
531795
|
||||
```
|
||||
|
||||
### Evil Laugh
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1+7 1+5 1+3 5+3 9+3
|
||||
```
|
||||
|
||||
### Ruler
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
3557553
|
||||
```
|
||||
|
||||
### Stop'n Go
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1133595
|
||||
```
|
||||
|
||||
### Wierd Growl
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
9575153
|
||||
```
|
||||
|
||||
### Xuxa
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
1151313
|
||||
```
|
||||
|
||||
### Hey Get Up And Dance
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
759535157
|
||||
```
|
||||
|
||||
### Hit Me
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
555555555
|
||||
```
|
||||
|
||||
### Ignition
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
7+9 9+7 7+9 9+7
|
||||
```
|
||||
|
||||
### No Way
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
791379137913
|
||||
```
|
||||
|
||||
### Oh God
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
9+3 9+3 9+3 9+3 9+3
|
||||
```
|
||||
|
||||
### Yeah I Know You Can
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
5315795
|
||||
```
|
@ -1,421 +0,0 @@
|
||||
# Pump it Up NX2: Next Xenesis
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: October 2007
|
||||
* First version to allow storing player scores and unlock state on a usb thumb drive. The original game only allows
|
||||
special brand of usb thumb drives. Other drives are not accepted by the game. Profiles were managed and uploaded by
|
||||
the player using a proprietary software called "PUMBI" which is no longer supported.
|
||||
|
||||
# Game modes
|
||||
* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
|
||||
Freestyle, Nightmare
|
||||
* New Tunes
|
||||
* Banya
|
||||
* K-Pop
|
||||
* Pop
|
||||
* Training Station
|
||||
* Special Station: Full versions, remixes and another step (charts)
|
||||
* World Max: Clear missions to unlock further locked missions and content in Special Station
|
||||
|
||||
## World max guide and unlocks
|
||||
Either take a look at the `missions.txt` file in the `game` data folder or use [Turkeyslam's guide](guide/nx2.pdf) which
|
||||
was published on ph-online back in the days.
|
||||
|
||||
### Missions.txt
|
||||
Take a look at the `missions.txt` file which should easily reveal a bunch of useful information already like mission
|
||||
conditions.
|
||||
|
||||
### Turkeyslam's guide
|
||||
See [here](guide/nx2.pdf).
|
||||
|
||||
### Unlocks sourced from disassembly (icex2)
|
||||
Sourced from the disassembly of the 1.54 build.
|
||||
|
||||
Code format is mapped to numpad on a keyboard, e.g. down left = 1, down right = 3, center = 5, up left = 7, up right = 9
|
||||
|
||||
#### Barriers
|
||||
* White: See [Ice Castle Codes](#ice-castle)
|
||||
* Red: Clear "Solitary 2 - Mir - Mirtain"
|
||||
* Yellow
|
||||
* Clear mission "Canon-D [Full Song] - D - Barharn"
|
||||
* Clear mission "Mine Zone 7 - Harena"
|
||||
* Light green (might be referred to as green)
|
||||
* Clear mission "For You - Castle - Rootinia"
|
||||
* Total worldmax progress >= 12%
|
||||
* Green (might be referred to as dark green)
|
||||
* Clear mission "U Inside My Dim Memory [Full Song] - Castle 2 - Shantomia"
|
||||
* Clear mission "Witch Doctor #1 - Hidden Parts - Shantomia"
|
||||
* Sky blue: See [Ice Castle Codes](#ice-castle)
|
||||
* Blue: See [Mystery Box Codes](#mystery-box)
|
||||
* Violet: See [Mystery Box Codes](#mystery-box)
|
||||
* Pink
|
||||
* Unlock warp field in "Mirtain"
|
||||
* Unlock warp field in "Barharn"
|
||||
* Grey
|
||||
* Clear "Treme-Vook of the War - Factory - Morigin"
|
||||
* At least 60% worldmax progress
|
||||
* Black: Play with USB profile
|
||||
* Dark yellow (might be referred to as orange)
|
||||
* Unlock warp field in "Harena"
|
||||
* Total worldmax progress >= 40%
|
||||
|
||||
#### Mystery Box
|
||||
Per credit, you can enter a single code, only. Each code can only be entered once per profile.
|
||||
|
||||
##### Song unlocks
|
||||
* ???: 15597553
|
||||
* So - Another: 55755595
|
||||
* Dance Vibrations - Another NM: 17933971
|
||||
|
||||
##### Extra mileage
|
||||
* 200: 79797979
|
||||
* 300: 55555135
|
||||
* 400: 1311311131111
|
||||
* 500: 11597533
|
||||
* 600: 11997733
|
||||
* 600: 7993995991999
|
||||
* 700: 13391339
|
||||
* 1000: 5153595713795
|
||||
* 1000: 1751751751751
|
||||
|
||||
##### Barrier unlocks
|
||||
* Violet: 3995557777555
|
||||
* Blue: 7911197333555
|
||||
|
||||
#### Ice Castle
|
||||
To be able to enter these, you have to clear the mission "Ice Castle - Cryomiston". Once the mission is cleared,
|
||||
icicles appear on the various "Crystal" missions and the "B.P.M.". The following commands require you to start
|
||||
on a specific location and follow a path by entering the given pad commands. If the command is entered
|
||||
successfully, an animation will play.
|
||||
|
||||
##### Barrier unlocks
|
||||
* White
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 997711339713
|
||||
* Path finishes on mission "Crystal S"
|
||||
* Sky blue
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 977931139797
|
||||
* Path finishes on mission "Ice Castle"
|
||||
|
||||
##### Extra mileage
|
||||
* 300
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 799317793117
|
||||
* Path finishes on mission "Crystal S"
|
||||
* 400
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 991773199131
|
||||
* Path finishes on mission "Crystal S"
|
||||
* 500
|
||||
* Move the mission marker on mission "Crystal W"
|
||||
* Enter: 933779337711
|
||||
* Path finishes on mission "Crystal W"
|
||||
* 500
|
||||
* Move the mission marker on mission "Crystal WS"
|
||||
* Enter: 991173379911
|
||||
* Path finishes on mission "Crystal WS"
|
||||
* 600
|
||||
* Move the mission marker on mission "B.P.M."
|
||||
* Enter: 931793177931
|
||||
* Path finishes on mission "B.P.M."
|
||||
* 700
|
||||
* Move the mission marker on mission "Ice Castle"
|
||||
* Enter: 113993117793
|
||||
* Path finishes on mission "B.P.M."
|
||||
* 700
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 799317793117
|
||||
* Path finishes on mission "Crystal S"
|
||||
|
||||
##### Song unlocks
|
||||
* Ugle Dee - Another FS
|
||||
* Move the mission marker on mission "Crystal WS"
|
||||
* Enter: 931793177993
|
||||
* Path finishes on mission "Crystal EN"
|
||||
* ???
|
||||
* Move the mission marker on mission "Crystal W"
|
||||
* Enter: 939311799317
|
||||
* Path finishes on mission "B.P.M."
|
||||
* ???
|
||||
* Move the mission marker on mission "Crystal S"
|
||||
* Enter: 917917919913
|
||||
* Path finishes on mission "B.P.M."
|
||||
|
||||
## Unlock and modifier codes
|
||||
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An
|
||||
icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work
|
||||
on World Max (station).
|
||||
|
||||
### Cancel
|
||||
Clear all modifiers previously enabled.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
|
||||
### Increase arrow scroll speed
|
||||
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x,
|
||||
three times for 4x and four times for 8x.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Decrease arrow scroll speed
|
||||
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Vanish
|
||||
The arrows vanish before reaching the target at the top.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Nonstep
|
||||
Hide all steps.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Mirror
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Step
|
||||
Randomizes the step chart.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Random Velocity
|
||||
The arrow scroll speed changes randomly during the song.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Earthworm
|
||||
Makes the arrows wave back and fourth as they scroll to the top.
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Exceed Mode
|
||||
Arrows travel diagonally towards the top.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Freedom
|
||||
Stationary arrows at the top are invisible.
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Acceleration
|
||||
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Deceleration
|
||||
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary
|
||||
arrows.
|
||||
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Under attack
|
||||
Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area
|
||||
positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Flash
|
||||
Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### NX mode
|
||||
Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant"
|
||||
perspective.
|
||||
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Grade reverse
|
||||
Shows inverse judgements during game play, i.e. perfect = miss, great = bad
|
||||
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
|
||||
### Extra mix skin
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
|
||||
### Canon-D eye skin
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/c.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Flower card skin
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Playing card skin
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/ur.png)
|
||||
|
||||
### Random skin
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ul.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/ur.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dl.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/dr.png)
|
||||
![](image/arrow/c.png)
|
@ -1,94 +0,0 @@
|
||||
# Pump it Up NX Absolute
|
||||
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
|
||||
* Release: December 2008
|
||||
* USB player profiles from NX2 can be carried over and are extended by the game on first load. NXA
|
||||
USB profiles are not backwards compatible with NX2.
|
||||
* The original game only allows special brand of usb thumb drives. Other drives are not accepted by
|
||||
the game. Profiles were managed and uploaded by the player using a proprietary software called
|
||||
"PUMBI" which is no longer supported.
|
||||
|
||||
# Game modes
|
||||
|
||||
* Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
|
||||
Freestyle, Nightmare
|
||||
* New Tunes
|
||||
* Banya
|
||||
* K-Pop
|
||||
* Pop
|
||||
* Training Station
|
||||
* Brain Shower: Solve puzzles/quiz questions while playing a song
|
||||
* Special Station: Full versions, remixes and another step (charts)
|
||||
* World Max: Clear missions to unlock further locked missions and content in Special Station
|
||||
|
||||
## World max guide and unlocks
|
||||
|
||||
Either take a look at the `missions.txt` file which is either located on the compressed file system
|
||||
of an original drive or in the `game` data folder of some data release, or use
|
||||
[blood618's guide](guide/nxa.pdf) which was published on ph-online back in the days.
|
||||
|
||||
### Missions.txt
|
||||
|
||||
Take a look at the `missions.txt` file which should easily reveal a bunch of useful information
|
||||
already like mission conditions.
|
||||
|
||||
### blood618's guide
|
||||
|
||||
See [here](guide/nxa.pdf).
|
||||
|
||||
### Unlocks sourced from disassembly (icex2)
|
||||
|
||||
Sourced from the disassembly of the 1.10 build.
|
||||
|
||||
The game takes any saves from NX2 and converts them to NXA saves. Internally, this is done by
|
||||
simply appending new data to the existing NX2 save file format. However, this does not keep the
|
||||
format (backwards) compatible at all, as some missions have changed as well as how unlock flags
|
||||
are processsed by the game, e.g. barrier unlock flags are entirely re-mapped.
|
||||
|
||||
#### Barriers
|
||||
|
||||
*EFxxx* identifiers are the official "mission step" identifiers used in the game's code and
|
||||
assets. You can use these to search for the mission entries in the `mission.txt` file.
|
||||
|
||||
Total of 10 barriers to unlock. IDs denote game internal identifiers for each barrier.
|
||||
|
||||
* Yellow (Barrier ID 7)
|
||||
* Clear (nearly) all missions in Ladania
|
||||
* Mission step IDs: EF450 (Beat the Step / Ladania) to EF464 (Devil Castle / Ladania) without EF458 (NXSB / Ladania)
|
||||
* Dark Green (Barrier ID 5)
|
||||
* Clear (nearly) all missions "on earth" which includes missions of the lands Caelum, Luman Ocean, Ladania, Pandonus and Arowahi
|
||||
* Mission step IDs: EF400 (Arriving / Caelum) to EF487 (More-Powerful 2 / Arowahi) without EF432 (* Yasangma 2-2 / Luman Ocean)
|
||||
* ??? (Barrier ID 10)
|
||||
* Clear all missions in Caelum
|
||||
* Mission step IDs: EF400 (Arriving / Caelum) to EF424: Appear / Caelum
|
||||
* ??? (Barrier ID 8)
|
||||
* Clear Turn Turn Turn! / Pandonus (EF445)
|
||||
* ??? (Barrier ID 13)
|
||||
* Clear She Likes D / Pandonus (EF440)
|
||||
* Clear Lighthouse / Arowahi (EF483)
|
||||
* ??? (Barrier ID 11)
|
||||
* Clear Wook! / Arowahi (EF466)
|
||||
* Clear Turn Turn Turn! / Pandonus (EF445)
|
||||
* Total world max clear percentage > ~61% (the math in the code is super weird resulting in a non-rounded floating point value)
|
||||
* ??? (Barrier ID 6)
|
||||
* Clear More-Powerful 8 / Evgeneia Geist (EF599)
|
||||
* Clear WormHole / Dream's Kyma (EF598)
|
||||
* Clear WormHole / Stella's Maya (EF597)
|
||||
* Clear Galaxy / Infiniti Musica (EF596)
|
||||
* Clear * Ehne 2 / Infiniti Musica (EF595)
|
||||
* Clear ForWamm / Infiniti Musica (EF594)
|
||||
* ??? (Barrier ID 4)
|
||||
* Clear Remember Me 4" / Parafora Psychi (EF631)
|
||||
* Clear Space City 2 / Parafora Psychi (EF632)
|
||||
* Clear WormHole / Stella's Maya (EF636)
|
||||
* Clear Dead End 2 / Cosmos Spatium (EF637)
|
||||
* ??? (Barrier ID 12)
|
||||
* Either have it already unlocked + some unknown condition
|
||||
* Or get more than 19% on World Max
|
||||
* ??? (Barrier ID 9)
|
||||
* Accumulated clear percentages (see profile overview on USB load) of World Max, Arcade Station,
|
||||
Brain Shower and Special Zone >= 40%
|
||||
* Which means that achieving >= 40% on one station alone, e.g. World Max, also works
|
@ -1,70 +0,0 @@
|
||||
# Pump it Up: PRO 2
|
||||
This document collects various information about the game itself.
|
||||
|
||||
## Trivia
|
||||
* Release: February 2010
|
||||
|
||||
# Game modes
|
||||
* Normal: aka Arcade Mode/Station. Each song has 4 difficulty levels for single and two for double play.
|
||||
* Progressive: Play a course with a pre-defined set of songs. Some courses have additional scripted modifiers.
|
||||
* Gauntlet: Similar to Progressive mode, though the courses are more difficult. Some step charts are exclusive to this mode.
|
||||
|
||||
## Modifiers
|
||||
Modifiers do not require codes to be enter using the pad. Instead, you just press the red button on the button board
|
||||
on the song select screen and a modifier menu appears.
|
||||
|
||||
## Content unlock codes
|
||||
All codes need to be entered on any song result screen using the pad.
|
||||
|
||||
Note: Unlock codes that are split across lines require to hit arrows that are on the same line at
|
||||
the same time, e.g. jumps.
|
||||
|
||||
### Pro 1
|
||||
|
||||
All [unlock codes from Pro 1](19-pro.md#content-unlock-codes) are valid in Pro 2.
|
||||
|
||||
### Boulafacet
|
||||
|
||||
### Crowdpleaser
|
||||
|
||||
### Dabbi Doo
|
||||
|
||||
### Haven
|
||||
|
||||
### Playa D Embossa
|
||||
|
||||
### RUTNIO
|
||||
|
||||
### Shine
|
||||
|
||||
### Swing The House
|
||||
|
||||
### We Are Loud
|
||||
|
||||
## Easter Egg Codes
|
||||
All codes need to be entered on any song result screen using the pad.
|
||||
|
||||
Note: Codes that are split across lines require to hit arrows that are on the same line at
|
||||
the same time, e.g. jumps.
|
||||
|
||||
These codes play sounds on the result screen.
|
||||
|
||||
### Pro 1
|
||||
|
||||
All [unlock codes from Pro 1](19-pro.md#easter-egg-codes) are valid in Pro 2.
|
||||
|
||||
### Yes
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
79137913
|
||||
```
|
||||
|
||||
### Maieye
|
||||
|
||||
Code as text from game data:
|
||||
|
||||
```text
|
||||
111133331315
|
||||
```
|
@ -1,26 +0,0 @@
|
||||
# Game Documentations
|
||||
This kind of documentation provides various information about the game itself like some trivia, available features like
|
||||
game modes, unlock and modifier codes etc.
|
||||
|
||||
* [The 1st Dance Floor](01-1st.md)
|
||||
* [The 2nd Dance Floor](02-2nd.md)
|
||||
* [The O.B.G: The 3rd Dance Floor](03-3rd.md)
|
||||
* [The O.B.G: The Season Evolution Dance Floor](04-3se.md)
|
||||
* [The Collection](05-tc.md)
|
||||
* [The Perfect Collection](06-pc.md)
|
||||
* [Extra](07-extra.md)
|
||||
* [The Premiere: The International Dance Floor](08-prem1.md)
|
||||
* [The PREX: The International Dance Floor](09-prex1.md)
|
||||
* [The Rebirth: The 8th Dance Floor](10-reb.md)
|
||||
* [The Premiere 2: The International 2nd Dance Floor](11-prem2.md)
|
||||
* [The PREX 2](12-prex2.md)
|
||||
* [The Premiere 3: The International 3rd Dance Floor](13-prem3.md)
|
||||
* [The PREX 3: The International 4th Dance Floor](14-prex3.md)
|
||||
* [Exceed: The International 5th Dance Floor](15-exc.md)
|
||||
* [Exceed 2: The International 6th Dance Floor](16-exc2.md)
|
||||
* [Pump it Up Zero: International 7th Dance Floor](17-zero.md)
|
||||
* [Pump it Up NX: New Xenesis](18-nx.md)
|
||||
* [Pump it Up: PRO](19-pro.md)
|
||||
* [Pump it Up NX2: Next Xenesis](20-nx2.md)
|
||||
* [Pump it Up NX Absolute](21-nxa.md)
|
||||
* [Pump it Up: PRO 2](22-pro2.md)
|
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@ -1,344 +0,0 @@
|
||||
# Hardware
|
||||
Documentation about hardware related stuff, e.g. cabinets, PCBs etc
|
||||
|
||||
## References
|
||||
* Own hardware
|
||||
* Hardware of other cabinet owners and group members
|
||||
* [GameRepair.info](https://gamerepair.info/)
|
||||
* [ArcadeOtaku](https://wiki.arcadeotaku.com/w/Pump_it_UP)
|
||||
|
||||
## Cabinet Types
|
||||
|
||||
### SD
|
||||
* First generation cabinets released with 1st and 2nd (2nd was released shortly after 1st already)
|
||||
* Similar look to original DDR cabinets
|
||||
* Monitor
|
||||
* 29" CRT
|
||||
* 4:3 aspect ratio
|
||||
* Curved surface
|
||||
* VGA 640x480 native resolution
|
||||
* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs
|
||||
* First game version to ship in this cabinet type: [1st](../game/01-1st.md)
|
||||
|
||||
### SX
|
||||
* First cabinet to be official sold to other regions than South Korea
|
||||
* Most notable cabinet design differences
|
||||
* Single subwoofer centered on cabinet main body
|
||||
* Two coin doors, left and right of the subwoofer
|
||||
* Monitor
|
||||
* 29" CRT
|
||||
* 4:3 aspect ratio
|
||||
* Curved surface
|
||||
* VGA 640x480 native resolution
|
||||
* First game version to ship in this cabinet type: [Premiere 1](../game/08-prem1.md) and [Prex 1](../game/09-prex1.md)
|
||||
|
||||
### DX
|
||||
* [Cabinet manual](manual/dx/cabinet.pdf)
|
||||
* Deluxe version cabinet
|
||||
* Monitor
|
||||
* Samsung (?) APT51, [manual](manual/dx/monitor.pdf)
|
||||
* 52" rear projection
|
||||
* 4:3 aspect ratio
|
||||
* VGA 640x480 native resolution
|
||||
* Further supported resolutions: CGA, EGA
|
||||
* Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs
|
||||
|
||||
### GX
|
||||
* [Cabinet manual](manual/gx/cabinet-curved-screen.pdf)
|
||||
* Monitor
|
||||
* 34" CRT
|
||||
* Came in two variants
|
||||
* Curved surface initial release
|
||||
* Kortek KT-3414DF: Flat surface starting Zero
|
||||
* [Monitor schematic](manual/gx/monitor-schematic.pdf)
|
||||
* 4:3 aspect ratio
|
||||
* VGA 640x480 native resolution
|
||||
* Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA
|
||||
* First game version to ship with this type
|
||||
* Curved monitor surface: [Exceed](../game/15-exc.md)
|
||||
* Flat monitor surface: [Zero](../game/17-zero.md)
|
||||
|
||||
### Mini
|
||||
* Official
|
||||
* Small bar-top style cabinet with push buttons to play the game with your hands
|
||||
* Games that shipped with this type: [Exceed](../game/15-exc.md), [Exceed 2](../game/16-exc2.md), [NX](../game/18-nx.md)
|
||||
|
||||
### FX
|
||||
* Cabinet manual
|
||||
* [NX](manual/fx/cabinet-nx.pdf)
|
||||
* [PRO](manual/fx/cabinet-pro.pdf)
|
||||
* Monitor
|
||||
* [Manual](manual/fx/monitor.pdf)
|
||||
* 42" plasma
|
||||
* WSVGA 1024x768 native resolution
|
||||
* 16:9 aspect ratio
|
||||
* Further supported resolutions: VGA, SVGA
|
||||
* Shipped with [MK 6](#mk-6) and [MK 9](#mk-9) PCBs
|
||||
* First game version to ship in this cabinet type: [NX](../game/18-nx.md)
|
||||
|
||||
### Jump
|
||||
* [Cabinet manual](manual/jump/cabinet.pdf)
|
||||
* Cabinet specially made for the game Pump It Up Jump!
|
||||
* Shipped with [MK 9](#mk-9) PCBs
|
||||
|
||||
### SX2
|
||||
* "Refreshed" version of the [SX](#sx) type cabinet. Though it resembles more the [GX](#gx) cabinet with a smaller monitor
|
||||
* Monitor
|
||||
* [Manual](manual/sx2/monitor.pdf)
|
||||
* KT-2914DF
|
||||
* 29" CRT
|
||||
* Flat surface
|
||||
* 4:3 aspect ratio
|
||||
* VGA 640x480 native resolution
|
||||
* Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA
|
||||
* First game version to ship with this type: [NX2](../game/20-nx2.md)
|
||||
|
||||
### CX
|
||||
* [Cabinet manual](manual/cx/cabinet.pdf)
|
||||
* Monitor
|
||||
* 42" LCD
|
||||
* 16:9 aspect ratio
|
||||
* Shipped with [MK 9](#mk-9) PCBs
|
||||
* Cabinet buttons ("PRO button board") built-in
|
||||
* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md)
|
||||
|
||||
### TX
|
||||
* [Cabinet manual](manual/tx/cabinet.pdf)
|
||||
* Monitor
|
||||
* 50" LCD
|
||||
* 16:9 aspect ratio
|
||||
* Shipped with [MK 9](#mk-9) PCBs
|
||||
* Cabinet buttons ("PRO button board") built-in
|
||||
* First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md)
|
||||
|
||||
### LX
|
||||
* [Cabinet manual](manual/lx/cabinet.pdf)
|
||||
* Monitor
|
||||
* 55" LCD
|
||||
* 16:9 aspect ratio
|
||||
* Shipped with [MK X](#mk-x) PCBs
|
||||
* First game version to ship in this cabinet type: [Prime 2](../game/28_pri2)
|
||||
|
||||
## Main Processing Unit
|
||||
Aka PCB, (main) CPU, PC, etc.
|
||||
|
||||
### MK 1
|
||||
The oldest piece of hardware we have seen was a MK3 board so far. But there are several hints that some piece of
|
||||
hardware pre-dating the MK3 probably existed at some point:
|
||||
* The first three games, 1st, 2nd and 3rd/OBG, are storing their music as actual CD audio, not MP3 files in the data
|
||||
area of the discs
|
||||
* MP3 hardware decoder chips were likely not cheap at that time. Furthermore, the total audio length of all songs still
|
||||
fit onto the disc as CD audio
|
||||
* The first three games did not use a lock-chip as a means for copy-protection. Possible, that this piece of hardware
|
||||
wasn't available from the beginning and therefore not used
|
||||
|
||||
#### Compatible Games
|
||||
* [1st](../game/01-1st.md)
|
||||
* [2nd](../game/02-2nd.md)
|
||||
* [3rd OBG](../game/03-3rd.md)
|
||||
|
||||
Anything newer might not have worked because of the above assumption that additional required hardware was missing.
|
||||
|
||||
### MK 3
|
||||
|
||||
#### General Specifications
|
||||
* Custom PCB assembly with daughter boards stacked
|
||||
* DOS OS stored on ROM chip
|
||||
* Games stored and loaded from CD
|
||||
* PIUIO interface connected via ISA Bus
|
||||
* Hardware audio decoder chip for MP3 audio
|
||||
* CAT702 ZN security "Lock chip" for copy-protection
|
||||
* EEPROM to store game settings
|
||||
|
||||
#### System Configuration using DOS PC-Doctor
|
||||
System configuration dump with DOS PC-Doctor. The HDD listed in the information below is part of the system that was
|
||||
used to dump this information. The DVD drive is a replacement of a probably broken CD drive.
|
||||
|
||||
```text
|
||||
SYSTEM CONFIGURATION=====================================================
|
||||
|
||||
Operating System - DOS 7.10 in HMA
|
||||
CPU Type - 333 MHz Intel Celeron 333
|
||||
CPUID - "GenuineIntel", Family 6, Model 6, Step 5
|
||||
- MMX available
|
||||
Coprocessor Type - 686
|
||||
Expansion Bus Type - ISA, PCI
|
||||
ROM BIOS Date - 04/20/99
|
||||
ROM BIOS Copyright - COPYRIGHT Award Software Inc.
|
||||
Additional ROM - C800[8kB]
|
||||
Base Memory - 640 kB
|
||||
Expanded Memory - N/A
|
||||
Extended Memory - 64512 kB (CMOS Configuration)
|
||||
XMS Memory - 62400 kB (XMS 3.00, Driver 3.95) A20=ON
|
||||
Serial Ports - None Installed
|
||||
Parallel Ports - None Installed
|
||||
Video Adapter - VGA: 3Dfx Interactive, Inc.
|
||||
- Total Memory : 8192 kB
|
||||
Fixed Disk Drives - 42 MB
|
||||
Floppy Disk Drives - 1 - 1=3.5"/1.44M
|
||||
Mouse - No Mouse
|
||||
Joysticks - None
|
||||
Sound Card - N/A
|
||||
CAS Fax/Modem Card - N/A
|
||||
Disk Compression - N/A
|
||||
CD-ROM Driver Version - MSCDEX V2.25, Drive: D:
|
||||
Disk Cache - Smartdrive 5.02, Hits 76%, Size 2048 kB
|
||||
Primary IDE Master - ATAPI: HL-DT-STDVD-ROM GDR8164B
|
||||
Primary IDE Slave - IDE: QUANTUM FIREBALL_TM1280A, S/N:692708422782
|
||||
Secondary IDE Master - No Drive
|
||||
Secondary IDE Slave - No Drive
|
||||
SCSI - N/A
|
||||
Network - N/A
|
||||
Power Management - APM V1.2, Power On
|
||||
USB Port - Installed on IRQ 10
|
||||
Chipset Type - Intel 440BX
|
||||
L2 Cache Type - 128 kB
|
||||
DRAM Row 0 - 64 MB
|
||||
DRAM Row 1 - Empty
|
||||
DRAM Row 2 - Empty
|
||||
DRAM Row 3 - Empty
|
||||
DRAM Row 4 - Empty
|
||||
DRAM Row 5 - Empty
|
||||
DRAM Row 6 - Empty
|
||||
DRAM Row 7 - Empty
|
||||
|
||||
|
||||
PC-DOCTOR DOS 3.0 Copyr 2004 PC-Doctor, Inc. 16:15 9/25/2000
|
||||
```
|
||||
|
||||
#### On-board chips
|
||||
* Audio related
|
||||
* MAS 3507D MPEG 1/2 Layer 2/3 Audio Decoder
|
||||
* DAC 3550A Stereo Audio DAC
|
||||
* YMZ280B PCMD8 8-Channel PCM/ADPCM Decoder
|
||||
* YAC516 DAC16-L Delta Sigma Modulation D/A Converter with 8 times Over-sampling Filter
|
||||
* Security
|
||||
* [CAT702 ZN security](https://github.com/svn2github/mameplus/blob/master/trunk/mamep/src/mame/machine/cat702.c)
|
||||
|
||||
#### Compatible Games
|
||||
* [1st](../game/01-1st.md)
|
||||
* [2nd](../game/02-2nd.md)
|
||||
* [3rd OBG](../game/03-3rd.md)
|
||||
* [OBG SE](../game/04-3se.md)
|
||||
* [The Collection](../game/05-tc.md)
|
||||
* [The Perfect Collection](../game/06-pc.md)
|
||||
* [Extra](../game/07-extra.md)
|
||||
* [Premiere 1](../game/08-prem1.md)
|
||||
* [Prex 1](../game/09-prex1.md)
|
||||
* [Rebirth](../game/10-reb.md)
|
||||
* [Premiere 2](../game/11-prem2.md)
|
||||
* [Prex 2](../game/12-prex2.md)
|
||||
* [Premiere 3](../game/13-prem3.md)
|
||||
* [Prex 3](../game/14-prex3.md)
|
||||
|
||||
### MK 5
|
||||
|
||||
#### General Specifications
|
||||
* OS: Either Windows XP Embedded (revisions of Prem3/Prex3) or Linux (starting Exceed)
|
||||
* Same IO as MK3 connected to the ISA bus
|
||||
* CPU: Intel Celeron 1 GHZ
|
||||
* RAM: 128 MB
|
||||
* GPU: on-board Riva TNT 2, 32 MB
|
||||
* Chipset: Nvidia NV11
|
||||
* Disk media
|
||||
* CDROM based for Prem3/Prex3
|
||||
* DVD based for Exceed beta
|
||||
* HDD based for Exceed (release) and newer
|
||||
* EEPROM to store game settings and high scores. Size increased (doubled?) comapred to [MK 3](#mk-3)
|
||||
|
||||
#### Compatible Games
|
||||
* [Premiere 3](../game/13-prem3.md)/[Prex 3](../game/14-prex3.md) (OS: Windows XP Embedded)
|
||||
* [Exceed](../game/15-exc.md) (OS: Linux)
|
||||
* [Exceed 2](../game/16-exc2.md) (supposed to need a RAM upgrade to 256 MB)
|
||||
* [NX](../game/18-nx.md) (supposed to need a RAM upgrade to 256 MB)
|
||||
|
||||
### MK 6
|
||||
|
||||
#### General Specifications
|
||||
* Introduces USB PIUIO interface for cabinet and pad inputs/outputs
|
||||
* USB PIUIO: MPUG0PCB002
|
||||
* PIUIO "JAMMA" (no, it is actually NOT JAMMA, just the same connector) connector board: MPUG0PCB002
|
||||
* GPU: NVIDIA GeForce 5200 FX, 128 MB, AGP
|
||||
* 256 MB RAM, e.g. PC3100 Samsung
|
||||
* HDD based games only from this point
|
||||
* Games compatible with this hardware, starting Exceed 2, are now protected by USB based dongles
|
||||
|
||||
#### Revision 1
|
||||
* Started shipping with Exceed 2
|
||||
* Motherboard
|
||||
* Gigabyte GA-8IPE1000MK (rev. 1.x), Socket 478
|
||||
* Gigabyte GA-8IG1000MK Rev 2.X, LGA775
|
||||
* CPU
|
||||
* For socket 478: Intel Celeron D, 2.53 GHZ/256/533
|
||||
* Sound chip still compatible with Exceed 2 and Zero
|
||||
|
||||
#### Revision 2
|
||||
* Started shipping later during the lifecycle of NX
|
||||
* (Some/most?) FX cabs with NX still came with Revision 1
|
||||
* Motherboard: GA-8I865GME-775-RH Rev 1.X, LGA775
|
||||
* Sometimes referred to as "MK7"
|
||||
* Sound chip not compatible with Exceed 2 and Zero
|
||||
|
||||
#### Compatible Games
|
||||
* [Exceed 2](../game/16-exc2.md) (only Revision 1)
|
||||
* [Zero](../game/17-zero.md) (only Revision 1)
|
||||
* [NX](../game/18-nx.md)
|
||||
* [PRO](../game/19-pro.md)
|
||||
* [NX2](../game/20-nx2.md)
|
||||
* [NXA](../game/21-nxa.md)
|
||||
* [PRO 2](../game/22-pro2.md) (no 3D arrow skin)
|
||||
* [Fiesta](../game/23-fst.md) (requires RAM upgrade to at least 512 MB)
|
||||
* [FiestaEX](../game/24-fex.md) (requires RAM upgrade to at least 512 MB)
|
||||
* [Fiesta 2](../game/26-f2.md) (requires RAM upgrade to at least 512 MB)
|
||||
* [Prime](../game/27-pri.md) (requires RAM upgrade to at least 512 MB, SD mode only)
|
||||
* [Prime 2](../game/28-pri2.md) (supposed to run somewhat with Revision 2 but not 1)
|
||||
|
||||
### MK 9
|
||||
|
||||
#### General Specifications
|
||||
* Still USB PIUIO based IO interface
|
||||
|
||||
#### Revision 1
|
||||
* Motherboard: Gigabyte GA-945GCM-S2L
|
||||
* GPU: GeForce 7200GS
|
||||
* Bundled with [NX2](../game/20-nx2.md) 1.54 and higher
|
||||
* [NX2](../game/20-nx2.md) and lwoer doesn't work with this revision
|
||||
* Shipped as upgrades and when buying a [FX cabinet](#tx) at that time
|
||||
|
||||
#### Revision 2
|
||||
* Motherboard: Asrock G41M-S3
|
||||
* GPU: GeForce 9300GS
|
||||
* CPU: Intel Celeron 430
|
||||
* RAM: 1 GB
|
||||
* Hardware shipped with [Pump it Up Jump cabinets](#jump)
|
||||
|
||||
#### Revision 3
|
||||
* Motherboard: Gigabyte G31M
|
||||
* GPU: Nvidia GeForce 8400GS
|
||||
* Bundled with Fiesta when buying a [TX cabinet](#tx) at that time
|
||||
* GPU last compatible card with Fiesta OS
|
||||
|
||||
#### Revision 4
|
||||
* Motherboard: Gigabyte G41M
|
||||
* GPU: Nvidia GeForce GT210
|
||||
* Bundled with Fiesta 2 when buying a [CX cabinet](#cx) at that time
|
||||
* GPU last compatible card with Fiesta 2 OS
|
||||
|
||||
#### Compatible Games
|
||||
* [PRO](../game/19-pro.md)
|
||||
* [NX2](../game/20-nx2.md)
|
||||
* [NXA](../game/21-nxa.md)
|
||||
* Jump
|
||||
* [PRO 2](../game/22-pro2.md)
|
||||
* [Fiesta](../game/23-fst.md)
|
||||
* [FiestaEX](../game/24-fex.md)
|
||||
* [Fiesta 2](../game/26-f2.md)
|
||||
* [Prime](../game/27-pri.md)
|
||||
* [Prime 2](../game/28-pri2.md)
|
||||
* [XX](../game/29-xx.md)
|
||||
|
||||
### MK X
|
||||
* New PIUIO, entirely external board outside of PCB connected to USB
|
||||
|
||||
#### Compatible Games
|
||||
* [XX](../game/29-xx.md)
|
Loading…
Reference in New Issue
Block a user