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doc: Update pro2hook doc for release

Still old doc that wasn't updated so far.
This commit is contained in:
icex2 2021-03-14 16:32:48 +01:00
parent 708db4331a
commit a6f4657658

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# Notable features
# pro2hook: Pro 2
This readme covers any matters that are relevant for this hook, only. Anything that applies to **all** hooks is covered
in a [main hook readme file](../hook.md) including general data setup and a quick start guide.
* Runs on recent kernel versions
* Runs on 32-bit and 64-bit distros (64-bit distros require additional 32-bit libs to be installed)
* Dongle stuff must be patched out
* You need decrypted data zips to run this
* Full MK6IO emulation with API hook: Keyboard or your own custom IO
* Full PIUBTN emulation with API hook: Keyboard or your own custom IO
* Real IO passthrough (for MK6 usb io and PIUBTN)
## Versions supported
All known versions supported as long as it uses fully unpacked assets and a nodongle executable.
# Versions supported
Currently, only the latest revision is supported (I think that's R5?)
## Dependencies
Make sure to read the different methods of dependency resolution available in the [main hook readme file](../hook.md),
first.
# Data setup
A clean set of data won't work here. Glenn protected the data with his own life
(pretty much) and made it as obnoxious as possible to unpack it. So good luck
getting the original data out of a drive image (if you didn't get it already
from somewhere).
All access to files and folders are detoured to two folders which makes setting
up everything easier.
You need one main folder:
* game/pro2 (contains all the game data, stepmania layout)
## Executable dependencies
All dependencies must be compiled as 32-bit binaries. Here is a list of
dependencies (with versions) required to run the game:
The following **direct** dependencies (cmd: `readelf -d piu`) are required:
* libXtst.so.6
* libXrandr.so.2
* libGL.so.1
@ -42,54 +26,41 @@ dependencies (with versions) required to run the game:
* libgcc_s.so.1
* libc.so.6
* libX11.so.6
* libXext.so.6
* libXi.so.6
* libXrender.so.1
* libnvidia-tls.so.340.106
* libnvidia-glcore.so.340.106
* libstdc++.so.6
* libxcb.so.1
* libXau.so.6
* libXdmcp.so.6
# Hook module configuration file
Checkout the usage information of the hook and set the option values according
to your needs. Here is an example option configuration file:
```
log_file_path=./pumptools.log
log_level=3
enable_file_monitor=0
enable_io_monitor=0
piubtn_emu_lib_path=
piubtn_real_passthrough=1
piuio_emu_lib_path=./piuio.so
piuio_real_passthrough=1
piuio_exit_test_service=1
game_data_path=./game
```
As for method 1, when using Ubuntu, the dependencies can be found in the following packages:
* libc-bin (or gcc-multilib on a 64-bit platform)
* libx11-6
* libusb-0.1-4
* libasound2
* ffmpeg
# Run the game
Ensure you are running an X screen. Run the game using
Ensure you are running an X screen. Otherwise, you have to start one along with the game. Various library/system-calls
require root privileges. Make sure to run the game as root or with sudo (otherwise you get various sorts of errors,
typically permission denied). Use the included *run.sh* file to start the game on a desktop environment.
## Data setup
A clean set of data won't work here. You need the dumped and unpacked/decrypted data and a patched
executable that runs either on plain zip or files.
# Further notes
## ITG2 PIUIO kernel module hack
If you don't have the original kernel module installed and you are running a
real PIUIO, you have to hook the *piuio.so* lib which implements the piuio api.
The "emulation" part which simply calls back to a real piuio driver takes
care of handling the kernel hack path then. If you run on a real IO without
hooking that module, you won't get an inputs or outputs.
All access to files and folders are detoured to one folder, the `game` folder, which makes setting
up everything easier. The `game` folder contains the typical StepMania folders:
* BGAnimations
* BackgroundEffects
* BackgroundTransitions
* Characters
* Courses
* Data
* Logs
* NoteSkins
* RandomMovies
* Save
* SongMovies
* Songs
* Themes
## Window/fullscreen mode
The hook does not have extra settings for changing window/fullscreen modes. Modify the corresponding `Static.ini` file
and set the value of the key `Windowed` accordingly, e.g. `Windowed=1` for window mode.
Each folder with the content from the dump.
## The game is crashing very early
This is probably due to not having the right IO hardware connected/emulated.
The game doesn't have any proper error handling if either the PIUIO or the
button IO is missing/not connected (or not emulated).
## USB thumb drive/profile support
See instructions on the [prohook readme](19-pro.md#usb-thumb-drive-profile-support).
## Vsync
The game is required to run with vsync on.
## Troubleshooting and FAQ
Since the game is based on Pro 1, have a look at the
[troubleshooting section there](19-pro.md#troubleshooting-and-faq). Most of the things listed there
apply to Pro 2 as well (or are very similar). Further Pro 2 exclusive items are listed in this
section.