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doc: Update pro2hook doc for release
Still old doc that wasn't updated so far.
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# Notable features
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# pro2hook: Pro 2
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This readme covers any matters that are relevant for this hook, only. Anything that applies to **all** hooks is covered
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in a [main hook readme file](../hook.md) including general data setup and a quick start guide.
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* Runs on recent kernel versions
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* Runs on 32-bit and 64-bit distros (64-bit distros require additional 32-bit libs to be installed)
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* Dongle stuff must be patched out
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* You need decrypted data zips to run this
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* Full MK6IO emulation with API hook: Keyboard or your own custom IO
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* Full PIUBTN emulation with API hook: Keyboard or your own custom IO
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* Real IO passthrough (for MK6 usb io and PIUBTN)
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## Versions supported
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All known versions supported as long as it uses fully unpacked assets and a nodongle executable.
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# Versions supported
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Currently, only the latest revision is supported (I think that's R5?)
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## Dependencies
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Make sure to read the different methods of dependency resolution available in the [main hook readme file](../hook.md),
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first.
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# Data setup
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A clean set of data won't work here. Glenn protected the data with his own life
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(pretty much) and made it as obnoxious as possible to unpack it. So good luck
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getting the original data out of a drive image (if you didn't get it already
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from somewhere).
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All access to files and folders are detoured to two folders which makes setting
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up everything easier.
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You need one main folder:
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* game/pro2 (contains all the game data, stepmania layout)
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## Executable dependencies
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All dependencies must be compiled as 32-bit binaries. Here is a list of
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dependencies (with versions) required to run the game:
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The following **direct** dependencies (cmd: `readelf -d piu`) are required:
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* libXtst.so.6
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* libXrandr.so.2
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* libGL.so.1
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@ -42,54 +26,41 @@ dependencies (with versions) required to run the game:
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* libgcc_s.so.1
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* libc.so.6
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* libX11.so.6
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* libXext.so.6
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* libXi.so.6
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* libXrender.so.1
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* libnvidia-tls.so.340.106
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* libnvidia-glcore.so.340.106
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* libstdc++.so.6
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* libxcb.so.1
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* libXau.so.6
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* libXdmcp.so.6
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# Hook module configuration file
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Checkout the usage information of the hook and set the option values according
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to your needs. Here is an example option configuration file:
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```
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log_file_path=./pumptools.log
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log_level=3
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enable_file_monitor=0
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enable_io_monitor=0
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piubtn_emu_lib_path=
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piubtn_real_passthrough=1
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piuio_emu_lib_path=./piuio.so
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piuio_real_passthrough=1
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piuio_exit_test_service=1
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game_data_path=./game
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```
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As for method 1, when using Ubuntu, the dependencies can be found in the following packages:
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* libc-bin (or gcc-multilib on a 64-bit platform)
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* libx11-6
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* libusb-0.1-4
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* libasound2
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* ffmpeg
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# Run the game
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Ensure you are running an X screen. Run the game using
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Ensure you are running an X screen. Otherwise, you have to start one along with the game. Various library/system-calls
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require root privileges. Make sure to run the game as root or with sudo (otherwise you get various sorts of errors,
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typically permission denied). Use the included *run.sh* file to start the game on a desktop environment.
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## Data setup
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A clean set of data won't work here. You need the dumped and unpacked/decrypted data and a patched
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executable that runs either on plain zip or files.
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# Further notes
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## ITG2 PIUIO kernel module hack
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If you don't have the original kernel module installed and you are running a
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real PIUIO, you have to hook the *piuio.so* lib which implements the piuio api.
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The "emulation" part which simply calls back to a real piuio driver takes
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care of handling the kernel hack path then. If you run on a real IO without
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hooking that module, you won't get an inputs or outputs.
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All access to files and folders are detoured to one folder, the `game` folder, which makes setting
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up everything easier. The `game` folder contains the typical StepMania folders:
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* BGAnimations
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* BackgroundEffects
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* BackgroundTransitions
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* Characters
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* Courses
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* Data
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* Logs
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* NoteSkins
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* RandomMovies
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* Save
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* SongMovies
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* Songs
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* Themes
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## Window/fullscreen mode
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The hook does not have extra settings for changing window/fullscreen modes. Modify the corresponding `Static.ini` file
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and set the value of the key `Windowed` accordingly, e.g. `Windowed=1` for window mode.
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Each folder with the content from the dump.
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## The game is crashing very early
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This is probably due to not having the right IO hardware connected/emulated.
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The game doesn't have any proper error handling if either the PIUIO or the
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button IO is missing/not connected (or not emulated).
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## USB thumb drive/profile support
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See instructions on the [prohook readme](19-pro.md#usb-thumb-drive-profile-support).
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## Vsync
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The game is required to run with vsync on.
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## Troubleshooting and FAQ
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Since the game is based on Pro 1, have a look at the
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[troubleshooting section there](19-pro.md#troubleshooting-and-faq). Most of the things listed there
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apply to Pro 2 as well (or are very similar). Further Pro 2 exclusive items are listed in this
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section.
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