1
0
mirror of https://github.com/pumpitupdev/pumptools.git synced 2024-11-12 01:30:48 +01:00

hook/f2: Remove non working window mode option

This commit is contained in:
icex2 2021-03-19 16:26:23 +01:00
parent 9d715476d1
commit f6708adb38
4 changed files with 0 additions and 21 deletions

View File

@ -1,9 +1,6 @@
# [str]: Path to game settings (SETTINGS) folder
game.settings=./save
# [bool (0/1)]: Force game into window mode
patch.gfx.windowed=0
# [bool (0/1)]: Enable file call monitoring
patch.hook_mon.file=0

View File

@ -139,10 +139,6 @@ static void f2hook_patch_gfx_init(struct f2hook_options *options)
log_assert(options);
patch_gfx_init();
if (options->patch.gfx.windowed) {
patch_gfx_force_window_mode();
}
}
static void f2hook_patch_main_loop_init(struct f2hook_options *options)

View File

@ -3,7 +3,6 @@
#include "util/options.h"
#define F2HOOK_OPTIONS_STR_GAME_SETTINGS "game.settings"
#define F2HOOK_OPTIONS_STR_PATCH_GFX_WINDOWED "patch.gfx.windowed"
#define F2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE "patch.hook_mon.file"
#define F2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FS "patch.hook_mon.fs"
#define F2HOOK_OPTIONS_STR_PATCH_HOOK_MON_IO "patch.hook_mon.io"
@ -33,13 +32,6 @@ const struct util_options_def f2hook_options_def[] = {
.type = UTIL_OPTIONS_TYPE_STR,
.default_value.str = "./save",
},
{
.name = F2HOOK_OPTIONS_STR_PATCH_GFX_WINDOWED,
.description = "Force game into window mode",
.param = 'w',
.type = UTIL_OPTIONS_TYPE_BOOL,
.default_value.b = false,
},
{
.name = F2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE,
.description = "Enable file call monitoring",
@ -176,8 +168,6 @@ bool f2hook_options_init(int argc, char **argv, struct f2hook_options *options)
options->game.settings =
util_options_get_str(options_opt, F2HOOK_OPTIONS_STR_GAME_SETTINGS);
options->patch.gfx.windowed =
util_options_get_bool(options_opt, F2HOOK_OPTIONS_STR_PATCH_GFX_WINDOWED);
options->patch.hook_mon.file = util_options_get_bool(
options_opt, F2HOOK_OPTIONS_STR_PATCH_HOOK_MON_FILE);
options->patch.hook_mon.fs =

View File

@ -12,10 +12,6 @@ struct f2hook_options {
} game;
struct patch {
struct gfx {
bool windowed;
} gfx;
struct hook_mon {
bool file;
bool fs;