# Hardware Documentation about hardware related stuff, e.g. cabinets, PCBs etc ## References * Own hardware * Hardware of other cabinet owners and group members * [GameRepair.info](https://gamerepair.info/) * [ArcadeOtaku](https://wiki.arcadeotaku.com/w/Pump_it_UP) ## Cabinet Types ### SD * First generation cabinets * Similar look to original DDR cabinets * Monitor * 29" CRT * 4:3 aspect ratio * Curved surface * VGA 640x480 native resolution * Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs * First game version to ship in this cabinet type: [1st](../game/01-1st.md) ### SX * First cabinet to be official sold to other regions than South Korea * Most notable cabinet design differences * Single subwoofer centered on cabinet main body * Two coin doors, left and right of the subwoofer * Monitor * 29" CRT * 4:3 aspect ratio * Curved surface * VGA 640x480 native resolution ### DX * [Cabinet manual](manual/dx/cabinet.pdf) * Deluxe version cabinet * Monitor * [Manual](manual/dx/monitor.pdf) * 52" rear projection * 4:3 aspect ratio * VGA 640x480 native resolution * Further supported resolutions: CGA, EGA * Shipped with [MK 1](#mk-1) and [MK 3](#mk-3) PCBs ### GX * [Cabinet manual](manual/gx/cabinet-curved-screen.pdf) * Monitor * 34" CRT * Came in two variants * Curved surface initial release * Kortek KT-3414DF: Flat surface starting Zero * [Monitor schematic](manual/gx/monitor-schematic.pdf) * 4:3 aspect ratio * VGA 640x480 native resolution * Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA * First game version to ship with this type * Curved monitor surface: [Exceed](../game/15-exc.md) * Flat monitor surface: [Zero](../game/17-zero.md) ### FX * Cabinet manual * [NX](manual/fx/cabinet-nx.pdf) * [PRO](manual/fx/cabinet-pro.pdf) * Monitor * [Manual](manual/fx/monitor.pdf) * 42" plasma * WSVGA 1024x768 native resolution * 16:9 aspect ratio * Further supported resolutions: VGA, SVGA * Shipped with [MK 6](#mk-6) and [MK 9](#mk-9) PCBs * First game version to ship in this cabinet type: [NX](../game/18-nx.md) ### Jump * [Cabinet manual](manual/jump/cabinet.pdf) * Cabinet specially made for the game Pump It Up Jump! * Shipped with [MK 9](#mk-9) PCBs ### SX2 * "Refreshed" version of the [SX](#sx) type cabinet. Though it resembles more the [GX](#gx) cabinet with a smaller monitor * Monitor * [Manual](manual/sx2/monitor.pdf) * KT-2914DF * 29" CRT * Flat surface * 4:3 aspect ratio * VGA 640x480 native resolution * Further resolutions supported: CGA and EGA (might require monitor board modification) and SVGA * First game version to ship with this type: [NX2](../game/20-nx2.md) ### CX * [Cabinet manual](manual/cx/cabinet.pdf) * Monitor * 42" LCD * 16:9 aspect ratio * Shipped with [MK 9](#mk-9) PCBs * Cabinet buttons ("PRO button board") built-in * First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md) ### TX * [Cabinet manual](manual/tx/cabinet.pdf) * Monitor * 50" LCD * 16:9 aspect ratio * Shipped with [MK 9](#mk-9) PCBs * Cabinet buttons ("PRO button board") built-in * First game version to ship in this cabinet type: [Fiesta](../game/23-fst.md) ### LX * [Cabinet manual](manual/lx/cabinet.pdf) * Monitor * 55" LCD * 16:9 aspect ratio * Shipped with [MK X](#mk-x) PCBs * First game version to ship in this cabinet type: [Prime 2](../game/28_pri2) ## Main Processing Unit Aka PCB, (main) CPU, PC, etc. ### MK 1 The oldest piece of hardware we have seen was a MK3 board so far. But there are several hints that some piece of hardware pre-dating the MK3 probably existed at some point: * The first three games, 1st, 2nd and 3rd/OBG, are storing their music as actual CD audio, not MP3 files in the data area of the discs * MP3 hardware decoder chips were likely not cheap at that time. Furthermore, the total audio length of all songs still fit onto the disc as CD audio * The first three games did not use a lock-chip as a means for copy-protection. Possible, that this piece of hardware wasn't available from the beginning and therefore not used #### Compatible Games * [1st](../game/01-1st.md) * [2nd](../game/02-2nd.md) * [3rd OBG](../game/03-3rd.md) Anything newer might not have worked because of the above assumption that additional required hardware was missing. ### MK 3 #### General Specifications * Custom PCB assembly with daughter boards stacked * DOS OS stored on ROM chip * Games stored and loaded from CD * PIUIO interface connected via ISA Bus * Hardware audio decoder chip for MP3 audio * CAT702 ZN security "Lock chip" for copy-protection #### System Configuration using DOS PC-Doctor System configuration dump with DOS PC-Doctor. The HDD listed in the information below is part of the system that was used to dump this information. The DVD drive is a replacement of a probably broken CD drive. ```text SYSTEM CONFIGURATION===================================================== Operating System - DOS 7.10 in HMA CPU Type - 333 MHz Intel Celeron 333 CPUID - "GenuineIntel", Family 6, Model 6, Step 5 - MMX available Coprocessor Type - 686 Expansion Bus Type - ISA, PCI ROM BIOS Date - 04/20/99 ROM BIOS Copyright - COPYRIGHT Award Software Inc. Additional ROM - C800[8kB] Base Memory - 640 kB Expanded Memory - N/A Extended Memory - 64512 kB (CMOS Configuration) XMS Memory - 62400 kB (XMS 3.00, Driver 3.95) A20=ON Serial Ports - None Installed Parallel Ports - None Installed Video Adapter - VGA: 3Dfx Interactive, Inc. - Total Memory : 8192 kB Fixed Disk Drives - 42 MB Floppy Disk Drives - 1 - 1=3.5"/1.44M Mouse - No Mouse Joysticks - None Sound Card - N/A CAS Fax/Modem Card - N/A Disk Compression - N/A CD-ROM Driver Version - MSCDEX V2.25, Drive: D: Disk Cache - Smartdrive 5.02, Hits 76%, Size 2048 kB Primary IDE Master - ATAPI: HL-DT-STDVD-ROM GDR8164B Primary IDE Slave - IDE: QUANTUM FIREBALL_TM1280A, S/N:692708422782 Secondary IDE Master - No Drive Secondary IDE Slave - No Drive SCSI - N/A Network - N/A Power Management - APM V1.2, Power On USB Port - Installed on IRQ 10 Chipset Type - Intel 440BX L2 Cache Type - 128 kB DRAM Row 0 - 64 MB DRAM Row 1 - Empty DRAM Row 2 - Empty DRAM Row 3 - Empty DRAM Row 4 - Empty DRAM Row 5 - Empty DRAM Row 6 - Empty DRAM Row 7 - Empty PC-DOCTOR DOS 3.0 Copyr 2004 PC-Doctor, Inc. 16:15 9/25/2000 ``` #### On-board chips * Audio related * MAS 3507D MPEG 1/2 Layer 2/3 Audio Decoder * DAC 3550A Stereo Audio DAC * YMZ280B PCMD8 8-Channel PCM/ADPCM Decoder * YAC516 DAC16-L Delta Sigma Modulation D/A Converter with 8 times Over-sampling Filter * Security * [CAT702 ZN security](https://github.com/svn2github/mameplus/blob/master/trunk/mamep/src/mame/machine/cat702.c) #### Compatible Games * [1st](../game/01-1st.md) * [2nd](../game/02-2nd.md) * [3rd OBG](../game/03-3rd.md) * [OBG SE](../game/04-3se.md) * [The Collection](../game/05-tc.md) * [The Perfect Collection](../game/06-pc.md) * [Extra](../game/07-extra.md) * [Premiere 1](../game/08-prem1.md) * [Prex 1](../game/09-prex1.md) * [Rebirth](../game/10-reb.md) * [Premiere 2](../game/11-prem2.md) * [Prex 2](../game/12-prex2.md) * [Premiere 3](../game/13-prem3.md) * [Prex 3](../game/14-prex3.md) ### MK 5 #### General Specifications * OS: Either Windows XP Embedded (revisions of Prem3/Prex3) or Linux (starting Exceed) * Same IO as MK3 connected to the ISA bus * CPU: Intel Celeron 1 GHZ * RAM: 128 MB * GPU: Nvidia NV11 Chipset * CDROM based for Prem3/Prex3, HDD based for Exceed and newer #### Compatible Games * [Premiere 3](../game/13-prem3.md)/[Prex 3](../game/14-prex3.md) (OS: Windows XP Embedded) * [Exceed](../game/15-exc.md) (OS: Linux) * [Exceed 2](../game/16-exc2.md) (supposed to need a RAM upgrade to 256 MB) * [NX](../game/18-nx.md) (supposed to need a RAM upgrade to 256 MB) ### MK 6 #### General Specifications * Introduces USB PIUIO interface for cabinet and pad inputs/outputs * USB PIUIO: MPUG0PCB002 * PIUIO "JAMMA" (no, it is actually NOT JAMMA, just the same connector) connector board: MPUG0PCB002 * GPU: NVIDIA GeForce 5200 FX, 128 MB, AGP * 256 MB RAM, e.g. PC3100 Samsung * HDD based games only from this point * Games compatible with this hardware, starting Exceed 2, are now protected by USB based dongles #### Revision 1 * Started shipping with Exceed 2 * Motherboard * Gigabyte GA-8IPE1000MK (rev. 1.x), Socket 478 * Gigabyte GA-8IG1000MK Rev 2.X, LGA775 * CPU * For socket 478: Intel Celeron D, 2.53 GHZ/256/533 * Sound chip still compatible with Exceed 2 and Zero #### Revision 2 * Started shipping later during the lifecycle of NX * (Some/most?) FX cabs with NX still came with Revision 1 * Motherboard: GA-8I865GME-775-RH Rev 1.X, LGA775 * Sometimes referred to as "MK7" * Sound chip not compatible with Exceed 2 and Zero #### Compatible Games * [Exceed 2](../game/16-exc2.md) (only Revision 1) * [Zero](../game/17-zero.md) (only Revision 1) * [NX](../game/18-nx.md) * [PRO](../game/19-pro.md) * [NX2](../game/20-nx2.md) * [NXA](../game/21-nxa.md) * [PRO 2](../game/22-pro2.md) (no 3D arrow skin) * [Fiesta](../game/23-fst.md) (requires RAM upgrade to at least 512 MB) * [FiestaEX](../game/24-fex.md) (requires RAM upgrade to at least 512 MB) * [Fiesta 2](../game/26-f2.md) (requires RAM upgrade to at least 512 MB) * [Prime](../game/27-pri.md) (requires RAM upgrade to at least 512 MB, SD mode only) ### MK 9 #### General Specifications * Still USB PIUIO based IO interface #### Revision 1 * Motherboard: GIGABYTE GA-945GZM-s2 * GPU: GeForce 7200GF, 512 MB #### Revision 2 * Motherboard: Gigabyte GA-945GCM-S2L * GPU: GeForce 8400GS #### Revision 3 * Motherboard: Asrock G41M-S3 * GPU: GeForce 9300GS or Nvidia GT210 #### Compatible Games * [PRO](../game/19-pro.md) * [NX2](../game/20-nx2.md) * [NXA](../game/21-nxa.md) * [PRO 2](../game/22-pro2.md) * [Fiesta](../game/23-fst.md) * [FiestaEX](../game/24-fex.md) * [Fiesta 2](../game/26-f2.md) * [Prime](../game/27-pri.md) * [Prime 2](../game/28-pri2.md) * [XX](../game/29-xx.md) ### MK X TBD