# Pump it Up NX: New Xenesis This document collects various information about the game itself. ## Trivia * Release: December 2006 # Game modes * Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy, Freestyle, Nightmare * New Tunes * Banya * K-Pop * Pop * Training Station * Special Station: Full versions, remixes and another step (charts) * World Tour: Clear missions to unlock further locked missions and content in Special Station ## Game play unlocks The song *Final Audition Episode 2-2* is the only locked song in the whole game. This song can be unlocked by playing the song *Final Audition Episode 2-1* 100 times. You do not have to pass the song, failing the song also counts towards this play count. Clearing missions in World Tour unlocks further missions and content in Special Zone. However, all locked content of World Tour and Special Station is also unlocked when the total play count on the machine reaches about 20000 plays. ## Unlock and modifier codes All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work on World Tour (Station). ### Cancel Clear all modifiers previously enabled. ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ### Velocity 2x, 3x, 4x, 8x Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, three times for 4x and four times for 8x. ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/c.png) ### Vanish The arrows vanish before reaching the target at the top. ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/c.png) ### Nonstep Hide all steps. ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/c.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/c.png) ### Mirror ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/c.png) ### Random Step Randomizes the step chart. ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/c.png) ### Random Velocity The arrow scroll speed changes randomly during the song. ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/c.png) ### Earthworm Makes the arrows wave back and fourth as they scroll to the top. ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/dr.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/ul.png) ![](image/arrow/c.png) ### Exceed Mode Arrows travel diagonally towards the top. ![](image/arrow/dl.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/ur.png) ![](image/arrow/dr.png) ![](image/arrow/ul.png) ![](image/arrow/dr.png) ![](image/arrow/ul.png) ![](image/arrow/c.png) ### Freedom Stationary arrows at the top are invisible. ![](image/arrow/ul.png) ![](image/arrow/dl.png) ![](image/arrow/ur.png) ![](image/arrow/dr.png) ![](image/arrow/dr.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/c.png) ### Acceleration Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary arrows. ![](image/arrow/dl.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/dr.png) ![](image/arrow/ul.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/ur.png) ![](image/arrow/c.png) ### Deceleration Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary arrows. ![](image/arrow/dr.png) ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/dl.png) ![](image/arrow/ur.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/ul.png) ![](image/arrow/c.png) ### Battle mode In arcade station, player 2 must have joined that the game shows "1P + 2P mode" at the top left. Entering the code below actives battle mode and shows "1P VS. 2P mode" at the top left. ![](image/arrow/dl.png) ![](image/arrow/ur.png) ![](image/arrow/c.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/ul.png) ![](image/arrow/c.png) ![](image/arrow/dr.png) ![](image/arrow/c.png) ### Under attack Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner. ![](image/arrow/dl.png) ![](image/arrow/c.png) ![](image/arrow/dl.png) ![](image/arrow/c.png) ![](image/arrow/dl.png) ![](image/arrow/c.png) ![](image/arrow/ur.png) ![](image/arrow/c.png) ### Flash Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top. ![](image/arrow/dl.png) ![](image/arrow/ul.png) ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/ur.png) ![](image/arrow/dr.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/c.png) ### NX mode Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant" perspective. ![](image/arrow/dl.png) ![](image/arrow/ul.png) ![](image/arrow/c.png) ![](image/arrow/dr.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/ul.png) ![](image/arrow/c.png) ![](image/arrow/dr.png) ![](image/arrow/ur.png) ### Grade reverse Shows inverse judgements during game play, i.e. perfect = miss, great = bad ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/c.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/c.png) ![](image/arrow/ur.png) ![](image/arrow/ul.png) ![](image/arrow/c.png) ### Extra mix skin ![](image/arrow/dr.png) ![](image/arrow/dr.png) ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/c.png) ### Canon-D eye skin ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/c.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/dr.png) ![](image/arrow/ur.png) ![](image/arrow/ur.png) ### Flower card skin ![](image/arrow/dr.png) ![](image/arrow/dr.png) ![](image/arrow/dr.png) ![](image/arrow/dl.png) ![](image/arrow/dr.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png) ![](image/arrow/dl.png) ![](image/arrow/ul.png) ![](image/arrow/ur.png)