# [str]: Path to game settings (SETTINGS) folder game.settings=./save # [int]: Sync offset in ms game.sync_offset=115 # [double]: Sync multiplier game.sync_multiplier=4.166667 # [double]: Volume of music playback game.music_vol=1.000000 # [double]: Volume of sound effects playback game.sfx_vol=1.000000 # [bool (0/1)]: Enable this option when running 1st or 2nd. This uses different file system redirects for the game directory as well as enables a fix. Without this, the game throws errors about not finding files game.1st_2nd_fs=0 # [bool (0/1)]: Force game into window mode patch.gfx.windowed=0 # [bool (0/1)]: Enable file call monitoring patch.hook_mon.file=0 # [bool (0/1)]: Enable file system related call monitoring patch.hook_mon.fs=0 # [bool (0/1)]: Enable IO syscall monitoring patch.hook_mon.io=0 # [bool (0/1)]: Enable any file/IO open call monitoring patch.hook_mon.open=0 # [bool (0/1)]: Enable libusb call monitoring patch.hook_mon.usb=0 # [bool (0/1)]: Disable the built in keyboard inputs for test (F1), service (F2) and clear (F3) patch.hook_main_loop.disable_built_in_inputs=0 # [str]: Path to a library implementing the x11-input-handler api to capture X11 keyboard inputs patch_hook_main_loop.x11_input_handler= # [str]: Path to library implementing the piuio api for piuio emulation patch.piuio.emu_lib= # [bool (0/1)]: Enable game exit on Test + Service patch.piuio_exit.test_serv=0 # [str]: Select the sound device to open on snd_pcm_open patch.sound.device= # [bool (0/1)]: Enable debug output for the fmod library. This requires you to use the fmodexL.so instead of the standard fmodex.so patch.sound.debug_output=0 # [bool (0/1)]: Halt on sigsegv to attach a debugger to the process patch.sigsegv.halt_on_segv=0 # [str]: Print the log output to the specified file util.log.file=pumptools.log # [int]: Set the log level (0-4) util.log.level=4