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pumptools/dist/api/ptapi-io-piubtn-stub.c

62 lines
1.4 KiB
C

/**
* Example implementation of the piubtn API. This doesn't really implement anything but rather provides a stub file that
* helps anyone to get started with API development/prototyping.
*
* A simple setup for a quick start:
* 1. Ensure that the API folders with the headers are located next to this file, specifically ptapi/io/piubtn.h.
* 2. Compile using: gcc -I. -m32 -shared -fPIC -o ptapi-io-piubtn-stub.so ptapi-io-piubtn-stub.c
* 3. Follow the steps in the readme to configure it for the game of your choice.
*/
#include <stdlib.h>
#include <stdio.h>
#include "ptapi/io/piubtn.h"
const char* ptapi_io_piubtn_ident(void)
{
return "stub";
}
bool ptapi_io_piubtn_open(void)
{
printf("piubtn-stub: ptapi_io_piubtn_open\n");
return true;
}
void ptapi_io_piubtn_close(void)
{
printf("piubtn-stub: ptapi_io_piubtn_close\n");
}
bool ptapi_io_piubtn_recv(void)
{
return true;
}
bool ptapi_io_piubtn_send(void)
{
return true;
}
void ptapi_io_piubtn_get_input(uint8_t player, struct ptapi_io_piubtn_inputs* inputs)
{
// Set all inputs to off
if (player == 0) {
inputs->left = false;
inputs->right = false;
inputs->start = false;
inputs->back = false;
} else {
inputs->left = false;
inputs->right = false;
inputs->start = false;
inputs->back = false;
}
}
void ptapi_io_piubtn_set_output(uint8_t player, const struct ptapi_io_piubtn_outputs* outputs)
{
}