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https://github.com/pumpitupdev/pumptools.git
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63 lines
1.8 KiB
Plaintext
63 lines
1.8 KiB
Plaintext
# [str]: Path to game settings (SETTINGS) folder
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game.settings=./save
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# [int]: Sync offset in ms
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game.sync_offset=115
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# [double]: Sync multiplier
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game.sync_multiplier=4.166667
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# [double]: Volume of music playback
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game.music_vol=1.000000
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# [double]: Volume of sound effects playback
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game.sfx_vol=1.000000
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# [bool (0/1)]: Enable this option when running 1st or 2nd. This uses different file system redirects for the game directory as well as enables a fix. Without this, the game throws errors about not finding files
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game.1st_2nd_fs=0
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# [bool (0/1)]: Force game into window mode
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patch.gfx.windowed=0
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# [bool (0/1)]: Enable file call monitoring
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patch.hook_mon.file=0
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# [bool (0/1)]: Enable file system related call monitoring
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patch.hook_mon.fs=0
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# [bool (0/1)]: Enable IO syscall monitoring
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patch.hook_mon.io=0
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# [bool (0/1)]: Enable any file/IO open call monitoring
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patch.hook_mon.open=0
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# [bool (0/1)]: Enable libusb call monitoring
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patch.hook_mon.usb=0
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# [bool (0/1)]: Disable the built in keyboard inputs for test (F1), service (F2) and clear (F3)
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patch.hook_main_loop.disable_built_in_inputs=0
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# [str]: Path to a library implementing the x11-input-handler api to capture X11 keyboard inputs
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patch_hook_main_loop.x11_input_handler=
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# [str]: Path to library implementing the piuio api for piuio emulation
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patch.piuio.emu_lib=
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# [bool (0/1)]: Enable game exit on Test + Service
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patch.piuio_exit.test_serv=0
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# [str]: Select the sound device to open on snd_pcm_open
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patch.sound.device=
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# [bool (0/1)]: Enable debug output for the fmod library. This requires you to use the fmodexL.so instead of the standard fmodex.so
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patch.sound.debug_output=0
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# [bool (0/1)]: Halt on sigsegv to attach a debugger to the process
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patch.sigsegv.halt_on_segv=0
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# [str]: Print the log output to the specified file
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util.log.file=pumptools.log
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# [int]: Set the log level (0-4)
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util.log.level=4
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