11 KiB
Pump it Up NX2: Next Xenesis
This document collects various information about the game itself.
Trivia
- Release: October 2007
- First version to allow storing player scores and unlock state on a usb thumb drive. The original game only allows special brand of usb thumb drives. Other drives are not accepted by the game. Profiles were managed and uploaded by the player using a proprietary software called "PUMBI" which is no longer supported.
Game modes
- Arcade Station: Separated into 3 channels. Each channel contains songs with chart difficulties Normal, Hard, Crazy,
Freestyle, Nightmare
- New Tunes
- Banya
- K-Pop
- Pop
- Training Station
- Special Station: Full versions, remixes and another step (charts)
- World Max: Clear missions to unlock further locked missions and content in Special Station
World max guide and unlocks
Either take a look at the missions.txt
file in the game
data folder or use Turkeyslam's guide which
was published on ph-online back in the days.
Missions.txt
Take a look at the missions.txt
file which should easily reveal a bunch of useful information already like mission
conditions.
Turkeyslam's guide
See here.
Unlocks sourced from disassembly (icex2)
Sourced from the disassembly of the 1.54 build.
Code format is mapped to numpad on a keyboard, e.g. down left = 1, down right = 3, center = 5, up left = 7, up right = 9
Barriers
- White: See Ice Castle Codes
- Red: Clear "Solitary 2 - Mir - Mirtain"
- Yellow
- Clear mission "Canon-D [Full Song] - D - Barharn"
- Clear mission "Mine Zone 7 - Harena"
- Light green (might be referred to as green)
- Clear mission "For You - Castle - Rootinia"
- Total worldmax progress >= 12%
- Green (might be referred to as dark green)
- Clear mission "U Inside My Dim Memory [Full Song] - Castle 2 - Shantomia"
- Clear mission "Witch Doctor #1 - Hidden Parts - Shantomia"
- Sky blue: See Ice Castle Codes
- Blue: See Mystery Box Codes
- Violet: See Mystery Box Codes
- Pink
- Unlock warp field in "Mirtain"
- Unlock warp field in "Barharn"
- Grey
- Clear "Treme-Vook of the War - Factory - Morigin"
- At least 60% worldmax progress
- Black: Play with USB profile
- Dark yellow (might be referred to as orange)
- Unlock warp field in "Harena"
- Total worldmax progress >= 40%
Mystery Box
Per credit, you can enter a single code, only. Each code can only be entered once per profile.
Song unlocks
- ???: 15597553
- So - Another: 55755595
- Dance Vibrations - Another NM: 17933971
Extra mileage
- 200: 79797979
- 300: 55555135
- 400: 1311311131111
- 500: 11597533
- 600: 11997733
- 600: 7993995991999
- 700: 13391339
- 1000: 5153595713795
- 1000: 1751751751751
Barrier unlocks
- Violet: 3995557777555
- Blue: 7911197333555
Ice Castle
To be able to enter these, you have to clear the mission "Ice Castle - Cryomiston". Once the mission is cleared, icicles appear on the various "Crystal" missions and the "B.P.M.". The following commands require you to start on a specific location and follow a path by entering the given pad commands. If the command is entered successfully, an animation will play.
Barrier unlocks
- White
- Move the mission marker on mission "Crystal S"
- Enter: 997711339713
- Path finishes on mission "Crystal S"
- Sky blue
- Move the mission marker on mission "Crystal S"
- Enter: 977931139797
- Path finishes on mission "Ice Castle"
Extra mileage
- 300
- Move the mission marker on mission "Crystal S"
- Enter: 799317793117
- Path finishes on mission "Crystal S"
- 400
- Move the mission marker on mission "Crystal S"
- Enter: 991773199131
- Path finishes on mission "Crystal S"
- 500
- Move the mission marker on mission "Crystal W"
- Enter: 933779337711
- Path finishes on mission "Crystal W"
- 500
- Move the mission marker on mission "Crystal WS"
- Enter: 991173379911
- Path finishes on mission "Crystal WS"
- 600
- Move the mission marker on mission "B.P.M."
- Enter: 931793177931
- Path finishes on mission "B.P.M."
- 700
- Move the mission marker on mission "Ice Castle"
- Enter: 113993117793
- Path finishes on mission "B.P.M."
- 700
- Move the mission marker on mission "Crystal S"
- Enter: 799317793117
- Path finishes on mission "Crystal S"
Song unlocks
- Ugle Dee - Another FS
- Move the mission marker on mission "Crystal WS"
- Enter: 931793177993
- Path finishes on mission "Crystal EN"
- ???
- Move the mission marker on mission "Crystal W"
- Enter: 939311799317
- Path finishes on mission "B.P.M."
- ???
- Move the mission marker on mission "Crystal S"
- Enter: 917917919913
- Path finishes on mission "B.P.M."
Unlock and modifier codes
All codes must be entered in the song select menu. When a code was entered successfully, a sound effect is played. An icon on the left/right side of the screen indicates if the modifier is active for player 1/2. These codes do not work on World Max (station).
Cancel
Clear all modifiers previously enabled.
Increase arrow scroll speed
Arrow scroll speed 2x, 3x, 4x or 8x the BPM. The following code must be entered one time for 2x, two times for 3x, three times for 4x and four times for 8x.
Decrease arrow scroll speed
Vanish
The arrows vanish before reaching the target at the top.
Nonstep
Hide all steps.
Mirror
Random Step
Randomizes the step chart.
Random Velocity
The arrow scroll speed changes randomly during the song.
Earthworm
Makes the arrows wave back and fourth as they scroll to the top.
Exceed Mode
Arrows travel diagonally towards the top.
Freedom
Stationary arrows at the top are invisible.
Acceleration
Arrows start scrolling slowly at the bottom of the screen and accelerate when scrolling towards the top stationary arrows.
Deceleration
Arrows start scrolling fast at the bottom of the screen and decelerate when scrolling towards the top stationary arrows.
Under attack
Point mirror the target (grey) area with the center of the screen as the origin. This results in the P1 target area positioned upside down in bottom right corner and the P2 target area positioned upside down in the bottom left corner.
Flash
Arrows are disappearing and appearing in short intervals ("flashing") when moving towards the top.
NX mode
Tilts the perspective of the arrows scrolling towards the targets from an "overhead" perspective to a "distant" perspective.
Grade reverse
Shows inverse judgements during game play, i.e. perfect = miss, great = bad