ryujinx/Ryujinx/OsHle/CondVar.cs

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using ChocolArm64.Memory;
using Ryujinx.OsHle.Handles;
using System.Collections.Generic;
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namespace Ryujinx.OsHle
{
class CondVar
{
private Process Process;
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private long CondVarAddress;
private long Timeout;
private List<HThread> WaitingThreads;
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public CondVar(Process Process, long CondVarAddress, long Timeout)
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{
this.Process = Process;
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this.CondVarAddress = CondVarAddress;
this.Timeout = Timeout;
WaitingThreads = new List<HThread>();
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}
public void WaitForSignal(HThread Thread)
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{
int Count = ReadCondVarValue();
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if (Count <= 0)
{
//FIXME: We shouldn't need to do that?
Process.Scheduler.Yield(Thread);
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return;
}
WriteCondVarValue(Count - 1);
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lock (WaitingThreads)
{
WaitingThreads.Add(Thread);
}
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if (Timeout != -1)
{
Process.Scheduler.WaitForSignal(Thread, (int)(Timeout / 1000000));
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}
else
{
Process.Scheduler.WaitForSignal(Thread);
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}
}
public void SetSignal(int Count)
{
lock (WaitingThreads)
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{
if (Count == -1)
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{
Process.Scheduler.Signal(WaitingThreads.ToArray());
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WriteCondVarValue(WaitingThreads.Count);
WaitingThreads.Clear();
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}
else
{
if (WaitingThreads.Count > 0)
{
int HighestPriority = WaitingThreads[0].Priority;
int HighestPrioIndex = 0;
for (int Index = 1; Index < WaitingThreads.Count; Index++)
{
if (HighestPriority > WaitingThreads[Index].Priority)
{
HighestPriority = WaitingThreads[Index].Priority;
HighestPrioIndex = Index;
}
}
Process.Scheduler.Signal(WaitingThreads[HighestPrioIndex]);
WaitingThreads.RemoveAt(HighestPrioIndex);
}
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WriteCondVarValue(Count);
}
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}
}
private int ReadCondVarValue()
{
return AMemoryHelper.ReadInt32Exclusive(Process.Memory, CondVarAddress);
}
private void WriteCondVarValue(int Value)
{
AMemoryHelper.WriteInt32Exclusive(Process.Memory, CondVarAddress, Value);
}
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}
}