ryujinx/Ryujinx.HLE/Switch.cs

127 lines
2.8 KiB
C#
Raw Normal View History

using Ryujinx.Audio;
using Ryujinx.Graphics;
using Ryujinx.Graphics.Gal;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.Input;
using Ryujinx.HLE.Logging;
using Ryujinx.HLE.Memory;
2018-02-05 00:08:20 +01:00
using System;
using System.Threading;
2018-02-05 00:08:20 +01:00
namespace Ryujinx.HLE
2018-02-05 00:08:20 +01:00
{
public class Switch : IDisposable
{
internal IAalOutput AudioOut { get; private set; }
2018-04-24 20:57:39 +02:00
public Logger Log { get; private set; }
internal DeviceMemory Memory { get; private set; }
internal NvGpu Gpu { get; private set; }
internal VirtualFileSystem FileSystem { get; private set; }
public Horizon System { get; private set; }
public PerformanceStatistics Statistics { get; private set; }
2018-02-05 00:08:20 +01:00
public Hid Hid { get; private set; }
public bool EnableDeviceVsync { get; set; } = true;
public AutoResetEvent VsyncEvent { get; private set; }
public event EventHandler Finish;
public Switch(IGalRenderer Renderer, IAalOutput AudioOut)
2018-02-05 00:08:20 +01:00
{
if (Renderer == null)
{
throw new ArgumentNullException(nameof(Renderer));
}
if (AudioOut == null)
{
throw new ArgumentNullException(nameof(AudioOut));
}
this.AudioOut = AudioOut;
2018-04-24 20:57:39 +02:00
Log = new Logger();
Memory = new DeviceMemory();
Gpu = new NvGpu(Renderer);
FileSystem = new VirtualFileSystem();
System = new Horizon(this);
Statistics = new PerformanceStatistics();
Hid = new Hid(this, System.HidSharedMem.PA);
VsyncEvent = new AutoResetEvent(true);
2018-02-05 00:08:20 +01:00
}
public void LoadCart(string ExeFsDir, string RomFsFile = null)
{
System.LoadCart(ExeFsDir, RomFsFile);
}
public void LoadXci(string XciFile)
{
System.LoadXci(XciFile);
}
public void LoadNca(string NcaFile)
{
System.LoadNca(NcaFile);
}
public void LoadNsp(string NspFile)
{
System.LoadNsp(NspFile);
}
public void LoadProgram(string FileName)
{
System.LoadProgram(FileName);
}
public bool WaitFifo()
{
return Gpu.Fifo.Event.WaitOne(8);
}
public void ProcessFrame()
{
Gpu.Fifo.DispatchCalls();
}
internal void Unload()
{
FileSystem.Dispose();
Memory.Dispose();
}
2018-02-05 00:08:20 +01:00
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
2018-02-05 00:08:20 +01:00
{
if (Disposing)
2018-02-05 00:08:20 +01:00
{
System.Dispose();
VsyncEvent.Dispose();
2018-02-05 00:08:20 +01:00
}
}
}
}