ryujinx/Ryujinx.Graphics.OpenGL/Debugger.cs

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C#
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using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using System;
using System.Runtime.InteropServices;
using System.Threading;
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namespace Ryujinx.Graphics.OpenGL
{
public static class Debugger
{
private static DebugProc _debugCallback;
private static int _counter;
public static void Initialize(GraphicsDebugLevel logLevel)
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{
// Disable everything
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, false);
if (logLevel == GraphicsDebugLevel.None)
{
GL.Disable(EnableCap.DebugOutputSynchronous);
GL.DebugMessageCallback(null, IntPtr.Zero);
return;
}
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GL.Enable(EnableCap.DebugOutputSynchronous);
if (logLevel == GraphicsDebugLevel.Error)
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
}
else if (logLevel == GraphicsDebugLevel.Slowdowns)
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypeError, DebugSeverityControl.DontCare, 0, (int[])null, true);
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DebugTypePerformance, DebugSeverityControl.DontCare, 0, (int[])null, true);
}
else
{
GL.DebugMessageControl(DebugSourceControl.DontCare, DebugTypeControl.DontCare, DebugSeverityControl.DontCare, 0, (int[])null, true);
}
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_counter = 0;
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_debugCallback = GLDebugHandler;
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GL.DebugMessageCallback(_debugCallback, IntPtr.Zero);
Logger.Warning?.Print(LogClass.Gpu, "OpenGL Debugging is enabled. Performance will be negatively impacted.");
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}
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private static void GLDebugHandler(
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DebugSource source,
DebugType type,
int id,
DebugSeverity severity,
int length,
IntPtr message,
IntPtr userParam)
{
string msg = Marshal.PtrToStringUTF8(message).Replace('\n', ' ');
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switch (type)
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{
case DebugType.DebugTypeError : Logger.Error?.Print(LogClass.Gpu, $"{severity}: {msg}\nCallStack={Environment.StackTrace}", "GLERROR"); break;
case DebugType.DebugTypePerformance: Logger.Warning?.Print(LogClass.Gpu, $"{severity}: {msg}", "GLPERF"); break;
case DebugType.DebugTypePushGroup : Logger.Info?.Print(LogClass.Gpu, $"{{ ({id}) {severity}: {msg}", "GLINFO"); break;
case DebugType.DebugTypePopGroup : Logger.Info?.Print(LogClass.Gpu, $"}} ({id}) {severity}: {msg}", "GLINFO"); break;
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default:
if (source == DebugSource.DebugSourceApplication)
{
Logger.Info?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLINFO");
}
else
{
Logger.Debug?.Print(LogClass.Gpu, $"{type} {severity}: {msg}", "GLDEBUG");
}
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break;
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}
}
// Useful debug helpers
public static void PushGroup(string dbgMsg)
{
int counter = Interlocked.Increment(ref _counter);
GL.PushDebugGroup(DebugSourceExternal.DebugSourceApplication, counter, dbgMsg.Length, dbgMsg);
}
public static void PopGroup()
{
GL.PopDebugGroup();
}
public static void Print(string dbgMsg, DebugType type = DebugType.DebugTypeMarker, DebugSeverity severity = DebugSeverity.DebugSeverityNotification, int id = 999999)
{
GL.DebugMessageInsert(DebugSourceExternal.DebugSourceApplication, type, id, severity, dbgMsg.Length, dbgMsg);
}
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}
}