2020-12-09 23:36:08 +01:00
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<Project Sdk="Microsoft.NET.Sdk">
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2018-08-10 19:27:15 +02:00
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2018-02-05 00:08:20 +01:00
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<PropertyGroup>
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2020-11-15 19:27:15 +01:00
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<TargetFramework>net5.0</TargetFramework>
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Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project
* Refactoring around the old IRAdapter, now renamed to PreAllocator
* Optimize the LowestBitSet method
* Add CLZ support and fix CLS implementation
* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks
* Implement the ByteSwap IR instruction, and some refactoring on the assembler
* Implement the DivideUI IR instruction and fix 64-bits IDIV
* Correct constant operand type on CSINC
* Move division instructions implementation to InstEmitDiv
* Fix destination type for the ConditionalSelect IR instruction
* Implement UMULH and SMULH, with new IR instructions
* Fix some issues with shift instructions
* Fix constant types for BFM instructions
* Fix up new tests using the new V128 struct
* Update tests
* Move DIV tests to a separate file
* Add support for calls, and some instructions that depends on them
* Start adding support for SIMD & FP types, along with some of the related ARM instructions
* Fix some typos and the divide instruction with FP operands
* Fix wrong method call on Clz_V
* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes
* Implement SIMD logical instructions and more misc. fixes
* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations
* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes
* Implement SIMD shift instruction and fix Dup_V
* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table
* Fix check with tolerance on tester
* Implement FP & SIMD comparison instructions, and some fixes
* Update FCVT (Scalar) encoding on the table to support the Half-float variants
* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes
* Use old memory access methods, made a start on SIMD memory insts support, some fixes
* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes
* Fix arguments count with struct return values, other fixes
* More instructions
* Misc. fixes and integrate LDj3SNuD fixes
* Update tests
* Add a faster linear scan allocator, unwinding support on windows, and other changes
* Update Ryujinx.HLE
* Update Ryujinx.Graphics
* Fix V128 return pointer passing, RCX is clobbered
* Update Ryujinx.Tests
* Update ITimeZoneService
* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks
* Use generic GetFunctionPointerForDelegate method and other tweaks
* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics
* Remove some unused code on the assembler
* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler
* Add hardware capability detection
* Fix regression on Sha1h and revert Fcm** changes
* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator
* Fix silly mistake introduced on last commit on CpuId
* Generate inline stack probes when the stack allocation is too large
* Initial support for the System-V ABI
* Support multiple destination operands
* Fix SSE2 VectorInsert8 path, and other fixes
* Change placement of XMM callee save and restore code to match other compilers
* Rename Dest to Destination and Inst to Instruction
* Fix a regression related to calls and the V128 type
* Add an extra space on comments to match code style
* Some refactoring
* Fix vector insert FP32 SSE2 path
* Port over the ARM32 instructions
* Avoid memory protection races on JIT Cache
* Another fix on VectorInsert FP32 (thanks to LDj3SNuD
* Float operands don't need to use the same register when VEX is supported
* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks
* Some nits, small improvements on the pre allocator
* CpuThreadState is gone
* Allow changing CPU emulators with a config entry
* Add runtime identifiers on the ARMeilleure project
* Allow switching between CPUs through a config entry (pt. 2)
* Change win10-x64 to win-x64 on projects
* Update the Ryujinx project to use ARMeilleure
* Ensure that the selected register is valid on the hybrid allocator
* Allow exiting on returns to 0 (should fix test regression)
* Remove register assignments for most used variables on the hybrid allocator
* Do not use fixed registers as spill temp
* Add missing namespace and remove unneeded using
* Address PR feedback
* Fix types, etc
* Enable AssumeStrictAbiCompliance by default
* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 20:56:22 +02:00
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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2018-08-10 19:27:15 +02:00
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<OutputType>Exe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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2020-02-12 14:35:39 +01:00
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<Version>1.0.0-dirty</Version>
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2020-12-09 23:36:08 +01:00
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<TieredCompilation>false</TieredCompilation>
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<TieredCompilationQuickJit>false</TieredCompilationQuickJit>
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2019-04-26 06:53:10 +02:00
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</PropertyGroup>
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2020-11-15 19:27:15 +01:00
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<ItemGroup>
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<PackageReference Include="Crc32.NET" Version="1.2.0" />
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<PackageReference Include="DiscordRichPresence" Version="1.0.166" />
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<PackageReference Include="GLWidget" Version="1.0.2" />
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<PackageReference Include="GtkSharp" Version="3.22.25.128" />
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<PackageReference Include="GtkSharp.Dependencies" Version="1.1.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="4.3.0" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
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<PackageReference Include="OpenTK.NetStandard" Version="1.0.5.32" />
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<PackageReference Include="SharpZipLib" Version="1.3.0" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Audio\Ryujinx.Audio.csproj" />
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
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<ProjectReference Include="..\ARMeilleure\ARMeilleure.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
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</ItemGroup>
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<ItemGroup>
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<None Update="Config.json" Condition="'$(Configuration)' == 'Debug' OR '$(Configuration)' == 'Profile Debug'">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Update="THIRDPARTY.md">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</None>
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<ContentWithTargetPath Include="..\Ryujinx.Audio.Renderer\LICENSE.txt">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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<TargetPath>LICENSE-Ryujinx.Audio.Renderer.txt</TargetPath>
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</ContentWithTargetPath>
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</ItemGroup>
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2020-04-22 06:13:41 +02:00
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<!-- Due to .net core 3.1 embedded resource loading -->
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2019-10-31 19:09:03 +01:00
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<PropertyGroup>
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<EmbeddedResourceUseDependentUponConvention>false</EmbeddedResourceUseDependentUponConvention>
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2020-01-24 16:14:51 +01:00
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<ApplicationIcon>Ryujinx.ico</ApplicationIcon>
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2019-10-31 19:09:03 +01:00
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</PropertyGroup>
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2019-11-29 05:32:51 +01:00
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<PropertyGroup Condition="'$(RuntimeIdentifier)' == 'osx-x64'">
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<DefineConstants>MACOS_BUILD</DefineConstants>
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</PropertyGroup>
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<ItemGroup>
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<None Remove="Ui\AboutWindow.glade" />
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2020-05-03 04:00:53 +02:00
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<None Remove="Ui\assets\JoyConLeft.svg" />
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<None Remove="Ui\assets\JoyConPair.svg" />
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<None Remove="Ui\assets\JoyConRight.svg" />
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<None Remove="Ui\assets\ProCon.svg" />
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2019-11-29 05:32:51 +01:00
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<None Remove="Ui\assets\NCAIcon.png" />
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<None Remove="Ui\assets\NROIcon.png" />
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<None Remove="Ui\assets\NSOIcon.png" />
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<None Remove="Ui\assets\NSPIcon.png" />
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<None Remove="Ui\assets\XCIIcon.png" />
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<None Remove="Ui\assets\DiscordLogo.png" />
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<None Remove="Ui\assets\GitHubLogo.png" />
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<None Remove="Ui\assets\PatreonLogo.png" />
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<None Remove="Ui\assets\Icon.png" />
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<None Remove="Ui\assets\TwitterLogo.png" />
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2020-05-03 04:00:53 +02:00
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<None Remove="Ui\ControllerWindow.glade" />
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2020-06-23 02:32:07 +02:00
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<None Remove="Ui\DlcWindow.glade" />
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2019-11-29 05:32:51 +01:00
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<None Remove="Ui\MainWindow.glade" />
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2020-05-03 04:00:53 +02:00
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<None Remove="Ui\ProfileDialog.glade" />
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<None Remove="Ui\SettingsWindow.glade" />
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2020-04-12 23:02:37 +02:00
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<None Remove="Ui\TitleUpdateWindow.glade" />
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2020-09-29 22:05:25 +02:00
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<None Remove="Ui\UpdateDialog.glade" />
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2019-11-29 05:32:51 +01:00
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</ItemGroup>
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2019-09-02 18:03:57 +02:00
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<ItemGroup>
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<EmbeddedResource Include="Ui\AboutWindow.glade" />
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2020-05-03 04:00:53 +02:00
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<EmbeddedResource Include="Ui\assets\JoyConLeft.svg" />
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<EmbeddedResource Include="Ui\assets\JoyConPair.svg" />
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<EmbeddedResource Include="Ui\assets\JoyConRight.svg" />
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<EmbeddedResource Include="Ui\assets\ProCon.svg" />
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2019-11-29 05:32:51 +01:00
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<EmbeddedResource Include="Ui\assets\NCAIcon.png" />
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<EmbeddedResource Include="Ui\assets\NROIcon.png" />
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<EmbeddedResource Include="Ui\assets\NSOIcon.png" />
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<EmbeddedResource Include="Ui\assets\NSPIcon.png" />
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<EmbeddedResource Include="Ui\assets\XCIIcon.png" />
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2019-09-02 18:03:57 +02:00
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<EmbeddedResource Include="Ui\assets\DiscordLogo.png" />
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<EmbeddedResource Include="Ui\assets\GitHubLogo.png" />
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<EmbeddedResource Include="Ui\assets\PatreonLogo.png" />
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2019-11-29 05:32:51 +01:00
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<EmbeddedResource Include="Ui\assets\Icon.png" />
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2019-09-02 18:03:57 +02:00
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<EmbeddedResource Include="Ui\assets\TwitterLogo.png" />
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2020-05-03 04:00:53 +02:00
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<EmbeddedResource Include="Ui\ControllerWindow.glade" />
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2019-09-02 18:03:57 +02:00
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<EmbeddedResource Include="Ui\MainWindow.glade" />
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2020-05-03 04:00:53 +02:00
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<EmbeddedResource Include="Ui\ProfileDialog.glade" />
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<EmbeddedResource Include="Ui\SettingsWindow.glade" />
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2020-06-23 02:32:07 +02:00
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<EmbeddedResource Include="Ui\DlcWindow.glade" />
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2020-04-12 23:02:37 +02:00
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<EmbeddedResource Include="Ui\TitleUpdateWindow.glade" />
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2020-09-29 22:05:25 +02:00
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<EmbeddedResource Include="Updater\UpdateDialog.glade" />
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2019-09-02 18:03:57 +02:00
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</ItemGroup>
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2018-08-10 19:27:15 +02:00
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</Project>
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