ryujinx/Ryujinx.Core/OsHle/Services/Set/ISystemSettingsServer.cs

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C#
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using ChocolArm64.Memory;
using Ryujinx.Core.OsHle.Ipc;
using Ryujinx.Core.Settings;
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using System.Collections.Generic;
using System.IO;
using System.Text;
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namespace Ryujinx.Core.OsHle.Services.Set
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{
class ISystemSettingsServer : IpcService
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{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public ISystemSettingsServer()
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{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
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{ 4, GetFirmwareVersion2 },
{ 23, GetColorSetId },
{ 24, SetColorSetId }
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};
}
public static long GetFirmwareVersion2(ServiceCtx Context)
{
long ReplyPos = Context.Request.RecvListBuff[0].Position;
long ReplySize = Context.Request.RecvListBuff[0].Size;
byte MajorFWVersion = 0x03;
byte MinorFWVersion = 0x00;
byte MicroFWVersion = 0x00;
byte Unknown = 0x00; //Build?
int RevisionNumber = 0x0A;
string Platform = "NX";
string UnknownHex = "7fbde2b0bba4d14107bf836e4643043d9f6c8e47";
string Version = "3.0.0";
string Build = "NintendoSDK Firmware for NX 3.0.0-10.0";
//http://switchbrew.org/index.php?title=System_Version_Title
using (MemoryStream MS = new MemoryStream(0x100))
{
BinaryWriter Writer = new BinaryWriter(MS);
Writer.Write(MajorFWVersion);
Writer.Write(MinorFWVersion);
Writer.Write(MicroFWVersion);
Writer.Write(Unknown);
Writer.Write(RevisionNumber);
Writer.Write(Encoding.ASCII.GetBytes(Platform));
MS.Seek(0x28, SeekOrigin.Begin);
Writer.Write(Encoding.ASCII.GetBytes(UnknownHex));
MS.Seek(0x68, SeekOrigin.Begin);
Writer.Write(Encoding.ASCII.GetBytes(Version));
MS.Seek(0x80, SeekOrigin.Begin);
Writer.Write(Encoding.ASCII.GetBytes(Build));
AMemoryHelper.WriteBytes(Context.Memory, ReplyPos, MS.ToArray());
}
return 0;
}
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public static long GetColorSetId(ServiceCtx Context)
{
Context.ResponseData.Write((int)Context.Ns.Settings.ThemeColor);
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return 0;
}
public static long SetColorSetId(ServiceCtx Context)
{
int ColorSetId = Context.RequestData.ReadInt32();
Context.Ns.Settings.ThemeColor = (ColorSet)ColorSetId;
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return 0;
}
}
}