ryujinx/Ryujinx.Graphics.Gpu/Engine/MethodCopyBuffer.cs

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using Ryujinx.Graphics.Gpu.State;
using Ryujinx.Graphics.Texture;
using System;
namespace Ryujinx.Graphics.Gpu.Engine
{
partial class Methods
{
/// <summary>
/// Performs a buffer to buffer, or buffer to texture copy.
/// </summary>
/// <param name="state">Current GPU state</param>
/// <param name="argument">Method call argument</param>
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private void CopyBuffer(GpuState state, int argument)
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{
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var cbp = state.Get<CopyBufferParams>(MethodOffset.CopyBufferParams);
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var swizzle = state.Get<CopyBufferSwizzle>(MethodOffset.CopyBufferSwizzle);
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bool srcLinear = (argument & (1 << 7)) != 0;
bool dstLinear = (argument & (1 << 8)) != 0;
bool copy2D = (argument & (1 << 9)) != 0;
int size = cbp.XCount;
if (size == 0)
{
return;
}
if (copy2D)
{
// Buffer to texture copy.
int srcBpp = swizzle.UnpackSrcComponentsCount() * swizzle.UnpackComponentSize();
int dstBpp = swizzle.UnpackDstComponentsCount() * swizzle.UnpackComponentSize();
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var dst = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferDstTexture);
var src = state.Get<CopyBufferTexture>(MethodOffset.CopyBufferSrcTexture);
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var srcCalculator = new OffsetCalculator(
src.Width,
src.Height,
cbp.SrcStride,
srcLinear,
src.MemoryLayout.UnpackGobBlocksInY(),
srcBpp);
var dstCalculator = new OffsetCalculator(
dst.Width,
dst.Height,
cbp.DstStride,
dstLinear,
dst.MemoryLayout.UnpackGobBlocksInY(),
dstBpp);
ulong srcBaseAddress = _context.MemoryManager.Translate(cbp.SrcAddress.Pack());
ulong dstBaseAddress = _context.MemoryManager.Translate(cbp.DstAddress.Pack());
for (int y = 0; y < cbp.YCount; y++)
for (int x = 0; x < cbp.XCount; x++)
{
int srcOffset = srcCalculator.GetOffset(src.RegionX + x, src.RegionY + y);
int dstOffset = dstCalculator.GetOffset(dst.RegionX + x, dst.RegionY + y);
ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, srcBpp);
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_context.PhysicalMemory.Write(dstAddress, pixel);
}
}
else
{
// Buffer to buffer copy.
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BufferManager.CopyBuffer(cbp.SrcAddress, cbp.DstAddress, (uint)size);
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}
}
}
}