mirror of
https://github.com/ryujinx-mirror/ryujinx.git
synced 2024-12-15 01:31:16 +01:00
72 lines
2.3 KiB
C#
72 lines
2.3 KiB
C#
|
//
|
||
|
// Copyright (c) 2019-2020 Ryujinx
|
||
|
//
|
||
|
// This program is free software: you can redistribute it and/or modify
|
||
|
// it under the terms of the GNU Lesser General Public License as published by
|
||
|
// the Free Software Foundation, either version 3 of the License, or
|
||
|
// (at your option) any later version.
|
||
|
//
|
||
|
// This program is distributed in the hope that it will be useful,
|
||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
// GNU Lesser General Public License for more details.
|
||
|
//
|
||
|
// You should have received a copy of the GNU Lesser General Public License
|
||
|
// along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||
|
//
|
||
|
|
||
|
using System;
|
||
|
|
||
|
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||
|
{
|
||
|
public class VolumeRampCommand : ICommand
|
||
|
{
|
||
|
public bool Enabled { get; set; }
|
||
|
|
||
|
public int NodeId { get; }
|
||
|
|
||
|
public CommandType CommandType => CommandType.VolumeRamp;
|
||
|
|
||
|
public ulong EstimatedProcessingTime { get; set; }
|
||
|
|
||
|
public ushort InputBufferIndex { get; }
|
||
|
public ushort OutputBufferIndex { get; }
|
||
|
|
||
|
public float Volume0 { get; }
|
||
|
public float Volume1 { get; }
|
||
|
|
||
|
public VolumeRampCommand(float volume0, float volume1, uint bufferIndex, int nodeId)
|
||
|
{
|
||
|
Enabled = true;
|
||
|
NodeId = nodeId;
|
||
|
|
||
|
InputBufferIndex = (ushort)bufferIndex;
|
||
|
OutputBufferIndex = (ushort)bufferIndex;
|
||
|
|
||
|
Volume0 = volume0;
|
||
|
Volume1 = volume1;
|
||
|
}
|
||
|
|
||
|
private void ProcessVolumeRamp(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int sampleCount)
|
||
|
{
|
||
|
float ramp = (Volume1 - Volume0) / sampleCount;
|
||
|
|
||
|
float volume = Volume0;
|
||
|
|
||
|
for (int i = 0; i < sampleCount; i++)
|
||
|
{
|
||
|
outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], volume);
|
||
|
volume += ramp;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Process(CommandList context)
|
||
|
{
|
||
|
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
|
||
|
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||
|
|
||
|
ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
||
|
}
|
||
|
}
|
||
|
}
|