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misc: Use official names for NVDEC registers (#4192)
* misc: Uses official names for NVDEC registers * Address gdkchan's comment * Address comments
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@ -106,7 +106,7 @@ namespace Ryujinx.Graphics.Host1x
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private void Method1(int data)
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{
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_commandQueue.Add(new MethodCallAction(_currentContextId, (int)_state.State.Method0 * 4, data));
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_commandQueue.Add(new MethodCallAction(_currentContextId, (int)_state.State.Method0 * sizeof(uint), data));
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}
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private void Process(CommandAction cmdAction)
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@ -1,6 +1,6 @@
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namespace Ryujinx.Graphics.Nvdec
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{
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public enum CodecId
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public enum ApplicationId
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{
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Mpeg = 1,
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Vc1 = 2,
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@ -8,6 +8,7 @@
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Mpeg4 = 4,
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Vp8 = 5,
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Hevc = 7,
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Vp9 = 9
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Vp9 = 9,
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HevcParser = 12,
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}
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}
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@ -1,16 +0,0 @@
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namespace Ryujinx.Graphics.Nvdec
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{
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public readonly struct FrameDecodedEventArgs
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{
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public CodecId CodecId { get; }
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public uint LumaOffset { get; }
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public uint ChromaOffset { get; }
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internal FrameDecodedEventArgs(CodecId codecId, uint lumaOffset, uint chromaOffset)
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{
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CodecId = codecId;
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LumaOffset = lumaOffset;
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ChromaOffset = chromaOffset;
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}
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}
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}
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@ -12,18 +12,18 @@ namespace Ryujinx.Graphics.Nvdec
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public static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
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{
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetDrvPicSetupOffset);
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H264PictureInfo info = pictureInfo.Convert();
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ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize);
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ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetInBufBaseOffset, (int)pictureInfo.BitstreamSize);
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int width = (int)pictureInfo.PicWidthInMbs * MbSizeInPixels;
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int height = (int)pictureInfo.PicHeightInMbs * MbSizeInPixels;
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int surfaceIndex = (int)pictureInfo.OutputSurfaceIndex;
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uint lumaOffset = state.SetSurfaceLumaOffset[surfaceIndex];
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uint chromaOffset = state.SetSurfaceChromaOffset[surfaceIndex];
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uint lumaOffset = state.SetPictureLumaOffset[surfaceIndex];
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uint chromaOffset = state.SetPictureChromaOffset[surfaceIndex];
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Decoder decoder = context.GetH264Decoder();
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@ -58,24 +58,24 @@ namespace Ryujinx.Graphics.Nvdec
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private void Execute(int data)
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{
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Decode((CodecId)_state.State.SetCodecID);
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Decode((ApplicationId)_state.State.SetApplicationId);
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}
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private void Decode(CodecId codecId)
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private void Decode(ApplicationId applicationId)
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{
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switch (codecId)
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switch (applicationId)
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{
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case CodecId.H264:
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case ApplicationId.H264:
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H264Decoder.Decode(_currentContext, _rm, ref _state.State);
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break;
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case CodecId.Vp8:
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case ApplicationId.Vp8:
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Vp8Decoder.Decode(_currentContext, _rm, ref _state.State);
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break;
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case CodecId.Vp9:
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case ApplicationId.Vp9:
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Vp9Decoder.Decode(_rm, ref _state.State);
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break;
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default:
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Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{codecId}\".");
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Logger.Error?.Print(LogClass.Nvdec, $"Unsupported codec \"{applicationId}\".");
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break;
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}
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}
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@ -2,43 +2,62 @@
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namespace Ryujinx.Graphics.Nvdec
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{
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// Note: Most of those names are not official.
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struct NvdecRegisters
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{
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#pragma warning disable CS0649
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public Array64<uint> Reserved0;
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public Array64<uint> Reserved100;
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public uint SetCodecID;
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public Array63<uint> Reserved204;
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public uint Nop;
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public Array63<uint> Reserved104;
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public uint SetApplicationId;
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public uint SetWatchdogTimer;
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public Array14<uint> Reserved208;
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public uint SemaphoreA;
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public uint SemaphoreB;
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public uint SemaphoreC;
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public uint CtxSaveArea;
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public Array44<uint> Reserved254;
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public uint Execute;
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public Array63<uint> Reserved304;
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public uint SetPlatformID;
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public uint SetPictureInfoOffset;
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public uint SetBitstreamOffset;
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public uint SetFrameNumber;
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public uint SetH264SliceDataOffsetsOffset; // Also used by VC1
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public uint SetH264MvDumpOffset; // Also used by VC1
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public uint Unknown418; // Used by VC1
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public uint Unknown41C;
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public uint Unknown420; // Used by VC1
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public uint SetFrameStatsOffset;
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public uint SetH264LastSurfaceLumaOffset;
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public uint SetH264LastSurfaceChromaOffset;
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public Array17<uint> SetSurfaceLumaOffset;
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public Array17<uint> SetSurfaceChromaOffset;
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public uint Unknown4B8;
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public uint Unknown4BC;
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public uint SemaphoreD;
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public Array62<uint> Reserved308;
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public uint SetControlParams;
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public uint SetDrvPicSetupOffset;
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public uint SetInBufBaseOffset;
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public uint SetPictureIndex;
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public uint SetSliceOffsetsBufOffset; // Also used by VC1
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public uint SetColocDataOffset; // Also used by VC1
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public uint SetHistoryOffset; // Used by VC1
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public uint SetDisplayBufSize;
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public uint SetHistogramOffset; // Used by VC1
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public uint SetNvDecStatusOffset;
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public uint SetDisplayBufLumaOffset;
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public uint SetDisplayBufChromaOffset;
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public Array17<uint> SetPictureLumaOffset;
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public Array17<uint> SetPictureChromaOffset;
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public uint SetPicScratchBufOffset;
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public uint SetExternalMvBufferOffset;
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public uint SetCryptoData0Offset;
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public uint SetCryptoData1Offset;
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public Array62<uint> Unknown4C8;
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public uint SetVp9EntropyProbsOffset;
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public uint SetVp9BackwardUpdatesOffset;
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public uint SetVp9LastFrameSegMapOffset;
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public uint SetVp9CurrFrameSegMapOffset;
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public uint Unknown5D0;
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public uint SetVp9LastFrameMvsOffset;
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public uint SetVp9CurrFrameMvsOffset;
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public uint Unknown5DC;
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public Array14<uint> Unknown4C8;
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public uint H264SetMbHistBufOffset;
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public Array15<uint> Unknown504;
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public uint Vp8SetProbDataOffset;
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public uint Vp8SetHeaderPartitionBufBaseOffset;
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public Array14<uint> Unknown548;
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public uint HevcSetScalingListOffset;
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public uint HevcSetTileSizesOffset;
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public uint HevcSetFilterBufferOffset;
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public uint HevcSetSaoBufferOffset;
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public uint HevcSetSliceInfoBufferOffset;
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public uint HevcSetSliceGroupIndex;
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public Array10<uint> Unknown598;
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public uint Vp9SetProbTabBufOffset;
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public uint Vp9SetCtxCounterBufOffset;
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public uint Vp9SetSegmentReadBufOffset;
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public uint Vp9SetSegmentWriteBufOffset;
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public uint Vp9SetTileSizeBufOffset;
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public uint Vp9SetColMvWriteBufOffset;
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public uint Vp9SetColMvReadBufOffset;
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public uint Vp9SetFilterBufferOffset;
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#pragma warning restore CS0649
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}
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}
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@ -10,8 +10,8 @@ namespace Ryujinx.Graphics.Nvdec
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{
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public static void Decode(NvdecDecoderContext context, ResourceManager rm, ref NvdecRegisters state)
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{
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
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ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.VLDBufferSize);
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetDrvPicSetupOffset);
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ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetInBufBaseOffset, (int)pictureInfo.VLDBufferSize);
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Decoder decoder = context.GetVp8Decoder();
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@ -19,8 +19,8 @@ namespace Ryujinx.Graphics.Nvdec
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Vp8PictureInfo info = pictureInfo.Convert();
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uint lumaOffset = state.SetSurfaceLumaOffset[3];
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uint chromaOffset = state.SetSurfaceChromaOffset[3];
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uint lumaOffset = state.SetPictureLumaOffset[3];
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uint chromaOffset = state.SetPictureChromaOffset[3];
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if (decoder.Decode(ref info, outputSurface, bitstream))
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{
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@ -17,18 +17,18 @@ namespace Ryujinx.Graphics.Nvdec
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public unsafe static void Decode(ResourceManager rm, ref NvdecRegisters state)
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{
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetPictureInfoOffset);
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EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.SetVp9EntropyProbsOffset);
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PictureInfo pictureInfo = rm.Gmm.DeviceRead<PictureInfo>(state.SetDrvPicSetupOffset);
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EntropyProbs entropy = rm.Gmm.DeviceRead<EntropyProbs>(state.Vp9SetProbTabBufOffset);
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ISurface Rent(uint lumaOffset, uint chromaOffset, FrameSize size)
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{
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return rm.Cache.Get(_decoder, lumaOffset, chromaOffset, size.Width, size.Height);
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}
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ISurface lastSurface = Rent(state.SetSurfaceLumaOffset[0], state.SetSurfaceChromaOffset[0], pictureInfo.LastFrameSize);
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ISurface goldenSurface = Rent(state.SetSurfaceLumaOffset[1], state.SetSurfaceChromaOffset[1], pictureInfo.GoldenFrameSize);
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ISurface altSurface = Rent(state.SetSurfaceLumaOffset[2], state.SetSurfaceChromaOffset[2], pictureInfo.AltFrameSize);
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ISurface currentSurface = Rent(state.SetSurfaceLumaOffset[3], state.SetSurfaceChromaOffset[3], pictureInfo.CurrentFrameSize);
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ISurface lastSurface = Rent(state.SetPictureLumaOffset[0], state.SetPictureChromaOffset[0], pictureInfo.LastFrameSize);
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ISurface goldenSurface = Rent(state.SetPictureLumaOffset[1], state.SetPictureChromaOffset[1], pictureInfo.GoldenFrameSize);
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ISurface altSurface = Rent(state.SetPictureLumaOffset[2], state.SetPictureChromaOffset[2], pictureInfo.AltFrameSize);
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ISurface currentSurface = Rent(state.SetPictureLumaOffset[3], state.SetPictureChromaOffset[3], pictureInfo.CurrentFrameSize);
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Vp9PictureInfo info = pictureInfo.Convert();
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@ -38,31 +38,31 @@ namespace Ryujinx.Graphics.Nvdec
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entropy.Convert(ref info.Entropy);
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ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetBitstreamOffset, (int)pictureInfo.BitstreamSize);
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ReadOnlySpan<byte> bitstream = rm.Gmm.DeviceGetSpan(state.SetInBufBaseOffset, (int)pictureInfo.BitstreamSize);
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ReadOnlySpan<Vp9MvRef> mvsIn = ReadOnlySpan<Vp9MvRef>.Empty;
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if (info.UsePrevInFindMvRefs)
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{
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mvsIn = GetMvsInput(rm.Gmm, pictureInfo.CurrentFrameSize, state.SetVp9LastFrameMvsOffset);
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mvsIn = GetMvsInput(rm.Gmm, pictureInfo.CurrentFrameSize, state.Vp9SetColMvReadBufOffset);
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}
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int miCols = BitUtils.DivRoundUp(pictureInfo.CurrentFrameSize.Width, 8);
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int miRows = BitUtils.DivRoundUp(pictureInfo.CurrentFrameSize.Height, 8);
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using var mvsRegion = rm.Gmm.GetWritableRegion(ExtendOffset(state.SetVp9CurrFrameMvsOffset), miRows * miCols * 16);
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using var mvsRegion = rm.Gmm.GetWritableRegion(ExtendOffset(state.Vp9SetColMvWriteBufOffset), miRows * miCols * 16);
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Span<Vp9MvRef> mvsOut = MemoryMarshal.Cast<byte, Vp9MvRef>(mvsRegion.Memory.Span);
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uint lumaOffset = state.SetSurfaceLumaOffset[3];
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uint chromaOffset = state.SetSurfaceChromaOffset[3];
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uint lumaOffset = state.SetPictureLumaOffset[3];
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uint chromaOffset = state.SetPictureChromaOffset[3];
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if (_decoder.Decode(ref info, currentSurface, bitstream, mvsIn, mvsOut))
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{
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SurfaceWriter.Write(rm.Gmm, currentSurface, lumaOffset, chromaOffset);
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}
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WriteBackwardUpdates(rm.Gmm, state.SetVp9BackwardUpdatesOffset, ref info.BackwardUpdateCounts);
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WriteBackwardUpdates(rm.Gmm, state.Vp9SetCtxCounterBufOffset, ref info.BackwardUpdateCounts);
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rm.Cache.Put(lastSurface);
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rm.Cache.Put(goldenSurface);
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