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synced 2024-11-25 00:40:13 +01:00
Implementation of UBOs instead of uniform constant arrays (#186)
* Sort uniform binding to avoid possible failures in drivers fewer bindings * Throw exception for Cbuf overflow * Search for free bindings instead of using locked ones * EnsureAllocated when binding buffers * Fix uniform bindings * Remove spaces * Use 64 KiB UBOs when available * Remove double colon * Use IdentationStr and avoid division in Cbuf offset * Add spaces
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@ -69,6 +69,8 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public ShaderStage Fragment;
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}
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const int ConstBuffersPerStage = 18;
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private ShaderProgram Current;
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private ConcurrentDictionary<long, ShaderStage> Stages;
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@ -77,11 +79,20 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public int CurrentProgramHandle { get; private set; }
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private OGLStreamBuffer[][] ConstBuffers;
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public OGLShader()
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{
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Stages = new ConcurrentDictionary<long, ShaderStage>();
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Programs = new Dictionary<ShaderProgram, int>();
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ConstBuffers = new OGLStreamBuffer[5][];
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for (int i = 0; i < 5; i++)
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{
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ConstBuffers[i] = new OGLStreamBuffer[ConstBuffersPerStage];
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}
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}
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public void Create(IGalMemory Memory, long Key, GalShaderType Type)
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@ -119,27 +130,19 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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public void SetConstBuffer(long Key, int Cbuf, byte[] Data)
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{
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BindProgram();
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if (Stages.TryGetValue(Key, out ShaderStage Stage))
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{
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foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage.Where(x => x.Cbuf == Cbuf))
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{
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int Location = GL.GetUniformLocation(CurrentProgramHandle, DeclInfo.Name);
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OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, Cbuf);
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int Count = Data.Length >> 2;
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int Size = Math.Min(Data.Length, Buffer.Size);
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//The Index is the index of the last element,
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//so we can add 1 to get the uniform array size.
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Count = Math.Min(Count, DeclInfo.Index + 1);
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byte[] Destiny = Buffer.Map(Size);
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unsafe
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{
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fixed (byte* Ptr = Data)
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{
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GL.Uniform1(Location, Count, (float*)Ptr);
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}
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}
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Array.Copy(Data, Destiny, Size);
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Buffer.Unmap(Size);
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}
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}
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}
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@ -204,11 +207,15 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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CheckProgramLink(Handle);
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BindUniformBlocks(Handle);
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Programs.Add(Current, Handle);
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}
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GL.UseProgram(Handle);
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BindUniformBuffers(Handle);
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CurrentProgramHandle = Handle;
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}
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@ -222,6 +229,87 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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}
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}
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private void BindUniformBlocks(int ProgramHandle)
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{
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int FreeBinding = 0;
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int BindUniformBlocksIfNotNull(ShaderStage Stage)
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{
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if (Stage != null)
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{
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foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage)
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{
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int BlockIndex = GL.GetUniformBlockIndex(ProgramHandle, DeclInfo.Name);
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if (BlockIndex < 0)
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{
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//It is expected that its found, if it's not then driver might be in a malfunction
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throw new InvalidOperationException();
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}
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GL.UniformBlockBinding(ProgramHandle, BlockIndex, FreeBinding);
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FreeBinding++;
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}
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}
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return FreeBinding;
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}
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BindUniformBlocksIfNotNull(Current.Vertex);
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BindUniformBlocksIfNotNull(Current.TessControl);
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BindUniformBlocksIfNotNull(Current.TessEvaluation);
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BindUniformBlocksIfNotNull(Current.Geometry);
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BindUniformBlocksIfNotNull(Current.Fragment);
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}
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private void BindUniformBuffers(int ProgramHandle)
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{
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int FreeBinding = 0;
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int BindUniformBuffersIfNotNull(ShaderStage Stage)
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{
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if (Stage != null)
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{
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foreach (ShaderDeclInfo DeclInfo in Stage.UniformUsage)
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{
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OGLStreamBuffer Buffer = GetConstBuffer(Stage.Type, DeclInfo.Cbuf);
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GL.BindBufferBase(BufferRangeTarget.UniformBuffer, FreeBinding, Buffer.Handle);
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FreeBinding++;
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}
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}
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return FreeBinding;
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}
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BindUniformBuffersIfNotNull(Current.Vertex);
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BindUniformBuffersIfNotNull(Current.TessControl);
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BindUniformBuffersIfNotNull(Current.TessEvaluation);
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BindUniformBuffersIfNotNull(Current.Geometry);
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BindUniformBuffersIfNotNull(Current.Fragment);
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}
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private OGLStreamBuffer GetConstBuffer(GalShaderType StageType, int Cbuf)
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{
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int StageIndex = (int)StageType;
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OGLStreamBuffer Buffer = ConstBuffers[StageIndex][Cbuf];
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if (Buffer == null)
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{
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//Allocate a maximum of 64 KiB
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int Size = Math.Min(GL.GetInteger(GetPName.MaxUniformBlockSize), 64 * 1024);
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Buffer = OGLStreamBuffer.Create(BufferTarget.UniformBuffer, Size);
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ConstBuffers[StageIndex][Cbuf] = Buffer;
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}
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return Buffer;
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}
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public static void CompileAndCheck(int Handle, string Code)
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{
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GL.ShaderSource(Handle, Code);
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113
Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
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113
Ryujinx.Graphics/Gal/OpenGL/OGLStreamBuffer.cs
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@ -0,0 +1,113 @@
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using System;
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using OpenTK.Graphics.OpenGL;
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namespace Ryujinx.Graphics.Gal.OpenGL
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{
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abstract class OGLStreamBuffer : IDisposable
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{
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public int Handle { get; protected set; }
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public int Size { get; protected set; }
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protected BufferTarget Target { get; private set; }
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private bool Mapped = false;
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public OGLStreamBuffer(BufferTarget Target, int MaxSize)
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{
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Handle = 0;
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Mapped = false;
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this.Target = Target;
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this.Size = MaxSize;
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}
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public static OGLStreamBuffer Create(BufferTarget Target, int MaxSize)
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{
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//TODO: Query here for ARB_buffer_storage and use when available
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return new SubDataBuffer(Target, MaxSize);
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}
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public byte[] Map(int Size)
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{
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if (Handle == 0 || Mapped || Size > this.Size)
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{
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throw new InvalidOperationException();
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}
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byte[] Memory = InternMap(Size);
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Mapped = true;
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return Memory;
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}
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public void Unmap(int UsedSize)
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{
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if (Handle == 0 || !Mapped)
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{
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throw new InvalidOperationException();
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}
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InternUnmap(UsedSize);
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Mapped = false;
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}
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protected abstract byte[] InternMap(int Size);
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protected abstract void InternUnmap(int UsedSize);
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public void Dispose()
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{
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Dispose(true);
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}
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protected virtual void Dispose(bool Disposing)
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{
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if (Disposing && Handle != 0)
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{
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GL.DeleteBuffer(Handle);
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Handle = 0;
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}
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}
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}
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class SubDataBuffer : OGLStreamBuffer
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{
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private byte[] Memory;
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public SubDataBuffer(BufferTarget Target, int MaxSize)
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: base(Target, MaxSize)
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{
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Memory = new byte[MaxSize];
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GL.CreateBuffers(1, out int Handle);
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GL.BindBuffer(Target, Handle);
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GL.BufferData(Target, Size, IntPtr.Zero, BufferUsageHint.StreamDraw);
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this.Handle = Handle;
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}
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protected override byte[] InternMap(int Size)
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{
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return Memory;
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}
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protected override void InternUnmap(int UsedSize)
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{
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GL.BindBuffer(Target, Handle);
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unsafe
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{
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fixed (byte* MemoryPtr = Memory)
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{
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GL.BufferSubData(Target, IntPtr.Zero, UsedSize, (IntPtr)MemoryPtr);
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}
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}
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}
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}
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}
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@ -145,7 +145,9 @@ namespace Ryujinx.Graphics.Gal.Shader
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foreach (ShaderDeclInfo DeclInfo in Decl.Uniforms.Values.OrderBy(DeclKeySelector))
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{
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SB.AppendLine($"uniform {GetDecl(DeclInfo)}[{DeclInfo.Index + 1}];");
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SB.AppendLine($"layout (std140) uniform {DeclInfo.Name} {{");
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SB.AppendLine($"{IdentationStr}vec4 {DeclInfo.Name}_data[{DeclInfo.Index / 4 + 1}];");
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SB.AppendLine($"}};");
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}
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if (Decl.Uniforms.Count > 0)
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@ -530,15 +532,15 @@ namespace Ryujinx.Graphics.Gal.Shader
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if (Cbuf.Offs != null)
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{
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//Note: We assume that the register value is always a multiple of 4.
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//This may not be aways the case.
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string Offset = "(floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ") >> 2)";
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string Offset = "floatBitsToInt(" + GetSrcExpr(Cbuf.Offs) + ")";
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return DeclInfo.Name + "[" + Cbuf.Pos + " + " + Offset + "]";
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string Index = "(" + Cbuf.Pos * 4 + " + " + Offset + ")";
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return $"{DeclInfo.Name}_data[{Index} / 16][({Index} / 4) % 4]";
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}
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else
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{
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return DeclInfo.Name + "[" + Cbuf.Pos + "]";
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return $"{DeclInfo.Name}_data[{Cbuf.Pos / 4}][{Cbuf.Pos % 4}]";
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}
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}
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