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Vulkan: Add ETC2 texture formats (#3576)
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@ -82,8 +82,10 @@ namespace Ryujinx.Graphics.GAL
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Bc6HUfloat,
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Etc2RgbUnorm,
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Etc2RgbaUnorm,
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Etc2RgbPtaUnorm,
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Etc2RgbSrgb,
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Etc2RgbaSrgb,
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Etc2RgbPtaSrgb,
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R8Uscaled,
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R8Sscaled,
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R16Uscaled,
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@ -93,8 +93,12 @@ namespace Ryujinx.Graphics.OpenGL
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Add(Format.Bc7Srgb, new FormatInfo(4, false, false, All.CompressedSrgbAlphaBptcUnorm));
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Add(Format.Bc6HSfloat, new FormatInfo(4, false, false, All.CompressedRgbBptcSignedFloat));
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Add(Format.Bc6HUfloat, new FormatInfo(4, false, false, All.CompressedRgbBptcUnsignedFloat));
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Add(Format.Etc2RgbUnorm, new FormatInfo(4, false, false, All.CompressedRgb8Etc2));
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Add(Format.Etc2RgbaUnorm, new FormatInfo(4, false, false, All.CompressedRgba8Etc2Eac));
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Add(Format.Etc2RgbPtaUnorm, new FormatInfo(4, false, false, All.CompressedRgb8PunchthroughAlpha1Etc2));
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Add(Format.Etc2RgbSrgb, new FormatInfo(4, false, false, All.CompressedSrgb8Etc2));
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Add(Format.Etc2RgbaSrgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Etc2Eac));
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Add(Format.Etc2RgbPtaSrgb, new FormatInfo(4, false, false, All.CompressedSrgb8PunchthroughAlpha1Etc2));
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Add(Format.R8Uscaled, new FormatInfo(1, false, true, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
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Add(Format.R8Sscaled, new FormatInfo(1, false, true, All.R8i, PixelFormat.RedInteger, PixelType.Byte));
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Add(Format.R16Uscaled, new FormatInfo(1, false, true, All.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort));
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@ -90,6 +90,12 @@ namespace Ryujinx.Graphics.Vulkan
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Add(Format.Bc7Srgb, VkFormat.BC7SrgbBlock);
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Add(Format.Bc6HSfloat, VkFormat.BC6HSfloatBlock);
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Add(Format.Bc6HUfloat, VkFormat.BC6HUfloatBlock);
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Add(Format.Etc2RgbUnorm, VkFormat.Etc2R8G8B8UnormBlock);
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Add(Format.Etc2RgbaUnorm, VkFormat.Etc2R8G8B8A8UnormBlock);
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Add(Format.Etc2RgbPtaUnorm, VkFormat.Etc2R8G8B8A1UnormBlock);
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Add(Format.Etc2RgbSrgb, VkFormat.Etc2R8G8B8SrgbBlock);
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Add(Format.Etc2RgbaSrgb, VkFormat.Etc2R8G8B8A8SrgbBlock);
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Add(Format.Etc2RgbPtaSrgb, VkFormat.Etc2R8G8B8A1SrgbBlock);
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Add(Format.R8Uscaled, VkFormat.R8Uscaled);
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Add(Format.R8Sscaled, VkFormat.R8Sscaled);
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Add(Format.R16Uscaled, VkFormat.R16Uscaled);
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