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synced 2024-11-30 19:04:28 +01:00
Support different framebuffer offsets (fixes #59)
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parent
4314a8f3e5
commit
1bd99e5597
@ -12,11 +12,18 @@ namespace Ryujinx.Core.OsHle
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DictByProcess = new ConcurrentDictionary<Process, IdDictionary>();
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}
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public int Add(Process Process, object Obj)
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public bool Add(Process Process, int Id, object Data)
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{
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IdDictionary Dict = DictByProcess.GetOrAdd(Process, (Key) => new IdDictionary());
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return Dict.Add(Obj);
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return Dict.Add(Id, Data);
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}
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public int Add(Process Process, object Data)
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{
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IdDictionary Dict = DictByProcess.GetOrAdd(Process, (Key) => new IdDictionary());
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return Dict.Add(Data);
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}
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public object GetData(Process Process, int Id)
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@ -15,6 +15,11 @@ namespace Ryujinx.Core.OsHle
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Objs = new ConcurrentDictionary<int, object>();
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}
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public bool Add(int Id, object Data)
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{
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return Objs.TryAdd(Id, Data);
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}
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public int Add(object Data)
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{
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if (Objs.TryAdd(FreeIdHint, Data))
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@ -357,8 +357,8 @@ namespace Ryujinx.Core.OsHle
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ServiceNvDrv.Fds.DeleteProcess(this);
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ServiceNvDrv.NvMaps .DeleteProcess(this);
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ServiceNvDrv.NvMapsById.DeleteProcess(this);
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ServiceNvDrv.NvMapsFb .DeleteProcess(this);
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Scheduler.Dispose();
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@ -7,6 +7,6 @@ namespace Ryujinx.Core.OsHle.IpcServices.NvServices
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public int Size;
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public int Align;
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public int Kind;
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public long Address;
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public long CpuAddress;
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}
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}
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40
Ryujinx.Core/OsHle/Services/Nv/NvMapFb.cs
Normal file
40
Ryujinx.Core/OsHle/Services/Nv/NvMapFb.cs
Normal file
@ -0,0 +1,40 @@
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Core.OsHle.IpcServices.NvServices
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{
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class NvMapFb
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{
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private List<long> BufferOffs;
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public NvMapFb()
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{
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BufferOffs = new List<long>();
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}
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public void AddBufferOffset(long Offset)
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{
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BufferOffs.Add(Offset);
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}
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public bool HasBufferOffset(int Index)
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{
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if ((uint)Index >= BufferOffs.Count)
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{
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return false;
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}
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return true;
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}
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public long GetBufferOffset(int Index)
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{
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if ((uint)Index >= BufferOffs.Count)
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{
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throw new ArgumentOutOfRangeException(nameof(Index));
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}
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return BufferOffs[Index];
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}
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}
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}
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@ -22,6 +22,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.NvServices
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public static GlobalStateTable NvMaps { get; private set; }
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public static GlobalStateTable NvMapsById { get; private set; }
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public static GlobalStateTable NvMapsFb { get; private set; }
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private KEvent Event;
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@ -76,6 +77,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.NvServices
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NvMaps = new GlobalStateTable();
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NvMapsById = new GlobalStateTable();
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NvMapsFb = new GlobalStateTable();
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}
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public long Open(ServiceCtx Context)
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@ -131,6 +133,8 @@ namespace Ryujinx.Core.OsHle.IpcServices.NvServices
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Context.ResponseData.Write(0);
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NvMapsFb.Add(Context.Process, 0, new NvMapFb());
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return 0;
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}
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@ -209,8 +213,11 @@ namespace Ryujinx.Core.OsHle.IpcServices.NvServices
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if (Handle == 0)
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{
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//Handle 0 is valid here, but it refers to something else.
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//TODO: Figure out what, for now just return success.
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//This is used to store offsets for the Framebuffer(s);
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NvMapFb MapFb = (NvMapFb)NvMapsFb.GetData(Context.Process, 0);
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MapFb.AddBufferOffset(BuffAddr);
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return 0;
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}
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@ -225,11 +232,11 @@ namespace Ryujinx.Core.OsHle.IpcServices.NvServices
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if ((Flags & 1) != 0)
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{
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Offset = Context.Ns.Gpu.MapMemory(Map.Address, Offset, Map.Size);
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Offset = Context.Ns.Gpu.MapMemory(Map.CpuAddress, Offset, Map.Size);
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}
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else
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{
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Offset = Context.Ns.Gpu.MapMemory(Map.Address, Map.Size);
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Offset = Context.Ns.Gpu.MapMemory(Map.CpuAddress, Map.Size);
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}
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Context.Memory.WriteInt64(Position + 0x20, Offset);
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@ -614,7 +621,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.NvServices
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return -1; //TODO: Corrent error code.
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}
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Map.Address = Addr;
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Map.CpuAddress = Addr;
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Map.Align = Align;
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Map.Kind = Kind;
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@ -289,11 +289,20 @@ namespace Ryujinx.Core.OsHle.IpcServices.Android
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long FbSize = (uint)FbWidth * FbHeight * 4;
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NvMap NvMap = GetNvMap(Context, Slot);
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NvMap Map = GetNvMap(Context, Slot);
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if ((ulong)(NvMap.Address + FbSize) > AMemoryMgr.AddrSize)
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NvMapFb MapFb = (NvMapFb)ServiceNvDrv.NvMapsFb.GetData(Context.Process, 0);
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long Address = Map.CpuAddress;
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if (MapFb.HasBufferOffset(Slot))
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{
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Logging.Error($"Frame buffer address {NvMap.Address:x16} is invalid!");
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Address += MapFb.GetBufferOffset(Slot);
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}
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if ((ulong)(Address + FbSize) > AMemoryMgr.AddrSize)
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{
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Logging.Error($"Frame buffer address {Address:x16} is invalid!");
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BufferQueue[Slot].State = BufferState.Free;
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@ -365,7 +374,7 @@ namespace Ryujinx.Core.OsHle.IpcServices.Android
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Interlocked.Increment(ref RenderQueueCount);
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}
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byte* Fb = (byte*)Context.Memory.Ram + NvMap.Address;
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byte* Fb = (byte*)Context.Memory.Ram + Address;
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Context.Ns.Gpu.Renderer.QueueAction(delegate()
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{
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