Add the ability to set or not docked mode via config file (#227)

* Add a toggleable DockedMode bool
This commit is contained in:
greggameplayer 2018-08-11 14:12:28 +02:00 committed by emmauss
parent 02a6fdcd13
commit 1fd4311e12
4 changed files with 17 additions and 5 deletions

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@ -3,6 +3,7 @@ using Ryujinx.HLE.OsHle.Handles;
using Ryujinx.HLE.OsHle.Ipc; using Ryujinx.HLE.OsHle.Ipc;
using System.Collections.Generic; using System.Collections.Generic;
using static Ryujinx.HLE.OsHle.SystemStateMgr;
using static Ryujinx.HLE.OsHle.ErrorCode; using static Ryujinx.HLE.OsHle.ErrorCode;
namespace Ryujinx.HLE.OsHle.Services.Am namespace Ryujinx.HLE.OsHle.Services.Am
@ -57,14 +58,16 @@ namespace Ryujinx.HLE.OsHle.Services.Am
public long GetOperationMode(ServiceCtx Context) public long GetOperationMode(ServiceCtx Context)
{ {
Context.ResponseData.Write((byte)OperationMode.Handheld); OperationMode Mode = DockedMode?OperationMode.Docked: OperationMode.Handheld;
Context.ResponseData.Write((byte)Mode);
return 0; return 0;
} }
public long GetPerformanceMode(ServiceCtx Context) public long GetPerformanceMode(ServiceCtx Context)
{ {
Context.ResponseData.Write((byte)Apm.PerformanceMode.Handheld); Apm.PerformanceMode Mode = DockedMode?Apm.PerformanceMode.Docked: Apm.PerformanceMode.Handheld;
Context.ResponseData.Write((byte)Mode);
return 0; return 0;
} }

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@ -37,6 +37,8 @@ namespace Ryujinx.HLE.OsHle
internal string ActiveAudioOutput { get; private set; } internal string ActiveAudioOutput { get; private set; }
public bool DockedMode { get; set; }
public SystemStateMgr() public SystemStateMgr()
{ {
SetLanguage(SystemLanguage.AmericanEnglish); SetLanguage(SystemLanguage.AmericanEnglish);

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@ -7,6 +7,8 @@ using System.IO;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
using static Ryujinx.HLE.OsHle.SystemStateMgr;
namespace Ryujinx namespace Ryujinx
{ {
public static class Config public static class Config
@ -32,6 +34,8 @@ namespace Ryujinx
Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn"))); Log.SetEnable(LogLevel.Warning, Convert.ToBoolean(Parser.Value("Logging_Enable_Warn")));
Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error"))); Log.SetEnable(LogLevel.Error, Convert.ToBoolean(Parser.Value("Logging_Enable_Error")));
DockedMode = Convert.ToBoolean(Parser.Value("Docked_Mode"));
string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries); string[] FilteredLogClasses = Parser.Value("Logging_Filtered_Classes").Split(',', StringSplitOptions.RemoveEmptyEntries);
//When the classes are specified on the list, we only //When the classes are specified on the list, we only

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@ -22,6 +22,9 @@ Logging_Enable_Error = true
#Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS` #Filtered log classes, seperated by ", ", eg. `Logging_Filtered_Classes = Loader, ServiceFS`
Logging_Filtered_Classes = Logging_Filtered_Classes =
#Enable or Disable Docked Mode
Docked_Mode = false
#Controller Device Index #Controller Device Index
GamePad_Index = 0 GamePad_Index = 0